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NCAA Football 10: Time to Consolidate the Wishes

Now that the dust has settled and a new National Champion has been crowned, college football fans now face a harsh truth: We must endure the long, prosaic, football-less interim until the 2009 season kicks off in August.

For many of us, the culmination of the real-life NCAA football season signals the demise of the annual love affair with EA Sports’ NCAA Football, and shifts the focus to the future. While the introduction of the Online Dynasty mode will likely give NCAA 09 some added momentum this year, many gamers -- if they have not already -- will begin to discuss the new features and improvements the 2010 version will bring to the table.

There is already a lengthy NCAA Football 10 wish-list thread here on OS, but I felt it was time to begin the consolidation process.

On the Field: Broken Tackles

The fast-paced, anything-can-happen gameplay of NCAA 09 made it, in my mind, one of the better football games to date -- at least post-patches. The (usually) fluid controls allowed for some pretty shifty open-field moves that often left defenders searching for their jock straps.

Only one month later, however, Madden NFL 09 upped the ante, implementing a tackle-breaking system. The Madden system is inherently different from NCAA since much of the tackle breaking occurs after contact, rather than prior to contact. This led me to think, why not have both? Nifty, elusive moves and broken arm-tackles are both prevalent in the college game, so why not include both systems? Surely the two are not mutually exclusive.

First on my on-field wish list, keep the wide-open style of gameplay, but implement Madden 09's power-out-of-tackles system. The current system tends to favor the speedy, nimble ball carriers, while the slower, more powerful backs go down too easily. It would be nice to at least see a version of Madden’s tackle-breaking system (likely dictated by players’ strength and break tackle ratings) injected into next year’s game. This implementation would give us the best of both worlds, and more importantly, a more realistic game.


On the Field: Passing Offense

One of the major complaints about NCAA 09 is the offensive bias in the passing game. Completing passes is too easy, defending them, too hard. Of course, sliders can remedy most on-field balance issues, but it was still irksome that the game’s default settings -– regardless of difficulty -- did not emulate the real product.

On the offensive side, there are a few things that can be done to correct these shortcomings. First and foremost, the throwing accuracy ratings need to be more evident on the field. As asinine as it sounds, I want to see more incomplete passes because of poor throws. While this does happen occasionally in the game, instances of over/under-thrown balls are too few and far between, even with slider adjustment. In real life, not all QBs can consistently thread the needle, and it would be nice to see this reflected in the game.

At the same time, I want to see a system where pressure and throwing on the run -- or off the back foot -- have more adverse effects on throws. These factors already have some influence on throwing accuracy in the game, but I have seen far too many bull's-eye throws in unlikely situations. Perhaps a new rating for quarterbacks may be in order, something like Throwing Accuracy Under Durress (TAD) or Throwing Composure (THC). Such a rating could further differentiate the great quarterbacks from the average-to-mediocre field generals, while again bringing the passing game back down to earth.

You may ask, am I insane? Why would I possibly hope for devices to discourage my passing attack? Many gamers, myself included, would feel a strong urge to fire a controller off the drywall if a QB randomly missed a wide-open receiver. However, these little in-game adjustments would make the gameplay much more true to life. Thus, it would force gamers to adjust their games appropriately. Sub-par QB? Focus on the running game, and look for short passes; or recruit a better QB if a top-tier passing attack is what your heart desires. While the frustrations would be imminent, I would happily sacrifice a few passing stats for more realism.

On the Field: Passing Defense

Simply put, the pass rush needs to make a comeback of epic proportions. In general, quarterbacks have far too long to throw the ball in NCAA 09. Blitz packages help a bit, but there needs to be a better showing from the defensive line, especially in situations when the defensive lineman is much more skilled than his corresponding offensive lineman.

