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Old 06-05-2004, 05:26 PM   #1
Maple Leafs
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OT: What was it about Tecmo Bowl?

A few of us have threadjacked the PS2 thread and started talking about Tecmo. I thought the topic could use its own thread.

Like a lot of you, I had more fun playing Tecmo than any football game I've ever played. More than any of the Maddens. More than FOF. I've played the emulator version. Hell, I have friends who still play it on an old NES. I know there are a lot of you who could say the same.

Why? What was it about Tecmo? Let's be honest, the graphics were crappy, the sound/music was annoying. And the game didn't even come close to realism, which is what all of us hard-core sports fans claim is what we want in a game (isn't it?)

So what was it about Tecmo that still works so well all these years later, and (maybe more interestingly) is there anything other games could learn from it?
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Old 06-05-2004, 05:28 PM   #2
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Nostalgia, for one. It was the first game that I can remember that used real players and it seemed like the greatest concept ever. Just that memory of greatness keeps it alive in my heart...
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Old 06-05-2004, 05:29 PM   #3
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I think it's nostalgia. At the time of the game, we didn't know any better as it was the best game in town. It's hard to discard seminal moments from our youth.

I feel this way about various games in various genres and yet, even with emulators, I can't play them for long before my fix is satisfied.
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Old 06-05-2004, 05:30 PM   #4
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You liked Tecmo more than the version of Madden where the ambulance could run over people? I certainly enjoyed Tecmo, but Madden was the real "wow!" game for me.
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Old 06-05-2004, 05:37 PM   #5
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The first tecmo bowl was the first game I played that had real players, but it didn't keep stats so I actually kept them myself for my offensive players.

The second one went above and beyond anything at that time. A game that actually let you play out a 16 game season, had real players, kept fairly detailed stats, had injuries, and alowed as many people as there were teams to join in on the season. These were things that video game sports fans had prayed for but really couldn't imagine happening at the time. Tecmo Super Bowl, and then the basketball version, were the only reason I kept a Nintendo after the Super Nintendo was released.
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Old 06-05-2004, 05:54 PM   #6
cthomer5000
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The first game I saw to feature real stats, and real rosters with substitutes and injuries (on offense at least).

I really think it was the perfect blend of reality and great game play. And the cinema scene cutaways added a lot (like the DB and WR both leaping for the ball, Lineman trying to block a kick/pass).

Tecmo Super Bowl for me is still the greatest football game ever.
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Old 06-05-2004, 06:05 PM   #7
MizzouRah
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I agree with what's been said by most. It was like FBPro, way ahead of its time. Probably #2 of my all-time football games, right behind FBPro series.


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Old 06-05-2004, 06:07 PM   #8
korme
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Dude, if that guy would have ever put out a Tecmo Season or simple Franchise mode, I would have set up a dynasty thread and had an absolute blast with it.
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Old 06-05-2004, 06:15 PM   #9
Axxon
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Originally Posted by Desnudo
You liked Tecmo more than the version of Madden where the ambulance could run over people? I certainly enjoyed Tecmo, but Madden was the real "wow!" game for me.

But of course, because that happens so often in football.

I'll say I loved the madden where you could keep nailing a guy after the whistle and you wouldn't be flagged. I used to do this to Carruth. It was very, very satisfying.
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Old 06-05-2004, 06:18 PM   #10
korme
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deion sanders primetime football you could do that too, for sega
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Old 06-05-2004, 06:22 PM   #11
Axxon
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Originally Posted by Shorty3281
deion sanders primetime football you could do that too, for sega

Which? Run over them with an ambulance or cheap shot Carruth without penalty???
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Old 06-05-2004, 06:28 PM   #12
LastWhiteSoxFanStanding
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Defenses that mattered.

When playing against another person there was a real chess match of being able to guess the other person's play.

All too often in Madden I get the feeling that I don't have enough control on defense. Maybe the defense I pick will work, maybe it won't and I will never be sure why. In tecmo you knew why your defense didn't work. Either because you picked a run play when the other person passed or vice versa.

