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#1 | ||
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Pro Starter
Join Date: Apr 2004
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Any playing time tips for depth chart?
Any playing time tips for depth chart? (1-9)
does a 5 mean the starter and reserve plays equal amount for the game? for your good starters is it good to give them 8 or 9... if starter not good, less than 5 the way to go? why give a starter a 1-2 playing time, wont that mean the reserve backup will play most of the time, if so why not just have the reserve start... thanks |
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#2 | |
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Registered User
Join Date: May 2004
Location: Ferndale, MI now in Chicago, IL
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Quote:
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#3 |
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Pro Starter
Join Date: Apr 2004
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router help thanks
i know that... i read that in the help file...just wondering any good strategy when setting it? and how do others here, based it on when there setting there playing time in the depth chart |
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#4 |
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College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
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I set everybody at 2 during the preseason and 4 during the regular season.
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#5 | |
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Pro Starter
Join Date: Apr 2004
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Quote:
if you set it to 4 during reg season...wont the QB backup play alot in the game? |
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#6 | |
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Pro Starter
Join Date: Jun 2001
Location: The State of Rutgers
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Quote:
I don't think the backup QB ever plays (barring an injury) no matter what you have their sub rating set at.
__________________
Boise Stampede Continental Football League Jacksonville Jaguars GM North American Football League Nebraska Coach FOFC-BBCF Rutgers & Washington coach Bowl Bound-BBCF |
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#7 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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He will if he stinks up the joint.
__________________
null |
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#8 | |
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Pro Starter
Join Date: Feb 2003
Location: PDX
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I'm simple minded with a short attention span, so rather than think too much, I just take a players potential endurance divide by ten, round up and go with that number. If a starter that much better than the backup at his postion I might kick it up a couple slots. I do make special consideration for RBs since you can split the duties between downs, if my starting RB is still in on pass downs I'll keep the number the same, but if he's only in on running plays I might kick his playing time up a notch with the (completely unfounded) assumption that he'll be ont the sidlelines at least a third of the game anyway. Works pretty well for me, and I haven't noticed any ill effects like out of whack injureis or anything, abd If my starting QB gets a serious injury I'll just reload to before the game anyhow.....oops, did I just say that? Sad but true...I won't do it for other players or postions, or if it's less than 10 weeks, but otherwise I'm a whore for my QBs. |
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#9 |
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College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
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I'm not exactly sure how all the substitution patterns work, but my back-up qb will only play during blowouts or injury. I think there are some other factors like endurance that have some effect on how much starters play, but I've never tried to figure it out. There might be a discussion in the strategy section about this, do a search about endurance ratings.
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#10 |
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Pro Starter
Join Date: Apr 2004
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thanks
i can assume that putting playing time to high 8-9 on all the players, can risk more injuries to the players? |
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#11 |
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College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
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Yes, probably for two reasons:
1. More opportunities to be injured 2. Players might become more injury prone the more exhausted they get (purely conjecture on my part though, I have no evidence to back this up.) |
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#12 |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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I think that running backs set to high playing fumble more often too. At least that seems to be the case to me.
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#13 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Even set at 2 or 3, the starter will still most of the snaps. A good starter set at 5 will often play every snap. I usually never set it more than 7 (if backup sucks), and usually at 5 or less. In old FOF versions, tiring players seemed to matter more, but I am not sure if that is the case in 5.1.
Last edited by Vinatieri for Prez : 12-03-2004 at 03:39 AM. |
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#14 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Isn't there a study on FOF2k4 about Endurance that said that it is not related to how a player gets tired from playing time? Guys with zero endurance can perfom as well playing a whole game than players with endurance 100. It looked that endurance affects more to injuries. I could be wrong, i'll look for that thread again.
About numbers, if 1 means he plays half of the game, i assume 5 means he plays 75% of the game and so on.
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#15 |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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The playing time number is also important for the development of young players. More action is more development. That's why I always set players who still need to develop a lot to 7. Exceptions being a player starting out of position with a backup who does play te position (usually a 4), injured players (usually a 1), and running back and the defensive line, where I usually use a 4 to keep the starters away from getting exhausted.
Not that I have proof that this works well... ![]()
__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#16 | |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
I think it depends on the position. 1 is 50/50 between starter and backup, and 5 is average for that position. An average starting QB plays every down, but an average starting lineman, or receiver, plays less.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
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#17 |
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Pro Starter
Join Date: Apr 2004
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thanks all
i was looking at playing time all wrong before...i tought if playing time for starters was set to 9 , he will play 90-100% of the plays, 8=80%, 5=50%, 1=10% thanks for clearing that up for me.... |
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#18 | |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Quote:
If that is the case, that is very interesting, and something new I just learned. |
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#19 |
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College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
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hxxp://dynamic2.gamespy.com/%7Efof/forums/showthread.php?t=30244&highlight=Endurance+study
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