Balance is key when making such an adjustment in gameplay because there are a limited number of line audibles at the offense’s disposal. As most of you know, while on offense, you can only call slide-protection line audibles. These allow you to pick up a blitz or more effectively shield a roll out, but would do very little to address a dominant defensive lineman who is eating your left tackle’s lunch. Without the ability to call in-depth line audibles like double teams or down blocks (another wish), a new and improved pass-rush system would have to be very balanced, but still reflect line mismatches. Perhaps I cannot have it both ways. I would not know, I am not a developer. But the lack of a realistic pass rush does need to be addressed.

The pass defense in the secondary could also use a bit of work. Overall, the awareness of DBs and linebackers needs a slight boost. I am tired of watching linebackers sit in the center of an assigned zone while a receiver saunters into a wide-open hole just a few yards away. The defense’s reaction to receivers and the ability to maintain man coverage needs to improve.

I am also still pushing for more pass break-up animations. These animations could take the place of some of the game’s interceptions, which are still overly abundant. NCAA 09 still feels a bit too pick-happy; though, it is better than the ridiculousness in the '08 version. Substitute some of these INTs with some pretty knockdown animations, and I would be a happy camper.



On the Field: Fumble Pileups

This idea stems from my hatred for NCAA 09’s fumble animations. While the scoop-and-score animations that occur in space are satisfactory, fumbles that occur in a crowd result in some real nonsense. Essentially, none of the animations that occur after the fumble look realistic within the context of the situation. Next year, I hope there is a system that allows for fumble "pileups." Such a system would be applicable when the pigskin comes loose somewhere within a sea of humanity.

In theory, this is a great idea, but it does raise a question. When a pileup does occur, what decides who comes up with the ball? Would it just be a cool animation, and the first player to dive on the ball wins? Or would there be some sort of button-mashing mini-game to determine the outcome? It is an interesting debate. Personally, I would want a system weighted towards the first diver, with an outside chance that another player could rip it away. I picture it working something like the current onside-kick system. This improvement would not only add another degree of realism to the game, but would also throw some more excitement into head-to-head contests.

In-Game: Better Presentation

Although NCAA 09 was a big step back in the right direction in terms of atmosphere, there still seems to be loads of potential for next-gen consoles.

There are of course, the little-yet-not-so-little items like correct uniforms, alternate uniforms and updated stadiums. At this point, these go without saying and should always be a main goal of EA’s developers. But in addition to these obvious exclusions, the overall game atmosphere still feels somewhat lacking.

For starters, the Gameday broadcast should be put back in. As cheesy and repetitive as it was -- and as much as I loathe Lee Corso -- it gave the game some flair and authenticity. Actual team entrances and possibly some team-specific entrances should also find their way back from the last generation of NCAA games. In addition, is it too much to ask to see the captains meet at the 50-yard line for the coin toss?

Within the game, I would like to see improved stadium sounds. Yes, the custom stadium sounds do help a bit, but I would like for there to be more anthem-type songs played during the games. For example, I want to hear the "Imperial March" from the band at Memorial Stadium when the Illini force a punt. I also want to hear the Penn State student section belt out "Seven Nation Army" when the Nittany Lions get a first down. There is a lot that could be, and should be done to make the atmosphere feel more authentic.

One final note to this rant: Is it really too much to ask to have team-specific end zone art in the bowl games? I think not.

Dynasty: Expand (But Do Not Reinvent) Recruiting

I love the "new" recruiting system. Not to say I hated the old one, but the older I got and the more I learned about actual college recruiting, the more the old system of point assigning seemed ridiculous.

I absolutely love the way the current system allows you to slowly sell your school over the course of a season, which nudges recruits to re-prioritize based upon your school's strengths. It is certainly not perfect, but it is a great deal of fun, especially when recruiting against human users in online dynasties.

As much as I like this system, there is room for improvement, and I would like to see it move forward come mid-July. I am still clinging to my "special pitches" idea from last year, where certain schools have special pitches that can serve as trump cards in certain recruiting situations. Things like "historical program," "up-and-coming program" or "gateway to the pros" would be certain things that might play a powerful role in landing top recruits. The game already focuses on these areas via some of the available pitches, but these pitches do not quite play the pivotal role that they should when it comes to the recruiting landscape.

