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Old 07-26-2004, 09:22 PM   #1
aquatix
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What would you like to see added to the next FOF?

This may have been done before, but I am curious what everyone else would like to see added. Here is what I'd like:

1. Personally, I'd like an option to put the backup QB in if a game gets out of hand. It seems however much I lower the starters time, my backup never gets in and gets any experience.

2. Be able to see your roster several years in advance.

What would everyone else like to see?
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Old 07-26-2004, 09:32 PM   #2
yabanci
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Fix it so you can watch multiplayer play-by-play from within the program the same way you can watch a single player game.

Show the rookie pool earlier in the year, and give the prospective rookies a stat line and maybe end of year awards.
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Old 07-26-2004, 09:34 PM   #3
FBPro
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More customization and the ability to edit and create w/ ease.
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Old 07-26-2004, 09:36 PM   #4
amdaily
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Detailed player personalities.
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Old 07-26-2004, 09:40 PM   #5
MizzouRah
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Coaches who have distinctive styles. Seeing a guy like Martz go to say, the Steelers and turn them into a passing, offensive minded team.

Anything else that can 'immerse' us into the game more. A 2d style view of the game being played would be neat. Don't think that's Jim's style though.

Todd
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Old 07-26-2004, 09:47 PM   #6
Joe
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I'd like to see the # of teams in a league change. Perhaps options of starting with a 16, 20, 24, or 32 team league. As well as expansion.
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Old 07-26-2004, 09:48 PM   #7
Blackadar
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We've covered this many times before, but here it goes...

1. I'd like to see a lot more done with the draft. From pre-draft rankings to mock drafts, to workout times, etc., I think this is the one area where we could get the most bang for the buck. There's just a lot of potential here.

2. Make it easier to conduct the MP offseason. It's very difficult and cumbersome to conduct the FA period and draft.

3. Make height and weight count for something.

4. Move to a CM-type points system instead of the bars (personal preference).

5. Continued AI tweaking.

There are some other ideas as well in some previous threads.
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Old 07-26-2004, 09:51 PM   #8
cthomer5000
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Quote:
Originally Posted by Blackadar

2. Make it easier to conduct the MP offseason. It's very difficult and cumbersome to conduct the FA period and draft.

You really think so? I don't see how much could be changed there without radically changing the game as it is.
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Old 07-26-2004, 09:55 PM   #9
Blackadar
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Quote:
Originally Posted by cthomer5000
You really think so? I don't see how much could be changed there without radically changing the game as it is.

Yes, yes it is. It's been the #1 problem in both of the leagues I've been in (IMHO). It either takes forever or everyone has to send in e-mail lists.

I'd like to see things like built-in draft lists, timers or MP only features that help coordinate the draft and keep it rolling.
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Old 07-26-2004, 09:58 PM   #10
Bad-example
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I would like to see TCY added to FOF to make one product. Then Jim could release a new FOF/TCY combo every year or two and allow him to work on other sports as well.
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Old 07-26-2004, 10:00 PM   #11
Dutch
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Quote:
Originally Posted by yabanci
Fix it so you can watch multiplayer play-by-play from within the program the same way you can watch a single player game.

Show the rookie pool earlier in the year, and give the prospective rookies a stat line and maybe end of year awards.

On #1 - YES! A must for the fun factor.

On #2 - Sure! Gives us something to think about and talk about during the year....especially the also-rans.
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Old 07-26-2004, 10:26 PM   #12
TredWel
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Quote:
Originally Posted by Blackadar
I'd like to see things like built-in draft lists, timers or MP only features that help coordinate the draft and keep it rolling.

Do other leagues find this a problem? As any member of the eNFL can tell you, the online draft application I built allows the entire draft to be done with every team making their selections in under a week.

Maybe I should look into packaging this thing up for other leagues.
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Old 07-26-2004, 10:28 PM   #13
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Originally Posted by TredWel
Do other leagues find this a problem? As any member of the eNFL can tell you, the online draft application I built allows the entire draft to be done with every team making their selections in under a week.

Maybe I should look into packaging this thing up for other leagues.

Yes you should, you stingy bastard.
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Old 07-26-2004, 10:28 PM   #14
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Quote:
Originally Posted by TredWel

Maybe I should look into packaging this thing up for other leagues.

Word! Sharing is a good thing...
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Old 07-26-2004, 10:32 PM   #15
Flasch186
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Sold, i dont know how your program works but after my eperience Ill take any help i can get or im going to have to go to a live draft done on 3 different days, cuz it simply swallows up too much of my time. Could you email and explain the program?

