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Old 08-25-2004, 01:14 PM   #1
druez
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Mac Howard SAAP

I was at your site yesterday. I downloaded the demo. I have to admit, the game is a bit intriguging. I miss the pretty menu's and the more professional look of CM, but I'm still willing to give the game a go.

Could you answer a question for me? I couldn't figure out how to do it from the demo. Maybe, I need the full version.

Can I take a team like Scarborough that is in the conference and work them up the ladder, to division I etc... I'm a LLM type of player and I didn't see that option in the demo.

Thanks in advance...

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Old 08-25-2004, 05:33 PM   #2
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Yea, you can druez, I think that you start in DIII, and you can work them up to the top.
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Old 08-25-2004, 07:56 PM   #3
Mac Howard
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You can customise the game to allow you to manage Scarborough but only partially in the demo and as PilotMan has said starting from Division 3 - it'll be Division 2 in SaaP 2005 due in a couple of weeks when the new season stuff is included because the real world league setup has been renamed.

In the demo, when the League module opens up select "start a game" and then change the random default team you're given. Choose to "name your own team" and add Scarborough. You'll then be asked which division you want to start from.

The players you get will be fictitious and with the demo you can't do anything about this. Their skills will be scaled according to the division you've chosen.

With the full game you get an edit program and you can replace a database team with the Scarborough squad and club info and then select that from the start. Or you can use an old customisation program which is still sent out with the full game and change the fictitious players that you're given when you name your own team. You can define your own Scarborough squad.

If you like I could attach the edit program (probably the best way to bring in Scarborough) to an email and send it to you. Email me at

saap at machoward.com

and I'll reply by return (of course replace the "at" with @ and remove the spaces)
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Old 08-25-2004, 08:20 PM   #4
Desnudo
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Please tell me what SaaP is.
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Old 08-25-2004, 08:23 PM   #5
Danny
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Sick as a Parrot, it's Mac Howard's soccer management sim.
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Old 08-25-2004, 09:57 PM   #6
Mac Howard
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As EagleEye says, it's a soccer management game. It's biased more towards role-playing than stats. You can read a review of an earlier version here:

hxxp://sgh.soccergaming.com/sgh_main.php?ViewReview=105
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Old 08-25-2004, 10:26 PM   #7
druez
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Mac where did you get the name from?
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Old 08-25-2004, 10:33 PM   #8
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Can't I sue someone for using my surname to name a town in England? Can I write my congressman about that?
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Old 08-25-2004, 10:33 PM   #9
daedalus
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Sick as a Parrot is an underrated game, in my opinion. A lot of people get turned off by the lack of graphics but it has a lot of good quality. If you enjoy soccer management games and is looking for an alternative to or perhaps a complement to SI's then it's worth a look (well, more than a look . . . the game takes actually giving a full effort to learn and enjoy it).
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Old 08-25-2004, 10:46 PM   #10
druez
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Quote:
Originally Posted by daedalus
Sick as a Parrot is an underrated game, in my opinion. A lot of people get turned off by the lack of graphics but it has a lot of good quality. If you enjoy soccer management games and is looking for an alternative to or perhaps a complement to SI's then it's worth a look (well, more than a look . . . the game takes actually giving a full effort to learn and enjoy it).

Complement to SI would be what I want. I love CM03/04 but the approach Mac takes is so much more RPG oriented. I find it very intriguing.
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Old 08-25-2004, 10:51 PM   #11
Axxon
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Quote:
Originally Posted by daedalus
Sick as a Parrot is an underrated game, in my opinion. A lot of people get turned off by the lack of graphics but it has a lot of good quality. If you enjoy soccer management games and is looking for an alternative to or perhaps a complement to SI's then it's worth a look (well, more than a look . . . the game takes actually giving a full effort to learn and enjoy it).

