Front Office Football Central  

Go Back   Front Office Football Central > Archives > FOFC Archive
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 02-22-2004, 11:04 AM   #1
chinaski
College Prospect
 
Join Date: Nov 2003
Location: Portland, Oregon
Question Free Agency Bug?

Im noticing a large amount of great players going unsigned during the free agent bidding period, then signing for the league minimum once the bidding period has ended. Once the 2nd bidding period was over, i had over 35 60+ rated players sitting there waiting for the league minimum.

Once the season started, Buffalo signed a 78/78 rated DE - who was asking for 77 million over 6 years during the FA bidding period, for the league minimum. They also signed a 70/70 RB and 68/68 RB for the league minimum. During the bidding period, all these players were recieving bids, yet they went unsigned.

Anyone else notice something funky goin on?

chinaski is offline   Reply With Quote
Old 02-22-2004, 12:15 PM   #2
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Whoa. Confirmed. This is at the end of the 20-stage process:



I noticed that several teams signed *NO* free agents, despite having the cap room to do so. Is this the "high-risk" fix manifesting itself?
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-22-2004, 12:37 PM   #3
wig
Banned
 
Join Date: Jan 2004
Thank god I didn't update yet
wig is offline   Reply With Quote
Old 02-22-2004, 01:14 PM   #4
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
SHeeeet! NO! I guess my poll will have more time now. I'm not proceeding onto 2009 until Jim sees this. Ack! I thought I was done reshacking, moving logos, etc..


Todd

Last edited by MizzouRah : 02-22-2004 at 01:15 PM.
MizzouRah is offline   Reply With Quote
Old 02-22-2004, 01:19 PM   #5
korme
Go Reds
 
Join Date: May 2001
Location: Bloodbuzz Ohio
I was downloading 5.0d at 94% and promptly canceled that sucker.
korme is offline   Reply With Quote
Old 02-22-2004, 01:34 PM   #6
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
Chinaski - the FOFC's most helpful poster with less than 100 posts. Most knowledgable FOFC'er with less than 100 posts. Best Bug Finder with less than 100 posts. Biggest pain in Jim's ass with less than 100 posts.

Keep up the good work!
Dutch is offline   Reply With Quote
Old 02-22-2004, 01:40 PM   #7
chinaski
College Prospect
 
Join Date: Nov 2003
Location: Portland, Oregon
lol! thanks!
chinaski is offline   Reply With Quote
Old 02-22-2004, 02:08 PM   #8
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Stop posting "thanks" posts. Otherwise you will promptly lose your all of your awards
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 02-22-2004, 02:15 PM   #9
amdaily
College Prospect
 
Join Date: Nov 2003
I believe this problem can be directly tied to the unrealistic salaries demanded by, and paid to, the leagues elite players. Here are the number of players and their positions making over $10 million in my current league with the salary cap at $75 million (26 in total):

QB - 6
WR - 3
OL - 8
DL - 6
LB - 2
CB -1

Here are the number of players in the NFL counting for $10 million or more against the teams cap as according to http://asp.usatoday.com/sports/footb...=CapValue+desc:

QB - 1
DL - 1

Some teams will have upwards of $25 million tied up in 2 players. No wonder they can't go out and pay a "Good" player $4 million a season in FA. A Tackle in my league is counting $22 million against the cap!

Even if you look at current salary (including the full signing bonus, so this isn't a cap number, just an interesting statistical comparison) only 11 NFL players take home more than $10 million. http://asp.usatoday.com/sports/footb...aspx?year=2002

The salary demands of elite FOF players needs heavily moderated, and then the second tier stars should be signed by default in the 20 step process with that spare cap room. Anyone else see another reason for this besides salary demands?

Last edited by amdaily : 02-22-2004 at 02:21 PM.
amdaily is offline   Reply With Quote
Old 02-22-2004, 02:16 PM   #10
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
I guess Jim was right that changing the Free Agency model from ver. C might have some serious reprucussions.