Flasch186 AT yahoo.com

thanks in advance
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Old 07-27-2004, 04:49 AM   #16
Darkiller
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Quote:
Originally Posted by Blackadar

1. I'd like to see a lot more done with the draft. From pre-draft rankings to mock drafts, to workout times, etc., I think this is the one area where we could get the most bang for the buck. There's just a lot of potential here.

.

Totally agree.

Draft preview and rankings are #1 on my list.
#2 would be : media interaction (when will we have it ? ala CM).
#3 would be : minor leagues incorporation (such as NFL Europe) to be able to send 4-6 players every year and have them develop faster than they normally would if they had remained bench-warmers on my roster.
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Old 07-27-2004, 04:50 AM   #17
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I think I have only 2 issues:

1. Get rid of the "Must have 3 QBs active" and turn it into an advice thing or something. If I want to put 2 or just 1 QB active, I want to be able to do so. This also should be with other positions. Too often, this asks for you to sign a QB or C as a 2-week backup and to make space you have to cut a promising 5th DE you wanted to put into the mix next year or when injuries haunt your DL.

2. Contract negotiations are too hard. Players are asking for backloaded deals, while most cap situations ask for more balanced contracts. This way they never get the money they are promised and over the lenght of their career they will be paid less money. (If it turns out that real football players are too stupid to see that, I will withdraw the case)
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Old 07-27-2004, 05:33 AM   #18
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I could go for a better looking HTML generation. Or someone can just make me something that does what I want it to.....
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Old 07-27-2004, 05:52 AM   #19
Francis_Cole
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How do you make a great game even better?
Much as MIJB#19 says I want proper roster rules, no made up rules. I understand why some of the rules have been put in place because some users may get in a terrible mess if they are allowed any roster, but it would be nice for an option to have the exact rules. If I want to hae a roster with only 2 qb's and 3 cb's then thats fine, theres no rules saying I can't.
Also, I would players (who are possible young and not too good) should resign with a team which has just cut them, instead of the same old message "unwilling to sign with you" (because you've just cut them).. you have players in the nfl who are cut one week by an NFL team, resigned the next week because the teams #3 qb is now injured, and then when the #3 qb recovers the youngster gets cut again. Usually to resign in a few months at the end of the season for training camp.

Also proper contract rules, like for instance it is possible to shorten the contract of a player (Instead you get the message that is is not allowed).. Though it can be done if you increase the guarenteed money of a player.

Fran
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Old 07-27-2004, 05:56 AM   #20
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Mix TCY and FOF together.

Have a PSPN type "website" or newspaper.
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Old 07-27-2004, 05:57 AM   #21
cthomer5000
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Quote:
Originally Posted by Bad-example
I would like to see TCY added to FOF to make one product. Then Jim could release a new FOF/TCY combo every year or two and allow him to work on other sports as well.


This has been suggested like 50 times by 50 different people. Doesn't anyone see what a terrible business decision this would be?

It would eliminate a product for Solecismic, as well as toss together two versions of football that people aren't always interested in. There are many fans who are only fans of one version of the sport.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 07-27-2004, 05:59 AM   #22
cthomer5000
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Quote:
Originally Posted by MIJB#19
I think I have only 2 issues:

1. Get rid of the "Must have 3 QBs active" and turn it into an advice thing or something. If I want to put 2 or just 1 QB active, I want to be able to do so. This also should be with other positions. Too often, this asks for you to sign a QB or C as a 2-week backup and to make space you have to cut a promising 5th DE you wanted to put into the mix next year or when injuries haunt your DL.

I think the defense of this "must have 3 active QBs" is that there are really only 45 active players in the NFL, with the 46th being the emergency QB (and a lot of special rules apply to the use of the 3rd QB in a game).

So it's not like we're losing an active player. Someone correct me if I'm wrong, but i'm pretty sure this is the case.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 07-27-2004, 06:05 AM   #23
3ric
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Better transaction of TCY draft classes, with statistical productivity and the current ability influencing to a greater extent how well the player rates in FOF, rather than on future potential (as appears to be the case right now).
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Old 07-27-2004, 07:07 AM   #24
Bee
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I think most of the stuff I'd like has been mentioned (media interaction, improved draft, etc). I'd also add computer trade offers during the draft.
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Old 07-27-2004, 07:21 AM   #25
Raiders Army
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Quote:
Originally Posted by cthomer5000
I think the defense of this "must have 3 active QBs" is that there are really only 45 active players in the NFL, with the 46th being the emergency QB (and a lot of special rules apply to the use of the 3rd QB in a game).