I think it's a good game at well. The only thing that stops me from playing it much is that you can't alt-tab out of it. If Mac ever changes that I will play it a lot more.
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Old 08-25-2004, 11:38 PM   #12
daedalus
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Quote:
Originally Posted by Axxon
I think it's a good game at well. The only thing that stops me from playing it much is that you can't alt-tab out of it. If Mac ever changes that I will play it a lot more.
Concur. The game will never be a consideration for me as long as I cannot alt-tab. One, I like to do a number of things while I'm playing games. Two, I don't like having someone dictate to me how I should game.
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Old 08-26-2004, 01:37 AM   #13
Desnudo
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I took a brief look and it seems intriguing. It looks like a lot of detail went into the various aspects. One thing I'd like to see is the text appear all at once, rather than like a typewriter.
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Old 08-26-2004, 03:18 AM   #14
Mac Howard
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Top left hand corner, Desnudo is a button labelled "stoccato". That will toggle between real time speech (word by word - stoccato) and the message all at once. Just click on it once and the next message will come on screen in opposite mode to the previous one or you can click on it during the stoccato speech.
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Old 08-26-2004, 03:31 AM   #15
mattwakeman
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Quote:
Originally Posted by druez
Mac where did you get the name from?

I'll be rude and answer this question for Mac. Footballers, like most sportsman, have spent more of their time playing their sport than getting an education so they tend to talk mostly in cliches. And football has thrown up a few phrases that have entered into the language in Britain. SAAP just means bitterly disappointed. It's mirror opposite (for those who wish to sound as though they learnt to speak colloquial English in the 70s) is 'Over the moon'. Perhaps Mac will be saving this one in case he ever decides to do a sequel!
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Old 08-26-2004, 04:32 AM   #16
Mac Howard
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Nah! I have thought about Over the Moon but there's something unappealing about it - it certainly doesn't have the impact or is as unforgetable as Sick as a Parrot. Even if someone doesn't know the meaning they often want to find out

What did suprise me was when I came to take a domain name both Sick as a Parrot and SAAP were taken
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Old 08-26-2004, 04:45 AM   #17
andy m
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man, talking of football phrases and such like... brian clough was on the radio this morning. i miss the old bastard! he was still totally on form.

"i admire myself... i admire what i achieved"

genius.
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Old 08-26-2004, 05:23 AM   #18
condors
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well i just want to add my 2 cents on SAAP

IMHO it has the best player development system i have ever seen. There is nothing more enjoyable than watching/tracking your youth players growth and the game makes player morale and commintment(sp) very important 11 "average" players who are happy and committed can get results and 11 stars can go through a bad patchs enough to cost you your job

I think part of the key of getting into saap is your imagination. If you can make a mental pictures of the information you get about a player and for me keeping a notebook handy while i play the game is one of my all time favorites and timesinks.
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Old 08-26-2004, 06:22 AM   #19
mattwakeman
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Quote:
Originally Posted by andy m
man, talking of football phrases and such like... brian clough was on the radio this morning. i miss the old bastard! he was still totally on form.

"i admire myself... i admire what i achieved"

genius.

Well quite, but what about the unforgettable Ron-ster (or he who is no more) with 'Early doors' and his intriguing remarks about players eyebrows. What a shame he threw it all away by being a twat.
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Old 08-26-2004, 07:32 PM   #20
Mac Howard
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Druez asked a question on my forum and you guys may well be interested in the answer:

Yes, there is a reasonable simulation of the MLS in SaaP.

Clough certainly was an entertainment to watch/listen to. I loved his treatment of difficult questions from the press : "Now listen to me, boy, and yur might learn something!" Mourinho is a novice by comparison
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Old 08-26-2004, 11:45 PM   #21
Desnudo
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Quote:
Originally Posted by Mac Howard
Top left hand corner, Desnudo is a button labelled "stoccato". That will toggle between real time speech (word by word - stoccato) and the message all at once. Just click on it once and the next message will come on screen in opposite mode to the previous one or you can click on it during the stoccato speech.

