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#1 | ||
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lolzcat
Join Date: Oct 2000
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Idea for you utility creators
I think a utility that could read in yearly rosters and graphically identify players' ratings increases/decreases year to year would be cool. Maybe take a roster printout from the beginning of each year?
Would this be feasible/useful? I know it's always a pain to put two text exports side by side to compare a player's ratings.
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Hollywood Media Whores FOBL CHAMPION 2007 2020 2035 Last edited by sjshaw : 11-20-2003 at 03:06 PM. |
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#2 |
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College Starter
Join Date: Aug 2001
Location: SE
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This would be very nice.
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GM RayCo Raiders-est. 2004-2012 Charter member of the IHOF-RayCo GM GM Tennessee Titans PFL 2011-2014 GM Tennessee Titans FOWL 2020-2025 |
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#3 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Would be nice...if I knew the file format for the roster file. I was actually thinking of doing something like this. But, I have other projects and I don't know, nor do I really have the time to find out, the file format.
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#4 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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dola,
I just saw the spreedsheat by Fido. Looks promising. I'm looking at it right now. |
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#5 |
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Pro Rookie
Join Date: Oct 2000
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Keep in mind of course if you read the raw data out of the roster file you will be tracking the players true ratings and not the ratings as seen through your scouts eyes.
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#6 |
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lolzcat
Join Date: Oct 2000
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True, which is why just parsing a "print to file" roster could be better to use.
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Hollywood Media Whores FOBL CHAMPION 2007 2020 2035 |
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#7 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Forgot about that prime, that's true...
Maybe a cheating utility that let's you see how far off your scout is from the raw data? ![]() ....I hate parsing. Someone else can do it. ![]() Last edited by sabotai : 11-20-2003 at 03:49 PM. |
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#8 |
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College Prospect
Join Date: Oct 2000
Location: Round Rock TX
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I independtly posted this idea in another thread. I think it would be an excellent feature for the simulation proper.
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#9 | |
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High School Varsity
Join Date: Aug 2002
Location: New Hampshire, USA
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Re: Idea for you utility creators
Quote:
The major problem with this is, believe it or not scouts. I've identified where the player ratings are, and matching them up in the game file shouldn't be too tough. The problem is in determining how your scout;s ratings affect them. Unless someone wants to make a cheat that will override the scout ratings, this is going to be a difficult process. [Edit: oops..sorry prime didn't see your response till after I wrote this] Last edited by Fido : 11-20-2003 at 05:35 PM. |
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#10 |
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Pro Starter
Join Date: Nov 2000
Location: Troy, NY
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Yea' - parsing the text files seems like it would be more effective, if not easier.
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Quis custodiets ipsos custodes? |
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#11 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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With the text output, you only get the overall scout impression (Current Overall / Potential Overall). Not each individual attribute.
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#12 |
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Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Personally, I would love for a utility maker out there to take my preseason box scores and spit out total stats for me. That would ave me a lot of time adding it up myself.
CR
__________________
. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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#13 |
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College Prospect
Join Date: Oct 2000
Location: Round Rock TX
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An unfortunate corollary is that if you change scouts, you lose your previous scouts ratings forever. The more I think about it, the more I am certain that it is an essential feature of the game proper.
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#14 | |
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Pro Rookie
Join Date: Oct 2000
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Quote:
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