![]() |
|
|
#1 | ||
|
College Starter
Join Date: Jun 2003
|
First Generation games that didn't suck
Since I am tired of hearing all the whining of the TPF fanboys who use the excuse that TPF should be cut more slack because it is a first generation title, here is a list of first generation games that not only didn't crash or were missing major features, but
Microleague Baseball Front Page Sports Football Earl Weaver Baseball |
||
|
|
|
|
|
#2 |
|
FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
|
Final Fantasy.
![]()
__________________
Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
|
|
|
|
|
#3 |
|
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
|
Earl Weaver Baseball was such a great game in its day
Me and my friend used to play that for hours. |
|
|
|
|
|
#4 |
|
High School Varsity
Join Date: Oct 2000
Location: Old Forge, PA
|
The original Civilization was one of the best PC games ever.
__________________
There are three things I have learned never to discuss with people...religion, politics, and the Great Pumpkin. - Linus Van Pelt |
|
|
|
|
|
#5 |
|
Coordinator
Join Date: Oct 2000
|
High Heat Baseball
|
|
|
|
|
|
#6 | |
|
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
|
Re: First Generation games that didn't suck
Quote:
Micro Leage Baseball gets the dubious distinction of going downhill with each subsequent release. My Mircro League 3 or 4, the franchise was a shell of the original. The first FPS Football was gold. It's only "flaw" was that the AI couldn't adjust to trick plays at all. Other games that have come since were certainly more sophisticated and advanced the genre, but it was very challenging and enjoyable to the level of gamers at the time. I would add almost any game made before 1994. Competition in the gaming industry and the sophistication of the games and hardware resulted in an increase in complications, and the rise of the Internet inspired companies to release buggy games and patch later. Since then, I would throw in any LucasArts release. Granted, I haven't played some of the more recent releases like Galaxies, but earlier games like Rebel Assault, X-Wing, Tie Fighter and the like were fun, I never had a crash and I never had to patch. |
|
|
|
|
|
|
#7 |
|
Head Coach
Join Date: Apr 2001
Location: Whittier
|
Bases Loaded
|
|
|
|
|
|
#8 |
|
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
|
Super Mario Brothers
Donkey Kong Romance of the Three Kingdoms I'll second Front Page Sports Football Dark Forces (Jedi Knight is traced back to this one) Doom Quake X-Wing (I basically consider Tie Fighter and X-Wing vs. Tie Fighter to be sequals of this one) |
|
|
|
|
|
#9 |
|
College Starter
Join Date: Oct 2000
Location: Berkeley
|
Sim City
|
|
|
|
|
|
#10 |
|
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
|
Fast Break College Basketball. Came out several months after originally intended, but the final product shows why this can be a wise course for a developer to take. Has improved with patches, but was very good right out of the box.
|
|
|
|
|
|
#11 |
|
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
|
Civilization
Front Office Football ![]() |
|
|
|
|
|
#12 |
|
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
X-Com
Master of Orion Pirates! Civ Wow. First 4 games that came to mind were all MicroProse games. Didn't even realize it, but geez. Don't find many major dev companies anymore that just produced...amazing stuff time and time again. Edit: Oh, and I'll jump on the FPS: Football and Sim City bandwagon, too. Last edited by Coffee Warlord : 12-28-2003 at 12:42 AM. |
|
|
|
|
|
#13 | |
|
Pro Rookie
Join Date: Oct 2000
Location: Chicago, Ill
|
Quote:
Beat me to it. 1 crash reported in the first 24 hours. Not bad.
__________________
Our Deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be? Last edited by Neuqua : 12-28-2003 at 12:48 AM. |
|
|
|
|
|
|
#14 | |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
|
Quote:
Fanboy. ![]()
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
|
|
|
|
|
|
#16 |
|
High School Varsity
Join Date: Jan 2002
|
Railroad Tycoon the original. Each addition to the Railroad line has gotten a little prettyer and little dumber.
