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Old 11-08-2004, 02:07 AM   #1
jbmagic
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Join Date: Apr 2004
FOF 2k4 question

on fof 2k4

how can you let coach you hire to do the gameplan, depth chart and formation strategy for you for each game..so you can just be a pure gm only?

thanks


Last edited by jbmagic : 11-08-2004 at 06:54 PM.
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Old 11-08-2004, 04:51 AM   #2
DolphinFan1
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Click on the global options tab at the top of the screen and set your options there.
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GM of the Milwaukee Muscle Men of the ZFL. The 1st team in ZFL history to have a perfect losing season.

I am on a quest to show that the Dolphins can win the Super Bowl. Or should I say Front Office Bowl, with FOF2K7.


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Old 11-08-2004, 06:55 PM   #3
jbmagic
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the qb that you have on your team, the formation you use is based on what the QB knows and that the only formations you can use?
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Old 11-08-2004, 07:10 PM   #4
yabanci
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when you have the computer set the game plan, it always includes some formations that your quarterback might not know. When the game is being played, however, the coach will ignore the those and only run formations that your quarterback knows.
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Old 11-08-2004, 11:11 PM   #5
jbmagic
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why does the formatiosn have to follow what the qb knows and not the coach?
why it going to use the formations that only the qb knows?

Last edited by jbmagic : 11-09-2004 at 08:27 PM.
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Old 11-09-2004, 08:17 AM   #6
Sweed
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Think of it as the young qb not knowing the whole playbook. As the qb ages he will learn new formations in training camp. I believe his intelligence rating is used to determine how
quickly he will learn new formations thus opening up the playcalling for him and making him more valuable.
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Old 11-09-2004, 08:27 PM   #7
jbmagic
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if you let the computer setup the gameplan, depthchart and formation strategy, does it do a good job?
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Old 11-09-2004, 08:48 PM   #8
yabanci
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yes, it does a fine job, probably better than many humans. In fact, in one of the multiplayer leagues a CPU controlled team won the championship.
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Old 11-09-2004, 11:54 PM   #9
jbmagic
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does fof come with fictional players?

is it always different players names and ratings when creating a new league?
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Old 11-10-2004, 01:00 AM   #10
Cap Ologist
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It comes with a standard fictional file. There is an updated file with real players in the reference thread, and there is a utility that creates a fictional universe.
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Old 11-10-2004, 01:01 AM   #11
yabanci
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the default player file consists of fictional players, but they are really NFL players disguised with fictionalized names (because FOF doesn't have a license from the NFL players association). Each time you start the game with the default file it begins with those same fictional players. If you want actual NFL players you can use the real player file in the reference thread. If you want to start with different fictional players each time, you can use the fictional player universe generator by HeavyReign in the reference thread.
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Old 11-10-2004, 12:02 PM   #12
jbmagic
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thanks

what year is the real player roster based on?

and does it work on 5.0d because it says "Updated 12/2/2K3 To Match 5.0b Patch***"


what is full x-factor? if you have it on Yes, does that mean player rating will always be different when starting a new league...is it random ratings?

Last edited by jbmagic : 11-10-2004 at 12:18 PM.
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Old 11-10-2004, 12:32 PM   #13
Cap Ologist
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The real player file is based on this season's rosters. You need to go to this link to download the new file:

hxxp://www.cflfb.com/FOF/fof_2004_roster_files.htm

The one that is linked directly from the reference page isn't the most recent one.

The x-factor is a built in mechanism that allows you to start a new career over and over with the same players but not necessarily know how they will develop. This prevents someone from playing for a season or two and seeing that an undrafted free agent becomes a great player and then reloading the game to sign them cheaply. The longer a player has been in the league, the less fluctuation there will be in his ratings. For example, I've never seen Peyton Manning at anything less than 75/75.
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Old 11-10-2004, 01:08 PM   #14
jbmagic
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thanks so much

i enjoying the demo....too bad it only allow two weeks, so i dont get to see how the offeseason is...

if i decide to get it, i have the real roster now and the fictional creator..

any other utilities you guys recommend?

thanks

Last edited by jbmagic : 11-10-2004 at 01:09 PM.
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Old 11-10-2004, 03:16 PM   #15
Cap Ologist
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Get primelord's change tracker. It helps track player progression/regression and is valuable when you are trying to decide who to keep and who to cut.
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Old 11-10-2004, 03:17 PM   #16
Passacaglia
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Hey Cap, you have a PM.
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Old 11-10-2004, 05:33 PM   #17
Cap Ologist
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Oops, sorry I hadn't noticed. I'll try to check it out this evening, sorry for the delay.
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Old 11-10-2004, 11:29 PM   #18
jbmagic
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if you have the coach do the gameplan, depth chart automatic for you


does a good offense coordinator, defense coordinator, head coach make a differense in calling the plays for you?
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Old 11-11-2004, 12:06 AM   #19
Cap Ologist
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I think playcalling is done only by the head coach, the coordinators are used for player development.
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Old 11-11-2004, 12:51 AM   #20
jbmagic
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so if you let coach call the plays, they have affect on calling the plays, setting the depth, doing the gameplan, etc

some are good and some are bad? it depends on the coach rating?

Last edited by jbmagic : 11-11-2004 at 12:53 AM.
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Old 11-11-2004, 03:04 AM   #21
Cap Ologist
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you are correct.
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