Cool, thanks for the info.
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Old 08-27-2004, 06:33 AM   #22
andy m
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Quote:
Originally Posted by mattwakeman
Well quite, but what about the unforgettable Ron-ster (or he who is no more) with 'Early doors' and his intriguing remarks about players eyebrows. What a shame he threw it all away by being a twat.

atkinston was definitely a character. the daft racist.
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Old 08-29-2004, 01:01 PM   #23
Desnudo
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Bought and I'm definitely looking forward to playing it in-depth. Can anyone please tell me how I get my youth squad players onto my main team and vice-versa. Also, how do you put people on the reserve squad? Thanks. And is there a forum for this somewhere?

Edit: I figured out how to promote people to my main squad, but how do I send U20s back down?

Last edited by Desnudo : 08-29-2004 at 01:10 PM.
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Old 08-29-2004, 04:32 PM   #24
druez
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Quote:
Originally Posted by Desnudo
Bought and I'm definitely looking forward to playing it in-depth. Can anyone please tell me how I get my youth squad players onto my main team and vice-versa. Also, how do you put people on the reserve squad? Thanks. And is there a forum for this somewhere?

Edit: I figured out how to promote people to my main squad, but how do I send U20s back down?

www.machoward.com/forum
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Old 08-29-2004, 06:49 PM   #25
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Quote:
Originally Posted by druez
Druez, this is your 666th post (as of Sunday @ 4:47 PM)
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Old 08-29-2004, 07:11 PM   #26
Mac Howard
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To move a youth player into the premier squad "Talk to" the player and you'll see a "promote to senior squad" option.

Don't worry too much about the reserve squad - there's only one advantage in having a player there, he won't complain about not getting playing time in the first team. So when you first promote a youth player you have the option to put him into the reserve squad to keep his expectations of first team football in check. But if you were to drop a player from the premier squad to the reserve squad then his commitment would drop so much he would be useless to you.

The reserve team is picked by your reserve team coach from whatever players are left over after your first team selection (a good way to bring a long term injury back to fitness and form or allow a player to build confidence is to delay his return and your coach will pick him for the reserve team games) and the best of the youth squad if necessary.

The one disadvantage is that if you select him for the first team regularly then he'll complain that he isn't being payed enough for his increased importance to the club and demand a better contract.
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Old 08-29-2004, 07:29 PM   #27
SlapBone
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Quote:
Originally Posted by Buddy Grant
Druez, this is your 666th post (as of Sunday @ 4:47 PM)


See Druez... I always said you were a Satanist.
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Old 08-29-2004, 10:13 PM   #28
Desnudo
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Quote:
Originally Posted by Mac Howard
To move a youth player into the premier squad "Talk to" the player and you'll see a "promote to senior squad" option.

Don't worry too much about the reserve squad - there's only one advantage in having a player there, he won't complain about not getting playing time in the first team. So when you first promote a youth player you have the option to put him into the reserve squad to keep his expectations of first team football in check. But if you were to drop a player from the premier squad to the reserve squad then his commitment would drop so much he would be useless to you.

The reserve team is picked by your reserve team coach from whatever players are left over after your first team selection (a good way to bring a long term injury back to fitness and form or allow a player to build confidence is to delay his return and your coach will pick him for the reserve team games) and the best of the youth squad if necessary.

The one disadvantage is that if you select him for the first team regularly then he'll complain that he isn't being payed enough for his increased importance to the club and demand a better contract.

Thanks for the info. So far I've managed to take Arsenal into midtable obscurity. I can't score, but don't let many in either = 11th place. It's been a real challenge trying to figure out the right combos without numbers in front of you. At least I got them a new GK.

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Old 08-29-2004, 11:03 PM   #29
Mac Howard
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It's a good idea if you're new to SaaP to play conservatively unless you're confident about what you're doing. Losing matches at the start of a season can knock confidence and it can be difficult to get it back and you can struggle all season.
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Old 08-30-2004, 12:28 PM   #30
Desnudo
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I finally got my formation sorted out. I managed to finish 4th and lost in the FA Cup final. Granted it's with Arsenal and on level 4, but I'll take it.
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Old 08-30-2004, 02:04 PM   #31
druez
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After playing this game for 3 days, I just don't get it. The interface is very clunky and the match play is terrible. There is no startegy to the match play at all. The formations are not accurate and I can't even put a sweeper into play.

