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Old 08-17-2004, 03:48 PM   #1
Franklinnoble
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Empty Draft File?

I want to be able to import an empty draft file into FOF2k4... basically have nothing but fodder available for the rookie draft. Will this work, and is there one around that I can use?

Thanks...

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Old 08-17-2004, 03:49 PM   #2
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Quote:
Originally Posted by Franklinnoble
I want to be able to import an empty draft file into FOF2k4... basically have nothing but fodder available for the rookie draft. Will this work, and is there one around that I can use?

Thanks...

that's cooky talk.

I know, you are working on your cricket sim.
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Old 08-17-2004, 03:54 PM   #3
Franklinnoble
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Originally Posted by rkmsuf
that's cooky talk.

I know, you are working on your cricket sim.

Nah, it's for a dynasty I'm working on. I want the league to have a "break" for a few years during WWII...
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Old 08-17-2004, 03:55 PM   #4
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YOu could probably create one of those One Players Universe files, but I'm not sure how to go about doing that. There's probably some info on that in the All Inclusive thread...
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Old 08-17-2004, 03:56 PM   #5
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Originally Posted by Franklinnoble
Nah, it's for a dynasty I'm working on. I want the league to have a "break" for a few years during WWII...

Man you are a persistant little monkey. Make sure you freeze the head of a legend of the game in the year 2003.
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Old 08-17-2004, 04:21 PM   #6
Franklinnoble
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Originally Posted by JeeberD
YOu could probably create one of those One Players Universe files, but I'm not sure how to go about doing that. There's probably some info on that in the All Inclusive thread...

Me, either... I was hoping for a quick, lazy answer to my question.
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Old 08-17-2004, 04:23 PM   #7
cthomer5000
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it would definitely "blow up" the game if you tried to make it legitimately empty. That was actually a bug that used to occur in FOF2001.

However, you probably could make a draft pool full of complete stiffs if you wanted to, although I'm not quite sure how. One of those FOF historian league guys would know.
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Old 08-17-2004, 05:06 PM   #8
Franklinnoble
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Originally Posted by cthomer5000
it would definitely "blow up" the game if you tried to make it legitimately empty. That was actually a bug that used to occur in FOF2001.

However, you probably could make a draft pool full of complete stiffs if you wanted to, although I'm not quite sure how. One of those FOF historian league guys would know.

Hmm... well, I don't want the game imploding or anything. I seriously doubt anyone has a draft file full of crappy players...
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Old 08-17-2004, 05:18 PM   #9
Suicane75
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Quote:
Originally Posted by Franklinnoble
Hmm... well, I don't want the game imploding or anything. I seriously doubt anyone has a draft file full of crappy players...


Can't you make a file with only 1 player, make him a crappy one, and the game will generate a full draft class of crappy players, or am I remembering that wrong?
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Old 08-17-2004, 05:33 PM   #10
Franklinnoble
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Brilliant... from the help file:

Quote:
This generator requires a raw draft file in the form of a comma-separated text file. Most spreadsheets support exporting data in this form. Or, if a spreadsheet isn't available, you can create the file yourself.

When importing the data, the game can handle up to 1,000 draft-eligible players in a draft file. If you have less than the minimum number of players at any position, the game will create mediocre players to fill the void at the beginning of a career.

To use a draft file, import it into Front Office Football immediately before the free agency period. Make sure players average about 21-22 years old when entering the Front Office Football draft, or mass early retirements could follow.

Data in a comma-delimited text file (.csv) appears in the following form, with every value separated by a comma:

Johnson,Reginald,8,76,299,1982,45,375,375,
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Old 08-17-2004, 05:35 PM   #11
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Uhh... on second thought, maybe not... I get an error when I try this with a draft file...
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Old 08-17-2004, 05:46 PM   #12
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Meh... I just spat out a csv file with 800 entries. I now have 801 crappy offensive tackles in the upcoming draft named John Doe.
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Old 08-17-2004, 05:49 PM   #13
Cap Ologist
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Give me about 30 minutes and I'll see what I can come up with.
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Old 08-17-2004, 06:04 PM   #14
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Originally Posted by Cap Ologist
Give me about 30 minutes and I'll see what I can come up with.