Online Dynasty: Spectator Mode

Have I mentioned that I really, really, really, really enjoy the Online Dynasty mode?

If gamers were allowed to watch other human vs. human games online, it would be a nice improvement. It is simply not enough to read the box score and watch canned uploaded highlights on EASportsWorld.com. I want to see the entire game unfold, and hear the banter between the competitors. It is part of the fun of Dynasty mode.

Since online-dynasty gamers sometimes experience lag when they play their games on weekends or any weekday after 5 p.m. EST, I think this wish can be placed in the not-bloody-likely category. However, that does not mean a guy cannot dream.

* * *


I have attempted to get the ball rolling, so why not get this consolidation process going. What things MUST happen in NCAA Football 2010?


NCAA Football 10 Videos
Member Comments
# 61 SportsmenRife @ 01/14/09 04:34 AM
I have read my last 'cheesers' post. Here it is plain and simple EA. Have a feature a la NBA Live 95 for simulation or arcade mode. The difference? If you run around beyond 15 yards behind the line of scrimmage the rest of the drive your QB is slow as hell. Problem solved, period. Couple that with increased defensive speed, and you have a great product. Even great running QBs like Pat White couldn't just run around all day, because they'd get tired, fast defenders would lay big hits on them, and if they were exhausted their passing would suffer.

1) Errant snaps on fgs, punts, and shotgun snaps

2) more penalties, hello video game world where is defensive holding?

3) the qb sneak is an abomination. It'd be like playing super mario and being able to hit the B button all day without being touched til you got to the princess and the game ended. QB sneaks should be a 70-30 proposition in 4 and short or 4 and 1. I have seen 3 stuffs on 4 and 1 or shorter in over 300 games played. That sucks.

4) For FG kicking force the players to aim and kick at the same time. Add in some screen shaking for players with little experience. And for blocking make it possible to block, along with different block formations.

5) If a QB is rattled, which the current system has provided, let him botch a handoff, throw a few off the mark (not wayyyyy off the mark) or stumble coming back from center. Also the QB slide is a joke if you hit it the defender cant touch you and you get credit for where you end up.

6)More juggled passes and interceptions.

7)A feature in hot routes, jump (blank) pattern. This works both ways if you say out pattern, an out should get picked or knocked down, and an out and up should be a TD. They have smart routes for offense why not D.

That's all I got but I agree whole heartedly with the other posts regarding aesthetics. And please allow us to create as many recruits as we want, if you need space for that stuff our PS3s have plenty, I just want to make the athlon top 100, can't a man dream?
 
# 62 Bad_Intentions @ 01/14/09 08:33 AM
Have cut scenes of the trainers attending to a hurt player and if the injury is a bad leg inury have him carted off the field like in that other football game.

I agree more random things happening just as in real life like botched snaps on fg's, punts, even with the QB exchange from under center. The article made a good point in there should be a scrum or big pile up when someone fumbles in traffic. And not just a "pile" of like 2 or 3 players. Then there could be a sweet looking cutscene of the ref pulling guys off the pile, while doing some players indicate they have the ball, then the ref finally makes the call.. how cool would that be?
 
# 63 mwjr @ 01/14/09 11:19 AM
Dynamic attendance in NCAA 09 - as well as any sports game - would be an added bonus.
 
# 64 jethrotull @ 01/14/09 12:53 PM
For a guy going on 30 this is what is most important. Keep the Dynasty Online, and improve it. It is a great way for college buddies to stay conncected and get away from harpy wives.