There was real strategy in tecmo. You had to pay attention to the running game. Yes, it is totally unrealistic that Bo Jackson could rip off ten yards a carry, but if you were a defense you had to gameplan against that. In Madden, one can pretty much ignore the running game on both offense and defense. Yes, the yards per carry are more realistic, but the end result isnt. In tecmo Running and defense matters. That is why the gameplay lasts.
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Old 06-05-2004, 06:38 PM   #13
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It was exciting, fast-paced, easy to pick up and had a ton of depth to it for its time. You could get realistic stats in a normal 15 minute game without having to screw with sliders for hours or play a 10 minute quarter game that takes forever to finish. Its probably the only football game I've ever been scared to play a CPU opponent, even a horrible team like the Buccaneers were dangerous if Reggie Cobb was in excellent condition.
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Old 06-05-2004, 06:40 PM   #14
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Realistic stats? I can't agree with that one, but I was definitely a fan of the game
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Old 06-05-2004, 07:00 PM   #15
Dawgfan1980
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Ah, Tecmo was beautiful just for all the reasons stated, and that first exposure to all of us of what a football game *could* be. And besides, Marcus Allen and Bo in the backfield together, and Howie Long intercepting passes downfield (the brother could motor) was great. There is some skill, luck, and it was always great to guess your friend's play. There was always that feeling like "I know what you are thinking, you are totally mine" {Sigh}
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Old 06-05-2004, 08:23 PM   #16
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Tecmo was the first really good football game. Madden stole all its concepts from Tecmo. I recall many great nights buying a case of beer and playing through several seasons until the sun came up with my friend Scott as an airman at Luke AFB. We would usually either be the Bears or the Giants, sometimes the Raiders.
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Old 06-05-2004, 09:49 PM   #17
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It was the first game that I remember, football at least that kept stats. I would say by being on this board, most of us have some sort of fascination with stats, and Tecmo fed that for me. While Madden was still using jersey numbers, tecmo actually had names.
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Old 06-05-2004, 10:13 PM   #18
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The original Tecmo Bowl was fun because it was a simple and quick football game that could be played endlessly. Super Tecmo Bowl was the real groundbreaker, as it kept stats and records for a full season. And you could play a full season in a few hours time. If only they had added a dynasty mode.
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Old 06-05-2004, 10:35 PM   #19
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I'll just agree with most of what's been said here. The WOW factor. The first time I played a football game where my jaw just dropped. I think most of us have a special place in our hearts for most of the "classics" There are countless more I remember as much as Tecmo:

Earl Weaver on the Amiga
Baseball Stars
Tecmo Bowl
Madden
NHL 93
XOR NFL Challenge
TV Sports Football
Baseball Mogul
Front Office Football
The first time CM "clicked" for me
Pursue the Pennant Computer Simulation
Cactus League basketball
FB Pro
PGA Championship (the first golf game with true swing

Some of the titles are newer than others. Some I played more than others. Still, all of these games hold a special place for different reasons.

I've just d/l Fast Break College Basketball and am playing the demo. This is the first time in awhile I've had that "wow" factor. I'm fairly certain it will be added to that list very soon.
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Old 06-05-2004, 10:36 PM   #20
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for me it was the gameplay. there is nothing like juking out an entire team several times each on one run. running around juking the shit out of your friends and nintendos could not be beat
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Old 06-05-2004, 10:44 PM   #21
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Quote:
Originally Posted by TroyF
Earl Weaver on the Amiga
NHL 93
TV Sports Football
I heart TroyF.
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Old 06-05-2004, 10:47 PM   #22
JeeberD
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Originally Posted by TroyF
Baseball Stars
Tecmo Bowl
NHL 93
Front Office Football

I heart TroyF too...

