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NBA 2K12 Developer Insight #4 - Playcall System

Rob Jones here, bringing you an in-depth look at NBA 2K12’s new strategy features and play system.

NBA 2K11 marked a year of many successful implementations by our development team.  From the inclusion of Michael Jordan, with his challenges and rivals, to marked improvements in gameplay, AI and controls, one of the factors we wanted to really step up was the authenticity of playcalling and strategy.  Let’s say just it.  NBA 2K11 boasted the most authentic and varied playbooks for each team to grace any basketball game.    That said, there is always room for improvement.  At 2K, improvement is generally not our target, though.  We aim to create new experiences and, to do that, you have to be willing to sacrifice all that came before.

With that in mind, we set up to do the following things:

  1. Dramatically improve the play system.
  2. Make Playcalling more accessible to the user, so that more players will understand the value of strategic basketball.
  3. Add On the Fly Strategic Adjustments to allow users to change their team’s approach to the game without having to go to the Coaching menu.

PLAYSYSTEM AND PLAYCALLING

Play distribution became a major area of focus for the team this year. First, there were a few major hurdles we needed to overcome to take our system to the next level.

Our fans had voiced their desire for having plays assigned to players, not positions.  As a response, in 2K11, we allowed users to assign four plays to each of their starters.  In addition to the four plays for each starter, we had the ability to share four plays between your bench players who played the same position.

As an intermediate solution, this answered some of the community’s requests, but also introduced a few unintended obstacles.

One of those obstacles was play management. Because the playbooks were hardcoded into our game last year, anytime a player moved from a starter to the bench or changed teams, plays had to be manually tracked and updated, even for the smallest roster move. This resulted in many players having plays assigned to them that did not make the best use of their own abilities.

Another long lamented issue for fans of our game was the four play limitation for plays assigned to each player.  This may not seem like a big of an issue if you play the game sparingly. However, over time, the lack of offensive play variety for specific players became a major limitation to the strategic element of the game.

So when reviewing this internally, we sought out the best solution to this issue. All of our gameplay team and a member of the SIM gaming community (the man behind some of the great playcall videos put together last year – Da Czar) locked themselves in a meeting room for six hours until they came up with an equitable solution.  Yes, we do bring in our most dedicated community members for their opinions - as you’ve seen with Da Czar’s involvement and with our Momentous videos from over the years.

From that meeting we decided that play types distribute themselves into eight key groups:

Pick and Roll Ballhandler

The man who dribbles the ball around the screen in Pick and Roll situations

Pick and Roll Screener

Man who sets a screen on the ballhandler’s man

Isolation

Space created for one-on-one opportunities

Low Post

Post plays where you receive on or near the low block.

High Post

Post plays where you receive the ball at the high post extended

Cutter

Plays where a man comes off a screen or receives a hand off headed towards the basket

Screen Mid

Plays where a player comes off a screen looking to get open for a Jumpshot from Midrange

Screen 3PT

Plays where a player comes off a screen looking to get open for a Jumpshot from 3PT range.

Click here for high resolution

In NBA 2K12, any player in the game can be assigned as many as four different play types.  These four playtypes are ranked 1-4 and weighted accordingly, so those who choose auto playcalling can influence which types of plays are called more often.

This allows a team’s playbook to be created dynamically which means that no manual intervention is needed when a player is moved into or out of the starting lineup and/or is traded.  As in the real NBA, if a player is traded, he will keep his play type assignment and simply inherit all the plays of that type in his new team’s playbook.

Click here for high resolution

We, of course, made sure to have a few plays of each type in every current team’s playbook to account for trades that may happen during the course of the year.

One benefit of this new system is that now, once a player is assigned a play type, he has access to every play of that type in his team’s playbook. So if you have Carmelo Anthony assigned as an Isolation player and you have 10 Iso plays in your playbook, he has access to all 10 of those plays in addition to any other plays in the other three slots.