Also,

1.) Agree with everyone and add the Div I-AA or whatever it is called now.
2.) Of course improve gameplay, I love 09 but more is needed every year.
3.) Use Gameday, it seems small, but it adds a lot to the game, have them use a pre game show, or highlights, or a bowl selection show, anything that makes it more of a college experience.
4.) In the online dynasty let people (besides the commissioner) talk too and retain players.
5.) Throw in the early enrollment and spring game in offline and online dynasty mode, this could be huge.
6.) Get the alternate uni's in the game.
7.) Would love classice teams, not all star rosters for each school but classic teams.
8.) Allow the editing of every roster Div 1-A, 1-AA and classic teams if they are added.

Great game, but could be even better.
 
# 65 Big Trings @ 01/14/09 02:25 PM
Taking zoltan's advice and re-posting with better spacing to make it easier to read. Good luck, bro.

I don't know if any of these have been posted before but here are my wishes:

Gameplay Wishes
1. Tone down the speed (or even eliminate turbo if need be). I played too many games in my online dynasty in which the team with the faster WRs won. It doesn't matter if you have a double team on, if you’re playing off the WR, or if you have safety help over the top, (or any combination of these things), if a person has a WR (RB in the slot/out wide) that has a speed rating of +5 of the man/men covering him, it’s a score. Now I realize speed kills in real football, but there are ALWAYS ways to slow it down/not get killed by it. To get beat deep here and there due to bad play calling is one thing, but when the scheme is in place, a WR should not continually beat a defense long. It's one thing to catch a pass underneath, make a man miss and out run safeties taking bad angles, but to just run past people on fly routes every time is absurd. This needs to be addressed, badly. In correlation with this, a 96+ speed RB is the most dangerous weapon in the game, even if his rating is only in the 70s. This isn’t right. Again, speed is arguably the most important attribute, but it should be able to be overcome, especially if the speedy player ISN’T that good. In ’09, a 90+ back with 80’s speed was completely inferior to a 70-rated back with 96+ speed. That isn’t football. If it was, Ron Dayne wouldn’t hold the career rushing record, and Napoleon Kauffman would be the greatest RB in the sports history.

2. In direct relation to the speed, INCREASE the pass rush. Part of the reason the speed of the WRs is so prevalent is due to the lack of a pass rush. If you have a good front 4, you should be able to create some semblance of a pass rush. And with a pass rush, the WR does not have time to simply out run the DBs. These two things go hand in hand, IMO. I shouldn't have to blitz EVERY PLAY just to get a pass rush, leaving myself susceptible in the secondary, ESPECIALLY when I have all high 80's-90's DLs.

3. Accuracy of the QBs. I know this has been addressed by the world, but to be perfectly honest, the accuracy didn't bother too much most of the times. A good QB can squeeze the ball into tight windows, especially when he has time in the pocket. (Granted, maybe not as frequently as in 09, but that is not too far off.) The accuracy that bothers me is when the QB is moving, throwing off his back foot, or throwing the ball under duress. Too many times in the game you see a QB rolling out, throwing an ABSOLUTE laser in between two defenders... 20+ yards downfield. I'm sorry, this simply doesn't happen in the NFL, let alone with college kids. The accuracy in general on the deep ball needs to be addressed, more overthrows and underthrows. Very few college QBs, (i.e. Matt Stafford, Sam Bradford) can make the deep ball throws with accuracy, and even they will miss the occasional target. Finally, when a a QB is getting pressured (especially up the middle) he is less accurate. It takes a special breed to stand in and take a shot and still deliver a strike. For every Tim Tebow who can do it (although his accuracy is nothing to write home about, haha), there are 15 Juice Williamses/Chris Cranes who can't. So fix this. I'm fine with more separation in play from the high 90's to low 90's if it leads to more a more accurate football sim.

