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#1 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Injuries and the 4000+ yard passing issues.
Well, it is pretty clear that injuries, set at 100, are unrealistically low, which is what most people apparently want. However, I'm wondering if it is the low injuries that are resulting in the high passing yardage totals. Someone else pointed this out, but at 100, too many QB's are starting 16 games. I count 13 QB's who started 16 games in the NFL last year. Here are the numbers for the four years of my career with injuries set at 100.
2003: 25, 13 >4000 yards 2004: 27, 10 >4000 yards 2005: 25, 13 >4000 yards 2006: 22, 09 >4000 yards So, I'm averaging 24.75 QB's per season starting all 16 games, and 11.25 passing for >4000 yards. Granted, the 45.4% ratio is higher than the 30.8% ratio in the 2002 NFL. I wonder if the difference is that our FOF QB's are getting to throw to top-of-the-line wide receivers more often now because of the reduced injuries. It seems odd that a game engine that up to now has produced very accurate stats would suddenly get out of whack. I wonder if too many good QB's and WR's are getting to play too many games.
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#2 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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While I was typing the above post, I did a run of the 2003 season with injuries set to 200. 21 QB's played 16 games, but only 6 threw for 4000+ yards. Gonna run a few more tests on this...
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#3 |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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speak for yourself - I'm getting plenty of injuries at the 100 setting (every season). My top RB has gone down 3 years in a row to a season-ending injury, my linebackers have had serious injury issues, and I can't keep my starting tackles healthy. Aside from that I also have plenty of minor injuries.
If anything, I was thinking the injuries where a bit high at 100. |
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#4 | |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Quote:
and for reference, there were 4 4,000 QB's in the NFL last year, with 3 or 4 very close behind. |
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#5 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Link
Check out my post in the thread linked to above, and check out the link in that thread to the current NFL injury report. It is my contention that while gamers may not LIKE the number of injuries in the game, the FOF injured list is still quite a bit lower than the real-life one.
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#6 |
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High School Varsity
Join Date: Nov 2000
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I dont think it has to do with injuries. Real players are set up in the real player file as having too much potential and being too good I think. Check and see which of these players are still real players and which are game generated players. In my game Carson Palmer and David Carr and Harrington are all 3 absolutely MAXED out to 100 in nearly all of the categories. That's why their stats are so high, not because of injuries( althought that may have something to do with it). For computer generated players ( I have one of the leagues best QB's) and he rarely gets over 3700 yards ina season. I'm in year 2009(4 games in) by the way. Heres my career leaders in passing.
name gp gs yards Carson Palmer 98 98 29156 David Carr 100 100 28471 Kerry Collins 100 100 27759 Tom Brady 98 98 27579 Trent Green 100 100 26821 now for number 24th in all time yards but first place when considering computer generated QB's , the first overall pick in 2004(my QB) Will Snell 84 84 19377 (has hit 3950) but never had a year over 4000 yet Last edited by cody8200 : 11-17-2003 at 06:44 AM. |
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#7 |
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High School Varsity
Join Date: Nov 2000
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Just a little trivia here for ya guys. Football is a violent sport as you said SkyDog. I am researching sports history at IU right now and I picked up this interesting fact. In 1905 there were 18 deaths by playing football...that's right Deaths. There were also 28 very serious injuries...such as crushed skulls, spinal fractures, etc nationwide. In fact it was such a dangerous sport that Teddy Roosevelt said that if football didn't change the rules (allow passing as an option) then he would ban the sport.
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#8 |
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FOF2 Guy
Join Date: Oct 2000
Location: Paris, France
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This HAS to be tweaked.
Last testing season played : 12 QBs >4000 yards passsing 1 > 5000 yards. almost HALF OF THE LEAGUE QBS threw for over 4000 !
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#9 |
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n00b
Join Date: Oct 2002
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In my 3 seasons I have lost one play each year for the season and have had many 1 to 7 game injuries also. They have been great for me so far.
Also, each season I have had 3 to 5 4,000 yard passers. I am loving this game.
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Brian http://home.comcast.net/~dicegames/ |
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#10 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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#11 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#12 |
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H.S. Freshman Team
Join Date: Nov 2003
Location: Indianapolis
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I've noticed that QB's are a bit inflated, and RB's are a bit unimportant, and interchangable.