Sorry Mac, I like some of your ideas but overall this game is a big thumbs down. If you are going to have zero numbers, you have to give us the information we need in an easier to access format. I'm not going to use a notebook to take notes while I play.

The whole alt-tab thing was what finally broke me. I wish you luck, but Its fully back to CM 03/04 for me.

Good luck to you.
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Old 08-30-2004, 03:39 PM   #32
Karim
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This thread made me download the demo ... again. It must have been the fourth or fifth time I've done so but I agree with druez's assessment. Also, the dark background, something I hate at the best of times, didn't endear me either. I find it difficult to easily see where everything is. No numbers is something I wouldn't mind seeing in other games but SaaP just didn't work for me. Sorry.
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Old 08-30-2004, 04:54 PM   #33
Desnudo
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I'm enjoying it more than you two, but I understand your complaints. My major one centers around not being able to tell how people are progressing easily. I don't need to see stats, but it should be much clearer how much players are improving. No stats doesn't mean the coach is blind does it?
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Old 08-30-2004, 07:25 PM   #34
Mac Howard
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Obviously I'm very disappointed that you should react this way.

>Also, the dark background, something I hate at the best of times, didn't endear me either

This is what troubles me. You criticise without making any effort to see if there's a solution.

It needs one click on the opening screen to change the background to something that suits you. You have a choice of the dark graphic backgrounds, a pale shaded blue background or a plain coloured background with a choice of colours. You can also introduce your own customised background by the simple inclusion of a 640x480 bitmap.

I've set it up so you can click on the various options and choose exactly what you want. The lighter background is just one click away.

Druez - the idea is that you should discover the qualities of the players as part of the progress of the game. That's one of the challenges. This "convenient" display of how the players are developing is a myth that comes out of the numbers game - that there is some accurate, objective source of information easily available and that will take away the need to judge for yourself.

As in the real world you need to experiment with players, note their performances and build up an mental understanding of the player's qualities, their current form, fitness etc. The information on players skills should be in your head. If asked to choose the starting squad of your favourite real-world club would you need a notebook and pencil or would you do it from your mental understanding of the players? Thus in SaaP!

I'm disappointed, druez, you said nothing about the answer I gave you on the SaaP forum about the alt-tab problem. Here it is in brief:

Load up your alternative program(s) and minimise it(them). Then load your game. If you want to use an alternative program then hit the close button top right. It will save the game and close it in just four seconds. Maximise the alternative program. You want to go back to SaaP, it takes just 9 seconds to minimise you alternative program and load up SaaP and take you to where you left off.

4 seconds and 9 seconds is that really a problem by Windows standards?

Why? Stability!

SaaP is one of the most stable Windows programs you will come across. Every version from Windows from 3.1 to XP to 2000 runs SaaP well. Windows crashes come mainly from interaction of programs. Avoid that and the stability is an order of ten better. The speed of SaaP allows you to do that and still move between programs with little delay.

Again, I'm disappointed at your reaction. It is difficult I know to come to a totally different approach to a game when you have so much experience of another. But ask yourself why users rate this game so much higher than you. Why do users on the independant soccergaming site rate SaaP at 8.6 and CM03/04 at 8.1? Are they all fools or have they seen something you've missed?
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Old 08-30-2004, 07:32 PM   #35
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I've played dozens of games that seem to have no problem with alt-tab causing stability problems. The lack of the ability to alt-tab out of the game is costing you quite a few customers I dare imagine. It's the main reason I don't play the game. I read your work around, and those numbers don't sound bad but why is there a stability problem when many other games don't have that problem?
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Old 08-30-2004, 07:50 PM   #36
Mac Howard
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Other games do have a stability problem, Eaglesfan. CM 03/04 will crash for me every time I try to alt-tab on this bog standard XP machine for example.

How many games will run on Win 3.1 through to XP? Very few.