4. More advanced OL/DL play. As a former HS Offensive and Defensive Linemen, I know there is more that goes on in the trenches than swim moves and bulrushes. This needs to be addressed. It should be FUN and even REWARDING to play with a good DT or DE. But instead, if you don’t beat your man off the edge, it’s seemingly impossible to create consistent pressure. I want more DL moves. I want to be able to battle through the OL and work my way to the QB with well timed moves, not just line up wide and use speed. And same goes with a DT. If I have a dominant DT, I want him to clog the middle and force two men to account for him every time they attempt to run it up the gut. And offensively, it would be AMAZING if I could have more OL options than simply sliding-protection. If a DE is abusing me (hopefully with a combination of well-timed and newly added moves), I want to be able to assign a double team. I want to have my TE crack down on him before he enters his route. If I want to run middle versus a dominant DT, I want to MAKE SURE I have a double team on him, even if it frees up a LB for a potential tackle. I want CONTROL of my offensive line calls. There is way more to it than a simple slide of protection.

5. Penalize cheesers for putting a speedy RB at FB or a fast WR at TE. Again, what I continue to come back to is speed. Being the dominant force in the game, cheesers found new ways to utilize the speed advantages. I’m sorry, if you are going to line up a WR at TE, I should be able to blow up your run game. Same goes for the fullback. If you are going to throw swings to a speedy RB (lined up a FB) in the wide side flats, there should be repercussions in other aspects of the game. There are real reasons why (pro-style) teams have FBs and TEs, and it is not for their speed. Force gamers to use players the correct way, not just plug in the 5 fastest players on the field at any position and still be able to run the ball with effectiveness.

6. Improve the CPU AI. Though we know there will always be ways to take advantage of the game, if the game smartens up, you would at least have to mix up these advantages. As of now, if you have a 96+ speed player (again, I’m back to the speed factor, haha), you can run wide side tosses to him (out of I-form Twins) every play, and win the game. Legitimately. If the CPU comes out in a man, you have the entire sidelines to yourself. You hit the corner and its generally a first down, if not a touchdown. So the CPU should realize this and adapt. Shade their DE/LBs to the wide side. Have the LBs make it a priority to take away the corner rather. Make the safeties recognize these plays and tendencies and punish me for overusing plays. I want the CPU to force me to stop doing something that is working WAY too well, not me forcing myself to stop because it is unrealistic. I know I will stop doing that every play because I want to play a football sim. But there are too many people who won’t stop doing it (some of my best friends included, haha), so force them to stop.

7. Related to CPU AI, the angles defensive players take is atrocious. Again, speed can be overcome (or at least slowed down) by smarts. I shouldn’t be able to run at a defender, time my cut, and then run parallel for 5 steps with the defender next to me. He should come up and meet me, or at least dive at me when in range. CBs should be in position to make a play on a ball carrier getting to the second level with good angles, not running to a spot 10 yards behind where I currently am. When a LB is coming to from the edge, trying to take away the corner, the deeper he tries to take the angle, the more steps he has to take, and the more my speed advantage is going to make him pay. The game needs to realize this and adapt, and simply take better angles. This is absolutely ESSENTIAL.

Dynasty Wishes
8. When taking a team from the outhouse to the penthouse, the program’s improvement should show in its own stadium/facilities. Allow for stadium construction. If I take UL-Lafayette from a Sun Belt doormat to an SEC power in 15 years, I want an SEC caliber stadium to go with it. This would be so cool, and ultimately, more realistic.

9. Improve scheduling. Using UL-Lafayette, I should not be able to just “pick” 5 out of conference games. Let’s see, I’m bringing USC, UF, Georgia, Penn St, and Texas to Lafayette this year. NO! I believe the 2k CBB series had something along the lines of prestige mattering in the schedule process. I’d settle for that. But imagine if there were 2 (or more) year home-and-home contracts, big schools paying little schools to come to town to take a beating, etc. These things would be an AWESOME and realistic addition. Make schools like UF offer my Ragin’ Cajuns a contract to play them at the Swamp for a sum (which could then be used to improve the facilities/towards a new stadium/better the weight room or even the academic facilities.) I know the latter is probably to wishful, but AT THE VERY LEAST factor in prestige in the scheduling process.

