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#1 | ||
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Awaiting Further Instructions...
Join Date: Nov 2001
Location: Macungie, PA
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Bobble-head finances
IMHO, the in-game finances in text sims (FOF4/OOTP4 are my limited references) beyond the player stuff, is worthless. Ok, so I can set the price for Club seats, ask for a new stadium, or have bobble-head day. What does that do for me besides waste my time?
I know Jim has done a ton of research on local economies around the country (which is cool when it comes to relocate) but overall, when I go to the screen to set prices for seats, I find myself lacking any sort of will-power to care. i remember seeing posts of people who wanted to be able to set prices for hot dogs and foam hands, and I can't even stand to set the price for seating. Am I missing something here, or is this part of text sims under done? (meaning, there should be a lot more depth to the off-field finances) |
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#2 |
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Lethargic Hooligan
Join Date: Oct 2000
Location: hello kitty found my wallet at a big tent revival and returned it with all the cash missing
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madded does this, and I just the figures to be in the league average and forget about it.
I would be just as happy if these were abstracted into a staff member that I had to hire and who would take care of merchandizing, advertising, and perhaps something like stadium maintence.
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donkey, donkey, walk a little faster |
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#3 | |
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Awaiting Further Instructions...
Join Date: Nov 2001
Location: Macungie, PA
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Quote:
Nice, just another staff-member-type-thing. I have to say that I would like an in-depth financial model for things other than players, but I think it would have to be something where I make general choices from a list and the game handles the particulars. Something like: __maximize profits __reinvest in team __squander on mistresses and booze __squander at casino and then blame casino for getting me drunk and making me gamble and then, each choice could have sub-choices to further strategize. I am liking this sort of approach more and more. This type of system gives you some depth without having to type actual numbers. Almost like the tech-tree approach in Civilization, where you can easily guide your club in a "direction" without getting jiggy with the numbers. |
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#4 | |
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Dynasty Boy
Join Date: Jan 2001
Location: Michigan
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Re: Bobble-head finances
Quote:
There certainly could be a lot more depth to finances, but then it would be a different game - more business sim than sports text sim. I'd be interested, but I suspect I'm badly outnumbered. Cap wizardry is one of my favorite parts of FOF and has been since day one. |
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#5 | |
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Coordinator
Join Date: Oct 2000
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Re: Re: Bobble-head finances
Quote:
I agree. I want enough money to reach the top of the salary cap, and really do not care if I have any left over. I don't want to set the ticket prices for hot dogs. If a great text sim comes along, I won't turn it away for that reason. Just stating my preference. TroyF |
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#6 | |
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Awaiting Further Instructions...
Join Date: Nov 2001
Location: Macungie, PA
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Re: Re: Bobble-head finances
Quote:
Player's stuff is done well in the game and is the main draw for me as well. I am talking about the other areas. And when I mean more in-depth, I don't necessarily mean an Excel spreadsheet. It is obvious that Jim put a lot into the financials (both player and non-player fins), but the non-player financials don't excite me at all, and they appear superfluous. |
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