So it's not like we're losing an active player. Someone correct me if I'm wrong, but i'm pretty sure this is the case.

I second your opinion.
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Old 07-27-2004, 07:33 AM   #26
Chief Rum
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I want to pick the cheerleaders. With pics. And also select their uniform. And be able to set up policies for the cheerleading squad that gives bonuses for giving "perks" to management.

CR
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Old 07-27-2004, 07:52 AM   #27
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Little Circles on the field that represent the players that run around in a somewhat realistic manner, much like CM. Preferably I'd like for the cornerbacks to run away from the ballk whenever it gets near.

Drunk Denver fans that throw snowballs and batteries at the player, Browns fans with beer bottles, and a "Create-your-own-Coors-commercial" feature.

Opportunites for players to commit murders (accidental or not) and for them to either avoid conviction or be convicted but be slapped on the wrist. Then they become stars after tehy avoid jail time. Then they have a relapse for drunk driving and avoid jailtime.

Allow us to follow their lives after football as they murder more people. Perhaps keep accurate statistics of kills, supposed kills, or missed kills.

Let us play as a player. We can choose to do drugs, steroids, use masking agents, shave our heads, move to Asia, rap, whatever we want.
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Old 07-27-2004, 08:27 AM   #28
Blackadar
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Quote:
Originally Posted by cthomer5000
This has been suggested like 50 times by 50 different people. Doesn't anyone see what a terrible business decision this would be?

It would eliminate a product for Solecismic, as well as toss together two versions of football that people aren't always interested in. There are many fans who are only fans of one version of the sport.

Right on, cthomer. These need to stay two different products.
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Old 07-27-2004, 08:28 AM   #29
Ben E Lou
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Quote:
Originally Posted by Blackadar
Right on, cthomer. These need to stay two different products.
Amen.
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Old 07-27-2004, 09:18 AM   #30
Honolulu Blue
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Quote:
Originally Posted by Chief Rum
I want to pick the cheerleaders. With pics. And also select their uniform. And be able to set up policies for the cheerleading squad that gives bonuses for giving "perks" to management.

I'm blowing my NDA wide open, but that happens to be a feature of Jim's new game: Front Office Football: The XFL Year
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Old 07-27-2004, 10:16 AM   #31
Blackadar
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Quote:
Originally Posted by Honolulu Blue
I'm blowing my NDA wide open, but that happens to be a feature of Jim's new game: Front Office Football: The XFL Year

I know that's in jest, but a FOF-type simulator on a minor football league that has to compete with the NFL has its appeal.
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Old 07-27-2004, 11:14 AM   #32
MIJB#19
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Quote:
Originally Posted by cthomer5000
I think the defense of this "must have 3 active QBs" is that there are really only 45 active players in the NFL, with the 46th being the emergency QB (and a lot of special rules apply to the use of the 3rd QB in a game).

So it's not like we're losing an active player. Someone correct me if I'm wrong, but i'm pretty sure this is the case.
My point goes beyond the 2 or 3 QBs issue, I also dislike having to have 2 Cs active, 3 RBs, 4 CBs, etc...
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Old 07-27-2004, 11:29 AM   #33
Surtt
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These are more annoying then anything else.

1. Have the "lock player in position" work during the season.
It would be nice to be able to develop players with out having micro-managing injuries.

2. Do not automatically change the defense.
I like playing the 3-4, but every year the team is automatically switch back to 4-3,
my SILB and WILB are changed to MLBs,
and my NTs are changed to LDT or RDTs.

3. Do something with signing rookies. I don't know what. Just something.
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Old 07-27-2004, 11:50 AM   #34
cthomer5000
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Quote:
Originally Posted by MIJB#19
My point goes beyond the 2 or 3 QBs issue, I also dislike having to have 2 Cs active, 3 RBs, 4 CBs, etc...

From what I've gathered, those artifical limits have to be in place to keep us from taking further advantage of the AI. Also, it maintains some semblance of realism.

(I can only imagine what the Syracuse roster would look like with no roster requirements).
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 07-27-2004, 11:52 AM   #35
cthomer5000
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Quote:
Originally Posted by Surtt
These are more annoying then anything else.

1. Have the "lock player in position" work during the season.
It would be nice to be able to develop players with out having micro-managing injuries.