10. Early enrollment for some freshman (so they can attend the Spring Practices and therefore get an extra year of training boosts).

11. Bring back Disciplinary Action. One of my favorite (and ironically, most frustrating) things about the old PS2 versions was when one of my star players “Skipped a class to play NCAA Football 04” and I had to suspend him or face consequences from the NCAA. Why did this disappear? It is part of college football. They could even take it a step further and add a “Character Rating” to each player, leading to the lower rated players getting into trouble more frequently. Maybe you don’t recruit that 5-star RB who has an F in character over the 4-star RB with A+ character. (Even a step further, these good character guys should positively influence the team more than poor character guys if named captians, etc.)

12. Allow me to cheat! Allow me to call a player when I’m not supposed to, all in an effort to boost my chances in recruiting. Allow me to send txt messages when I can’t. Allow me (or my boosters) to pay a player to come to my school, or put him up in a no-show job with pay (hello Rhett Bomar, haha). I assume the latter two would never be allowed by the NCAA, but the first two should be. Let me teeter between bending rules and cheating, all in the name of getting ahead. But if the NCAA comes a calling, MAKE ME PAY for my transgressions. Loss of scholarships, player transfers, exclusion from bowl games, even loss of my job. This would make recruiting THAT much better, just like the Disciplinary Action did back in the day.

13. CPU Job Movement. Besides my own coaching moves, everyone else stays in place! There should be constant firings and hirings. If a big school like Clemson underachieves for a few years, their coach should get canned. It’s part of the college football. Also, add coordinators to the game (a la Madden) to fill voids. I want to lose my hot shot OC to a big time head coaching gig. I don’t care if they are fictional (as long as I can manually edit [or download] their names/appearance/philosophies/etc.) but they should exist. Maybe Urban Meyer disappears to take a job in the NFL. This happens ALL THE TIME in college football, it should in the game. And maybe that gig doesn’t work out, and he is re-available for hire 3 seasons later. This would add so much realism and fun to the game

Quick Hitters
14. Better presentation.

15. Team specific entrances. (i.e. Clemson touching Howard’s Rock and coming down the hill, etc.)

16. Team specific mascot traditions (i.e. the Buffs leading Ralphie onto the field, FSU’s Chief Osceola riding a horse and sticking the flaming tomahawk in the field, the Ohio State ‘dotting of the i’, etc.) College football is so tradition rich, let’s celebrate them! It is what differentiates the NFL from the NCAA.

17. Taunting/Unsportsmanlike Conduct penalties (and the ability to perform the celebrations to solicit the penalties.)

18. Tackling (and fumble) pile-ups.

19. Full-fledged Create-a-school (a la APF2K8) and 1-AA schools.

20. More neutral site options/team specific endzones in bowl games.

21. Viewing of the actual uniforms (a la NHL 09), rather than text explaining them

22. More uniform choices (perhaps even downloadable uniform packages, like throwbacks, for a small fee).

23. More helmet models, more facemasks, more cleat brands/models, more accessories for the players, (i.e. undershirt sleeves to the elbow [like Michael Crabtree], one sleeve [like Stafford], eyeblack, big mouth piece, towels, handwarmers, etc.)

24. On the field referees.

25. Head coaches on the sidelines (and the ability to edit coaches to look like their real life counterparts).

If you have read this far, I assume you too are passionate about both the sport of college football, and the NCAA Football game. It may seem like I am bashing the game at times, but I’m not. There are certain things that bothered me about the past edition, but in all, I thought it was a fantastic game. If they could simply improve in some areas and add some of my suggestions, it could only make the game better. I know some of my wishes are pipedreams, but who knows. It never hurts to wish.
 