I dumped Edgerrin James after 5 years, only 2 of which he got 1,000 yards, and then plugged in Ladell Betts (who was rated a 24 overall) the next year as I needed to dump salary somewhere .... Ladell ran for 1,600 yards, and it remained the best rushing season I had seen for a good dozen years. I like the unpredictability .... but 1600 is the best total for 12 years? While QB's are getting 5000 yards, and mid thirty TD totals with single digit INT's? I also agree it has some to do with ratings, but on the game I'm playing right this second ... I have Drew Brees who is currently rated a 48 overall ... with his best 2 ratings being accuracty (73), and two minute offense (63) and just had 29 TD's, and 6 INT's for me. While Ladanian Tomlinson is rated a 73 overall, and his 3 year high for me isn't even 1,000 yards. Last edited by Pacersfan46 : 11-17-2003 at 07:11 AM. |
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#13 |
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High School Varsity
Join Date: Nov 2000
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I think you right about rushing yardage. Seems a bit low. But I'm wondering if it;s because of lack of rushing attempts or just a low yard per rush ratio. I'm betting its because of lack of attempts. The ai's gameplans seem focused on the pass. If you guys are interested i'll list my career leaders for rushing in 2009.
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#14 |
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H.S. Freshman Team
Join Date: Nov 2003
Location: Indianapolis
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Well, this is Tomlinson's YPC in every season I've played in this.
Year 1 - 3.7 Year 2 - 4.0 Year 3 - 3.9 Year 4 - 3.8 Year 5 - 3.0 Not very Tomlinson esque. This is ... of course ... just one example though. |
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#15 |
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High School Varsity
Join Date: Nov 2000
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gotta factor in the x factor.
Heres my top 5 in career in 2009 4 games in name gp gs yards ypc Green, William 100 100 7110 4.2 Lewis, Jamal 95 95 7030 4.4 Williams, Ricky 98 94 6467 3.9 Green, Ahman 97 97 6351 4.4 Holmes, Priest 100 100 6216 3.8 Tomlinson is 7th Tomlin, Ladan 100 100 6034 3.9 all in all the numbers look pretty decent. Last edited by cody8200 : 11-17-2003 at 07:25 AM. |
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#16 | |||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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OK. I just did 14 runs of the 2003 season, using Prime's real player file. I threw out the two highest and lowest 4000+ yard season totals, and used the middle 10 results. Here's what things looked like:
AVERAGE NUMBER OF 16-START QB's: 21.3 (2002 NFL: 13) AVERAGE NUMBER OF 4000+-YARD QB's: 7.4 (2002 NFL: 4) RATIO OF 4000-yarders to 16-game starters: .3474 (2002 NFL: .3077 RANGE OF 16-START QB's: 19-24 RANGE OF 4000-yard QB's: 6-9 At 200, things look quite a bit better. Still, QB's are playing 16 games MUCH more often than in the real NFL. On my last three runs, I copied the regular season ending injury report, just to take a quick glance if injuries are too high or low. Here they are: Quote:
Quote:
Quote:
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#17 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I don't have the statistics in front of me, but can anyone pro-rate last year's quarterback statistics to see how many 4000 yard passers there would have been had there been no quarterback injuries?
My thinking is quarterback injuries are very low at the 100 injury setting, but I'm also getting the impression that the AI for gameplans is pre-disposed to be pass-happy. Did no one see the high number of 4000 yard passers in beta testing? Or the lack of QB injuries? The first year of my first dynasty I noticed the entire league had a total of ONE quarterback injury that caused the player to miss a game. No one finds this odd? |
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#18 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Thoughts:
EVen at 200, injuries still look to be overall a little lower than the NFL. I'll bet if they were brought into line (which I freely admit for many would make the game well nigh unplayable), you'd see the number of 4000-yard passers become much closer to the real NFL.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#19 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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One other thing to look at - doesn't it SEEM (and I admit I have no data here) that it's much easier to find a better head coach/coordinator in this game.? That being the case, could it therefore be easier to find a coach with a high "Avoid Injury" rating? Could that then also influence the amount of injuries we're not seeing?
