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#1 | ||
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Banned
Join Date: Jan 2004
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Questions:
1. How many tourneys in an official SimSeason? 2. Are we going to do anything different for majors? Any other questions I can't think of? |
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#2 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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What do I get with my prize money(assuming when I win it). If you win tournaments will you be able to buy more abilities?
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#3 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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Dola
I would assume Chubby won't be a part of this, which is good cause Im sure hed figure out how to bend the rules to death. |
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#4 |
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Pro Rookie
Join Date: May 2002
Location: Kansas City, Mo
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Wig, is it okay for me to use sandbox to design a course for this?
I'd like to build valhalla C.C up.. as its the only major golf course i've actually played ![]() |
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#5 |
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College Prospect
Join Date: Nov 2000
Location: Austin, Texas
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1. however many courses we have
2. no |
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#6 |
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College Starter
Join Date: Dec 2001
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wig -
Why was top prize only $360K at Wigwood? Is that affected by what difficulty level you select to play the championship in?
__________________
The one thing all your failed relationships have in common is you. The Barking Carnival (Longhorn-centered sports blog) College Football Adjusted Stats and Ratings |
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#7 | |
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College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
It might be kind of fun if like the top 5 people in a tourney got to increase 1 ability and the the bottom 5 had to lose 1 ability, w/ a max of say 580 and an opportunity to regen if you fell below 400. Might also be a nightmare for Wig to maintain though. For majors, maybe we should do a multi-day event w/ a cut. We'd have to track it offline since the game doesn't do multiple round tourneys. Again, it might be too much to track/maintain (and I certainly woudn't want to do it for non-majors). |
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#8 | |
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College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
Dola - I think the top prize depends on the total purse and number of golfers. The total purse is based on the SVGA rating I believe. |
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#9 | |
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Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Quote:
__________________
It's not the years...it's the mileage. |
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#10 |
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Coordinator
Join Date: Jan 2001
Location: Not too far away
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I'm opposed to there being any sort of ratings modifier based on success or failure. I like the idea that all the golfers are equal right now and thus some should do better on some courses than others.
As for the length of the season, I think a full rotation through the courses sounds right and I agree with the idea about not doing anything more special for the majors. |
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#11 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Can we use other courses that are available on the official SimGolf site? Some of them are pretty good.
I'd like to see a schedule set. What are the possibilities of us having 72 hole tournaments using the same course, like real life? And just keeping track of earnings and scores on the side, I am willing to help as needed. |
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#12 |
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College Starter
Join Date: Dec 2001
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I'm going to put the finishing touches on my course tonight, wig, so don't use it for today's tourney if there is one.
I hope to start working on a second course after that.
__________________
The one thing all your failed relationships have in common is you. The Barking Carnival (Longhorn-centered sports blog) College Football Adjusted Stats and Ratings |
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#13 |
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Banned
Join Date: Jan 2004
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The difficulty of the tourney affects the prize money. I ran WigWood on difficult
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#14 |
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Banned
Join Date: Jul 2002
Location: Placerville, CA
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I'd like to see some way for golfer's abilities to improve a bit. But I've only seen my guy in one tournament, so maybe he won't suck so bad on a different course.
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#15 | |
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Banned
Join Date: Jan 2004
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Quote:
Yes, you can use Sandbox |
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#16 |
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Banned
Join Date: Jan 2004
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My take:
1. I wouldn't mind running through each course twice, but once is ok if we have enough. 2. For Majors, I kind of like the idea of running more than one round. The prize money should probably stay the same. I don't like golfer improvement, but I do support tweaking of golfer stats. The end result should stay at or below 480. |
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#17 | |
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Banned
Join Date: Jan 2004
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Quote:
I'd rather only use SimGolf League courses. It's kind of the main point of the "league". This first group of tourneys is really a test season of sorts. After we work out the kinks, we'll have a posted schedule. |
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#18 |
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Banned
Join Date: Jan 2004
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Either tomorrow or Friday, we'll have a multi-round tourney to see how that works.
Last edited by wig : 06-15-2004 at 01:50 PM. |
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#19 | |
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College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
If you mean allow everyone to change their golfer for every tournament, I'd vote no. People would just make them long hitters on the long courses, accurate on the narrow, etc.. I guess it depends on what you mean by 'tweaking'. I kind of like the idea that people have to choose their attributes up front, knowing that they'll play better on the courses that suit their skills and they'll play poorly on others. |
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#20 |
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College Starter
Join Date: Dec 2001
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I think tweaking should be allowed because real life golfers tweak their games for certain courses.