The only drawback to this system is that the playbooks are created dynamically based on which play types you select for each player; therefore, you cannot choose the order in which the plays show up in the play call screen. The order the plays appear will remain static until you choose to change the play types assigned to a particular player. Then, the play call list is dynamically recreated again and remains the same until changed.

The Regular Playcalling interface remains virtually unchanged.

Bring up the Playcalling interface by tapping LB (R1 on PS3).  Then select the icon of the player you wish to run a play for.  Once you get here, the plays display for that player.

This menu has changed a bit from 2K11. Last year you had four plays to choose from. This year you have five. You can call a play by selecting either A, B, X, Y, or LT on the 360. However, if a player has more than five plays assigned to his selected play type, then at the bottom of the menu you will see a RT followed by current page / Total number of pages. Advanced users can use the RT to page through all available plays for this particular player.

Click here for high resolution

Now users are freed from the four play limitation and can get as creative as they desire (as all current teams play-books are fully editable). You are free to stack your playbook with plays that only apply to the play types of your stars or spread the playtypes evenly between the different types of player personnel on your team.

You can choose to look for players that fit within your current play scheme or expand your horizons as your front office increases your talent pool.

A second and quicker way of calling a play is to touch D-Pad Right and select RUN BEST PLAY.  The AI will select the best play at the time and set it up for you to run.  This feature can turn even the most casual player into a veritable Phil Jackson.

Click here for high resolution

Now that the interface and play selection part is done, let’s get to what I consider the most exciting part about the play system changes that are implemented in NBA 2K12.

Living Branches

We went back to the well as a team, along with Da Czar, to provide additional feedback to help us design a system that surpasses any before it in play execution and implementation.  It quickly became apparent that our current play system would need to be refactored in order to do the job.   One of our top engineers was tasked to redesign our play system to accommodate the massive overhaul to both play logic and play execution.  We believe NBA 2K12 offers the most up-to-date and authentic NBA play calling experience available today.

One of the main critiques was that our plays were too static and lacked the ability to branch into other scoring opportunities. In addition, some plays just took too long to get started while others were just plain ineffective.

While past branching systems relied heavily on the pass or no pass option to initiate a branch, NBA 2k12's Living branch system is the first to allow branching based on a pass / no pass option, as well as branches initiated by movement including off the dribble or dribble entry branches. We also have off-ball movement options where the play can branch depending on which way the offensive player decides to run off of available screens

We are also excited to be the first to offer you plays with nested branching. Traditional play branch options usually only provide the option to branch on the initial pass / no pass opportunity. Nested branching is the key to some of the more advanced offensive options we will discuss as we continue.

Persistent Offense

In most basketball games, it has been relatively easy for a savvy defender to take away your best offensive option by simply fronting or denying your star offensive player the basketball. This leads to the offense being forced to freelance at the end of games when they really should be going with an established play. The limited number of plays and the lack of intelligent teammates has given the defense a decided advantage in key moments.

This year, we developed what we call Persistent Offensive technology. These are key plays that some teams have available for their stars. These plays are identified in your team playbooks with a capital P in the name of the play.

These are highly advanced and resilient plays that anticipate a defender attempting to take your star out of the play. As an example, we will review a play for the Knicks called NYK P 3 Ice High. In this play, Carmelo Anthony posts up on high post extended. If open, the pass is made from the top of the key and Melo has the ball 17 feet from the basket and can either post or face up.

After you run this play a few times, the defense will more than likely adjust. If they front him or play off the passer, you have the option to run a dribble entry. Once the dribble entry option is initiated the PG (Chauncey Billups) runs a Pick and Post with Carmelo. Now you have Chauncey and Carmelo isolated on one side of the floor with Melo having great post position. If the defense is somehow able to deny the post entry pass to Carmelo or if you see a bigger stronger post defender guarding Melo you can initiate another dribble branch towards the top of the key that will make Carmelo give up the post up opportunity and cut to the Wing for the isolation.

Some of the more advanced Persistent Offensive plays can offer you as many as six opportunities to score the basketball within the same play.

