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Top Five Money Plays in Video Game History

With all of the complaints current-generation sports video gamers have about annoying glitches, unrealistic player performance, and other “cheese” sometimes it is important to remember how far we've come. Even Kraft wishes they could make “cheese” like this.

#5. The Fake Field Goal (Joe Montana II Sports Talk Football, Sega Genesis, 1991)

Running the Fake FG against the computer resulted in horrible coverage and an all-out blitz by the CPU. Even the first sports video game announcer couldn’t believe how effective this play was. Compounding this play's effectiveness was the almost complete lack of responsiveness by user-controlled players. We’ve come a long way.

#4. Give the Ball to Bo Jackson (Tecmo Bowl, NES, 1989)

Three top-five entries either makes Tecmo Bowl the king of money plays or the king of cheese. One of the biggest crimes attributable to the Tecmo programmers was the Bo Jackson running play.

Giving the ball to Bo Jackson in the original Tecmo Bowl was declared illegal in my neighborhood. If you chose a pass play on defense, Jackson was not only good for at least 20 yards, but if you didn’t have three defenders available to hit him almost simultaneously, odds were he was taking it to the house. He could throw any defensive player in the game -- irrespective of size -- 20 yards through the air in any direction if that defender dared to attempt an arm tackle. Diving tackles worked better, but the defender still had a good chance of bouncing off Bo clear across the field. But worst of all, he could run out an entire quarter on one carry.

What really made this play and what made Bo Jackson the best video-game athlete in history was Jackson’s abilities late in the season. The A.I. in Tecmo Bowl became progressively more difficult, so the later in the season you played a team the better its players were. If you were unfortunate enough to play the Raiders late in the season, even calling the right play on Jackson couldn’t save you, as he was more than capable of throwing your entire team completely off the football field before breaking loose for 99 yards.

If only they tracked stats in this game.

#3. The Deep Bomb to Jerry Rice (Tecmo Super Bowl, NES, 1991)

Any play that allowed you to gain 70-plus yards with little to no effort has to be included in any money play discussion. Execution was as simple as running Montana back as far as possible, waiting until the last minute and bombing it down the field to Jerry Rice. Coverage was not an issue as even when Rice was double covered Montana was deadly accurate for up to 100 yards. Rice was more than capable of going up to get the ball in double and sometimes triple coverage.

The only thing preventing the deep bomb between Montana to Rice from being ranked higher is the fact that you could stop this by picking the right play on defense. Imagine how deadly this play could be if you had hot routes or audibles!

#2. The Gliding Corner Three Pointer (Double Dribble, NES, 1987)

If you thought Steve Kerr was deadly from behind the arc, any player from the 1987 Boston Frogs roster makes him look like Shaquille O’Neal. Shooting a 3-pointer from the top left corner while gliding out of bounds was automatic, even sometimes banking off the backboard (from an impossible angle). All that was needed to execute this successfully was to keep an eye on the cheerleader's pom pom.

The Boston Frogs roster was full of super athletes, so it made this play even more difficult to defend, as it was rumored that all five starters recorded 60-inch verticals at the '87 pre-draft combine. This money play turned all Double Dribble games into a sweet spot race, where if the player was savvy enough to get airborne without turning the ball over, it was curtains for the defense. Frogs players were more than capable of taking off near the top of the key and gliding to the land where threes are promised.

#1. The 10 Yard Roger Craig In Route (Tecmo Bowl, NES, 1989)

When you take into consideration the play mechanics of the original Tecmo Bowl and the competitive environment created by the first football title with real player names, the infamous Roger Craig 10 yard in route is the undisputed king of money plays. First, some background for those who have either forgotten or are too young to have played the most "sophisticated" rock, paper, scissors game of all time.

All offensive playbooks had four plays consisting of two runs and two passes for most teams, while some teams had three passes and one run. On defense, if you managed to pick the same play as the offense, you could be assured perfect coverage as well as one of the meanest pass rushes ever known to man.

So, as a defensive coordinator, you had a one in four chance of unleashing the Purple People Eating Steel Curtain on your opponent on any given down. If you weren't above pulling a Belicheat and sneaking a peek at your opponent's D-pad, your odds of busting up the offense's play in the backfield increased exponentially. In addition to the ultimate pass rush, a pass to a covered receiver resulted in an interception 99.9 percent of the time.

How does an offense respond to such fearsome defenses and a one in four chance that your entire offensive line will be tossed aside like used Kleenex? By playing with the San Francisco 49ers and pulling out the best money play of all time, a shotgun pass where Roger Craig runs a 10 yard in route.

What makes this play the best money play of all time, is the fact that it absolutely, positively could not be stopped under any circumstances, and everyone knew it. It gave the offense the freedom to call pretty much whatever it wanted on first and second downs, knowing that it could easily get 20 yards by running this play on third and fourth down. Montana was in a shotgun and Craig’s route was perfectly timed to allow completion of the pass even when the defense anticipated the play and called it.

But the biggest factor of all is the fact that even if you took control of a defender and attempted to cover Craig yourself, the Tecmo Football gods would move your player out of the way so that the pass could be completed. So not only did the A.I. not stand a chance, but you couldn't even stop it with good stick skills when you knew it was coming.

So the next time you see someone running the WR Direct Snap or WR Double Pass, be thankful for how far we've come, even though we still have a long way to go.


Member Comments
# 1 Steve_OS @ 10/02/08 09:47 AM
Quote:
Originally Posted by tomymac23
I have gotta go with the Fadeaway 3 from the corner in Double Dribble. That was just unstoppable!
Co-sign.
 
