Users Online Now: 1716  |  October 16, 2019
KingV2k3's Blog
M20 All Default Sliders V 1.6 / Patch 1.16 / CFM - Hum v CPU 
Posted on October 6, 2019 at 11:54 AM.
I'm keeping it VERY simple this year, as the game is more well tuned than ever on AP / Simulation.

As a result, I'm running straight AP Default with ALL settings except:

Superstar Abilities: OFF
Injury: 11 in BOTH MM and CFM
Quarter Length / Runoff: 15 / 15 or User Preference
Facemask: 50 MM / 48 CFM
XP Sliders: tdawg's (recommended) or User Preference

1) The injury slider affects a bunch of things, from defensive pursuit speed to block shed to foot planting and general "physics". Since the engine doesn't produce realistic injury totals / distribution, this is set lower for gameplay over "body count". To help keep your team's injury count somewhat realistic, advance after resetting sliders to "all 50". Then simply import sliders after advance and before playing. I also got the count up by using a Week Three roster and leaving Pre Existing Injuries: On. You can also pick a "Sister Team" that's controlled by the CPU and mimic their injuries, by taking your players off the depth chart in those positions. Lastly, when I get a box that asks if I want to risk injury by playing someone who is injured, I decline and take them off the Depth Chart. I do this with both in game injuries and also decline the option to have players play, before fully healed.

2) Super Star abilities is a great idea, but so far they skew the gameplay in a major way. Sacks go up, spacing and timing is affected and the overall result isn't worth the "benefit", at this time. I also don't care for the graphics. I'm a "clean screen" guy.

3) As always, Run / Pass Commit is OP for the USER, as well as "Jump the Snap" and spamming the pass rush moves. I don't use Coach Adjustments / Pass Rush: Aggressive for the same reasons. Same with "Defensive Assist". Touching the L1 at ANY point during the play. pretty much blows up whatever play the CPU was attempting to run.

4) On All Pro there is def an advantage to the USER, so the lower rated team, the more challenging it'll play. I always go with rookie QBs on "rebuild" squads to not only level the field, but to make multi season play more engaging. Your call, but "less is more" when choosing a team / QB to play as.


Thanks to both Darth Raider for helping nail down the optimal injury setting and to JoshC1977. His thread convinced me to revisit straight default after an unsuccessful run at sliders, etc. I prefer the "other end of the spectrum" with regard to how the injury slider is set, but I agree that the game is a "less is more" proposition at this time.
# 1 Nelly @ Oct 6 (1 Week Ago)

do you use custom playbooks? I tried those from ChaosFactor, but I’m not that happy with them & gameplans are also as limited as with the default ones.
# 2 KingV2k3 @ Oct 6 (1 Week Ago)
I'm back to using the team default books since the latest patch .

Defaults are still less than ideal, but the run v pass splits are solid and you don't shut off weather by using two controllers.

I just wish the D Books didn't dial up so many more blitzes than you see on Sunday.

If sabo had PS4 books up, I'd be using them, but that's not the case this year.
# 3 Nelly @ Oct 8 (1 Week Ago)
Didn’t know using custom books affects weather?
# 4 KingV2k3 @ Oct 8 (1 Week Ago)
When you use two profiles / two controllers / custom books, the weather is the same every game.

Sunny / Clear / etc.

No rain / snow / etc.

Been that way for as long as can recall.
# 5 Nelly @ Oct 8 (1 Week Ago)
Haha, never realized.
It’s a shame, seriously. Gameplay is really really good, but those gameplans man.
HB1TD has some books for defense online, they look promising but now that I know it affects wheater I’m worrying if it also has negative impact on gameplay. With EA you never know.
# 6 awffltony77 @ Oct 12 (4 Days Ago)
Default includes auto flipn I assume? And default xp? I know you usually use Tdogs
# 7 KingV2k3 @ Oct 12 (4 Days Ago)
Hey Tony:

Yeah, I have auto flip on, but that's also user preference, along with XP sliders.

Game is pretty stable, so I don't THINK variances with those options will skew the core result.
# 8 Raider_Ren @ Oct 13 (2 Days Ago)
I’m in, too.
# 9 awffltony77 @ Oct 13 (2 Days Ago)
I don't know why quite yet, but with auto flip on, the CPU is much more deliberately hitting holes committing to one cuts. With it off, I've seen more instances of the cpu hitting a wide lame and then for no sensible reason cut hard into a defender. Quite literally tackling himself...

That, and holding L1, at any point. This I feel is OP snorting steroid hotrails off of OPs balls. Try it, pick the MLB and hold L1, amd watch everyone laser to the ball and insta shed. Don't touch it and routinely get scorched when you should.
# 10 awffltony77 @ Oct 13 (2 Days Ago)
@ Ren: huh?
# 11 awffltony77 @ Oct 13 (2 Days Ago)
Oh sh!t, here is something small but wonderful I've been doing:

Turn every K and P's KPOW down by 10 (just make sure the K is at least one or better than P, or that legacy glitch).

This is perfect. Punts look and are statistically way better, and best, they don't line up for 68 yard FGs any more
# 12 KingV2k3 @ Oct 13 (2 Days Ago)
Thanks for the reminder on Defensive Assist (L1), Tony.

I forgot to add that to the blog post in the "Don't Use / OP for the USER" section, so I just did.

Touching that at ANY point during a play, pretty much blows up whatever the CPU was trying to run.

The Auto Flip thing doesn't surprise me.

"Spacing" is key to the CPU's perception of what works for them and what won't.

Having it OFF (as opposed to default) likely just confuses the AI.

Haven't seen anything wacky out of the CPU in the kicking game thru 3 / 4 of a season, so haven't seen need for edits, but good to know.

When settings are "off" a major tell are those CPU moonshot FG attempts and / or the inability to coffin corner / down a punt inside the 10.

So far, so good on all that.

Thanks for the input, as always and nice to see ya, Ren.

Word on the block is you're up for an AP stroll, so hopefully you enjoy!
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