You da man...

When you're done, you'll have to tell me how you did it...
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Old 08-17-2004, 06:53 PM   #15
Cap Ologist
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It is finished, I'm going to test it out real quick and make sure it does what it's supposed to.
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Old 08-17-2004, 06:54 PM   #16
Franklinnoble
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Originally Posted by Cap Ologist
It is finished, I'm going to test it out real quick and make sure it does what it's supposed to.

Sweet. I assume you have a .csv file that I can modify (I'd like to be able to tweak the year of birth and such...)
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Old 08-17-2004, 07:20 PM   #17
Cap Ologist
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Ok, here it is. The zip contains the draft file, csv file and a short readme.

Hope it works out for you. I tried it on a test career and it produced a bunch of roster filler type players.

Let me know if there is any thing that needs to be tweaked.

You can download it here.

Last edited by Cap Ologist : 08-17-2004 at 07:24 PM.
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Old 08-18-2004, 10:33 AM   #18
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That is simply awesome. Seriously, Jim needs to find a way to include some of your work in an FOF expansion pack or something.

Thanks a bunch...
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Old 08-18-2004, 11:44 AM   #19
Cap Ologist
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I'm glad you enjoyed them. Last night, as I was falling asleep, I realized that I could go ahead and generate several different sets, so I've now uploaded a set of five drafts for you to use. Hope these can help you out.
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Old 08-18-2004, 11:47 AM   #20
Franklinnoble
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How are you generating these, exactly?
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Old 08-18-2004, 11:54 AM   #21
Cap Ologist
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The random names I generated from a simulation program that I'm working on. Then I just made a couple of formulas to generate random values that fell in the appropriate ranges. Then I ran another program that randomly distributed some of the values to create a new file with the same names.

If you'll look in the first draft file, you'll find an interesting and very intelligent safety.

I can also make the files get progressively better if you would like.
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Old 08-18-2004, 12:17 PM   #22
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You two !
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Old 08-18-2004, 12:25 PM   #23
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Quote:
Originally Posted by Cap Ologist
The random names I generated from a simulation program that I'm working on. Then I just made a couple of formulas to generate random values that fell in the appropriate ranges. Then I ran another program that randomly distributed some of the values to create a new file with the same names.

If you'll look in the first draft file, you'll find an interesting and very intelligent safety.

I can also make the files get progressively better if you would like.

That's awesome... You ought to write a utility that spits these out.

Oh, and just in case you're wondering, that safety went undrafted, signed with the Detroit Lions, started 16 games, and was cut in the off-season. I'm thinking I can afford to sign him to my 53 man roster, just for grins.
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Old 08-18-2004, 12:27 PM   #24
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So is that safety named Franklin Brown, Franklin Noble, or Cap Ologist?
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Old 08-18-2004, 12:42 PM   #25
Cap Ologist
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Originally Posted by JeeberD
So is that safety named Franklin Brown, Franklin Noble, or Cap Ologist?


Nope, here is a hint...
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Old 08-18-2004, 12:47 PM   #26
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Aha!
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Old 08-18-2004, 12:48 PM   #27
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Remember, Jeebs, he said it was a "very intelligent" safety...
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Old 08-18-2004, 12:49 PM   #28
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That's why I was thinking it was Cap Ologist...
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Old 08-18-2004, 12:50 PM   #29
Cap Ologist
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Originally Posted by JeeberD
That's why I was thinking it was Cap Ologist...

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Old 08-18-2004, 12:53 PM   #30
Cap Ologist
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Originally Posted by Franklinnoble
That's awesome... You ought to write a utility that spits these out.



Ok, I'll see if I can come up with something a little more userfriendly than what I've been doing.

