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Old 01-21-2004, 11:28 PM   #1
stevew
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Join Date: Dec 2003
Location: the yo'
Could someone make a utility to display the draft class?

Like with ratings too, in orders? It would help out our online league, and be much appreciated.....the only way I know to do it now is to print out a bunch of screen captures

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Old 01-22-2004, 08:36 AM   #2
gstelmack
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Join Date: Oct 2000
Location: Cary, NC
I'm still trying to work out a plan for something like this. Unfortunately Jim appears to do owner-drawn controls for the player displays, so you can't just do a GetWindowText() call to find out what all the ratings are. I'm thinking I need to go to an OCR approach where I get the actual pixels and figure out which characters they represent. I'd like to do this for both the draft and your team roster, but I haven't quite found the time to figure out all the details.

My key goal is to make sure I get scout-adjusted views of the players, not whatever actual ratings are stored in the data files. No cheating...
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Old 01-23-2004, 07:54 AM   #3
Fido
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Join Date: Aug 2002
Location: New Hampshire, USA
Quote:
Originally Posted by gstelmack
I'm still trying to work out a plan for something like this. Unfortunately Jim appears to do owner-drawn controls for the player displays, so you can't just do a GetWindowText() call to find out what all the ratings are. I'm thinking I need to go to an OCR approach where I get the actual pixels and figure out which characters they represent. I'd like to do this for both the draft and your team roster, but I haven't quite found the time to figure out all the details.

My key goal is to make sure I get scout-adjusted views of the players, not whatever actual ratings are stored in the data files. No cheating...

That's a hell of a lot of work. Not that it is going to be more difficult than reverse engineering the scouting "filters". but it is going to be difficult.

The best way to go about this would be to first determine the mechanism for applying a scout to a player's ratings, then creating a default league scout. Then you can easily generate pages based on the contents of the fga file (team 49 is the draft class) and generate common files based on league scouting.
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Old 01-23-2004, 08:11 AM   #4
gstelmack
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Quote:
Originally Posted by Fido
That's a hell of a lot of work.

Yeah, but it would be fun to pull off, wouldn't it?
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Old 01-23-2004, 08:25 AM   #5
Easy Mac
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I don't think I've hard the words fun and a hell of a lot of work ever used to describe the same thing.
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Old 01-23-2004, 08:41 AM   #6
cthomer5000
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Join Date: Nov 2001
Location: North Carolina
What attributes of the rookies are static, regardless of what scout is viewing?

Rating/Adjusted Rating and all the skill numbers (speed, strength)?

seems like even being able to post that for public viewing whould be a help for online leagues.
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Old 01-23-2004, 09:01 AM   #7
TredWel
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Join Date: Oct 2000
Location: Old Forge, PA
I would love it if somebody would be able to create a mod to generate a CSV with just a player's name, position, rating, and adjusted rating for a draft class. That's all I need.
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