It still doesn't answer why QBs are not getting injured in this game compared to other positions...but could be part of the reason that the 100 setting just doesn't cut it as far as realism is concerned. |
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#20 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-17-2003 at 07:37 AM. |
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#21 | |
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Roster Filler
Join Date: Jan 2002
Location: Cicero
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Quote:
Well, there are a few things to check there. How many total plays are being run? This being too high alone could result in statistics being out of whack. How does the pass/run ratio compare with the NFL? How is the passing success rate (I think ypa is a good measure there)? In a related check, how is the ypc in the run game? If it is true that the passing game is indeed emphasized at the expense of the run game, all these metrics need to be computed.
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#22 |
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College Prospect
Join Date: Nov 2003
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Here are 2014 QB stats with injuries at 200. Note their 15 QB's started all games. I'm still getting 8 4000+ yarders and 9 guys with a rating above 95. Even the percentage of passes complete seems a bit high, especially for the top 5 QB's. I don't think it's the injuries that are the problem here.
Code:
Last edited by amdaily : 11-17-2003 at 07:59 AM. |
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#23 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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One run does not a conclusion make. Plus, if injuries are still a little low, and game plans are skewed towards passing a bit, that makes 8 a reasonable result.
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#24 |
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College Prospect
Join Date: Nov 2003
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Alright then, contrast those results to FOF 2001, where 3 more QB's start every game. Note only 4 4,000 yards. and zero 100 ratings, while there are mutiple below 70, something that rarely happen in FOF004.
Code:
Last edited by amdaily : 11-17-2003 at 08:05 AM. |
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#25 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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One more comparison:
2001 NFL Rushers >1,200 yards: 10 2002 NFL Rushers >1,200 yards: 12 FOF 2003: 9 2004: 8 2005: 7 2006: 8
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#26 |
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College Prospect
Join Date: Nov 2003
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While I admit this finding needs researched further (I have to go to workright now), FOF2004 had 872 more league wide pass attempts that FOF2K1 with an average yards per attempt an entire .5 yards longer on each one.
As for rushing, FOF2004 had 497 more attempts then 2K1 with the same average of 3.8. Also, FOF2004 had a league wide completeion percentage of 61.7, while 2K1 had it of 57.3. The probem is obviously with the stats here, not the injuries. FOF2004 has more QB's making longer passes, and completing them at a much high rate, thus accounting for the large number of 4,000 yarders and 100+ ratings. Last edited by amdaily : 11-17-2003 at 08:12 AM. |
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#27 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#28 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Never mind....team stats page. I almost never look at that.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#29 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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First glance at rushing:
2002 NFL >500 attempts: 4 teams 2002 NFL >450 attempts: 14 teams 2002 NFL >400 attempts: 27 teams 2002 NFL >=5.0ypc: 3 teams 2002 NFL >=4.5ypc: 9 teams 2002 NFL >=4.0ypc: 24 teams 2003 FOF >500 attempts: 4 teams 2003 FOF >450 attempts: 13 teams 2002 FOF >400 attempts: 26 teams 2002 FOF >=5.0ypc: 0 teams 2002 FOF >=4.5ypc: 0 teams 2002 FOF >=4.0ypc: 20 teams At first glance, it appears that rushing attempts are about right, but rushing yards per carry is low. (That was with a 200-injury season.)
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#30 |
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Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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I can't say that I've seen a shortage of QB injuries in my massive sample of one complete season.
Of course, my perception could be skewed by a torn something or other that, combined with the X-factor, reduced Mike Vick to a 40's potential QB who looks to be my 3rd-string QB in the second season (behind some scrub & newly signed FA Tim Couch).
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#31 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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take a look at completion percentage, I am running into very numbers in my career for QBs
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#32 |
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College Starter
Join Date: Oct 2000
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I think this is getting to the business with the rel player file. If the talent is distributed differently than Jim's plan, initially, perhaps that affects later player generation.
