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#1 | |||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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PING: Those who play OOTP6.
I'm copying and pasting this from the OOTP Boards. Please comment with your thoughts on this. Either here, or in the original thread, which can be found HERE.
--Ben More On Aging/Development (Everyone who has tested/studied/fretted, please read!) Just trying to differentiate what we know (and have tested) from the conjecture. Feel free to contradict anything I put here, and post your observations as well. I want to go to Markus with some concrete stuff to make suggestions for the update. 1. It is clear as a bell that with default settings and fictional rosters, over time the league becomes far too old. I don't need to know the hard numbers for this one. Person after person has reported that after 10-15 years, their fictional leagues have very few starters that are even 28 or 29 years old--let alone the real MLB peak of 26. 2. Increasing Player Development to +200% is helpful to a degree, and seems to have few/little negative side effects, but isn't enough to solve the problem on its own. The sentence above pretty much says it all on this topic. 3. Increasing Player Creation Modifiers significantly can lower the average league age significantly, but has some undesirable side effects. Specifically, increasing the modifiers to the point that is needed to get things in line greatly shifts the ratings scale--to the point where it becomes almost unusable, since ratings over 100 can only be seen as 100. With the creation modifiers in place to do the trick, age-wise, there are literally dozens of players with, for example, a Contact rating of 100. For those who choose to play with ratings on, this is unacceptable. Potential helpful "easy" fix: Give the option for TRUE ratings to be shown, rather than masking all ratings>100. I've read some posts that indicate a feeling that more emphasis on stats lowers the league age, while others believe that more emphasis on ratings lowers the league age. Solution: I'm running a test right now to come up with something concrete on this. I'll run a league for 20 seasons with high emphasis on ratings and look at player ages, the restart the same league for another 20 seasons with high emphasis on stats. EDIT: Testing has now shown that using high ratings evaluation lowers the average age of >350AB hitters by approximately 1/2 year. 5. There doesn't seem to be a consensus on what difference, if any, the number of draft rounds used makes. There is a seemingly-logical theory out there that the more draft rounds there are, the more likely that a youngster will break out. It would seem to me that this is an area of diminishing returns after a while. I've recently discovered that using a 12-round draft generally keeps all three levels of the minors full, but not overfull. Suggestion: Someone needs to do a control study on this, to give us a concrete answer as to what difference, if any, the number of draft rounds used makes. 6. According to that 3-page study, with default settings, ability is peaking at age 35. Quote:
I confess that I didn't read all the charts, graphs and numbers, but the two sentences above really concern me. This seems like a fundamental flaw in the engine. 7. I wonder if the other fundamental player development flaw is coming into play in this as well--10-year minor leaguers who suddenly become good players after age 30. There seem to be a decent number of these unrealistic guys. For example, this guy spent seven years as a mediocre minor leaguer, then got solid production in AAA for four years, then got called up and became a solid big leaguer at age 33. If this happened on the rare occasion, it would be kind of neat, but it happens far too often as it is now. Other examples of guys like this from the same league: Five years as a crappy Single-A player, 13 years in the minors Ten years as a less-than-mediocre minor leaguer, then becomes a solid big-leaguer Did the AI let this guy hang around for 17 minor league seasons just because it is pre-programmed to be partial to guys named Markus??? I could list many more, but you get the idea. My point here is that this is in a league with +200% player development, and a 12-round draft. These guys should have been cut, moved out, and replaced by younger players. In real life, typically speaking if a guy hits age 24-25 and hasn't progressed above single-A, he will get cut, and no one will pick him up. In OOTP6, too often he sticks around for a decade or more, gets one of those random talent increases, and shows up as a 33-year-old rookie. 8. There seems to be disagreement as to the impact of increasing/decreasing Aging. The one thing that seems to be a consensus is that increasing or decreasing aging, like increasing or decreasing player development, doesn't have a huge impact. Suggestion: Another study is needed here. EDIT: Running a test on this now. 9: BOTTOM LINE: We're working WAY out on the margins of the game's ability to be user-tweaked, and still haven't solved this issue. There is clearly a developer tweak needed. The default settings should be at or very near real life, allowing the user to tweak things to either side of real life. Comments/thoughts/corrections/additions??? Also, if two people could jump on those other two studies, it would be great. I should have something definitive on ratings vs. stats by the end of the day Wednesday, if not earlier. --Ben
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#2 |
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Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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You have way too much time on your hands.
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#3 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#4 |
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Banned
Join Date: Jul 2002
Location: Placerville, CA
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I haven't played OOTP6 since training camp opened. But these are all really good points.
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#5 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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I tried to play version six, but outside of a online league, the game is useless to me.
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#6 |
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College Starter
Join Date: Dec 2001
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Please follow this. If I could run these at work, I would.
I haven't played in a fictional universe yet (I lean towards historical leagues and in fact was thinking about starting an FOFC Historical League) but am thinking about playing one. I don't think I could handle a universe with every player peaking at age 35.
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The one thing all your failed relationships have in common is you. The Barking Carnival (Longhorn-centered sports blog) College Football Adjusted Stats and Ratings |
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#7 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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I was also thinking of starting an historic league. I'd definately be down with helping with one, joining, helping commish, whatever.
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#8 |
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Coordinator
Join Date: Oct 2000
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Online leagues are pretty much the only use I have for OOTP6. I was never able to get into its solo player mode.
Both leagues that I am in (2+ years each) have converted from OOTP4 to OOTP5 to OOTP6. I have a suspicion that we might be sticking with OOTP6 for a long time, because I'm concerned OOTP7 is going to focus on becoming more CM-like and not on the AI. |
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#9 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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Yeah, i also feel that OOTP6 is probably the terminal option for the Rwbl, as i cant possibly see version 7 being the same.
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#10 |
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General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
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I would love to be part of a historical league again. I really miss MLBEuro...
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UTEP Miners!!! I solemnly swear to never cheer for TO |
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#11 |
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Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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SkyDog, guys like Lo Duca come up late... I know I can think of better examples. Anyways, I haven't noticed that problem as much (rarely but not as often as you say), but then again I haven't touched player development modifiers.
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