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No EASHL, GM Connected, OTP, or Live The Life in NHL 15 (Interview)


It’s official: EASHL, GM Connected, OTP, and Live the Life will not be in NHL 15.

The modes which will be in the game, will include play now, Be A Pro, Be a GM, Online Vs, Hockey Ultimate Team, and NHL Moments Live. The plan, as of right now, is to deliver Online Team Play via a patch after launch.

We sat down with Producer Sean Ramjagsingh to discuss why those modes were not included and to talk about the modes which are in the game. The discussion also turns to how to the team deals with community reactions and plans for the future of the franchise, which admittedly are quite exciting. See for yourself after the jump!

Update: After realizing we had no quotes from Sean on GM Connected we reached out to EA for a comment. Here is an official response from EA on why it was excluded: "GM Connected was one of our lowest played modes. We’ll be looking to see how we can bring a better online GM experience to the franchise in future iterations"

Operation Sports: Tell us about what modes are in NHL 15 and why users should be excited about them. What's new with modes shipping in NHL 15 for XB1 and PS4?

Sean Ramjagsingh: First of all with the move to the new console for us,  it was about creating a great gameplay and presentation experience. Really it was about getting into that space and settings us up with a foundation for development on this generation of consoles. What we’ve done with gameplay and presentation this year, we are very, very, proud of.

We truly changed the gameplay experience and have delivered a brand new presentation. With the modes themselves, we are offering a suite of modes which will offer different ways to play our game on Gen-4.

We have Be a GM, Be a Pro, Online Versus, Hockey Ultimate Team and NHL Moments Live, which is a scenario mode where we will continuously update with moments from the real world.

OS: With five modes failing to make the transition to next-gen (Live the Life, NHL 94, OTP, EASHL, GM Connected), do you think the enhanced visuals and gameplay of NHL 15 are enough of a reason to justify users buying the next-gen version?

SR:  The big one which most people have been asking about is about OTP and EASHL. The reality there is, we had to start with the core and we had to get the online up and running. The team has been pushing as hard as we can to get OTP in for launch.

As of today, which is our beta date looking to get the game in the package-goods product for consumers to pick up on the first day, we had to make the decision that OTP will not be in the game for launch. It was a very tough decision for us. Obviously we recognize that OTP and EASHL are huge modes for us. Our fans, our community are very invested in those modes, so it was a very tough decision and tough day for us. But the reality is, its not going to get there for launch.

We are however, committed to releasing post-launch patches like you’ve seen in EA Sports UFC — where we continue to update content and get OTP in as part of one of the patches we release post launch.

OS: What would be the timeline for the OTP patch?

SR: We’ve been pushing hard to get OTP. So if you would’ve asked me last month, I would’ve told you our goal was to get OTP in at launch. It’s a very complex mode. You have, at any one time, up to 12 user controlled players playing the game at the same time from different screen perspectives.

To be completely transparent, with screen perspectives it’s not overly complex. The complexities come within the gameplay itself, and coordinating the 12 user controlled players in their different living rooms. Balancing with the servers to make sure there’s no glitches. The gameplay, which is different because its all user controlled, is very tight.

So we’re pushing as fast as we can. I can’t commit to an exact date right now, but what I can tell you right now is that we are committed to being transparent around the development of OTP. As we make progress with OTP we’ll be speaking to fans and the community about that.

OS: What development challenges led to the removal of key modes? How long ago was the decision made to remove these features?

SR: If you go back a little bit, we weren’t there for the first year of the new consoles. The team was focused on delivering the best possible experience we could, really maxing it out on Gen-3 (PS3/360) with NHL 14. The reality is that we had 12 months to develop NHL 15 itself.

Again, we started with the core. We started with the gameplay and the presentation to ensure we truly innovated in that space and took our game to another level and setting us up for the future.

The next part about developing on the new consoles for us was that it was exciting with new opportunities to discover new things. As you overcome new development hurdles you would unlock new things you could do, so we had to make design decisions on the fly. The downside of that is because of some of the roadblocks you hit developing on the new consoles, despite learning from other games within EA Sports, bringing our codebase over and trying to rebuild it to set it up for the future had its own set of challenges.