At least he warned us.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 02:19 PM   #11
amdaily
College Prospect
 
Join Date: Nov 2003
Quote:
Originally Posted by Easy Mac
I guess Jim was right that changing the Free Agency model from ver. C might have some serious reprucussions.

At least he warned us.

Even before the new patches alot of talented players signed for the minimum the following preseason. So I doubt this is the sole cause, although it may be responsible for a small portion. I see the salaries as the much larger culprit.
amdaily is offline   Reply With Quote
Old 02-22-2004, 02:33 PM   #12
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
I've only got 6 players left at the end of free agency with a rating higher than 60, and one is out the entire next season. The highest salary demand of these players are $4 million for the first year of the contract.

At the beginning of Free Agency, only 5 players are asking for over $15 in any one year of their contract, only 1 over $20 (QB).

Of the players currently contracted prior to FA, 135 are making over $10 million for the season (cap cost). 29 are making over $20 million. 5 over $30 million and 1 over $40 million. (the higher numbers are included in over $10 million)

The current salary cap in my league is $184 million. In comparison, $10 million is 1/18th of the salary cap. Compared to a $72 million cap, that would mean 135 players would be making at least $4. 29 would be making $8 million. 5 would be making $12 million, and 1 would be making $16 million. Now, I think the first 2 numbers are probably normal, maybe the 5 players making $30 million is a bit high. And for the last one, Manning/McNabb may make that soon.

I'm at the end of 2020 btw.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 02:50 PM   #13
Fritz
Lethargic Hooligan
 
Join Date: Oct 2000
Location: hello kitty found my wallet at a big tent revival and returned it with all the cash missing
Do I see the Hooligan light up there in the clouds?

This is a job for .... ah, fuck it.
__________________
donkey, donkey, walk a little faster

Last edited by Fritz : 02-22-2004 at 02:50 PM.
Fritz is offline   Reply With Quote
Old 02-22-2004, 02:54 PM   #14
wig
Banned
 
Join Date: Jan 2004
At least you guys didn't lose a 3rd round draft pick for being $60,000 over the cap
wig is offline   Reply With Quote
Old 02-22-2004, 03:16 PM   #15
amdaily
College Prospect
 
Join Date: Nov 2003
I still have the cap set at $75 million. In week 1 of FA, The top 6 rated players all want $10 million/year contracts. How can the league maintain stability when 6 players want $10 million/year contracts every offseason. The NFL has only 2 at a time!

At the end of FA, 3 are still demanding $10 million. Upon looking through the transaction screen post FA, 11 players signed deals that will pay them $10 this year or in a season to come. Keep in mind that this is in addition to the 26 players that currently are making $10 million league wide. Also keep in mind the NFL has only 2 $10 million players at a time.

I see this as accounting for roughly half the league having less than $8 million in cap room left after FA (still have to sign rookies), so they effectivly cannot sign anyone. The other half of the league has the cap room too go after some of these "good" rated players that are sitting idle on the market. Perhaps the AI needs adjusted to be more agressive in FA. If that were done, and the salaries of elite players came down, I think we'd be sitting pretty in regards to this issue.

Also, at the end of the 8 step FA period, 15 teams still have more than $6 million in cap room while all these "good" FA's continue to sit on the market. I don't see how that can be tied to the roster management changes made in the "c" and "d" patches. The free agent AI simply needs to be more agressive.

Last edited by amdaily : 02-22-2004 at 03:17 PM.
amdaily is offline   Reply With Quote
Old 02-22-2004, 03:24 PM   #16
Rhone Ranger
n00b
 
Join Date: Nov 2003
Quote:
Originally Posted by amdaily
I believe this problem can be directly tied to the unrealistic salaries demanded by, and paid to, the leagues elite players. Here are the number of players and their positions making over $10 million in my current league with the salary cap at $75 million (26 in total):

QB - 6
WR - 3
OL - 8
DL - 6
LB - 2
CB -1

Here are the number of players in the NFL counting for $10 million or more against the teams cap as according to http://asp.usatoday.com/sports/footb...=CapValue+desc:

QB - 1
DL - 1

Some teams will have upwards of $25 million tied up in 2 players. No wonder they can't go out and pay a "Good" player $4 million a season in FA. A Tackle in my league is counting $22 million against the cap!