Any game before 1995 or the internet explosion. Back then games could not be patched so they had to work perfect out of the box or face a recall. Bring back the old days of the unpatchable console systems where games were perfect right out of the box. When companies employed entire teams of beta testers that did nothing but play games all day for a very nice salary. In these days of free-beta testers you get what you pay for. Don't blame the people at .400 for bad beta testing blame the patch happy industry. You need look no further than right here and the 2 patches that had to be released in a week after FOF2004. Good Beta-testing is a thing of the past and multiple patching is a thing of the future.
__________________
END OF LINE..... |
|
|
|
|
|
#17 |
|
High School Varsity
Join Date: Oct 2000
|
Heroes of Might and Magic
Diablo |
|
|
|
|
|
#18 |
|
Coordinator
Join Date: Oct 2000
Location: The Black Hole
|
Civilization
NFL 2k Warcraft GTA 3 (consider this one being first generation since it was the first one to go 3D) Also, to add on to Taur, I think console games are overall pretty good nowadays, with notable exceptions, but will eventually go the route of the PC with broadband and downloadable content (i.e. patches) becoming more prevalent. |
|
|
|
|
|
#19 |
|
Head Coach
Join Date: Oct 2000
Location: Colorado
|
SimCity
Railroad Tycoon Civilization (didn't play, but I'll take the word for it) Wolfenstein 3D Most all games since then has failed to measure up because of hype, unrealistic expectations, publishers pushing early releases, internet gaming forums, "me-too" attitudes and catering to an increasingly more immature market. Imo. |
|
|
|
|
|
#20 |
|
Head Coach
Join Date: Oct 2000
Location: Colorado
|
dola
I remember playing the first version of FPS Football and Earl Weaver. I thought both games were mediocre at best. FPS paled in comparison to Tom Landry Strategy Football and Earl Weaver had noticable holes in the game, iirc. |
|
|
|
|
|
#21 |
|
Pro Rookie
Join Date: Nov 2000
Location: USA
|
Some of it is perception as well. The customer is generally more sophisticated now, when it comes to video games.
|
|
|
|
|
|
#22 | |
|
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
|
Re: Re: First Generation games that didn't suck
Quote:
I am always amused when someone brings up the "heydey" of gaming and how older games and console games never needed patches. Anyone else remember the Microprose BBS for downloading patches? One of the old Gary Grigsby titles for SSI (Pacific War tactical combat, with counters of squad-level size, sorry I don't remember the title) refused to run on my Amiga 1000 until I sent off for a patch floppy, and even then did not run very well. And in the old Nintendo days, bugs were called "cheats" and the strategy guide industry got its start by pointing these out to players. But you are correct, more complex games running on more complex hardware does mean it's more difficult to find and squish all the bugs. Especially when the bugs are often in software outside of the game company's control: remember how many motherboard driver patches there were when DX8 came out? It took about a year before there were stable motherboard/video card/sound card drivers for DX8. But to think that only modern games have had bugs like this is to put blinders on to the problems of the past.
__________________
-- Greg -- Author of various FOF utilities |
|
|
|
|
|
|
#23 |
|
College Benchwarmer
Join Date: Aug 2002
Location: Avondale, AZ, USA, Planet Earth, Milky Way Galaxy
|
First, I think the level of complexity of coding for new games vs. older, smaller games lends itself to things slipping past beta testers, which is part of the reason why I think a lot of companies wind up patching games.
My trouble isn't with the obscure little things like what slipped past Jim G in the release version of FOF2004. These things were just obscure enough I could see them getting past beta testers. Yes, I want those things fixed, but I don't see them necessarily as deal breakers. My problem is with companies that put out things with obvious holes wide enough to drive a truck through them (TPF and the missing 2 point conversions, fake kicks and onside kicks, or Imperialism and its mysterious disappearing/reappearing frigates) and then never really fix them (EA Games is notorious for this now, Sierra used to be notorious for it back in the mid 90's before they got swallowed by the corporate death star known as Vivendi). A corrollary of the pre-1995, pre-Internet "never need a patch" belief system is that games were released with showstopper bugs or crashes. The only difference was that there was no quick way for consumers (gamers in this case) to spread the word. I distinctly remember SSI's Medieval Lords being so buggy I could never get it to load on my C64, and don't get me started about the steaming piles of poo that some of Sierra's early-90's releases were out of the box.