Baseball Stars was the best baseball game ever. Period.
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Old 06-05-2004, 10:49 PM   #23
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I heart TroyF too...
If he had mentioned Omniplay Basketball and Hockey League Simulator he would have pretty much summed up my sports-game-playing youth.
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Old 06-05-2004, 10:52 PM   #24
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I wish that they would make an updated version of Baseball Stars, too. Does anyone that has a Gamecube have any of those "Big Head" Baseball games? Jikkyo Pro I think? I know they are imports. But I hear they play like Baseball Stars
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Old 06-05-2004, 10:54 PM   #25
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Earl Weaver on the Amiga

This is the game with the old-time guys like Ruth, right? And the players were all tall and skinny?
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Old 06-05-2004, 10:56 PM   #26
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This is the game with the old-time guys like Ruth, right? And the players were all tall and skinny?
Yep. The one that showed people would buy a game even if it didn't have super-keen graphics, as long as it got the realism-level right. Arguably the first real big-time sports sim.
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Old 06-05-2004, 11:04 PM   #27
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Originally Posted by Maple Leafs
Yep. The one that showed people would buy a game even if it didn't have super-keen graphics, as long as it got the realism-level right. Arguably the first real big-time sports sim.


The only sad thing about Earl Weaver is that you have to remember that there was a second version.

***runs away crying***

Biggest dissapointment of all time, tied with the last version of FBPro
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Old 06-05-2004, 11:06 PM   #28
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Originally Posted by TroyF
The only sad thing about Earl Weaver is that you have to remember that there was a second version.
Not on the Amiga there wasn't.

(Um, was there? I looked for it for years and never found a copy.)
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Old 06-05-2004, 11:54 PM   #29
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When I was in college, we had a bunch of guys that would pick teams and then play through the season. We simulated a season through and made a rule that you couldn't pick any team that made the playoffs. That was what I loved most about Tecmo.
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Old 06-06-2004, 12:15 AM   #30
korme
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Would anyone have basic knowledge of how to take the Tecmo SuperBowl Ultra that was put out and spit out stats, atleast HTML wise at the end of each game? I would love to turn it as-is into a season mode where I could easily keep stats.
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Old 06-06-2004, 12:27 AM   #31
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Originally Posted by stevew
I wish that they would make an updated version of Baseball Stars, too. Does anyone that has a Gamecube have any of those "Big Head" Baseball games? Jikkyo Pro I think? I know they are imports. But I hear they play like Baseball Stars

Jikyou Powerful Pro Yakyuu. I think that this series is in it's tenth iteration. Actually, they release a tweaked and updated version at the end of the summer every year. So we could call it the nineteenth version.

I have had a couple vrsions of it. The physics are really good. There's also a roleplayig mode in them where you can be a rookie and train and lay your way up from the from team and try to become a regular on the prosquad. It includes aspects of chemistry (with teammates, supporters, and management), impressing your manager, and performance in game situations.

I could never really get into it, though. Mainly, because I can read Japanese. But I also have a problem with it's cursor batting system.

FYI, the role-playing and management aspects of Japanese console sports games blow away what crap we get with Madden, et al.
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Old 06-06-2004, 12:29 AM   #32
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I think something that's been alluded to that made the game is the fact that you could play as so many different teams and be competitive and have a really good time.
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Old 06-06-2004, 12:38 AM   #33
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Wasn't NHL93 called NHLPA or was that '91?

SI
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Old 06-06-2004, 12:39 AM   #34
kingnebwsu
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Originally Posted by The_herd
The first tecmo bowl was the first game I played that had real players, but it didn't keep stats so I actually kept them myself for my offensive players.

The second one went above and beyond anything at that time. A game that actually let you play out a 16 game season, had real players, kept fairly detailed stats, had injuries, and alowed as many people as there were teams to join in on the season. These were things that video game sports fans had prayed for but really couldn't imagine happening at the time. Tecmo Super Bowl, and then the basketball version, were the only reason I kept a Nintendo after the Super Nintendo was released.

To me, this was the big thing. Being in junior high at the time Tecmo Super Bowl came out, doing a whole season and seeing semi-realistic stats was just awesome. I remember I'd just sim out whole seasons to see what would happen. I played the game so much I even saw the Patriots&Colts make the playoffs once. It was so weird, as they were your typical 3-13 teams. Taking NE to a Tecmo Bowl Championship could easily be ranked as one of the greatest accomplishments in video game history.

I wish my old Nintendo still worked. There's a store around here that sells top-loading NES's for like $70 or $80. I'm quite tempted to snag one. If it's in good shape, it's way worth the money. PLUS the price of old game systems has nowhere to go but up, so I guess now is as good a time as any.

