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#1 | ||
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Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Sounds like Jim, Brian, and all our other game developer friends made a good choice
Here's a blog about the working conditions at EA.
hxxp://www.livejournal.com/users/ea_spouse/
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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#2 |
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Coordinator
Join Date: Jul 2003
Location: Here and There
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"And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off after the product has shipped); c) no additional sick or vacation leave."
Welcome to the world of salaries sister. The entire software industry is like what she described in that blog. It sounds like maybe the home fires aren't getting lit. Last edited by Desnudo : 11-10-2004 at 05:35 PM. |
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#3 |
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Head Coach
Join Date: Dec 2002
Location: Michigan
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that is pretty unreal. good find, cartman
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#4 | |
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Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
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Quote:
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#5 |
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Head Coach
Join Date: Jul 2001
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Thank god i work in healthcare.
Overtime without comp time is the norm for sure, but I have never in my life worked a 80 hour week and I've been a programmer grunt for about 7 years now. |
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#6 | |
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Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Quote:
I agree completely, except that the conditions her SO works under seem harsher than even the standard crappy long hours software developers work. 12 hour days, 6-7 days a week? 60 hours is bad enough, 85 is another thing altogether. That's not normal, and it's certainly not right, salary or not.
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"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
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#7 |
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Head Coach
Join Date: Oct 2000
Location: Colorado
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What a whiner. I bet Brian, Markus, Jim et al has put in more hours than this bitch.
Last edited by Buccaneer : 11-10-2004 at 05:56 PM. |
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#8 |
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Retired
Join Date: Oct 2000
Location: Fantasyland
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wah
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#9 | |
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Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Quote:
You've never done an 80 hour week? Not once? Crap sign me up... I did a stint last year of 72 hours working in a span of 79 hours... I've had weeks well over 100 hours... not all the time, but it happens, and I don't think my situation is that abnormal.
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"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
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#10 | |
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Coordinator
Join Date: Jul 2003
Location: Here and There
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Quote:
There are tens of thousands of Microserfs who would disagree. The right or wrong of it is simple. If you think it's wrong, you quit. |
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#11 |
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FOFC's Elected Representative
Join Date: Oct 2000
Location: The stars at night; are big and bright
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Cry me a river. I threw away my watch alot of good it did me.
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"i have seen chris simms play 4-5 times in the pros and he's very clearly got it. he won't make a pro bowl this year, but it'll come. if you don't like me saying that, so be it, but its true. we'll just have to wait until then" imettrentgreen "looking at only ten games, and oddly using a median only, leaves me unmoved generally" - Quiksand |
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#12 | |
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Grizzled Veteran
Join Date: Sep 2003
Location: Fresno, CA
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Quote:
I think the management has it right. If you don't want to work those hours. Quit. If that whole team walked off, they would kill the project. If enough of the development teams followed suit, they would be required to change. I was once approached by a colleague who was trying to lure me away from my firm. He indicated that he was requiring 60 hour weeks(twelve hour days) from his staff for the next six months. He said they were complaining about not receiving overtime. I told him that I often work 60 or more hours in a week to get my job done. I choose to do that on my own. That said, the second my boss requires me to work 60 hour weeks, he damn well better pony up and compensate me for it. I ended up going to work on his team, but by then ownership had agreed to pay the salaried developers overtime pay for their required hours. |
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#13 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Most of us would agree that crunch time (that story reads a lot like someone eating an endless granola bar, crunch, crunch, crunch) requires some 80-plus hour weeks as a project nears its end. I've done it many times. That's just the nature of software. Managers rarely say something. You just know when you need to stick it out.
But planned crunch time in the middle of the product cycle? No comp time at the end? That's a little unusual. And so is 50% turnover. Very unusual. They're going to end up having a lot of trouble adding a lot of new features to future versions. With all the new hires, half the cycle is going to be spent learning the code. You do burn out after a couple of months in that high a range of hours worked. I handle it by taking a lot of comp time between projects. But I thought the football games were developed in Florida. And I'd suspect that most experienced programmers in California are making about $90k (not that I ever did), at least at that level. At any rate, I hope I never have to go back to that world. Once you've run your own business for a few years, it becomes addictive. |
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#14 |
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Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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make sure your future games are as good as your previous ones and you won't have a problem.