# 66 Big Trings @ 01/14/09 02:26 PM
^ Good LOOK***, bro (haha)
 
# 67 cowboy_kmoney @ 01/14/09 03:36 PM
Well, I'm all for making this game better and fun to play.So here are my wish.
  • First off I would like to see better interaction between the OL/DL As well as CB's/WR's.This alone will take the game in the right places.
  • I also would like to see coaching changes in the games to were if you lose your job it well be taking by your OC or DC or anyone the AD gets to fill your shoes.They should also have it to were we can read other coaches goals that have to be meet so we now know who is on the hot seat. I would also like to at the end of the season when it shows you who's leaveing and staying as well as graduating. This is the key to a new start for us NCAA fans,Because this will let us have pick who we want on draft day. See EA you guys need to put this in the game because on this game you have players that make the ALL-TEAM and they don't show up on next level which is Madden. So EA send that whole list of players thats leaving along with the ones that are graduating with every players stats for the time they spent in school to Madden so we can pick who ever we decide to draft. LETS HOPE IT ALL MAKE IT INTO THE GAME THIS YEAR , TO HELP SEND US IN THE RIGHT WAY...
 
# 68 ste_parky @ 01/14/09 04:14 PM
They HAVE to make this region free on the 360, they wouldn't even have to spend money marketing the game, they just make it region free and any extra sales generated outside the US market would be a bonus, surely?

I don't want, nor have the funds, to buy a PS3 for this game.
 
# 69 zoltan @ 01/14/09 04:50 PM
Quote:
Originally Posted by Big Trings
^ Good LOOK***, bro (haha)
no prob man.. i hope they release info on this game sometime soo... ive been waiting for what seems like an eternity
 
# 70 FredoXV @ 01/14/09 07:05 PM
Great list so far, thanks to all for piling on here.


One thing I forgot to mention in my original write-up, but is at the tip-top of my wish list, is an adjustment to Athlete recruits.

Currently, recruiting athletes is a crap-shoot. They almost always have a pre-determined position, based upon their "surprise" overall ranking once you reach the Position Changes phase of the offseason. Sure, you can make them any position you so choose, but generally there is one position that the OVR ranking is sufficiently higher (like 15-20 points higher) than any of the other positions.

The problem here, is that it's not remotely realistic. Of course most Athlete recruits are generally partial to a certain position. But they also can be played at other positions without a ridiculous drop off.

There is nothing worse than an athlete turning out to be the most valuable in a position you are already stacked in. For instance, recruiting a 4 star athlete in hopes of their ability as a WR, only to find they have a 62 ranking as a WR, and a 76 ranking as a SS, where you are already three players deep.

It is not total luck of course, as in the current system you can examine their "grades" in certain categories and make an assumption, but this is not always accurate. I vote that, based upon recruits star level, that they be astute in at least two positions, namely one on offense and one on defense.

This is a tad more realistic, and makes you feel a bit less restricted with athlete recruits. It also makes it easier to put your best players on the field, and keep a more well-rounded depth chart.
 
# 71 muzik526 @ 01/14/09 08:51 PM
My wishlist

1. Custom online dynasty - Create your own conf to include create-a-rivalry. I like to use Cincy and my friends all use Big Ten teams. So I ended up being Indiana. That's no good

2. Home-Home series with opp - Contracts to play a team home one year & away the next. (ie. USC v. Ohio St) They do it in real life, why not add that to the game as well

3. More uniforms - Some are missing and some just don't exist. Make it downloadable or like NHL and add a password as they become available.

4. Somebody suggested a new rating for QBs. TAUD - Throwing Accuracy Under Duress & TOM - Throwing on the move. - to many times do I see guys roll right and throw the perfect pass clear across the field to the left. WTF!

5. Improve OL/DL

6. Bowl games - team name in endzone and bowl logo on uniform

7. ESPN's College GameDay - only for nationally televised games or game of the week. Corso is the best!!!

8. Pre game entrance - All the hoopla teams do to include some midfield trash talking for rivalry games

9. Create-a-School - Idaho State Fighting Spuds...nuff said!!!
 
# 72 muzik526 @ 01/14/09 08:56 PM
Sorry, forgot my most important thing. Make the game more beneficial for power backs. Speed is fun but I would like to see a 230-240 hb plow over a few defenders for 6 yds. It says truck rating but I ain't trucking over anybody.
 