# 2 Rback21 @ 10/02/08 10:23 AM
What about LT and his kick blocking on Tecmo Bowl? I was sure that would have been there.
 
# 3 ChicagoSparty @ 10/02/08 10:30 AM
Left wing three-pointer with Indiana's Brian Evans in Coach K.
 
# 4 tabulaRasa @ 10/02/08 10:31 AM
NHL 08s L-move from the boards with toe drag should be up there. F-ing lame move online.
 
# 5 Fe1on1ous Monk @ 10/02/08 10:46 AM
I remember that Bavarro route. Cap Boso from the Bears ran the same route also. The reason I chose the Craig route over those two is because the Bavarro and Craig route were highly dependent on timing and accuracy. I have thrown picks with both of those routes before because I threw it too late or my QB threw a bad pass. However, I have never thrown a pick with that Craig route as the timing window was alot longer and you had Montana throwing the pass, who was the best QB on the game.

Only reason I've got the fadeaway 3 on Double Dribble as second is that you could at least position yourself to steal the ball at times before the player got to a spot he could jump from.

There was absolutely nothing you could do about the Craig route. We had a rule that you could only run it on 3rd and 4th downs, so basically to get a stop, you had to make sure your opponent had more than 3rd and 20.
 
# 6 Bumble14 @ 10/02/08 11:29 AM
Double Dribble 3 pointer should be #1. My buddy and I still play that game to this day and see if we can beat each other using that shot. First one to miss= the loser.

How did the NHL 94 wrap around not make the list? Remember the one where you would do a wraparound and the goalie would get stuck on the near side post every time?
 
# 7 ak47 @ 10/02/08 11:36 AM
I agree on the NHL 94 wrap around. That move was unstoppable.
 
# 8 Shadymamba @ 10/02/08 11:36 AM
whats funny was last week i played tecmo bowl with bo jackson on my regular xbox and i was cracking up..having a conversation and still couldnt be caught i ran maybe 70 yds to the 1..and then went back to like the opposite 20 and kept zig zagging it was hilarious!!!!!!, but at 30 years old i remember all these games..they were true arcade lol! loved it..back then it was the **** ha ha ha ha now we look back and go damn how cheesy lol!!! good read and funny read
 
# 9 hq3000 @ 10/02/08 11:51 AM
I remember the Barry Sanders sweeps in the old Madden games to be impossible to defend. The Tom Chambers floating dunk in one of the EA basketaball games was pretty annoying to stop as well.
 
# 10 bronco92 @ 10/02/08 11:56 AM
Digg it!

http://digg.com/gaming_news/Top_Five_Money_Plays_in_Video_Game_History
 
# 11 boldenaut @ 10/02/08 12:52 PM
I disagree with the #1 money play. That Roger Craig in route was completely stopable. The key is not follow him, but to front him for about 4 to 5 yards when he makes his cut. When the ball is thrown you simply back into the interception. It takes some timing, but I had it down to a science.
 
# 12 BOSsTOwN @ 10/02/08 01:05 PM
every one talks about the fake fg but the fake punt run was just as effective.


AND I CANT BELIEVE IT
 
# 13 SqueakyD @ 10/02/08 01:35 PM
Quote:
Originally Posted by Bumble14
How did the NHL 94 wrap around not make the list? Remember the one where you would do a wraparound and the goalie would get stuck on the near side post every time?
Even the single deke was devastating. I abused the heck out of it in NHL 94 and 95.
 
# 14 Bird123 @ 10/02/08 02:03 PM
Super Tecmo Basketball for SNES had a super cheese play with the Pacers. You could always spot up either Reggie Miller or Chuck Person in the top corner and it was 3s all day. They averaged about 50+ points a game....each.

In the original Madden for Genesis, the half-back screen was money, because after the screen, he would go all the way down the left side of the field and be absolutely wide open.
 
# 15 GSW @ 10/02/08 02:18 PM
cant beleive nobody mentioned the juke move in nfl gameday 98... i know its a "newer" game but all you had to do was pick any running back and do that juke move and the defenders literally dove right through you
 
# 16 likebuttababy11 @ 10/02/08 02:25 PM
I remember that Roger Craig play very well,me and a few friends would run season after season in all the Tecmos but Superbowl I came down to my Broncos and my friend had the 49ers,we limited those plays to 1 a quarter(Craig pass and C.Kay pass)it was a classic game as I pulled out the Kay play to take the lead late in the 4th,too bad I scored to quick b/c the Craig route did me in,anyways I got my revenge on my friend a few Tecmos later w/ Jeff Wright(Bills) diving through the line for the easy sack,now that was cheese!
 
# 17 jnb5001 @ 10/02/08 02:37 PM
What about that reverse play in John Elway's QB in 1989 the reciever would become super fast when he got the ball
 
# 18 knucklehead15 @ 10/02/08 02:47 PM
oh the memories , lol
 
# 19 FUBLU @ 10/02/08 02:58 PM
Roster P & The Bulls #99 from NBA Live 95 ( lol )
 
# 20 catcatch22 @ 10/02/08 04:30 PM
Tom Chambers double pump dunk is the cheesiest move in video game history since there was no way to draw a charge on it like the other moves in the game in Lakers vs Celtics.

3-4 man right was the play that allowed your middle linebacker to go right in untouched every time for a sack in all the Maddens from 92 to 94. I had a friend who used this tactic and me and other friends spent weeks trying to figure out ways to stop this cheese. He would just use a scramble QB like Elway or Cunningham. I eventually figured it out and beat him at his own game.
 

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