Even if you look at current salary (including the full signing bonus, so this isn't a cap number, just an interesting statistical comparison) only 11 NFL players take home more than $10 million. http://asp.usatoday.com/sports/footb...aspx?year=2002

The salary demands of elite FOF players needs heavily moderated, and then the second tier stars should be signed by default in the 20 step process with that spare cap room. Anyone else see another reason for this besides salary demands?

I agree with this. In fact, it's this behavior that I've been able to exploit the most in beating the AI. Specifically:

1. When one of my players asks for a ridiculous salary I either franchise him (permanently - see below) or cut him.

2. In FA I generally ignore the top-rated player(s) and go for the guys who are rated just a few points less, but who ask for far less money.

As a result, I end up with a team of (starting) players almost all of whom are rated at least 50, with many in the 60, 70 and even 80 ranges, and all comfortably under the salary cap.

I just won four super bowls in a row with this team (on the hardest game level) so my feeling is that something is a little too easy.

I know that in real-life football, it's all about weighing salary versus talent, and that often choosing the "second best but better value" player is the right choice. But FOF appears to take this to an extreme degree. In my experience with FOF, the elite players are almost never worth the crazy money they ask for, while the "next best" players are a steal of a deal, often playing for a couple million bucks while the elite players - who are only a few points better in the ratings - ask for five or eight times that amount. And the AI gets suckered into it really easily.

Just for fun I often continue to watch the careers of FAs I let go because they asked for insane money, and in 90% of the cases their stats after leaving my team are thoroughly average, despite the player earning umpteen gazillion dollars. I think the AI just goes bonkers and doesn't judge value very well when signing FAs, and this makes it too easy for a human player to "clean up" with all the "next best" players at an unrealistically low bargain rate.

In the real NFL, it does seem that there's always an idiot team who pays any price for the most suspect of overhyped free agents. So I don't question that sometimes a guy should get crazy money even when he doesn't deserve it. But it seems like the AI does this for all its teams. It would be nice if the AI maybe overpaid players on some franchises, but was "smarter" with others, more cautious about overpaying. This would lead to overpriced guys sometimes getting their big paycheck, but other times having to drop their asking price by a lot (just like in real life) and the second-tier guys generally being more highly valued than they currently are in FOF.

On a related note, does anyone else agree that the new logic for players getting angry with a team when franchised (and therefore refusing to sign a long-term deal) is backwards?

I say this because it promotes a bizarre behavior. Say I franchise a player, only to find that he's now angry with me and refuses to sign a long term deal. What do I do? In fact, what is my only real choice now? To franchise him every year of course! By refusing to sign with me, he leaves me no choice but to continue franchising him year after year, which (one would assume) is what he's trying to avoid. The players makes far less money over his career than he would if he just signed, yet he's my captive audience. This is clearly not in the best interest of the player.

Also, it would be nice to have a data field for a player indicating whether they're willing to sign contracts with you. It's annoying to spend time poring over the details of a deal, only to then see "Due to complaints...". If there was a line saying "This guy won't sign with you" on the player record, it would save time.
Rhone Ranger is offline   Reply With Quote
Old 02-22-2004, 03:27 PM   #17
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
The team of average to above average players pretty much describes the Patriots.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 03:39 PM   #18
Vinatieri for Prez
College Starter
 
Join Date: Feb 2003
Location: Seattle
Quote:
Originally Posted by Rhone Ranger

On a related note, does anyone else agree that the new logic for players getting angry with a team when franchised (and therefore refusing to sign a long-term deal) is backwards?