But there should be no more than a +1 or -1 change in any given attribute from one tournament to the next. Meaning that I can say that my golfer really worked on working a good draw during the week of practice before the tournament, but by doing that he had to have another part of his game suffer a bit because of a lack of practice. Maximum is always 480 but you can +1 or -1 any attribute from one week to the next. Maybe a maximum of 2 attributes can be +1 in one week.
__________________
The one thing all your failed relationships have in common is you. The Barking Carnival (Longhorn-centered sports blog) College Football Adjusted Stats and Ratings |
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#21 | |
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High School JV
Join Date: Dec 2000
Location: Baltimore, Maryland
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Quote:
I find this to be a intriguing idea but that be a bit much work wise plus most people will change their stats generally the same to fit the course so you would still end up with the same result stat wise compared to the field.
__________________
"It can't rain all the time"-The Crow |
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#22 |
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Pro Rookie
Join Date: May 2002
Location: Kansas City, Mo
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Maybe after a given season you could go +1 per every 250k made or something to a stat.. the monetary amount could be debateable.. of course. but it would be need to be high enough to where we don't turn into supergolfers
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#23 |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I am all for: one pass through the courses as a tourney. If we get too many courses, we can figure it out then.
Majors should not be any different, just prize money (unless we want to make some special acknowledgement for whoever does best on the majors). Single rounds on each course are fine, although multi-day events would be awesome (I'm willing to help out with spreadsheet support as needed). Golfers should be the same throughout a tourney, but can be tweaked between tourneys. The idea is to compare the golfers, so we need a complete set with the same data to call a winner. Then redo the data between tourneys.
__________________
-- Greg -- Author of various FOF utilities |
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#24 |
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Banned
Join Date: Jan 2004
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gstelmack brought up a great point.
RULE #1: Golfers can be tweaked in the offseason, but not during the season! |
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#25 |
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Banned
Join Date: Jan 2004
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RULE #1: Golfers can be tweaked in the offseason, but not during the season!
RULE #2: Tournaments will be played on Moderate level. The money is distributed much better. |
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#26 |
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College Starter
Join Date: Nov 2000
Location: A negative place
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Sounds good.
Are we waiting to get a critical number of courses before we start a season? |
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#27 |
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College Benchwarmer
Join Date: Apr 2001
Location: Far from home
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Can we get copies of the courses to see what our players will be playing on (or in my case, how badly they're going to be playing)?
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#28 | |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Quote:
They are available on the website, check out Wig's signature. |
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#29 |
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College Benchwarmer
Join Date: Apr 2001
Location: Far from home
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Thanks B-dog. Didn't notice the tiny sig.
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#30 |
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Head Coach
Join Date: Jul 2001
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Can someone post the URL for those of us that have sigs turned off?
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#31 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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#32 | |
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Banned
Join Date: Jan 2004
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Quote:
No, we're running 1 more tourney (multi-round) and then starting the season. |
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#33 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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I've got two courses done, neither are great though. Should I just submit them for review? They are based on somewhat more realism to some extent at least.
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#34 |
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Pro Starter
Join Date: Jul 2003
Location: South Bend, IN
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hxxp://www.desktopdynasties.com/simgolf
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#35 | |
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Banned
Join Date: Jan 2004
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Quote:
Sure, send them in! |
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#36 |
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Banned
Join Date: Jan 2004
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I'm trying to make a championship par 3 course.
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#37 |
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Banned
Join Date: Jan 2004
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What about 2 courses per week as a schedule for the league?
One will be mid-week and one on the weekend. The weekend one will be replaced every couple weeks by a major. Thoughts? |
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#38 |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Sounds like a fine schedule. BTW, I'll volunteer to handle an occasional Major round if you do the multi-round thing and want help.
__________________
-- Greg -- Author of various FOF utilities |
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#39 |
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Banned
Join Date: Jan 2004
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RULE #1: Golfers can be tweaked in the offseason, but not during the season!
RULE #2: Tournaments will be played on Moderate level. The money is distributed much better. RULE #3: Tournaments will be played at a pace of 2 per week. One will be mid-wek, and one on the weekends. (specific days depend on our RL schedules) RULE #4: Majors will replace the weekend tournaments on designated Major weeks. Majors will be 3 rounds. RULE #5: The season will last as long as it takes to run through each course 2 times. Last edited by wig : 06-17-2004 at 07:17 AM. |
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#40 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Wig - When is the deadline for submitting courses for this season? You may want to create another topic for signing up for the league that states you do not have to have the game to join. It would be sweet if we could get 35 people and I am guessing some people don't read the topics since they don't have the game. I don't know, I have been wrong before once or twice, well ok quite often.
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#41 |
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Banned
Join Date: Jan 2004
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Whatever courses we have at the beginning of the season we'll use for that season.
We'll add new courses each season |
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