I've used files like this for an OPU Career I started in 1922 to simulate the startup of the NFL, it's pretty stinking tough using your #1 draft pick on a guard who is 13/40 or something. Still, its kind of fun, and makes you more dependent upon cohesion, chemistry and gameplanning. I'm making my draft files get progressively better in that game to make it more realistic.
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Old 08-18-2004, 12:59 PM   #31
sovereignstar
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Quote:
Originally Posted by Franklinnoble
I want to be able to import an empty draft file into FOF2k4... basically have nothing but fodder available for the rookie draft. Will this work, and is there one around that I can use?

Thanks...

noble, you cold-hearted bastard. My what the concrete jungle has done to your soul. Just let the draft have it's players.
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Old 08-19-2004, 06:51 PM   #32
Franklinnoble
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Originally Posted by Cap Ologist
Ok, I'll see if I can come up with something a little more userfriendly than what I've been doing.

I've used files like this for an OPU Career I started in 1922 to simulate the startup of the NFL, it's pretty stinking tough using your #1 draft pick on a guard who is 13/40 or something. Still, its kind of fun, and makes you more dependent upon cohesion, chemistry and gameplanning. I'm making my draft files get progressively better in that game to make it more realistic.

That's brilliant.

Seriously, I'd paypal you some money for a utility that generates draft files automatically, with the ability to pick the year (like you suggested above) and the average talent level of the players. Then I could edit the .csv files to throw in an occassional historical star, like, say Sammy Baugh or something.
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Old 08-19-2004, 06:54 PM   #33
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Originally Posted by sovereignstar
noble, you cold-hearted bastard. My what the concrete jungle has done to your soul. Just let the draft have it's players.

The idea was to have a few drought years during WWII. I had a dynasty that I actually wanted to shut down completely during those years...

Oh, BTW... having a .csv file with 800 mediocre OT's named John Doe did NOT work well for me. I imported the draft, and everything went fine until about week two, when the game crashed hard. I must assume it was the clone army of Doe's that caused it, because I re-ran the season using C.O.'s draft file instead, and everything was ducky.
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Old 08-19-2004, 09:39 PM   #34
Cap Ologist
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Ok, I think I've found a simple way to do this. I had class all day today, then I had to go to a dinner with my wife at the school she works, so I haven't been around. Hopefully, I'll have something serviceable by tomorrow, and because I enjoyed your Chargers dynasty so much, don't worry about the paypal!
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Old 08-19-2004, 09:48 PM   #35
Cap Ologist
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Quote:
Originally Posted by Franklinnoble

Oh, and just in case you're wondering, that safety went undrafted, signed with the Detroit Lions, started 16 games, and was cut in the off-season. I'm thinking I can afford to sign him to my 53 man roster, just for grins.


How's he doing?
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Old 08-20-2004, 10:51 AM   #36
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Originally Posted by Cap Ologist
Ok, I think I've found a simple way to do this. I had class all day today, then I had to go to a dinner with my wife at the school she works, so I haven't been around. Hopefully, I'll have something serviceable by tomorrow, and because I enjoyed your Chargers dynasty so much, don't worry about the paypal!

You da man!
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Old 08-20-2004, 10:55 AM   #37
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Originally Posted by Cap Ologist
How's he doing?

I've only simmed two seasons since that draft... I'm trying to get the literary portion of the "Escape to Yesterday" dynasty caught up before I sim any further.

He didn't do anything in his second season... he spent the year on my roster on the inactive list. It doesn't look like he has any breakout potential at all, but he's already my secondary leader, and I'm thinking of giving him some more minutes.
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Old 08-20-2004, 01:55 PM   #38
Cap Ologist
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Ok, here it is. if you have any questions let me know.

Custom Roster Generator
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Old 08-20-2004, 02:07 PM   #39
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Just took a quick look at the readme for this...

This is frickin' brilliant... I don't know what your "real" job is, but I hope you get paid to use your powers for good, and not evil.
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Old 08-20-2004, 03:00 PM   #40
Cap Ologist
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I just realized that in the Instructions, I didn't mention what the start year did. I'm sure you were able to figure out that is how you change the dates, but just wanted to make sure.