I'm not talking about crashing every time you use a game but the problem with crashing with a text sim is that months of work can disappear in an instant. One crash can be a disaster.

You can use multiple programs with SaaP because of the speed. There is no problem, it's just a different method. Also there is no waiting in SaaP for processing of data - again it's speed (it's not Windows bloatware) means that all processing is invisible to the user - so there's no need to go to other programs to pass the time while processing is taking place.

It really isn't a problem - I do it all the time when developing. 4 seconds and I'm using the alternative, 9 seconds and I'm back. No problem! (which is why I know the timing so well )
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Old 08-30-2004, 07:59 PM   #37
Eaglesfan27
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I alt-tab out of CM 03/04 all the time. I'm doing it right now (as I have been most of the day.) It's essential to do this in CM 03/04 because it takes a while to process particularly during the transfer periods. I admit that I've never really played the demo of SaaP, so I'll ask: How long does it take to process a day (or period of time) in SaaP? If it is longer than a minute or so, that is where it would be important to me as a potential customer to have the ability to alt-tab out of the game.

I'll tell you CM has made me more interested in soccer over the past year, and I'm tempted to try SaaP. However, I don't know enough about the various real soccer players to have that mental image in my mind of who I would start with most teams. Despite that, I'm intrigued by this game as I've talked to a friend about it a few times.


Quote:
Originally Posted by Mac Howard
Other games do have a stability problem, Eaglesfan. CM 03/04 will crash for me every time I try to alt-tab on this bog standard XP machine for example.

How many games will run on Win 3.1 through to XP? Very few.

I'm not talking about crashing every time you use a game but the problem with crashing with a text sim is that months of work can disappear in an instant. One crash can be a disaster.

You can use multiple programs with SaaP because of the speed. There is no problem, it's just a different method. Also there is no waiting in SaaP for processing of data - again it's speed (it's not Windows bloatware) means that all processing is invisible to the user - so there's no need to go to other programs to pass the time while processing is taking place.

It really isn't a problem - I do it all the time when developing. 4 seconds and I'm using the alterative, 9 seconds and I'm back. No problem! (which is why I know the timing so well )
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Old 08-30-2004, 08:13 PM   #38
Karim
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Quote:
Originally Posted by Mac Howard
Obviously I'm very disappointed that you should react this way.

>Also, the dark background, something I hate at the best of times, didn't endear me either

This is what troubles me. You criticise without making any effort to see if there's a solution.

It needs one click on the opening screen to change the background to something that suits you. You have a choice of the dark graphic backgrounds, a pale shaded blue background or a plain coloured background with a choice of colours. You can also introduce your own customised background by the simple inclusion of a 640x480 bitmap.

I've set it up so you can click on the various options and choose exactly what you want. The lighter background is just one click away.

Ok. I finally found it. I was looking for something called "Game Setup" or "Options" and didn't realize there were buttons at the top that enabled the change. My vision isn't very good with dark colours. Thanks. I'll give it a go.
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Old 08-30-2004, 08:31 PM   #39
Mac Howard
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>How long does it take to process a day (or period of time) in SaaP? If it is longer than a minute or so, that is where it would be important to me as a potential customer to have the ability to alt-tab out of the game.

There are no discernable delays whatsoever in SaaP. It processes data as you play and I doubt you will ever see more than 3 or 4 seconds delay anywhere. There is no need to exit the game from that point of view.

>I'll tell you CM has made me more interested in soccer over the past year, and I'm tempted to try SaaP. However, I don't know enough about the various real soccer players to have that mental image in my mind of who I would start with most teams. Despite that, I'm intrigued by this game as I've talked to a friend about it a few times.

The two games take a completely different approach. By far the most obvious is the presentation of player data. In CM it's a given - the numbers tell you most of what yoiu need to know. In SaaP building an understanding of the players is a significant part of the challenge of the game. You begin with an approximate understanding of the players gained from talking to the coaches and scouts. This is imprecise, subjective and verbal. From there on you develop your understanding by experimenting with team selection and defining training schedules. You build your understanding on the performance of players on the field of play and in training (you get reports from the coaches).