I say this because it promotes a bizarre behavior. Say I franchise a player, only to find that he's now angry with me and refuses to sign a long term deal. What do I do? In fact, what is my only real choice now? To franchise him every year of course! By refusing to sign with me, he leaves me no choice but to continue franchising him year after year, which (one would assume) is what he's trying to avoid. The players makes far less money over his career than he would if he just signed, yet he's my captive audience. This is clearly not in the best interest of the player.

See Orlando Pace and Walter Jones in real life. Jones, especially has cost himself some serious money over the last couple of years.
Vinatieri for Prez is offline   Reply With Quote
Old 02-22-2004, 03:41 PM   #19
Vinatieri for Prez
College Starter
 
Join Date: Feb 2003
Location: Seattle
Quote:
Originally Posted by Easy Mac
The team of average to above average players pretty much describes the Patriots.

F*^%$#^K You!
Vinatieri for Prez is offline   Reply With Quote
Old 02-22-2004, 03:46 PM   #20
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
I don't know, maybe my league is an anomoly. I re-ran free agency, and there is only 1 player rated above 60 who is left. No one is asking for anything over $10 million.
Code:
After free agency, here are the cap numbers: Team Cap Room Draft Picks Big Need 2nd Need 3rd Need **Cleveland $79,120,000 $7,840,000 Resrv ILB Start DE Start QB Pittsburgh $33,490,000 $13,440,000 Start RB Start DT Start ILB Minnesota $31,380,000 $13,440,000 Start RB Resrv RB Resrv T Cincinnati $30,810,000 $7,840,000 Start ILB Start TE Start T Kansas City $29,860,000 $10,080,000 Start G Start FB Resrv ILB Denver $29,150,000 $10,080,000 Start DT Start C Start WR Houston $29,100,000 $9,520,000 Start WR Start ILB Resrv ILB Tampa Bay $27,810,000 $8,960,000 Start TE Resrv ILB Resrv WR Green Bay $26,180,000 $7,840,000 Start OLB Resrv T Resrv OLB Philadelphia $25,900,000 $8,400,000 Start G Resrv G Resrv OLB Miami $25,830,000 $9,520,000 Start G Resrv S Start ILB Chicago $25,780,000 $7,840,000 Start S Resrv S Start CB Carolina $24,740,000 $7,840,000 Start QB Start FB Start G New York J $24,700,000 $11,200,000 Resrv DT Start C Start WR Washington $24,670,000 $7,840,000 Resrv WR Start DT Start ILB San Francisco $24,180,000 $11,200,000 Start DT Start C Resrv DT Seattle $23,680,000 $8,400,000 Start TE Start DT Start G New England $23,280,000 $10,080,000 Start DT Start RB Start QB Dallas $23,020,000 $9,520,000 Start DT Start ILB Start WR Indianapolis $22,720,000 $13,440,000 Start DE Start DT Resrv ILB Buffalo $22,410,000 $7,840,000 Resrv G Start WR Start CB New Orleans $22,250,000 $7,840,000 Start ILB Start FB Resrv ILB Tennessee $22,130,000 $8,400,000 Start T Start S Start WR St. Louis $21,230,000 $8,400,000 Start T Resrv T Resrv OLB San Diego $21,160,000 $7,280,000 Start G Resrv ILB Start DT Detroit $21,030,000 $7,280,000 Start C Resrv T Resrv DT Jacksonville $20,060,000 $10,080,000 Start DT Start TE Start WR Atlanta $19,380,000 $7,280,000 Start G Start ILB Start DT Oakland $19,050,000 $7,840,000 Start CB Resrv ILB Start ILB New York G $14,820,000 $7,840,000 Start ILB Start QB Start WR Arizona $13,550,000 $9,520,000 Start WR Start G Resrv WR Baltimore $10,070,000 $7,840,000 Start DE Resrv T Resrv DE

Cleveland is me, and since I quickly did FA, I didn't do anything.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 03:48 PM   #21
SackAttack
Head Coach
 
Join Date: Oct 2000
Location: Green Bay, WI
Quote:
Originally Posted by Rhone Ranger
I say this because it promotes a bizarre behavior. Say I franchise a player, only to find that he's now angry with me and refuses to sign a long term deal. What do I do? In fact, what is my only real choice now? To franchise him every year of course! By refusing to sign with me, he leaves me no choice but to continue franchising him year after year, which (one would assume) is what he's trying to avoid. The players makes far less money over his career than he would if he just signed, yet he's my captive audience. This is clearly not in the best interest of the player.

