![]() |
|
|
#1 | ||
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Is there anyway to release an injured player? I have a guy who is injured for 54 weeks and is in the last year of his contract starting this season. I see computer team players that have been released in FA, but I can't seem to do this?
Thanks, Todd |
||
|
|
|
|
|
#2 |
|
High School Varsity
Join Date: Nov 2003
Location: Olympia, Wa
|
I have been wondering the same thing. I have a high priced TE that is wasting money in the last year of his contract.
|
|
|
|
|
|
#3 |
|
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
|
Nope, you can't do it. Are you sure the AI teams are cutting the players? Their contracts could just have run out.
|
|
|
|
|
|
#4 | |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
(FA has just started) I see a player on the FA list who is a good player, but is injured for 39 weeks. I go to the transaction log and see he was released by his team. You say, maybe they didn't want to re-sign him, so they released him? (contract was up and they opted "No") I look up a good FA and check for his name under the transaction log, it should say Player X - released, right? Nope, no mention of his name or anything. Which leads me to believe injured player was released and normal player just wasn't offered a contract. If I'm right, why can a human controlled team do the same? Is there a rule that says you can't release an injured player? Todd Last edited by MizzouRah : 01-08-2004 at 12:05 AM. |
|
|
|
|
|
|
#5 |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Seems to me like normal players who aren't re-signed don't show up as 'released' in the transaction log. Those players who have a massive injury, do show up as 'released' which I think means they have been cut from the team.
I always thought I would be able to cut them once a new year starts, but I still can't cut this guy. Todd |
|
|
|
|
|
#6 |
|
Pro Starter
Join Date: Jan 2001
Location: Phoenix, AZ
|
Maybe they got an injury settlement??
I think that's the only way to cut an injured player in the NFL IRL. Of course, it still begs the question why the human player can't do this in FOF and yes, I've wondered about this before as well.
__________________
There are no houris, alas, in our heaven. |
|
|
|
|
|
#7 |
|
Torchbearer
Join Date: Sep 2001
Location: On Lake Harriet
|
If you put him in IR, it doesn't count against the cap or your roster numbers, right?
|
|
|
|
|
|
#8 |
|
Pro Starter
Join Date: Jan 2001
Location: Phoenix, AZ
|
It doesn't count against your roster numbers but as far as I know it does count against your cap.
__________________
There are no houris, alas, in our heaven. |
|
|
|
|
|
#9 | |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
That's what I thought as well. Not sure. Todd |
|
|
|
|
|
|
#10 |
|
College Benchwarmer
Join Date: Jan 2003
Location: East Anglia
|
As in real life, you cannot cut an injured player. I think baseball and basketball have the same rule. This compensates in football for the fact player contracts are not guaranteed. Before the days of the union players usually got cut when they took a severe injury and the guys were left with nothing.
The only way you can cut loose a guy with one of those Godawful 70 week injuries is to be lucky if his contract runs out in the middle of it. Otherwise you are stuck.
__________________
Molon labe |
|
|
|
|
|
#12 |
|
High School Varsity
Join Date: Jun 2002
Location: Boston, Ma
|
I had a RB I wanted to cut but he was 'probable' with a turf toe for 2 full years. I was stuck with him.
|
|
|
|
|
|
#13 |
|
Dynasty Boy
Join Date: Jan 2001
Location: Michigan
|
What I think is happening is that the human player CAN'T release a player who is injured, but the computer players CAN and DO, all the time.
Personally, I don't mind. It's one small advantage for them as opposed to the many advantages human players have. |
|
|
|
|
|
#14 |
|
|
The CPU shouldn't be able to either
|
|
|
|
#15 |
|
|
The reason is, because say the injured player was released and has say only 5 weeks left until he's healthy. Theoretically, you could sign him, and have an excellent player for very cheap.
|
|
|
|
#16 | |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
I agree. Todd |
|
|
|
|
|
|
#17 |
|
|
Another reason it is unfair is that CPU teams can release injured players that may have large salaries, and then use that freed up cap space to renegotiate with other players. Humans cannot do this.
|
|
|
|
#18 |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
I'm hoping Jim can fix this in the next (final?) patch.
Is there a list on what's going to be in the patch? Todd |
|
|
|
|
|
#19 |
|
College Benchwarmer
Join Date: Jan 2003
Location: East Anglia
|
Another interesting thing I have found is you can sign an injured guy cheap, with low risk. If the guy is sched to be healthy during the season, I have never seen them suffer the dreaded post-injury ratings drop. I have only seen that ratings drop when the player gets healthy in the off-season. Granted, the guy might be injury prone, but you can get a guy far cheaper than normal by signing him if he is due to recover during the season.
__________________
Molon labe |
|
|
|
|
|
#20 | |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
I've seen this as well, but haven't given in to my greediness. Too bad you can't sign them long term! ![]() Speaking of which, it would be nice to sign a guy for a year and then be able to sign him for more years during the season. Todd |
|
|
|
|
|
|
#21 |
|
|
No- I like only being able to sign a playert for 1 year. You would be able to abuse the AI with what you're talking about.
|
|
|
|
#22 | |
|
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
True, but if the AI would evaluate its players as well, it would work. Say they had a vet on the team who wasn't cutting it and signed a decent FA for 1 year, he comes in, plays well, and is signed while the vet gets cut in the offseason. Maybe a practice squad would work? Also, too many times I see a QB win the Super Bowl and the next year he signs with another team. More than not, the AI team has plenty of cap room as well. I think Fan favorite has something to do with that as well. Todd |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|