2. Do not automatically change the defense.
I like playing the 3-4, but every year the team is automatically switch back to 4-3,
my SILB and WILB are changed to MLBs,
and my NTs are changed to LDT or RDTs.

3. Do something with signing rookies. I don't know what. Just something.
1. This works fine.
2. You must be leaving the "allow scout to reset depth charts" option on. That would result in problems #1 and #2 that you're listing.
3. Do what? I think it's fine as-is, and since contracts are basically slotted in real life anyway, don't see what the big deal is here.
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Originally Posted by albionmoonlight View Post
This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.

Last edited by cthomer5000 : 07-27-2004 at 11:52 AM.
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Old 07-27-2004, 11:56 AM   #36
Franklinnoble
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1. League customization and expansion
2. Player editing "on the fly" a la OOTP6
3. Practice squads

And my really wacky, never in my lifetime suggestion:

4. Multiple leagues. The ability to run the NFL, AFL, and NFL Europe simultaneously, with player moves between leagues at set times during the season, perhaps even the ability to assign certain players to certain NFL teams, a la NFL Europe.
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Old 07-27-2004, 01:07 PM   #37
Darkiller
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yes for Practice squads.
Would love to see that.
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Old 07-27-2004, 01:12 PM   #38
MIJB#19
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Quote:
Originally Posted by cthomer5000
From what I've gathered, those artifical limits have to be in place to keep us from taking further advantage of the AI. Also, it maintains some semblance of realism.

(I can only imagine what the Syracuse roster would look like with no roster requirements).
Darn it, I think I missed that explanation completly.
I'd then wish there was a better way to do that, but I bet there isn't.
Plus, the Syracuse example ain't that good, they're just one win ahead of last season's IHOF doormat.
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Old 07-27-2004, 01:12 PM   #39
cthomer5000
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Quote:
Originally Posted by Darkiller
yes for Practice squads.
Would love to see that.
Yes, and some thoughts on how to run it:
  • You can have 0-8 players on it, all 4 years of experience or under.
  • When you move one of the players to your roster, they must remain on the 53 man roster for the remainder of the season (cannot release them).
  • You can sign a player off another teams practice squad, but doing so means the player must remain active (on your 46 man roster) for the remainder of the season (cannot release or deactivate them, only play them or IR them if injured).
The obvious positive would be allowing the players to receive the benefit of any mentors on the team, possibly have their ratings go up a little as the season wears on, and have impacts on team cohesion/chemistry.
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Originally Posted by albionmoonlight View Post
This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.

Last edited by cthomer5000 : 07-27-2004 at 01:13 PM.
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Old 07-27-2004, 01:16 PM   #40
Surtt
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Quote:
Originally Posted by cthomer5000
2. You must be leaving the "allow scout to reset depth charts" option on. That would result in problems #1 and #2 that you're listing.


Yes, I do have "allow scout to reset depth charts" option on.
I like to spend most of my time in the off season and just sim through the season.

If I try this with the setting turned off, ever two weeks or so I get a player (no name or position) is too injured to play error.
I have to figure out who it is, substitute for him, write down how long he will be out, and then sim until I can bring him back in.
In the mean time someone else will get injured. All of this so I can start one or two players I really want to develop.
What I am asking for: is to let me lock in a player and let the "scouts" handle the routine injuries.
I guess I want to have my cake and eat it too.

As far as the "allow scout to reset depth charts" setting changing me from 3-4 to 4-3, It never occurred to me, the switch occurs during training camp.
I will have to experiment. Thanks for the info.
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Old 07-27-2004, 01:21 PM   #41
sovereignstar
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Quote:
Originally Posted by Surtt
What I am asking for: is to let me lock in a player and let the "scouts" handle the routine injuries.

Like many people do, you're misinterpreting what the lock button does. It's only purpose is to lock that player in the depth chart so they remain at that position after you hit the "Scout Recommend" button on the very same screen.
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Old 07-27-2004, 01:24 PM   #42
Bad-example
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Quote:
Originally Posted by cthomer5000
This has been suggested like 50 times by 50 different people. Doesn't anyone see what a terrible business decision this would be?

It would eliminate a product for Solecismic, as well as toss together two versions of football that people aren't always interested in. There are many fans who are only fans of one version of the sport.

This isn't the first time you have claimed that making TCY and FOF into a single product is a bad idea. Some people prefer TCY, some prefer FOF. Why not combine them into a game that would satisfy both sets of customers? Jim would actaully make MORE money doing it this way as a combo game would certainly sell better than either game would on its own.