I'd like to see FOF ultimately model the method, even if only superficially, that the NFL uses with franchised players. That is, other teams can sign them, but the team who slapped the player with the tag has the right to match any offer, or else opt to let him leave and receive compensation in the form of draft picks.

'Course, I'd imagine it might become necessary to code that in such a way that only starting players can be hit with the tag. Otherwise there'd be too much incentive to draft a kid, groom him, and then hit him with the tag just as he's ready to break out, all for the sake of getting a couple draft choices back for him.

Just my two cents.
SackAttack is offline   Reply With Quote
Old 02-22-2004, 04:12 PM   #22
FBPro
College Starter
 
Join Date: Aug 2001
Location: SE
I'm not seeing this issue, I've got a couple of injured played in the 50's and the highest rated uninjured is in the 40's. This is at the end of the pre-season this career was begun w/ 5.0c and undated to 5.0d last night.
__________________
GM RayCo Raiders-est. 2004-2012
Charter member of the IHOF-RayCo GM
GM Tennessee Titans PFL 2011-2014
GM Tennessee Titans FOWL 2020-2025
FBPro is offline   Reply With Quote
Old 02-22-2004, 04:19 PM   #23
RPI-Fan
Pro Starter
 
Join Date: Nov 2000
Location: Troy, NY
I think the problem is that these players aren't signed in late free agency. Teams are snapping them up after training camp for chump change, but not when they should be, during the 8 or 20 step stages.
__________________
Quis custodiets ipsos custodes?
RPI-Fan is offline   Reply With Quote
Old 02-22-2004, 04:41 PM   #24
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
After year 1: 4 players already making $10 million. 6 players asking for $10 in a year at some point during the contract.

After FA round 20: 2 players average $10 a year with their contract. 0 players rated >60 are left.

After Year 2: (Note: I won the championship despite going 8-8 and quicksimming). 9 players already are making $10 million. 5 asking for $10 million in a year, only 2 before the 6th year.

After FA round 20: 4 players left >60 (2 in 70's, 1 in 80's). 1 is a very high priced QB, 1 is a Kicker, 2 are safeties asking for under $2 million.

After extra FA round: same 4 players still available, but I now see one of the safeties was out for over half a year.

More to check on when I return from church.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 05:20 PM   #25
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Started a new game, quicksimmed through free agency. After 20 round FA step, there are 2 90s (!) 1 80 4 70s, and 9 60s available. Some are expensive (the best LDE in the league is demanding the highest salary for example) but none of them seem to be demanding outrageous salaries.

Nobody is making ten million that I could tell, or asking for it. All of the teams have good cap room left after the 20 round step.
Peregrine is offline   Reply With Quote
Old 02-22-2004, 06:54 PM   #26
yabanci
College Benchwarmer
 
Join Date: Jun 2003
Are the wierd things coming up in leagues generated from a third-party utility or from the default/nfl player file?
yabanci is offline   Reply With Quote
Old 02-22-2004, 06:55 PM   #27
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by yabanci
Are the wierd things coming up in leagues generated from a third-party utility or from the default/nfl player file?
Mine was third-party. Could this be the issue?
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-22-2004, 06:59 PM   #28
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
I remember Jim saying 3rd party things may not work right with 5.0c I think, so maybe.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 07:02 PM   #29
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Easy Mac
I remember Jim saying 3rd party things may not work right with 5.0c I think, so maybe.
{Firing up 5.0d with default rosters on the desktop for some quick-simming}
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-22-2004, 07:02 PM   #30
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
dola,I've run all of my "tests" using the default player file and the real player name file.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 07:03 PM   #31
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by Easy Mac
I remember Jim saying 3rd party things may not work right with 5.0c I think, so maybe.