It's like how the OPU used to affect FOF4 for years-- until the generation routines normalized ten or so years down the line. I've only played one season. I set my O-Line and RBs way high during the preference draft. I got a 2,000 yard back. Also my QB didn't last the full season. Small sample size, I know. But I haven't used the real player file. |
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#33 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Jon:
Check the overall stats. In my most recent run at 100, there were 25 QB's who started all 16 games. Not only that, on 24 of those teams, the backup threw less than 27 passes all year long. These guys aren't even getting banged up for a few plays.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#34 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#35 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Just ran one quick season with the original player file, injuries at 100. Same issues:
27 QB's played all 16 games. 9 >4,000 yards. No teams >4.5ypc. As far as completion percentage goes, here's how that played out: 2002 NFL >65%: 3 teams 2002 NFL >60%: 18 teams 2002 NFL >55%: 25 teams 2002 NFL >50%: 31 teams 2003 FOF >65%: 6 teams 2003 FOF >60%: 17 teams 2003 FOF >55%: 29 teams 2003 FOF >50%: 32 teams Hmm..it looks a little high, but probably needs a few more runs before we can say for sure that it is. I can't find what the overall completion percentage was in 2002. Anyone?
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#36 | |
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Roster Filler
Join Date: Jan 2002
Location: Cicero
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Quote:
This is true. The player ratings are the same in both files (at least the published CSV files). There is one "problem" with the initial/real player file though. The frequency of upper-echelon players is higher than the percentages laid out it the csv.txt file. The frequencies go as follows (apologies for the roughness of the table). FYI the initial file has 1758 players. Code:
Now, as is clear, the talent skews higher than described in the csv.txt file. Every rating has a higher percentage of players that described by the file, except 0. Particularly disturbing is the number of players rated 5 and above. According to the file, this should be 4% of the player pool. In the initial file, 10% of players are rated 5 or higher. Note that I do not really know this is a problem, as Jim may have simply changed his intended distribution and not rewritten the file, as this is the kind of hard to find mistake that can easily happen with a one man show (and in fact, has happened with Microsoft). I make no claims as to knowledge of what the distribution of players should be, only what it is, and what the file says. As I cannot get a csv file of game-generated drafts, nor of player distributions in, say 2033, when all players have been draft generated. Can those doing such analysis give passer statistics for 2003-2005 with the default/real player file, and compare those to 2033-2035 with draft/randomly generated players? Ben, are your statistics done in the first few years with the initial file, or with a fictional, 20 years + history universe. By the way, Ben, after playing with these ratings/distributions, I have decided to ask if I can get my title changed to "roster filler." I think I've earned it.
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http://www.nateandellie.net Now featuring twice the babies for the same low price! Last edited by Samdari : 11-17-2003 at 09:04 AM. |
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#37 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Data for the last season I have available (1997), from "The Hidden Game of Football"...
Avg. Yards Per carry: 3.98 Avg. Comp. Rate: 56.2 Yards per Pass: 6.69 TD Pct: 3.9 Int Pct.: 3.0 Avg. QB Rating: 77.22 It should be noted that average yards per carry has hovered at 4.0 for the years 1963 through 1997. Completion percentage has hovered at 54-58% since 1981. Average yards per attempt was 6.8 to 7.1 through 1992. In 1993, they started going down and were in the 6.6 to 6.8 range. Gonna look for avg. pass attempts and rush attempts for the league as a whole as well... |
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#38 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Good thought Samdari. I wonder if you've hit the nail on the head. I just ran a test season with the fictional universe generator, and lo and behold, there were 2 QB's throwing for over 4,000 yards, and only 12 of them started all 16 games. I'm going to sim ahead 20 years and see what things look like.
--Ben
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#39 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Also from "The Hidden Game of Football"...
This is all per team...and from 1997. Average rushing attempts per game: 28 Average Yards rushing: 113 Avg. passes attempted: 33 Avg. Completions: 18 Average Yards Passing: 219 Avg. rushing attempts have fluctuated between 27-28 since 1990. Yards rushing on those attempts: 104-114. Pass attempts...since 1980 have fluctuated between 31 and 35. Last 31 was 1991, last 35 was 1995. Completions since 1980 have been between 17 and 20. Last 17 year was 1992, last 20 year was 1995. Passing yards since 1980: 205 to 236. 205 in 1992, 236 in 1995. edited for grammar/spelling issues Last edited by CraigSca : 11-17-2003 at 09:10 AM. |
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#40 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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I say wait until the real players get out of the league before you begin looking at stats too much.
