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#1 | ||
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College Benchwarmer
Join Date: Sep 2002
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CM 4 Training System for a Football Sim
I personally like the CM4 Training System (depsite the "bugs" that keep it from fully working). Could a system work well for a football simulation game? What would be your "idea" of the system, and layout.
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#2 |
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Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
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What is the CM4 training system like?
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#3 |
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SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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My opinion on the CM4 training system is that its good (and realistic) - but currently flawed because the feedback to the user is inadequate.
For our next game, the general system is still the same, but the UI has been improved - specificially with regards to saving/copying schedules and getting feedback upon a schedules effects. |
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#4 |
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College Starter
Join Date: Oct 2000
Location: Calgary
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Is there any chance of getting back the yellow/red/green attributes instead of up/down arrows? Those colour-coded attributes conveyed a lot of information to the user, in what seemed to me, a simple way.
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#5 |
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SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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We are considering a few different options for communicating this information to the user, once we've some tester feedback on things we'll settle on a final method.
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#6 |
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College Benchwarmer
Join Date: Sep 2002
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Marc...cool. I hope you develop the system more and more. I also to see where your "coaches" have so much "blocks" to work with. They only have so much time, maybe instilling a "fatigue" rating for them as well, as to how effective they are?
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#7 | |
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Pro Rookie
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
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Quote:
Well at least now we know for sure there is going to be one ![]() |
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