This includes Fido's?
Buccaneer is offline   Reply With Quote
Old 02-22-2004, 07:05 PM   #32
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
Yeah, Fido's doesn't work for me anymore. It can't read the players or box scores or stats.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 07:06 PM   #33
amdaily
College Prospect
 
Join Date: Nov 2003
Quote:
Originally Posted by Buccaneer
This includes Fido's?

I think he was mainly referring to HeavyReign's fictional player generator.
amdaily is offline   Reply With Quote
Old 02-22-2004, 07:15 PM   #34
amdaily
College Prospect
 
Join Date: Nov 2003
Dola,

Same thing is happening with the default file.

HR's utility may, or may not, skew the stats in a leagues first decade, but it wouldn't affect this issue.

Just prior to training camp my FA screen looks like this:



UPDATE:

In seasons 2008 - 2010 from this league, $10 million per year players increased from 6 to 20 thus leaving multiple "Excellent" rated players onthe FA market going into camp. I suspect it will only get worse as I advance into the future.

Last edited by amdaily : 02-22-2004 at 07:33 PM.
amdaily is offline   Reply With Quote
Old 02-22-2004, 07:32 PM   #35
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
Just pulling things out of the changlist that may have affected (e?) FA:

43) Contracts with very heavy backloading no longer given as much consideration by players.

22) Force teams to resign a higher percentage of their free agents and raise the AI threshold for releasing players.

6) Place players released during the free agency stages into the pool of players available for bid by other teams.

Just a note, I am definitely not seeing # 22. My team in every test was the only team to have more than 25 players on my roster at the start of FA. If anything it has gotten worse.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 07:36 PM   #36
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Hmmmm...A very different experience for me with default rosters....

__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-22-2004, 07:37 PM   #37
amdaily
College Prospect
 
Join Date: Nov 2003
I'd say #22 say it has made a slight difference.

Previously, after clicking "Begin free agency, all teams would dump all but 13-19 players and thus the "roster" attribute on the "franchise value" screen would be 0 for 22-25 teams. Now it's only a 0 for 15-19 teams .
amdaily is offline   Reply With Quote
Old 02-22-2004, 07:37 PM   #38
amdaily
College Prospect
 
Join Date: Nov 2003
What year Skydog?
amdaily is offline   Reply With Quote
Old 02-22-2004, 07:38 PM   #39
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
SD, Not sure if you have or not, but sim ahead 3 or 4 years. I noticed it starts to creep in around then. Bot not 17 years ahead
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 08:00 PM   #40
amdaily
College Prospect
 
Join Date: Nov 2003
We'll, I don't know about anyone else, but right after clicking "begin free agency," teams are still excessively cutting players down to the point where the roster screen looks like this :




It recovers by the time training camp rolls around, but there is no player continunity in the league.

And Easy Mac - I'm now up to 2014 and the FA problem only has only worsened. The entire first page of free agents screen is filled with "Excellent" and "Very Good players" and the number of $10 million per year players has risen to 21. It's obvious there is a correlation.

Last edited by amdaily : 02-22-2004 at 08:00 PM.
amdaily is offline   Reply With Quote
Old 02-22-2004, 08:01 PM   #41
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
Did you turn off inflation?
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 08:12 PM   #42
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Easy:

Something came up and I wasn't able to run any tests. Are you saying that the problem goes away after a few years?
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-22-2004, 08:13 PM   #43
RealDeal
High School Varsity
 
Join Date: Jan 2002
Location: here
I'm not sure exactly what has caused the problem but team cohesion is plummeting and there are ridiculously good FA's available after late free agency is over.
RealDeal is offline   Reply With Quote
Old 02-22-2004, 08:19 PM   #44
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
Quote:
Originally Posted by SkyDog
Easy:

Something came up and I wasn't able to run any tests. Are you saying that the problem goes away after a few years?