Seriously, if they re-released Tecmo Super Bowl for the GBA and maybe MAYBE included an infinite dynasty mode...you'd have the greatest football game that could ever be made.

Hell, re-release it on the PS2 for $20 or $100. I'd pay either amount for a solid port of the aforementioned game (and I know thousands of other would also).

Tecmo Super Bowl forever!!!
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Old 06-06-2004, 12:54 AM   #35
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Wasn't NHL93 called NHLPA or was that '91?

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I believe the full name was NHLPA Hockey '93.

The previous version was just NHL Hockey.
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Old 06-06-2004, 01:06 AM   #36
cthomer5000
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Quote:
Originally Posted by Shorty3281
Would anyone have basic knowledge of how to take the Tecmo SuperBowl Ultra that was put out and spit out stats, atleast HTML wise at the end of each game? I would love to turn it as-is into a season mode where I could easily keep stats.

I believe this has already been done actually.
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Old 06-06-2004, 01:17 AM   #37
korme
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Originally Posted by cthomer5000
I believe this has already been done actually.

Where? The TSBUltra Repository seems to be dead and nothing more than single game action, with some stats at the end but no way to save or print or anything useful.
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Old 06-06-2004, 01:38 AM   #38
stevew
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Originally Posted by kingnebwsu
To me, this was the big thing. Being in junior high at the time Tecmo Super Bowl came out, doing a whole season and seeing semi-realistic stats was just awesome. I remember I'd just sim out whole seasons to see what would happen. I played the game so much I even saw the Patriots&Colts make the playoffs once. It was so weird, as they were your typical 3-13 teams. Taking NE to a Tecmo Bowl Championship could easily be ranked as one of the greatest accomplishments in video game history.

I wish my old Nintendo still worked. There's a store around here that sells top-loading NES's for like $70 or $80. I'm quite tempted to snag one. If it's in good shape, it's way worth the money. PLUS the price of old game systems has nowhere to go but up, so I guess now is as good a time as any.

Seriously, if they re-released Tecmo Super Bowl for the GBA and maybe MAYBE included an infinite dynasty mode...you'd have the greatest football game that could ever be made.

Hell, re-release it on the PS2 for $20 or $100. I'd pay either amount for a solid port of the aforementioned game (and I know thousands of other would also).

Tecmo Super Bowl forever!!!

There are other ways Coughromsondreamcastcough. If you look online, there are a lot of tutorials on how to fix an old NES too. A lot of it seems to involve you cleaning dust, and bending pins into shape. That will eliminate the "Blue Flicker."
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Old 06-06-2004, 02:28 AM   #39
larrymcg421
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For me it was Omni-Play Basketball on the C-64. One of the earliest dynasty mode games (although I think the same company had Soccer and Hockey games before it). I played it countless hours and still play it every now and then.
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Old 06-06-2004, 09:05 AM   #40
Bearcat729
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Originally Posted by Maple Leafs
Not on the Amiga there wasn't.

(Um, was there? I looked for it for years and never found a copy.)



I think that I remember seeing the second version on the Amiga once. Never played it though.


My constant playing of Earl Weaver is the only reason my mother knows players like Eddie Plank and Rogers Hornsby.
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Old 06-06-2004, 10:29 AM   #41
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Did anyone play baseball simulator 1000? Tecmo football + baseball simulator= years of fun. Baseball simulator was the 1st game to have stats kept in a season for the NES.
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Old 06-06-2004, 10:44 AM   #42
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Did anyone play baseball simulator 1000? Tecmo football + baseball simulator= years of fun. Baseball simulator was the 1st game to have stats kept in a season for the NES.

Best baseball game ever.
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Old 06-06-2004, 12:10 PM   #43
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Best baseball game ever.

Ahem. Apparently you missed my earlier post about Baseball Stars...
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Old 06-06-2004, 12:20 PM   #44
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Tecmo Super Bowl 3: Final Edition did have a small franchise mode. You played 3 seasons and got hidden F/As. There was a F/A signing period with Deion being the best F/A only costing about 275 points.

I still have a sega and the game. I never played more than 3 season. Maybe I will try soon.