__________________
"I guess I'll fade into Bolivian." -Mike Tyson, after being knocked out by Lennox Lewis. Proud Dumba** Elect of the "Biggest Dumba** of FOFC Award" Author of the 2004 Golden Scribe Gold Trophy for Best Basketball Dynasty, It Rhymes With Puke. |
|
|
|
|
|
#24 | |
|
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
|
Quote:
Tom Landry Strategy Football. Good catch. I know we're talking about first-generation games, but the sequel to Landry was even better than the original, which I didn't think was possible at the time. I loved Earl Weaver Baseball, as many others did. I don't remember any significant holes in the game. Either I was wearing rose-colored glasses, or the game was improved for the Amiga version, which is what I played. As for my votes, I'll go with Tom Landry, Civilization, X-Com, and good old Omni-Play Horse Racing (also known as Sport of Kings).
__________________
No, I am not Batman, and I will not repair your food processor. |
|
|
|
|
|
|
#25 |
|
Pro Rookie
Join Date: May 2002
Location: Kansas City, Mo
|
in honor of bucc..
Pirates! |
|
|
|
|
|
#26 |
|
Head Coach
Join Date: Oct 2000
Location: Colorado
|
Thanks, Ragone. Like Civ, I didn't get into Pirates until the sequel but I know it belonged on that list.
Pumpy, I would suspect that the Amiga version was different than the PC version. |
|
|
|
|
|
#27 | |
|
Coordinator
Join Date: Jan 2002
|
Quote:
|
|
|
|
|
|
|
#28 |
|
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
|
In the Amiga version of Earl Weaver Baseball, you could actually enter phonemes to have the PA announcer say any name you wanted. I'd create all the MLB teams, and I had the game correctly pronouncing everything from Bud Black to Orestes Destrade. It sounded like a robot voice, but I thought it was pretty revolutionary at the time.
Ohbytheway, congrats to myself on my 600th post!
__________________
No, I am not Batman, and I will not repair your food processor. |
|
|
|
|
|
#29 |
|
Banned
Join Date: Feb 2003
Location: Exton, PA
|
How can anyone forget Mike Tyson's Punch Out. Hours and Hours of enjoyment.
|
|
|
|
|
|
#30 | |
|
Coordinator
Join Date: Jan 2002
|
Quote:
You obviously never used a team that featured Todd Stottlemyer. |
|
|
|
|
|
|
#31 |
|
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
|
Double Dragon
Metroid Zelda! ![]() |
|
|
|
|
|
#32 |
|
High School JV
Join Date: Oct 2000
|
umm... Half Life. Anyone ever hear of that little title?
|
|
|
|
|
|
#33 | |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
Yes! and loved every minute of it. Here's to version 2! Todd |
|
|
|
|
|
|
#34 |
|
College Starter
Join Date: Jan 2001
|
Earl Weaver Baseball ... best game ever.
|
|
|
|
|
|
#36 | |
|
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
|
Quote:
Even the Alien level jumping puzzles? I've never met anyone who actually liked those levels...
__________________
-- Greg -- Author of various FOF utilities |
|
|
|
|
|
|
#37 | |
|
Head Coach
Join Date: Oct 2000
Location: Colorado
|
Quote:
Wasn't that based on a previously developed engine? If so, I don't think it would count since most of the games on the first-gen list were developed from scratch. |
|
|
|
|
|
|
#38 | |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
It wasn't my favorite part, but yeah the whole game was great... The intro blew me away... In fact, I watched the intro, then went to Best Buy to get a new Video Card.Todd |
|
|
|
|
|
|
#39 | |
|
Coordinator
Join Date: Jan 2003
Location: Conyers GA
|
Quote:
I think it was a new engine, but I could be wrong. I know a lot of other games used the engine from HL, but they all call it the Half-Life engine, so I assume it was new for that game. |
|
|
|
|
|
|
#41 |
|
n00b
Join Date: Dec 2003
|
lol funny no one said FOF
|
|
|
|
|
|
#42 | |
|
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
|
Quote:
Dutch did.
__________________
No, I am not Batman, and I will not repair your food processor. |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|