I know I've played another 2 years of my current dynasty that was advanced about 16 years (2020 and 2021). I didn't notice the problems in that dynasty, but it was started way back on patch A, though that shouldn't matter.

However, in another test I ran I first noticed it after season three, but not again until season 6. Then I just quit. I'm not saying it doesn't happen, its just an every year end of the world thing. Its still not right, but I normally can't afford the guys anyway (I'm normally right against the cap after re-signing my guys), so I've never noticed it, nor really care because of how I play the game.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 08:27 PM   #45
RealDeal
High School Varsity
 
Join Date: Jan 2002
Location: here
Also, I think this is something from patch C, and not patch d.
RealDeal is offline   Reply With Quote
Old 02-22-2004, 08:30 PM   #46
RealDeal
High School Varsity
 
Join Date: Jan 2002
Location: here
triple dola. My apologies. I think the problem is that certain top tier players, particularly QB's, are asking for contracts that are too high as a percentage of the cap. Their demands are MUCH higher after patch C. After signing these contracts, the AI is then forced to cut tons of guys to get under the cap. I'm also noting a lot more teams losing 3rd round pciks due to cap violations.

It's funny because "normal" players seem to be asking for about the same.
RealDeal is offline   Reply With Quote
Old 02-22-2004, 08:31 PM   #47
amdaily
College Prospect
 
Join Date: Nov 2003
Easy,

It was off, but I just simmed though 5 years with it set at 30 and the roster screen looks the same as above prior to FA. In first 2 years after raising it, the post-8 step market looked better, but within 5 years it was again crowded once those $10 million/year players started demanding $12 million a year.

Regardless of inflation, the elite players simply demand to large a percentage of the salary cap (refer to the NFL numbers I posted earlier) and thus have to leave alot of average players on the FA market.


RealDeal,

Cohesion plummets because teams are still releasing to many players and not resigning enough. Prior to FA it looks like most teams carry between 17-22 - still not close to NFL standards.

I realize that this is an tough feature to program. If the AI doesn't release players to fill more glaring holes, the game becomes to easy for the player to win. But if they release to many, the AI is penalized in the cohesion arena, not to mention that the game itself longer resembles an accurate NFL sim.

After further research, Patch fix #22 does not appear to have went far enough.


SkyDog,

The problem worsens for me as time goes on. Look at this photo of a team that has 42% of it's cap space invested in the outrageous demands of 2 elite players - http://s92878788.onlinehome.us/problem6.gif. If elite salaries were decreased to real life standards, this team could then sign some of those "good" players in FA and not have to start 9 rookies.

Last edited by amdaily : 02-22-2004 at 08:32 PM.
amdaily is offline   Reply With Quote
Old 02-22-2004, 08:32 PM   #48
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
I dunno, I've always had QB's asking for far too much money. =Before patch I'd see QB's routinely asking for 20-30 million a year by the ned of their contracts. Its not much different now.
Easy Mac is offline   Reply With Quote
Old 02-22-2004, 08:37 PM   #49
RealDeal
High School Varsity
 
Join Date: Jan 2002
Location: here
I feel like something changed on player demands after patch C. I've seen ridiculous demands beofre, but I've never seen some of the demands like I've seen in the last couple of days. My QB is asking for 6 years/$85 million, 21 million bonus, on a $75 million cap, with a final year cap hit of $22 million. Generally, even the best QB in the game wasn't asking for much more than $10-$11 million top cap hit before the patch.
RealDeal is offline   Reply With Quote
Old 02-22-2004, 08:39 PM   #50
Easy Mac
Registered User
 
Join Date: Nov 2001
Location: Here
Every game I've ever run has Peyton Manning asking for a 120 million contract after the first season.
Easy Mac is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 11:17 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.