As we hit each one of those challenges, to be honest, they were just very time consuming to overcome. They sucked up a lot of our resources, so there were just some significant challenges there on the development part of it. As we hit those challenges and tried to overcome them, it just minimized the time we had to devote to other modes in NHL 15.

OS: Are steps being taken to prevent this kind of scenario next year? What steps are being taken to ensure all of the modes from Gen-3 are in next year’s NHL?

SR: When we kicked off NHL 15, we literally had nothing up and running. So it was about taking eight years of development on the previous generation of consoles and bringing the best parts over to the new generation. So just getting the game up and running was a challenge in NHL 15, as it was on all of the sports titles on the new consoles.

The different next year is that we will have a game foundation set up and running that we are extremely proud. We set it up from a tech perspective so that we can deliver bigger and better things in our modes, gameplay and presentation in the future. We’re set up very well for the future and we have a game that is up and running that we can continue to build on. The most exciting thing for us is that we’ve overcome the hurdle of getting a quality game up and running.

Yes we acknowledge we’ve lost some of the depth we had with OTP and EASHL, however we are very excited about the foundation we’ve built. With the gameplay, presentation, and the modes and what we can do with the modes going forward and specifically what we can do with OTP and EASHL which I know our fans are very passionate about.

OS: What does the dev team think of all of the feedback this omission has gotten and will be getting? I assume the feedback is being heard.

SR: With social media and two-way communication, the NHL franchise and myself take pride in communicating with our fans and having that one to one communication. So yes, I have seen the negativity around the rumors about whether EASHL was going to be in the game or not. For us, I understand it, I understand the confusion. We didn’t want to create more confusion by putting out a message without all of the information until literally today, when we made the final call on whether OTP or EASHL are going to be in the game.

Announcing anything earlier than today would have created more questions than solving answers for us. It’s tough to see all of the speculation and not be able to reply to it, but the team here has been really focused on pushing forward and delivering as much as we possibly could for launch and for the patches coming for NHL 15.

OS: What would you say to the folks who've enjoyed the team and co-op aspects of the NHL series at this point? What do they have to look forward to, considering all of the time and effort they've dedicated to team and online modes in the past 5+ years?

SR: First and foremost, once they get their hands on the demo and start experiencing the gameplay, it’s a truly different experience. We tried to innovate and rebuild our gameplay and presentation from the ground up and the core to EASHL and OTP is a great gameplay experience. So first and foremost, I think our fans will appreciate the great gameplay.

What they have to look forward to is leveraging that foundation we’ve built on the technical side to allow us to do bigger and better things. I’m committed to EASHL, the franchise is committed to EASHL. Our goal is not to just bring over the EASHL you knew from Gen-3, but to do it bigger and better. We want to engage the community and get their feedback, and have them help build that experience with us.

OS: What about the modes in the game, what is Be-a-Pro bringing to the table?

SR: In Be-A-Pro, you’ll be able to play with a character in BAP, play in the NHL. It’ll be the same as before, the depth is there. With regards to setting us up for the future, the one piece that is not there is the Life the Life piece. Looking at the bar being set by other sports games, and us wanting to set ourselves up for the future and be better with all of our modes, so Live the Life is not there this year.

As a development team, we’re going to go back, and create a new strategy for creating a bigger and better Be-A-Pro experience.

OS: What about Be-A-GM?

SR: In Be-A-GM, you have the opportunity to control your own franchise and guide them to a Stanley Cup. All of the basics of the mode are there: there’s free agency, trading, and the rookie draft. You can play up to 25 seasons as well. The core of that mode is there.

We’re continuing as part of our updates to bring back some of that depth in different ways. We’ll have more details on what the patch plans for Be-A-GM specifically at a later date. The goal was to create a solid foundation to continue to build upon and to bring back things our fans have been asking for which we haven’t been able to in the past because of other technical limitations we’ve had.

OS: How much work went into the current-gen version of NHL 15? Why should someone buy the current-gen version? What is being added?