Before NBA 2K12, it was only necessary to know the play that was being run to be able to fully shut it down. In NBA2K12 and beyond, knowing is only half the battle. Multiple offensive decision points means a greater interactive experience, be it User vs. Computer or User vs. User. There have been some epic battles going on during this development cycle. User vs. User games have an added strategic layer that makes NBA2K12 a blast to play.

Not every play in the game is as complex as the one mentioned above. There are plenty of simple and effective plays that allow everyone from beginners to seasoned experts an opportunity to channel their inner Phil Jackson.

Another area that benefits greatly from nested branches are alley oop plays. In the past, alley oops were a hit or miss proposition. If the play was well defended, there was rarely any time left on the clock to run another play. With the introduction of nested branching, if the defense takes away the lob, you have another option that flows naturally. Many times the defense’s overreaction to stopping the embarrassing alley oop sets them up perfectly for the counter.

Out of Bounds Plays

It's been awhile since a videogame has treated out of bounds plays with the proper respect. In the NBA, out of bounds plays are a crucial part of either winning or losing a game. In most basketball videogames up to this point, they have been more of an afterthought.

With all of the new options mentioned above, NBA 2K12 looks to change that in a big way. All of the inbounds plays from NBA 2K11 have been destroyed. Some plays have retained the same name but have all-new designs. For the first time in the NBA 2K series, we have authentic NBA out of bounds plays for your gaming enjoyment.

The out of bounds plays range from simple and effective to layered and lethal. The plays for this year’s game were created to fit within the following categories for Baseline and Sideline out of bounds.

Inbound protect / secure ball plays

These are plays were the goal is to get the ball to a specific player if possible usually your best free throw shooter.

Quick 2 plays

These are plays were you need a quick 2 point field goal.

3PT plays

We have plays for when you need a 3 for the tie or win

Post

These are plays were you want to get a post up opportunity

Alley

Some plays give you two alley opportunities. One from the inbounder and another once the ball has been inbounded.

You can call inbound plays from the Quick Play menu (D-Pad Right), or for finite control of play type and targets, choose the Inbounding Play Selection Tab in the Time Out overlay. 

Click here for high resolution

QUICK STRATEGY OPTIONS

NBA 2K12 also offers brand new quick strategy options to the user.  These options, both on offense and on defense, allow the user to quickly adjust their style of play based on their preference and/or game situation.

Offense

These offensive options are tied to individual tendencies and behavior and affect the directives of each player on the team to achieve the approach dictated by the User.

  • Space the Floor – Better spacing from the ballhandler; less running around / no onball screens
  • Screen for Shooters – set up shooters on team to get open using Offball screens
  • Leak Out – Outside player leaks out on shots to get a break going
  • Collapse and Rebound – team attacks the basket for offensive boards
  • Coach Default – resets current active strategy

Click here for high resolution

Defense

This gives the user a quick access to setting up the Defensive Settings on the fly:

  • Pressure Shooters – for opposing players good at med/long range shots; tight onball, deny ball, go over screens, hedge on screens
  • Lock Down Paint – double down in the post for all players, go under screens
  • Focus on Stars – for opposing star players; always double, tight onball, deny ball
  • Constant Pressure – double team on drive for guards, double team in post for bigs, play tight on stars, go over screens, hard hedge
  • Coach Default - resets current active strategy

Click here for high resolution

That about wraps it up - as you can see, a ton of effort has been put into improving the strategic elements of NBA 2K12.  We’ve always longed for a time where an older user can compete against his gaming wiz child and be successful due to his understanding of the game.  NBA 2K12 takes a giant leap forward in achieving that goal.

Also, I hope you caught me on Spike TV this past Thursday night with Geoff Keighley of Game Trailers showing off the first gameplay of NBA 2K12. Hope you enjoy!