The balance between squad building through trading and coaching is also a significant difference. In CM there's a much greater emphasis on trading and what I call the "external world" - other clubs, other leagues. In SaaP the emphasis is on coaching, player motivation, tactics etc.

SaaP is not a "stats sim" (I prefer that term to text sim). It's a role playing game where you interact with players, coaches, scouts etc. The interface is very different - you "talk to" players etc. You have tasks to carry out through the week. Everything is aimed at the coming match. Data is verbal not numeric. It's mainly opinion and you have to apply whatever standards of credibility you feel necessary. Some coaches and scouts are better than others and part of the challenge is to build up a quality team of these.

There are three review quotes that I like to use because they sum the game up well:

"It's a far more lucid description of management."

"It's the thinking fan's management game."

"It's the only game that seems to know what the soccer manager really does."

That second, incidentally, was not meant as a compliment (by the same reviewer who called the original CM "the worst game ever to pass throug this office"so I'm not sure how much credibility he has).

The last was from a San Francisco sports journalist.

I don't think I'm being arrogant in saying that these quotes depict SaaP as an intelligent, challenging, realistic game. I'm happy with that.

But it is VERY different to the traditional game (which I enjoy as much as anyone when I can find the time). It demands that the gamer take a completely different approach and that he get used to an unusual interface (interfacing with people not data). And this is SaaP's major problem. Most people have spent years playing the traditional game and it does require them to "unlearn" what they've learnt from this. Some don't want to. Some don't see the need. A few do

The whole idea behind SaaP is a very ambitious one and I don't pretend that SaaP represents it well. I'm just one man working on a massive project (CM is produced by a team of eleven). The soccer management game really is an enormous game these days. So I'm not in total disagreement with those who say it's "unprofessional" or looks unfinished. I concentrate on the implementing the ideas and rely on users to understand that.

But many of the ideas are reasonably implemented though, by their very nature, they tend not to be obvious. Many of the qualities of SaaP have to be teased out - indeed that is part of the challenge of the game. It makes great demands on your judgement. But these are judgements that we make every day in our interaction with the real world of soccer and they are well within the capability of the average fan. Unfortunately I often get the impression that the traditional game, with it's give-away approach, causes fans to lose that ability whenever they get in front of a computer screen depicting a smg

Anyway, I'm off to the BigSoccer forum where I expect to find my fellow Man Utd fans in deep depression after the team failed yet again to put away a team that shouldn't have been a problem yesterday
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Old 08-30-2004, 08:59 PM   #40
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>Ok. I finally found it. I was looking for something called "Game Setup" or "Options" and didn't realize there were buttons at the top that enabled the change. My vision isn't very good with dark colours. Thanks. I'll give it a go.

Sorry if I seemed a little sharp, karim, I get a little frustrated when I go to some lengths to provide a solution and my efforts are missed

The interface in SaaP isn't a tribute to Bill Gates - it's designed to suit the game not conform to the best idea for manipulating symbolic data. In this case the user can decide on just how he prefers to see that game before he even enters it. Clicking on those options will change the opening screen as you click and reveal exactly how the game will appear right there. If, after playing the game, you decide that another option might be better then you can try it with a single click next time you load up the game. That strikes me as being better than burying the option in some drop down menu.
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Old 08-30-2004, 11:05 PM   #41
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Quote:
Originally Posted by Mac Howard

Druez - the idea is that you should discover the qualities of the players as part of the progress of the game. That's one of the challenges. This "convenient" display of how the players are developing is a myth that comes out of the numbers game - that there is some accurate, objective source of information easily available and that will take away the need to judge for yourself.


No, how about a "convenient way to set my lineup"? Based on the fact you create your first lineups based on what your coaches tell you about the players. I can't even set a lineup from my asst. coaches ranking list. No this process is very cumbersome.