LT could block xtra points like a muther.
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Old 06-06-2004, 12:24 PM   #45
JeeberD
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The best part of that game was being able to creat your own teams. I created a monster team using guys from my floor of the dorm. Good times...
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Old 06-06-2004, 12:50 PM   #46
stevew
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Originally Posted by Hurst2112
Tecmo Super Bowl 3: Final Edition did have a small franchise mode. You played 3 seasons and got hidden F/As. There was a F/A signing period with Deion being the best F/A only costing about 275 points.

I still have a sega and the game. I never played more than 3 season. Maybe I will try soon.

LT could block xtra points like a muther.


whoa......is this a special print or something? I never remember this in my TSB:3 for Genesis.
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Old 06-06-2004, 05:25 PM   #47
Hurst2112
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I should explain where I got my information:

I purchased Tecmo Super Bowl 3 Final Edition for the SNES when it came out (sometime in 96...had the jags and panthers).

I can attest to every detail in the SNES version of the game because I played it constantly for about 8 months.

About 2 years ago, I purchased a used genesis and a new version of TSB3 final edition for it. I wanted to be able to have it, just in case I felt the need to have fun again. I started playing it, and quit after about 2 seasons of play (got a PS2 and put the Genesis in the closet).

Because you asked, and were suprised, I will make it a point to play more than 3 seasons on the Genesis version. I would assume that the features would be the same as the SNES version. I will be more than happy to report my findings.

I'll let you know

EDIT:

Just to fill you in, after the 3rd year (I think you had to win 3 Super Bowls or something. I could be wrong), a bunch of players were available in the FA period. They would be named after the team and position they played for. For instance, Lambert would be named LB STEELERS 58 or something. Singletary would be named LB BEARS 50. You get the idea. You would get a bunch of players from older teams after the 3rd year. You would have to figure out how to make room (have enough points available for signing) on your roster. Just because you put a bid in on a player, it didn't mean that you got him. He could sign with another team if he chose, which made it really fun.

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Old 06-06-2004, 05:53 PM   #48
sooner333
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Originally Posted by stevew
whoa......is this a special print or something? I never remember this in my TSB:3 for Genesis.

It's definetly out there for Genesis...I know, I have it. It's a pretty fun game, but of course, Tecmo Super Bowl for NES is still the best game of all time.
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Old 06-06-2004, 09:34 PM   #49
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Originally Posted by sooner333
It's definetly out there for Genesis...I know, I have it. It's a pretty fun game, but of course, Tecmo Super Bowl for NES is still the best game of all time.
Yep, I had it too. The franchise mode was pretty sparse compared to what we have now or even to what many games had back then. But it was still fun to bid on your favorite Tecmo stars.
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Down Goes Brown: Toronto Maple Leafs Humor and Analysis
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Old 06-06-2004, 09:46 PM   #50
kcchief19
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Join Date: Oct 2000
Location: Kansas City, MO
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Originally Posted by Maple Leafs
I heart TroyF.
I heart Troy and Maple Leafs. Throw the first Micro League Baseball for the Apple II and you have the perfect list.

I agree with pretty much everything above. Two things about TSB that stand out are the multiplayer aspects and the WOW factor combined. TSB was deceptively simple -- the limited number of plays and the style of play made the game a psychological battle and evened the playing field for players of different skill levels. Combine that with the record-keeping and you had yourself a monster.

The guys in my dorm and I took TSB obsession to a whole new level. We formed a league that required everyone to play a full season with one team. We then took the stats and records and ranked the players 1-28, then we ranked the teams in the game 1-28 giving the worst player the best team and the best player the worst team, then would play full season tournaments. We would keep track of how people did with what team and that would determine the rankings for the following season. It was gold.

Off-topic: had a great moment with NHLPA '93. My friend Craig got a little toasted one night and came into my room demanding to play hockey. We fired up the game and at one point one of us took a shot just as a penalty was called. The timing was perfect. The puck continued racing, but the players came to a halt. The puck hit a defenseman square in the head and dropped him like a sack of bricks. We laughed so hard we eventually hooked up the VCR so we could record the play-by-play. We tried to recreate it but could never get the timing right. In all the time I played that game, I never saw that again.
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