- Rob Jones

Gameplay Director


NBA 2K12 Videos
Member Comments
# 121 23 @ 09/02/11 05:01 PM
Quote:
Originally Posted by infam0us
I wouldn't say useless but I don't really like quick games and stuff. Playing team up with people you know and will play unselfishly is fun as hell.
Maybe but its not the all be all either

Why can't people enjoy this insight because its absolutely a great write up and exciting to read about this

What these guys are going is what you really call whining

Sent from my A500 using Tapatalk
 
# 122 Mos1ted @ 09/02/11 05:03 PM
Quote:
Originally Posted by UnDefeatedEZ
About the spin n hop step move mapped to the right stick... It might b an alternate control setting like alternate a or b to have the hop step etc on da button.. Regardless tho i mean advanced users like myself can easily get used to doin da hop step etc on da right stick so it dont make a difference to me..


Also idk wat cheesers yall play.. But da cheesers i play against all of da time knows basketball n r very skilled.. Im not talkin about da rank cheeser
Bums.. So da advanced cheesers kno all da glitches/ cheese money plays.. I dont get y u guys act like they not good at wat they do lol...
Let me ask you this then: What do you consider cheese?
 
# 123 guesswhozbak17 @ 09/02/11 05:03 PM
Quote:
Originally Posted by UnDefeatedEZ
About the spin n hop step move mapped to the right stick... It might b an alternate control setting like alternate a or b to have the hop step etc on da button.. Regardless tho i mean advanced users like myself can easily get used to doin da hop step etc on da right stick so it dont make a difference to me..


Also idk wat cheesers yall play.. But da cheesers i play against all of da time knows basketball n r very skilled.. Im not talkin about da rank cheeser
Bums.. So da advanced cheesers kno all da glitches/ cheese money plays.. I dont get y u guys act like they not good at wat they do lol...
What you're saying is understood
A cheeser or cheese tactics are strategies that are one dimensional and repetitive. If you made a comparison to the actual NBA, a cheeser could fall under a strictly spot shooter (ex. Kyle Korver). Kyle Korver is good at what he does and is STRICTLY a skill type player. No one is saying someone who does the spin dunk only is not skilled. I've played against cheesers that I had to compliment how great of a cheese it was after the game.

The point is that when you take away a cheesers sole dependent cheese tactic, they are not as good as believed. If you take away Kyle Korvers shooting, how good is he really?

The reason the Kobe's, the Lebron's and the Wade's are successful is because once you take away one of their strengths, they make you pay by another means.

In 2k, and maybe all sports games, there are some things you just can't take away from a gamer fairly...look at Fight Nights last patch lol.
 
# 124 BRxSKINSx @ 09/02/11 05:06 PM
Man...this is gonna be awesome....2k, y'all got me so hyped for this year's game...I'm always hyped....but this year, its gone to a whole new level....
 
# 125 mreyes930 @ 09/02/11 05:08 PM
Quote:
Originally Posted by Sam Marlowe
He may be referring to that screenshot that shows how you're setting the play up. Not the best option to have when someone's sitting right next to you.


This pic? I don't see how playing with someone would effect this. It all depends on what play you call. Make your adjustments during a timeout and call the play afterwards. Hide the controller if you don't want your opponent to see what you call.
 
# 126 basketballfreak24 @ 09/02/11 05:10 PM
Quote:
Originally Posted by 23
What these guys are going is what you really call whining
not whining. no online vs offline war wanted. just want answers. cant they be saved for online or not? simple question.
 
# 127 TheKasmar @ 09/02/11 05:13 PM
I'm wondering if we will we still have access to defensive pressure/crash board settings from the d-pad. I forsee that my crash board settings will be turned down to zero for alot of online matches to counteract leak out. Since it's tied to individual tendencies I'm not all that worried.

It's good to see we have more plays to choose from this year. In 2k11, when I had a backup like Al Harrington in, he would have 3 plays that were the same. Even if he has 3 of the same plays on his first set, at least I can press RT to explore more plays instead of being stuck.