That said--in my career (only 4 years old) the league rushing average is down around 3.4 ypc. |
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#41 | |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Quote:
Would this mean that better quarterbacks (from the original player file) have less injuries? I'm not sure how the fictional universe would impact injuries -- unless injuries are tied to the player's talent in some way. Wait a sec...are they not starting because they're bad quarterbacks? That would explain it... Not an injury reason, but a talent one. |
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#42 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#43 |
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College Starter
Join Date: Oct 2000
Location: Berkeley
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When I use the fictitious rosters I'm creating I do not get the problem of stat inflation at all. I follow exactly Jim's help file for talent distribution (the "theory" column of the chart Samdari posted above). My guess is that in the initial rosters Jim inflated the talent level a bit. Probably so he wouldn't have to deal with so many "Why is insert my favorite player here so bad in FOF?" questions.
Please give this player file a try if you have time. I hope to release the script later today (when i get home from work basically) that I'm using to create these. Fictious Player File Last edited by Daimyo : 11-17-2003 at 09:26 AM. |
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#44 | |
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Coordinator
Join Date: Jan 2002
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Quote:
If FOF actually simulated realistic NFL injury totals, people would be screaming that it was unplayable. The Colts had 20 players on their injured list last week, 13 who were Questionable or worse. If that happened to an FOF team, most of us would scrap the season and start over (after posting a nasty message on FOFC). People say they want a realistic NFL sim, but they really want something that's as realistic as possible while still being fun. By my count, at least three real-life NFL teams (Lions, Jets, Falcons) have had their seasons completely derailed by major injuries in the pre-season. Two other teams (Raiders, Ravens) have recently had to IR the QBs they've banked their future on. And of course we've had major injuries to big names like Faulk, Shockey, Harrison, Dillon, Plummer, etc. And that's just the offensive players! I get the feeling that the typical FOFC player wants to have three or four injuries at any time, maybe one or two serious. Just enough to produce a challenge, but not so much that their carefully selected roster is decimated and the season is a writeoff. That's fine, and it's probably more fun, but it's not realistic and we shouldn't pretend that it is. |
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#45 |
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High School Varsity
Join Date: Nov 2000
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That is exactly what I was saying earlier this thread. It's real players file that is bringing the statistical trouble. I figured if you created a random universe thing would revert back to normal solesismic numbers.
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#46 |
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Roster Filler
Join Date: Jan 2002
Location: Cicero
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Initial QB talent:
Same chart as before, but with only QBs (94 total) counted: Code:
I am not sure what conclusions to draw from this. Obviously, there are more QBs with 7/8 ratings that the league as a whole. That could help explain the high passing numbers being seen in initial seasons. Also, the top 15 QBs are rated 5 and above, which is ~half the starters (but only supposed to be 4% of the league) and if 12 of them play the whole season, there will be a lot of passing success. In addition to not knowing if the initial player distribution does not match the draft distribution, we also do not know if the QB talent distribution of draft generated players matches that of the rest of the positions. It is obvious to me that QBs are handled differently from the other positions in certain circumstances (development, e.g.) so they might have a different talent distribution. Are the editors being generated only for editing/reading initial player files? I would love to have a utility which could generate .csv player files from games in progress, and do similar rating counts for careers 20-30 years down the road.
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#47 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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#48 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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I know there was talk of the ability to export files from a league, but I haven't checked to see if it was there or not.
I've been wondering with the initial player file how often some of those lower-end guys get playing time, the guys in the teens and single digits. I know they are supposed to be a large chunk of the league, but aren't most of these guys gone in OPU careers? Could the worst players being worse inflate numbers of some of the best players (just throwing out theories)?
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#49 | |
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Roster Filler
Join Date: Jan 2002
Location: Cicero
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Quote:
I hope so. But, one thing I feel I need to reiterate is, without the ability to generate some sort of text file with ratings in it from in-progress careers, we have no idea if the game is generating players from the distribution described in csv.txt, or if Jim changed the distribution without changing the file describing it.
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#50 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Someone made a player editor - it sounds like it wouldn't be hard to create a report showing the talent distribution if you could create an application that can read and write to the data file. Just sounds like the next step.... :hint, hint:
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