Hope you are enjoying it.
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Old 08-20-2004, 03:37 PM   #41
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Originally Posted by Cap Ologist
I just realized that in the Instructions, I didn't mention what the start year did. I'm sure you were able to figure out that is how you change the dates, but just wanted to make sure.

Hope you are enjoying it.

I'm definately going to play around with it a bit... I may start using it exclusively for dynasty play, just so I have the ability to throw in a few historical players every now and then.
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Old 08-20-2004, 03:45 PM   #42
Cap Ologist
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Originally Posted by Franklinnoble
I'm definately going to play around with it a bit... I may start using it exclusively for dynasty play, just so I have the ability to throw in a few historical players every now and then.

Ok, I may need to do a little tinkering with it to become more useful. Right now, it is definitely useful for making poor drafts. As far as making "normal" draft files with a more realistic distribution of players, I'm not sure how it will work. I'll do some study over it this weekend and see how well it works at producing a "normal" draft file.

By normal, I mean having a distribution among the 10 levels with the correct proportion of players in each level.
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Old 08-20-2004, 03:48 PM   #43
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Originally Posted by Cap Ologist
Ok, I may need to do a little tinkering with it to become more useful. Right now, it is definitely useful for making poor drafts. As far as making "normal" draft files with a more realistic distribution of players, I'm not sure how it will work. I'll do some study over it this weekend and see how well it works at producing a "normal" draft file.

By normal, I mean having a distribution among the 10 levels with the correct proportion of players in each level.

Excellent. I sort of figured I'd have to just mash a bunch of good and bad draft files together to get a balanced effect, but that would be even better.

Oh, and I have the JVM, if you want to "beta test" something aside from an Excel worksheet.
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Old 08-20-2004, 04:09 PM   #44
Cap Ologist
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Originally Posted by Franklinnoble
Excellent. I sort of figured I'd have to just mash a bunch of good and bad draft files together to get a balanced effect, but that would be even better.

Oh, and I have the JVM, if you want to "beta test" something aside from an Excel worksheet.


Great, you can be my beta tester!
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Old 08-21-2004, 11:28 AM   #45
Cap Ologist
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I almost done. The biggest thing I have left to do is setting up the csv export function. I'm not too familiar with how to do that, so I'm not sure how long it will take me. I should hopefully have something by Monday at the latest.

Last edited by Cap Ologist : 08-21-2004 at 11:31 AM.
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Old 08-21-2004, 11:50 AM   #46
hukarez
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This seems interesting.

I checked out the stickied thread to see if there were any "draft generators" of some sort (aside from in game), and didn't seem to find any. I probably missed a whole bunch of threads in days' past, but this sounds to me like a first third party draft generator, no?
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Old 08-21-2004, 02:55 PM   #47
Cap Ologist
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Originally Posted by hukarez
This seems interesting.

I checked out the stickied thread to see if there were any "draft generators" of some sort (aside from in game), and didn't seem to find any. I probably missed a whole bunch of threads in days' past, but this sounds to me like a first third party draft generator, no?


I think so, I'm hopeful to get it finished this weekend.
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Old 08-21-2004, 03:34 PM   #48
Suicane75
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More people need to see this thread. It may be little but this is a real cool thing for people who may be a little tired of single player and need something to boost their enthusiasm, I usualy start my careers in 1900 and this is the perfect program to add a little extra umph to my careers. Great work CO.
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Old 08-21-2004, 07:04 PM   #49
Cap Ologist
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Ok, I finished the generation part of the program today. I'm working on adding the csv export part now. If I have time, I'm going to add a feature that will generate college stats for the players as well.

Hope you are all having a great weekend.

(By the way, I like to start careers in 1922 to simulate the official beginning of the NFL and then move up until I can use the historical draft files. It makes the game alot more challenging to me.)
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Old 08-22-2004, 05:48 AM   #50
Suicane75
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Quote:
Originally Posted by Cap Ologist
Ok, I finished the generation part of the program today. I'm working on adding the csv export part now. If I have time, I'm going to add a feature that will generate college stats for the players as well.

I just made a mess on myself.



To tell you the level of awesomness that would add would be hard to do with only words.
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