Authentic inbound plays and choosing the inbounder is one of the biggest additions 2k has made in the series imo. Thanks 2k
 
# 128 infam0us @ 09/02/11 05:13 PM
Quote:
Originally Posted by 23
Maybe but its not the all be all either

Why can't people enjoy this insight because its absolutely a great write up and exciting to read about this

What these guys are going is what you really call whining

Sent from my A500 using Tapatalk
You've been here longer than I have, and it seems like everyone first notices the flaws than the positive. Even though 80% of the insight was about offense, I'm curious to see the on the fly defensive play calling system and what I'll be able to do with it. How do you play certain teams, and trying to stop their opposing star player.
 
# 129 mreyes930 @ 09/02/11 05:18 PM
Quote:
Originally Posted by Sam Marlowe
All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...
It just shows the play type, not the play. I imagine you have full control over what play you run. Besides for most of the play types, the best inbounder would be the PG so you could set him as the inbounder for those play types and maybe the C when you have to get the ball in to run some clock.
 
# 130 Mos1ted @ 09/02/11 05:22 PM
Quote:
Originally Posted by TheKasmar
I'm wondering if we will we still have access to defensive pressure/crash board settings from the d-pad. I forsee that my crash board settings will be turned down to zero for alot of online matches to counteract leak out. Since it's tied to individual tendencies I'm not all that worried.

It's good to see we have more plays to choose from this year. In 2k11, when I had a backup like Al Harrington in, he would have 3 plays that were the same. Even if he has 3 of the same plays on his first set, at least I can press RT to explore more plays instead of being stuck.

Authentic inbound plays and choosing the inbounder is one of the biggest additions 2k has made in the series imo. Thanks 2k
Just imagine if Reggie Miller was in the game! I would have loved to draw up some plays at end of game situations with him, maybe even try to recreate the 3 he hit on Jordan's Bulls in that one Eastern Conference Finals game.
 
# 131 guesswhozbak17 @ 09/02/11 05:22 PM
Quote:
Originally Posted by Sam Marlowe
All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...
my best guess for a user vs. user scenario is if you know the person playing next to you is peeking at what you're doing, (ex.) have player A inbound it to player B with Strategy C and just pass it to someone else if he's overplaying whatever you had designed. Improvising is very important in basketball. Most plays breakdown and you have to adjust on the go
 
# 132 mreyes930 @ 09/02/11 05:25 PM
Quote:
Originally Posted by guesswhozbak17
my best guess for a user vs. user scenario is if you know the person playing next to you is peeking at what you're doing, (ex.) have player A inbound it to player B with Strategy C and just pass it to someone else if he's overplaying whatever you had designed. Improvising is very important in basketball. Most plays breakdown and you have to adjust on the go
Exactly, if someone counters your move then you have to have another move to go to. Basketball is like chess, it takes strategy. Plan for the best but expect the unexpected.
 
# 133 Mos1ted @ 09/02/11 05:27 PM
Quote:
Originally Posted by UnDefeatedEZ


Also cheese is mixed wit alot of stuff,, Ur average cheeser just knows one or 2 things and abuses it.. The advanced cheeser has a variety of cheese stuff.. N some know how to actually do real plays and shoot the ball, but when needed to cheese and do spin dunk, or put dwight howard at the rim every time to dunk, or powerdunk at will, and can also play good defense...
I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
 
# 134 TheKasmar @ 09/02/11 05:33 PM
Quote:
Originally Posted by Mos1ted
I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
Exactly, and keeping on topic, I hope Power Dunk plays arent as powerful online. If defenders are in position I want them to hold their ground.
 
# 135 guesswhozbak17 @ 09/02/11 05:34 PM
Quote:
Originally Posted by Mos1ted
I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
Exactly! You nailed it. Depending on the same tactic NEARLY EVERY PLAY. There are players who use the glitches/cheese tactics here and there. I don't fault them but fault 2k...the ones who DEPEND on it to win are the cheesers at heart. As long as there is a way to fairly take away every offensive move, the game is balanced.
 