You are kidding yourself if you think a real life manager would come into a team and randomly play different players, with no scouting on them. He would get input from the organization, scouts and from his own observations. But, since the match engine is so well crap, how is this possible. There is ZERO pbp and ZERO tactcs involved in a game.

Not to mention the information provided to you is ambigious and hard to discern.

Quote:
Originally Posted by Mac Howard

As in the real world you need to experiment with players, note their performances and build up an mental understanding of the player's qualities, their current form, fitness etc. The information on players skills should be in your head. If asked to choose the starting squad of your favourite real-world club would you need a notebook and pencil or would you do it from your mental understanding of the players? Thus in SaaP!


This is the age of computers, umm how about you letting us keep notes on our computer. OH NO THATS RIGHT WE CAN'T RUN IT IN WINDOWS MODE!!!!


Quote:
Originally Posted by Mac Howard
I'm disappointed, druez, you said nothing about the answer I gave you on the SaaP forum about the alt-tab problem. Here it is in brief:

Because your answer is crap and not what I asked for. You are a windows hater. I work with someone who has to be your brother on a daily basis. He designed our entired drilling program to be anti windows. Now that we were bought by a big company, we are redoing the whole damn thing because he hated Bill Gates. I know the type....


Quote:
Originally Posted by Mac Howard
Load up your alternative program(s) and minimise it(them). Then load your game. If you want to use an alternative program then hit the close button top right. It will save the game and close it in just four seconds. Maximise the alternative program. You want to go back to SaaP, it takes just 9 seconds to minimise you alternative program and load up SaaP and take you to where you left off.

4 seconds and 9 seconds is that really a problem by Windows standards?

Why? Stability!

SaaP is one of the most stable Windows programs you will come across. Every version from Windows from 3.1 to XP to 2000 runs SaaP well. Windows crashes come mainly from interaction of programs. Avoid that and the stability is an order of ten better. The speed of SaaP allows you to do that and still move between programs with little delay.

Again, I'm disappointed at your reaction. It is difficult I know to come to a totally different approach to a game when you have so much experience of another. But ask yourself why users rate this game so much higher than you. Why do users on the independant soccergaming site rate SaaP at 8.6 and CM03/04 at 8.1? Are they all fools or have they seen something you've missed?

Hey someone people still like the commodore hence the emmulators on the internet. Not to mention its pretty easy to stack that poll on the website .

On a another note, SaaP crashed on me once starting a match. CM 03/04 has never crashed on my computer. SaaP Crashed 5 different times when my monitor turned off because I walked away from my CPU.

Mac, I was expecting quite a bit more. You don't offer the same feature set as other soccer sims, nor do you have an easy to navigate interface and to top it all off the match engine itself is total crap.

No strategy at all other then deciding when to go 110%... Ok have a good day. If you ever decide to come to the year 2004 with your program, please post about it here. Like I said, your ideas are good but the Implementation leaves quite a bit to be desired.

Last edited by druez : 08-30-2004 at 11:10 PM.
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Old 08-30-2004, 11:16 PM   #42
Pumpy Tudors
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Wow, if this were Doom 3 and Mac were a demon, druez looks like he's running in with flashlight blazing.
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Old 08-30-2004, 11:18 PM   #43
SlapBone
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Originally Posted by Pumpy Tudors
Wow, if this were Doom 3 and Mac were a demon, druez looks like he's running in with flashlight blazing.

Don't get me started about that retarded flashlight.
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Old 08-30-2004, 11:23 PM   #44
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Old 08-30-2004, 11:29 PM   #45
McSweeny
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well it's been awhile since we've had a good Mac Howard vs. Disgruntled gamer match...
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Old 08-30-2004, 11:34 PM   #46
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Old 08-31-2004, 12:55 AM   #47
Mac Howard
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>well it's been awhile since we've had a good Mac Howard vs. Disgruntled gamer match...

Druez isn't criticising the game. He's reacting to the fact that I questioned his criticism. There is no one less able to accept criticism than a critic.