Jim averages one release per year. If he were releasing both TCY and FOF every year, I could see your point. But Jim already has more game ideas than time to bring them to fruition. Bringing FOF and TCY together has no downside IMO.
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Old 07-27-2004, 01:26 PM   #43
sovereignstar
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Join Date: Feb 2004
Quote:
Originally Posted by TredWel
Do other leagues find this a problem? As any member of the eNFL can tell you, the online draft application I built allows the entire draft to be done with every team making their selections in under a week.

Maybe I should look into packaging this thing up for other leagues.

This would be great, TredWel. I wouldn't mind throwing down money for this as well (for either of the leagues I'm in).
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Old 07-27-2004, 01:42 PM   #44
amdaily
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Join Date: Nov 2003
Quote:
Originally Posted by sovereignstar
Like many people do, you're misinterpreting what the lock button does. It's only purpose is to lock that player in the depth chart so they remain at that position after you hit the "Scout Recommend" button on the very same screen.

People have been debating this feature since the demo came out. Both options should be included in the next patch/full release for those of us who want to start a green rookie over a adequate veteran and play with "Scout Recommend" turned on as to avoid micro managing for injuries.
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Old 07-27-2004, 01:43 PM   #45
Surtt
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Join Date: Nov 2003
Quote:
Originally Posted by sovereignstar
Like many people do, you're misinterpreting what the lock button does. It's only purpose is to lock that player in the depth chart so they remain at that position after you hit the "Scout Recommend" button on the very same screen.


I know that is what it does.
My wish is that it would extend into the season.

Last edited by Surtt : 07-27-2004 at 01:44 PM.
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Old 07-27-2004, 01:47 PM   #46
cthomer5000
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Location: North Carolina
Quote:
Originally Posted by Bad-example
Why not combine them into a game that would satisfy both sets of customers? Jim would actaully make MORE money doing it this way as a combo game would certainly sell better than either game would on its own.

How will it make more money? If you raise the price, you're going to lose customers.

If you don't raise the price, you're losing a purchase (someone who would have bought both games now buys one). Do you really think that people who don't buy TCY or FOF would all of the sudden jump on this if they were inegrated? That doesn't make too much sense to me.

Beyond the economics, I think it would make for an incredibly awkward game to play.

I also don't think college and pro football has nearly the overlap of diehard fans that you must believe it does.
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Old 07-27-2004, 01:56 PM   #47
Troll
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drop the coach's avoid injury rating, at all costs!
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Old 07-27-2004, 01:57 PM   #48
Bee
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Quote:
Originally Posted by cthomer5000

I also don't think college and pro football has nearly the overlap of diehard fans that you must believe it does.

I think that's his point, right now college fans buy TCY, pro fans buy FOF, the overlap buys both. Under his assumption, all of them (or at least a significant majority) would buy a combined game. Since the combined game would come out annually as opposed to what Jim does now (basically alternating every year), his annual sales would be greater than they are now.

I have no idea if that's how the market would respond, but I believe that's what his theory is.
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Old 07-27-2004, 02:01 PM   #49
Bad-example
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Location: san jose CA
Quote:
Originally Posted by cthomer5000
How will it make more money? If you raise the price, you're going to lose customers.

If you don't raise the price, you're losing a purchase (someone who would have bought both games now buys one). Do you really think that people who don't buy TCY or FOF would all of the sudden jump on this if they were inegrated? That doesn't make too much sense to me.

Beyond the economics, I think it would make for an incredibly awkward game to play.

I also don't think college and pro football has nearly the overlap of diehard fans that you must believe it does.

If you don't like FOF but love TCY, you would be able to play the college game and then track your favorite players in the pros.

If you don't like TCY but love FOF, you would be able to play the pro game while tracking prospects during their whole college career before drafting them.

A combo game would attract the most customers in one fell swoop. Most of the FOF fans would buy it. Most of the TCY fans would buy it. Pro fans and college fans would be served by a single release resulting in more sales overall.
The increased sales should negate any reason to increase the price.

As far as it being awkward, I think Jim is talented enough to pull it off.

And again, I think this would allow Jim a better opportunity to start releasing other sports sims.
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Old 07-27-2004, 02:08 PM   #50
Bee
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The biggest negative I see with a combined game would be it would slow the progress of the games from version to version. Since there are enough differences in the college and pro games, I think he'd have to have two different "engines" running within the combined game. With a combined game, making changes with one would often require changes in the other. That could make the differences from year to year be even less than what we see now (and this is one of the bigger complaints about the FOF series).
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