# 136 23 @ 09/02/11 05:35 PM
Quote:
Originally Posted by infam0us
You've been here longer than I have, and it seems like everyone first notices the flaws than the positive. Even though 80% of the insight was about offense, I'm curious to see the on the fly defensive play calling system and what I'll be able to do with it. How do you play certain teams, and trying to stop their opposing star player.
Everyone doesnt

Its always the new guys who come over here from other sites who post like that

Calling a deep playcalling system useless unless you can save them online is a wild statement.

Everybody doesnt care about online play, thats just the individuals world...just like the other kid who said they shouldnt add legends because it takes away from the game as if they have some kind of hidden tally no one else has when in fact, NBA 2K11 sold more copies than any other 2k game ever has because it included them

I think people need to watch what kind of statements they make as if its law when its in fact not that at all

Ill probably play 2k12 for the entire year without ever seeing any of you guys online and I'll still feel like it was a well spent 60 bucks
 
# 137 Da_Czar @ 09/02/11 05:41 PM
Quote:
Originally Posted by domidomdomz
Finally... authentic inbound plays!!!
I knew you would be happy about that.
 
# 138 Da_Czar @ 09/02/11 05:44 PM
Quote:
Originally Posted by Kingofthecouch
Like others have said.... If you cant save the playbooks its 2k10 and 11 all over again. But I'm sure Czar had a voice in making sure that uers would be able to save plays. We can only hope.
I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.
 
# 139 jmo2278 @ 09/02/11 05:44 PM
Quote:
Originally Posted by guesswhozbak17
I understand your point. I'm not sure you fully grasped mine though. Here's an example... Offense: Leak Out - Defense: Lock down paint

When I am matched up AGAINST that strategy, I should have more open shots than contested. When I miss an open shot (assuming that his players already are in the lanes for outlet passes to break out), how do I counter "Leak Out."

I reanalyzed the screen shot and it think Collapse and Rebound is the only counter to "Leak Out" even though it's an offensive strategy.

The point I'm trying to make it that "Leak Out" is an offensive reward and a defensive risk. None of the other staategies affect BOTH offense and defense at once...but we will see come October
I understand where you are coming from as I was confused when I first read this too, but if you think outside the box a little bit you will see the brilliance in this. In most team sports things you do on one side of the ball will have an effect on the other. Take the heat for example; when they were at there best last year, it was when they were creating pressure with there defense to create fast break opportunities. Therefore you could say that they were set to def strategy: create pressure and off strategy: leak out. To counter this strategy you would need to slow the pace down, move the ball, take good shots, and crash the boards to neutralize the break. (ala the Dallas mavericks)

The brilliance comes in because if you pick leak out, then you won't be able to pick another offensive strategy because the slot is taken. So theoretically you may struggle in half court sets if your opponent is making their shots. (ala Miami heat) Hopefuly this will lead to some great chess matches but I think it will be harder to stop dominant players if used correctly.(which is probably how it should be)

I hardly ever post but this insight has me so excited I couldn't contain myself. All sports game developers need to stop and take note on what 2k has been doing for the past couple years. You dont need gimmicks or "features" to sell a game. Sports are good enough on their own, just make the game as true to the sport as possible and they will come. 2k clearly "gets it".

Can't wait for 10-4
 
# 140 adwin7 @ 09/02/11 05:45 PM
Quote:
Originally Posted by 23
Everyone doesnt

Its always the new guys who come over here from other sites who post like that

Calling a deep playcalling system useless unless you can save them online is a wild statement.

Everybody doesnt care about online play, thats just the individuals world...just like the other kid who said they shouldnt add legends because it takes away from the game as if they have some kind of hidden tally no one else has when in fact, NBA 2K11 sold more copies than any other 2k game ever has because it included them

I think people need to watch what kind of statements they make as if its law when its in fact not that at all

Ill probably play 2k12 for the entire year without ever seeing any of you guys online and I'll still feel like it was a well spent 60 bucks
Agreed.

I play mostly online and since I cant save my playbooks, I dont change them. Its a small sacrifice which will be much smaller with deeper playbooks. i would like to have the options but if I don't I will just use the tools given to me by default. I don't understand complaining about one thing you didn't get(and may get) when you have been given so much.
 


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