SR: The full suite of modes from last year’s PS3/Xbox 360 version of NHL are in NHL 15 on the same consoles. We’ve added some multiplayer physics to the game while changing the gameplay experience by taking some of what we did from the new consoles. We obviously couldn’t do everything because of the difference of the power of the consoles.

One of the requests fans have had for years is replacing the commentators, our new commentary team (Mike "Doc" Emrick and Eddie Olczyk) is also present in the PS3 and 360 versions of NHL 15.

OS: With how everything has really gone down on social media, is there anything you would like to do different in communicating with fans?

SR: We were pushing as hard as we could for as long as we could to get OTP and EASHL in the game. And today is the day we kind of had to make the final decision. The team was driving as hard as they could to get as much in as possible for launch.

It’s tough because we pride ourselves in that two-way communication but the community doesn’t have that visibility to see what we’re doing day in and day out. They don’t see how we’re pushing, the late nights we’re putting in to get as much in as possible. It’s really about delivering a clear message when we communicate with our fans, and communicating anything before today would have probably led to more questions than answers.

That’s why today is so important to us, we officially made the decision on what will be in there at launch. Now that we have the information and want to make sure we answer those questions with the right amount of information.

OS: Last question, what is the one thing fans should be truly excited about with NHL 15?

SR: We’re extremely proud of the package we’re delivering this year. It’s a truly next-gen experience when you start with our gameplay. With what we’ve done with the next-gen player models and characters, being built from the ground up, having cloth on the players for the first time, the brand new A.I. system which will really be a foundation for our A.I. system moving forward.

We’ve rebuilt our gameplay from the ground up, with our new multi-player and puck physics.  What you see on TV is what you’re going to see in our game, with brand new commentators done in a way you’ve never seen in a sports game before — we’re actually taking the real commentators and putting them in the game.  We’re trying to innovate with everything that we do.

We’re trying to set the bar with our visuals, with over 9000 new crowd models. You’ll see the home team fans, the away team fans, the super fans, the vendors. We really brought the arena to life and captured every detail. The backend experience is really second to none, we’re extremely proud of that.

On the game modes side of things, we’re bringing over the key modes in a way that sets us up for the future. The tech is set up now to do things in a bigger and better way. We’re in the process of building OTP right now, which we’re going to be transparent about, and OTP is basically the foundation of the EASHL experience. So that foundation is there for us to deliver an EASHL experience that is bigger and better than anything anyone could have imagined when we originally did the mode in NHL 09.

The future is bright. With NHL 15, we’re extremely proud of the package we’re delivering this year. It truly is a next-gen experience with a changed gameplay and presentation while bringing over our key modes, and we’re set up for OTP in EA Sports Hockey in the future.


NHL 15 Videos
Member Comments
# 241 statnut @ 08/22/14 09:20 PM
Quote:
Originally Posted by Trevelyan
I think you'll still get some action on 14, but for the most part I think all the hardcore players will move on to 15, especially when the population gets lower and lower and it takes forever to search for a game.
My entire team, which has played together since 09, is sticking with 14, and if you believe EA forums, we're not alone.
 
# 242 half-fast @ 08/23/14 01:39 AM
The "Core" of Be a GM mode will be there. What does that mean? Thats really the thing I care about most. It sounds like it's going to be a disaster. If this game isnt $40 dollars at launch, I am simply not buying. I was heavily disappointed with NHL 14, and this sounds like itll be worse. I wont buy it when it comes down in price afterwards, whats the point.
 
# 243 Nate99 @ 08/23/14 03:14 AM
Anyone know if Nhl 15 will have a digital download at all. I check everyday on my ps4 at the PlayStation store for a preorder digital download but it's not there. It seems like there won't be a digital download for the game this year let alone a preorder, it's getting close to the release date of the game. I don't think they would wait this long to have a Nhl 15 preorder (digital download) ready and available right now.
 
# 244 FBeaule04 @ 08/23/14 10:02 AM
Typical EA's way of making it. They'll even entertain us in few years with EASHL, OTP and GM Connected as brand new features that we're asked by the fans.

I was not sure if I would buy NHL 15, but with the answers Rammer gave in the interview, no way I'll do. There's a limit beeing taken for an idiot.
 
