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Old 08-28-2003, 10:03 PM   #1
SunDancer
College Benchwarmer
 
Join Date: Sep 2002
CM 4 Training System for a Football Sim

I personally like the CM4 Training System (depsite the "bugs" that keep it from fully working). Could a system work well for a football simulation game? What would be your "idea" of the system, and layout.

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Old 08-28-2003, 10:05 PM   #2
VPI97
Hokie, Hokie, Hokie, Hi
 
Join Date: Mar 2001
Location: Kennesaw, GA
What is the CM4 training system like?
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Old 08-29-2003, 05:00 AM   #3
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
My opinion on the CM4 training system is that its good (and realistic) - but currently flawed because the feedback to the user is inadequate.

For our next game, the general system is still the same, but the UI has been improved - specificially with regards to saving/copying schedules and getting feedback upon a schedules effects.
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Old 08-29-2003, 12:05 PM   #4
Karim
College Starter
 
Join Date: Oct 2000
Location: Calgary
Is there any chance of getting back the yellow/red/green attributes instead of up/down arrows? Those colour-coded attributes conveyed a lot of information to the user, in what seemed to me, a simple way.
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Old 08-29-2003, 01:28 PM   #5
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
We are considering a few different options for communicating this information to the user, once we've some tester feedback on things we'll settle on a final method.
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Old 08-29-2003, 02:36 PM   #6
SunDancer
College Benchwarmer
 
Join Date: Sep 2002
Marc...cool. I hope you develop the system more and more. I also to see where your "coaches" have so much "blocks" to work with. They only have so much time, maybe instilling a "fatigue" rating for them as well, as to how effective they are?
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Old 08-29-2003, 10:42 PM   #7
ice4277
Pro Rookie
 
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
Quote:
Originally posted by Marc Vaughan
For our next game


Well at least now we know for sure there is going to be one
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