This for example:

------------------------------------------------------------------------------------------------------------
Because your answer is crap and not what I asked for. You are a windows hater. I work with someone who has to be your brother on a daily basis. He designed our entired drilling program to be anti windows. Now that we were bought by a big company, we are redoing the whole damn thing because he hated Bill Gates. I know the type....
------------------------------------------------------------------------------------------------------------

is just an ignorant rant. It's worthless.

The crash he refers to isn't a problem between SaaP and Windows as he would have you believe, it's a code bug which I'm currently trying to isolate. It's a bug that has been discussed on my board over the last couple of days and druez has grabbed hold of it and is misusing it to oppose my statement that SaaP is exceptionally stable.

His comment that there are zero tactics is complete garbage. His comment that the user rating on the soccergaming site is stacked is a disgraceful slur that says more about him than it does about me.

For those who wonder if there really is any depth to the game, or indeed tactical challenges, I'll leave it to a user who's taken the trouble to understand the game:

hxxp://www.machoward.com/forum/viewtopic.php?t=116
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Old 08-31-2004, 09:24 AM   #48
druez
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Quote:
Originally Posted by Mac Howard
>well it's been awhile since we've had a good Mac Howard vs. Disgruntled gamer match...

Druez isn't criticising the game. He's reacting to the fact that I questioned his criticism. There is no one less able to accept criticism than a critic.

This for example:

------------------------------------------------------------------------------------------------------------
Because your answer is crap and not what I asked for. You are a windows hater. I work with someone who has to be your brother on a daily basis. He designed our entired drilling program to be anti windows. Now that we were bought by a big company, we are redoing the whole damn thing because he hated Bill Gates. I know the type....
------------------------------------------------------------------------------------------------------------

is just an ignorant rant. It's worthless.

The crash he refers to isn't a problem between SaaP and Windows as he would have you believe, it's a code bug which I'm currently trying to isolate. It's a bug that has been discussed on my board over the last couple of days and druez has grabbed hold of it and is misusing it to oppose my statement that SaaP is exceptionally stable.

His comment that there are zero tactics is complete garbage. His comment that the user rating on the soccergaming site is stacked is a disgraceful slur that says more about him than it does about me.

For those who wonder if there really is any depth to the game, or indeed tactical challenges, I'll leave it to a user who's taken the trouble to understand the game:

hxxp://www.machoward.com/forum/viewtopic.php?t=116

The crash on your board was regarding two different countries then the one I'm currently playing in. I believe you said it was from guys being developed higher then the game would allow. This is not what I'm experiencing in either case. A crash is a crash MAC.


Please tell me about the tactics in your game.

Can you give orders to certain players?

Can you have a sweeper?

Can you tell your team to tackle hard?

Can you tell them to push the ball down the flanks?

NO, NO and NO Can you pick who does your free kicks etc. etc. etc.

Which means there are no tactics.


Since, I've seen a good many of people ask for the alt-tab and state they won't play without it, I think the rant is ok. This is 2004, remember that.

Last edited by druez : 08-31-2004 at 10:30 AM.
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Old 08-31-2004, 09:48 AM   #49
SlapBone
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Quote:
Originally Posted by Mac Howard
Anyway, I'm off to the BigSoccer forum where I expect to find my fellow Man Utd fans in deep depression after the team failed yet again to put away a team that shouldn't have been a problem yesterday

How the hell does anyone outside Manchester become a Man Utd fan? Have you sought counseling for this?
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Old 08-31-2004, 11:54 AM   #50
condors
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druez-you actually can do the things you mentioned it is just not the way you are used to.

Can you give orders to certain players?
there is an individual training setting doing this will affect what he does in the game

Can you have a sweeper?
position a defender right in the middle in front of the keeper

Can you tell your team to tackle hard?
Train your play pace/aggression during the week to get them to play that way in the game, also you can set them to defend

Can you tell them to push the ball down the flanks?
you can move you midefielder wide and move them up if you like

If you want help just let me know, i would be glad to offer some, i have been playing SAAP for some time and have learned alot about it.

Last edited by condors : 08-31-2004 at 11:55 AM.
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