# 245 ricky24 @ 08/24/14 05:50 PM
Quote:
Originally Posted by statnut
My entire team, which has played together since 09, is sticking with 14, and if you believe EA forums, we're not alone.

All my friends are also sticking with 14. Hopefully enough people do this and it is noticeable.
 
# 246 jyoung @ 08/24/14 06:00 PM
North American Xbox 360/PlayStation 3 sales have already been trending down since NHL 12:

NHL 08 -- 370,000
NHL 09 -- 740,000
NHL 10 -- 870,000
NHL 11 -- 980,000
NHL 12 -- 870,000
NHL 13 -- 770,000
NHL 14 -- 570,000

NHL 09 was the year with the largest growth, and that was the year the EASHL mode was first put in.
 
# 247 bigwill33 @ 08/24/14 06:22 PM
Quote:
Originally Posted by jyoung
North American Xbox 360/PlayStation 3 sales have already been trending down since NHL 12:

NHL 08 -- 370,000
NHL 09 -- 740,000
NHL 10 -- 870,000
NHL 11 -- 980,000
NHL 12 -- 870,000
NHL 13 -- 770,000
NHL 14 -- 570,000

NHL 09 was the year with the largest growth, and that was the year the EASHL mode was first put in.
Wow, those numbers are kind of telling of where the series has gone since last gen debuted, if you'd ask me. I don't think it is much of a coincidence that it trends in the way that it does from those figures.

I still am wondering why EA decided to put Littman, a former goaltender, on a basketball game when he was really breathing new life into this series during his tenure in charge. Things have never really rebounded after that.
 
# 248 steve357 @ 08/24/14 09:14 PM
I will be speaking with my wallet. I am very disappointed. I do not understand how other games have managed to deliver complete versions on next gen but ea can not with the hockey franchise.
 
# 249 steve357 @ 08/24/14 09:16 PM
Quote:
Originally Posted by ricky24
All my friends are also sticking with 14. Hopefully enough people do this and it is noticeable.
I will be doing the same for ,y hockey fix
 
# 250 Trevelyan @ 08/24/14 10:23 PM
Quote:
Originally Posted by jyoung
North American Xbox 360/PlayStation 3 sales have already been trending down since NHL 12:

NHL 08 -- 370,000
NHL 09 -- 740,000
NHL 10 -- 870,000
NHL 11 -- 980,000
NHL 12 -- 870,000
NHL 13 -- 770,000
NHL 14 -- 570,000

NHL 09 was the year with the largest growth, and that was the year the EASHL mode was first put in.
I didn't realize there was such a drastic change in sales with the game having EASHL vs when it didn't have it. That should really scare EA.
 
# 251 canucksss @ 08/25/14 02:18 AM
I will be totally surprise if after the release of this game, Ram is still with EA NHL game. To miss EASHL, GM connected, OTP or LTL (thats what you get in trying to copy NBA MyCareer)... is unforgivable. If NHL 15 will have a tremendous decrease in sales, I am hoping that EA will seriously take an effort to improve in 16.
 
# 252 Qb @ 08/25/14 09:24 AM
Quote:
Originally Posted by jyoung
North American Xbox 360/PlayStation 3 sales have already been trending down since NHL 12:

NHL 08 -- 370,000
NHL 09 -- 740,000
NHL 10 -- 870,000
NHL 11 -- 980,000
NHL 12 -- 870,000
NHL 13 -- 770,000
NHL 14 -- 570,000

NHL 09 was the year with the largest growth, and that was the year the EASHL mode was first put in.
For the record, the most successful year was when I attended the community event.

Coincidence? I think not.
 
# 253 BigBlue10989 @ 08/25/14 10:04 PM
Quote:
Originally Posted by SVCbearcat10
This is kind of funny. If they did not revamp arenas, presentation, or rebuild gameplay, the hate towards the game would be exactly the same. Instead of missing modes, everyone would be crying it's a port and not worth the $60. Just go look at the forums for FIFA, Madden, The Show, etc. Also, I find it funny that when given an answer as to why something was or was not included, many don't believe the answer. There are some just looking for another reason to hate EA (some of it deserved, some of it not).

