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Ultimate Team is a Missed Opportunity to Correct Sports' Inherent Imbalance

What would happen if Electronic Arts and Take-Two Interactive decided to copy Nintendo's idea, and host World Championships for Madden NFL 15 and NBA 2K15 at E3 this week? Given how both games are currently built, these tournaments would likely become a long series of dull "mirror matches," repeatedly pitting Seahawks against Seahawks, and Warriors versus Warriors. Picking a team other than those two front-runners would be as big a handicap in those games as choosing to hit from the Pros' tees in Rory McIlroy PGA Tour, while all of your competitors are driving off the Women's tees.

Being able to gain a significant advantage over your opponent on the "team select" screen is partially sports videogames' fault, but primarily, professional sports' fault. League bigwigs love to talk-up their competition committees, and how they've helped to usher-in an era of "unprecedented parity," but that utopian, egalitarian vision hasn't yet materialized in sports videogames, which remain ruled by the one annoying "super squad" that everyone selects online. FIFA and PES still have FC Barcelona, NHL still has the Chicago Blackhawks, MLB The Show still has the Los Angeles Dodgers, and so on, as you browse through all of the team sports titles presently available on store shelves.

If sports videogames ever want to become serious, competitive eSports, on par with DotA, Counter-Strike, or Street Fighter, they will have to be completely rebalanced, in a way that equalizes each team's talent level, while still allowing for enough asymmetry to keep the matchups interesting. In other words, they will need to be balanced like a well-built fighting game.
 


On SEGA's Dreamcast, the original NFL 2K and NBA 2K tried achieving total team parity by implementing “Performance EQ,” a setting that gave every player on the field identical attribute ratings. This seemed like a great idea the first time that you switched it on, but unfortunately, all it did was create a boring clone war, as the teams became simple "palette swaps," to use fighting game terminology. Visual Concepts would invent a much better system for balancing teams' talent in the company's pigskin finale, All-Pro Football 2K8. That game's Olympic-sized pool of athletes was split into “gold,” “silver,” and “bronze,” tiers, which is the same player-ranking method that's used in modern Ultimate Team modes.

But whereas Ultimate Team is designed to keep users spending -- with no salary cap in place, and a steady drip-feed of increasingly superhuman players being released throughout a sport's season -- All-Pro Football 2K8 was merely designed to keep users scheming. The game made all 248 of its gridiron greats available on day one, without making fans wait months for most of its roster to be released, and without leading gamers along some silly card-collecting quest to "catch 'em all." In All-Pro Football 2K8, you instantly had access to them all; you just couldn't deploy them all at once, so you had to figure out which athletes could mesh together to form the best team.
 


All-Pro Football 2K8's roster restrictions of two "golds," three "silvers," and six "bronzes" guaranteed that every team would have at least one exploitable weakness, in addition to several strengths. This made online matches much more varied and strategic -- two areas where Ultimate Team and its ilk are severely lacking. Who needs strategy, anyway, when your five options on the floor are Jordan, LeBron, Durant, Bird, and Olajuwon? Just throw up a fadeaway, or turbo into to the lane for a slam dunk, and favorable results are sure to follow!

No Ultimate Team/My Team mode has implemented a tier-based restriction system yet, primarily, because these modes exist to sap money from impatient players' bank accounts. You could describe these online economies as virtual casinos, except that their clientele is predominantly children, and their "payouts" have no legitimate cash value. But if "superfans" (as they're politely called in public) want to keep spending real money for fake items, fine. I'm not suggesting that companies sacrifice their golden goose, and end people's obsessive pursuit of 99-overall "super teams." Like Nintendo's newest Super Smash Bros., Ultimate Team/My Team modes just need to offer separate matchmaking rules for "fun" and for "glory":
 


Ultimately, corporations' tireless pursuit of profit will probably prevent sports videogames from heading down this path, just as it has kept college football's crappy bowl system alive for decades, and it continues to keep North Carolina's men's basketball team free of sanctions. Until the ghouls of greed are finally defeated by the spirit of competition, sports fans should expect to see Heroes of the Storm's Lost Vikings, not Madden's Minnesota Vikings, airing on ESPN2.


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Member Comments
# 1 hawkfantn @ 06/15/15 10:14 AM
The challenges in MyTEAM do impose restrictions, such as only allowing three Gold players. Now, these are games against the computer, so maybe that isn't what you are talking about here, but nonetheless your article is not completely accurate when you leave that out. Ultimately, both MUT and MyTEAM could borrow from each other to come up with a more comprehensive and rewarding selection of different ways to play that would satisfy more people. MUT could do more with limiting the different tiers of players for certain things, while MyTEAM could offer more variety and incorporate easier difficulty settings so you could build up your team easier.
 
# 2 2kNerd @ 06/15/15 11:23 AM
Great article. These Ultimate/MyTeam modes can be so much more than the cheeser nonsense they are now.

I have no problem with these companies using modes like this to sell digital currency, and I have no problem with players who just want to try and build a team full of Hall of Famers. I just don't want to be forced to play against them.

Just give us some type of "salary cap" or restricted option when it comes to playing other players. Especially in 2K. There is no strategy involved when someone has a team full of guys rated over 90 on their roster.

Some players could care less about this...that's fine. Leave the current modes the way they are and just add some type of "salary cap" option that makes the team-building part of the mode have some strategy and intelligence to it.

In the big picture it will only help sell digital currency. The highest rated cards will always have value and be in demand. But a salary cap mode would start to give more value and create demand for Bronze and Silver cards that play better than their ratings suggest or have a specialty skill.

Modes like this can be so much deeper. They really are a sandbox for gamers. Not to mention they combine elements from Online head-to-head games with team-building strategies that you see in Franchise/Season modes, but without the commitment of having to find a way to play a full season.
 
# 3 fifacoinson @ 06/15/15 09:03 PM
Good posts
 
# 4 Cnada @ 06/16/15 02:14 AM
Its a great point that is why I dont understand Ultimate team.

You end up with teams of 99 Ovl squads. Whats the fun? Highly rated players become pointless as they are all highly rated.

Draft format makes sense to me
 
# 5 ThatMichiganFan @ 06/17/15 06:42 AM
I think that the new Draft Champions mode will be much better. At first, I was not sure, but the more I watch and hear about it, the more excited I am about the mode.
 
# 6 saira500 @ 06/17/15 10:54 AM
it was a good chance
 
# 7 fballturkey @ 06/17/15 12:46 PM
Quote:
Originally Posted by ThatMichiganFan
I think that the new Draft Champions mode will be much better. At first, I was not sure, but the more I watch and hear about it, the more excited I am about the mode.
It looks to be perfect for what this article was talking about.
 
# 8 cicimarry @ 07/06/15 02:00 AM
In my opinion, the author's idea is advisable.VIPrSGOLDS think so
 
# 9 4thQtrStre5S @ 07/06/15 02:22 AM
I believe people picking a team like the Seahawks is a little more psychological than that thee is such a big advantage with Seattle over other teams; I have found many teams seem to be very similar and that there is not much of an advantage...
 

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