# 73 muzik526 @ 01/14/09 08:57 PM
Ability to watch people in your online dynasty play games too. Thanks
 
# 74 bofa @ 01/14/09 10:25 PM
Sooo many dreams.. Where to start.

First. CREATED TEAMS. I want to be able to create my own school and bring it to an online dynasty. Then join an entire conference of created teams. All of us starting off with basically the same crappy teams and building a real dynasty.
Also, the ability to build up my campus, stadium, athletic facilities, etc.. That way year to year I can see my University grow as well as the Football Program...
 
# 75 BoomerSooner11 @ 01/15/09 12:15 AM
Quote:
Originally Posted by peteykirch
If we get Div-1AA schools, EA don't make them as watered down as you did in the past.

Just because you are a Div-1AA player it doesn't mean you can't run fast or be strong. I swore back on the PS2, the fastest Div-1AA players had like 86 speed, and the strongest had like 83 strength.
Lets hope they even put them in the game first...
 
# 76 TallyBoi7 @ 01/15/09 12:38 AM
Quote:
Originally Posted by peteykirch
If we get Div-1AA schools, EA don't make them as watered down as you did in the past.

Just because you are a Div-1AA player it doesn't mean you can't run fast or be strong. I swore back on the PS2, the fastest Div-1AA players had like 86 speed, and the strongest had like 83 strength.
Hell yeah, it was terrible trying to play with I-AA teams. There are quite a few guys playing FCS/I-AA ball who could've made it at the I-A level. There are guys who can flat out ball.

Also, FBS/I-A players transfer the FCS/I-AA schools regularly(FAMU just picked up 5 transfers, thus far). It would be fun to see athletes transfer down, instead of transferring to another I-A school just to sit out for a year.

Again, we just wanna be in the game.
 
# 77 cowboy_kmoney @ 01/15/09 04:41 AM
I would like to see them put in dyansty mode,To were you must start at the bottom and work your way up to get an offer from an AD at a D-One school. I mean like create a coach and get a 3year contract and meet the AD'S comands,You can get and offer from a D-1 School but it won't be a ready made school to start out.You would only get offers from 1 to 2 star teams,And go from there.I REALLY WOULD LIKE TO SEE THIS IN THE GAME THIS YEAR EA.Becuase if it's in the game it's in the game,And this is in the game.
 
# 78 infernoisdead @ 01/15/09 05:30 AM
Create a School with division 1 templates. I love some of the small details teams have on their jerseys and would love to mix and match.

And maybe more licensed accessories for the uni's. Not just Nike mid/low cleats, but the exact model of cleat you can buy in-stores etc
 
# 79 nine0bison @ 01/15/09 11:14 AM
More uniforms....classic, new, alternate combos, etc.
 
# 80 jethrotull @ 01/15/09 01:48 PM
For online and offline dynasty

1.) Early enrollment, (Greenshirt or Greyshirt?) so that they can train with the team, not every recruit maybe those with a certain awareness.

2.) Spring game, or (I know I'm dreaming), a high school all star game.

3.) Create-A-School, and not with those horrible logos they always seem to make, I don't know of even a high school who is nicknamed the rhinos.

4.) Bowl Specific End Zone Art

5.) Use GameDay, it's the only reason I am not completely in the bag on a friday night.

6.) Get rid of the mascot's game, or put them in the Wii version.

7.) Online and Offline dynasty coaching changes, and have them bring their playbook.

8.) Better AI running of the football, and this does not mean jumping over, or spinning six times out of a tackle, have them hit the hole.

9.) Div I-AA Schools, come on of course we need them!

Thanks, love the game, just a few more tweaks.
 


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