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#15 | |
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Head Coach
Join Date: Jul 2001
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Quote:
At my previous job(where I worked for about 5 years), the first 3 years I put in 50-60 hours with reasonable consistancy. I was never given overtime or comp time, but I was allowed flexibility once I showed I was willing to work my ass off at the drop of a hat(I was allowed to ease into a 10-7 schedule pretty easily). I was on call constantly and I travelled a fair amount. Trips to Puerto Rico(Yeah, I know, poor me) extended indefinitely(though I never stayed more than 2 weeks), show up to work on a Wednesday morning to have your boss say "can you catch a flight to Phoenix this afternoon?" when you haven't heard anything about that customer in Phoenix in weeks. All-nighters to help a customer do an upgrade(the best was the upgrade for a customer in the Netherlands that started at 4am Saturday morning and didn't until Sunday). So there were some 16 hour days, sometimes for 2-3 days in a row. But those were on site and when the day ended the customer took you out for a steak. so I put in my time in my own way when I was first getting in, but its different now. Healthcare companies just don't move very fast. Decisions come slow, you call a customer on Monday with an urgent question and hope you hear back that week. That wait often means no work on that project all week. There is a ton of frustration involved here, but it is nice for me now. I just got married and we have a 7 year old. Knowing that I will never have to take my work home with me, and that even having to stay late is rare, is really really nice. |
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#16 |
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High School Varsity
Join Date: Nov 2000
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You guys realize that this is the WIFE of a computer programmer, not the programmer. She's probably upset that he is away from her months on end 80 hours a week. Are you saying your wives wouldnt be? If you say they wouldn't, I call bs. I just hope they dont have a kid.
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#17 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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From Gamespot
Quote:
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#18 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Back in Houston!
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Quote:
HAHAHAHAHAHAHAHAHAHAhahahahahahahahahahahaha.... oh, man, that brought a tear to my eye. Too funny. SI
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Houston Hippopotami, III.3: 20th Anniversary Thread - All former HT players are encouraged to check it out! Janos: "Only America could produce an imbecile of your caliber!" Freakazoid: "That's because we make lots of things better than other people!" |
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#19 |
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Coordinator
Join Date: Jan 2002
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I work in the software industry, although not as a developer. My thoughts:
1. Like everything else I read online, I assume this is mostly false or at least greatly exagerated for dramatic purposes. 2. If it's true, then she has every right to be ticked off. I've done 80+ hour weeks before, and I've asked people I manage to do the same. It's part of the business, and if someone needs a consistent 9 to 5 job to be happy they should be in another industry. But it should be the exception, not the rule. If your business model is based on having employee work double hours on a regular basis then you do not have a realistic model -- you have a pyramid scheme. I wonder if EA shareholders have thought about that.
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Down Goes Brown: Toronto Maple Leafs Humor and Analysis |
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#20 |
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Pro Starter
Join Date: Oct 2000
Location: The Internets
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The one thing that worries me about companies doing things like this is that they create norms with in a community that end up requiring every similar company to keep up by doing the same. I worked in the NYC legal market which is insane in the amount of work required. I regularly worked 70 hour weeks and had a quite few 100 hour weeks in my time. While I did "quit," it would have been very hard for me to quit and work for another large law firm in NYC without experiencing the same thing. Over time, the ridiculous hours in NYC have become the norm. The partners who expect those hours (and are making 10 to 20 times what the associates make) came from a generation that didn't work nearly as much. The problem is exacerbated in the legal arena because firms still (mostly) bill on an hour basis. I would bring in $800,000 to $1,000,000 in gross income for the firm in a year, but only receive a fraction of it back. The danger is, that over time, norms develop and competitors have to do the same to get the same bang for the buck.
I don't feel that there is a good solution to the problem, but I think to just say, "don't whine" or "quit" is near-sighted in the effect such employment practices have on a whole industry. And the effect is even worse when the company doing it is the leader.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude Last edited by John Galt : 11-12-2004 at 10:20 AM. |
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#21 | |
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High School Varsity
Join Date: Jul 2003
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from gamesindustry.biz
Quote:
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#22 |
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Hall Of Famer
Join Date: Apr 2002
Location: Back in Houston!
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Did anyone else get a kick out of the "more of the cowboy methods of doing business in new markets than the responsible behaviour of blue-chip companies" line?
SI
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Houston Hippopotami, III.3: 20th Anniversary Thread - All former HT players are encouraged to check it out! Janos: "Only America could produce an imbecile of your caliber!" Freakazoid: "That's because we make lots of things better than other people!" |
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#23 |
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Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Here is a sample of some of the motivational posters that are hanging in the EA hallways...
![]() hxxp://snarkyspot.blogspot.com/2004/11/ea-management-motivational-posters.html
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint Last edited by cartman : 11-14-2004 at 05:45 PM. |
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