I think we forget how small budget and how small of a team works on this game. Plus instead of focusing on one game, they have to put full effort into two. All indications from people who have actually played the game says it feels much different (even though everyone who only watches the videos posted says its the same). Also, you have to remember that this is NHL and created by the same studio. There are elements of the gameplay that makes it unique to them and successful (NHL2K went away because consumers decided this game was better, they didn't buy the license like NFL and MLB). There's a core foundation that will never change, so it's unrealistic to someone expect a completely different game.

Would it have been nice to have EASHL at launch? Absolutely. However, OTP will be in this year via a patch. They are forming a committee (with fans of the series to be included) to better EASHL when it comes back next year. For those who say they don't care about the audience, I'm not sure why they would include us if they didn't care. Maybe I'm more reasonable because I mostly play offline, but I do enjoy playing some EASHL to mix it up. The mode will surely be missed, but it looks like they have a great plan in place to take the game to the next level. Like everything else today, we want it all and want it immediately, regardless if it's possible or not.
This is BS to me. They skipped a cycle so they can work on a complete next generation experience, and they still managed to screw it up.
 
# 254 EmpireWF @ 08/25/14 10:34 PM
Rebuilt gameplay? What's this you speak of?
 
# 255 XXstormmXX @ 08/26/14 11:44 AM
I don't play EASHL or GM Connected but removal of Live The Life is upsetting.
They're taking away modes so we're forced to spend more time in HUT.
 
# 256 ricky24 @ 08/26/14 10:55 PM
Quote:
Originally Posted by XXstormmXX
I don't play EASHL or GM Connected but removal of Live The Life is upsetting.
They're taking away modes so we're forced to spend more time in HUT.

Bingo. It's not a coincidence hut was left in. Which is a shame because online wise it's pretty much just vs mode. Eashl is a totally different experience.
 
# 257 blackadder33 @ 09/04/14 01:14 PM
Quote:
Originally Posted by jyoung
North American Xbox 360/PlayStation 3 sales have already been trending down since NHL 12:

NHL 08 -- 370,000
NHL 09 -- 740,000
NHL 10 -- 870,000
NHL 11 -- 980,000
NHL 12 -- 870,000
NHL 13 -- 770,000
NHL 14 -- 570,000

NHL 09 was the year with the largest growth, and that was the year the EASHL mode was first put in.
THANK YOU for posting these figures. Now, can Operation Sports please arrange for an official response from EA acknowledging the fact that the REASON their sales are dropping is BECAUSE of our continued BOYCOTT of EA, thank you. We would like EA to respond to this fact and we need EA to know that we are BOYCOTTING, or they will very likely claim that the sales figures are dropping for some other reason, say, "piracy" for example. I can hear their PR marketing machine spinning now, "oh yes, it must be piracy, it can't be anything else". Thank you for listening and understanding we are boycotting EA. They have taken us for a ride for too long and they need to know their gravy train ends here, now.
 
# 258 shortstop2 @ 09/09/14 09:30 PM
I'm probably missing something here, but, will Season mode be added? I mean, c'mon now....before all the fancy GM modes & Be a Player modes, there was ALWAYS a season mode. Doesn't every sports game have a Season Mode? Some of us just so busy that all we want to do is get a game or 2 in, following the season of our fave team (NY Rangers) and be done until the next free moment. Is that too much to ask for??
 
# 259 THESHAMISASHAME @ 09/12/14 06:03 PM
Quote:
Originally Posted by KennyJ1976
Is there still a playoff mode in the game because I like to create the real world playoffs and have at it.
Yes there is still a Playoff Mode release for September also a 3 stars and a possible player edit down the road .
This was all disclosed in another thread by Rammer .
 
# 260 Arrowhead21 @ 09/12/14 06:08 PM
I would rather have season mode over playoff mode. It's the only way to actually utilise the CHL or European teams aside from Play Now. I want to play through a season with the Moncton Wildcats.

Hopefully we can use non-NHL teams in the upcoming playoff mode
 


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