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Old 12-16-2004, 02:39 PM   #1
primelord
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FOF Utility: Situational Quarterback Stats

Some of you might remember I started developing a utility to track situational stats in FOF2001. I abondoned that due to a lack of time and the fact that dealing with penalties was driving me nuts. However I picked the project back up recently and I think I have it all working for track QB siuational stats now. Here is an example of the output from my IHOF QB last season.

 Category                Att    Cmp    Pct    Yards   Avg   Lng  TD    Int   +20   +40   1stDwn  Sack  Yards   Rate
-------------- ----- ----- ----- ------ ---- --- ---- ---- ---- ---- ------ ---- ----- -----
Total 275 169 61.5 1584 5.76 54 6 11 10 4 83 18 108 67.9
Home 135 82 60.7 791 5.86 50 2 5 6 1 40 9 54 66.6
Away 140 87 62.1 793 5.66 54 4 6 4 3 43 9 54 69.1

Grass 241 149 61.8 1425 5.91 54 5 9 9 4 74 17 103 69.6
Turf 34 20 58.8 159 4.68 24 1 2 1 0 9 1 5 55.9
Outdoor 275 169 61.5 1584 5.76 54 6 11 10 4 83 18 108 67.9

Fair 245 153 62.4 1436 5.86 54 6 9 9 4 76 16 97 71.4
Rain 30 16 53.3 148 4.93 33 0 2 1 0 7 2 11 39.3
Cold 23 17 73.9 131 5.70 15 1 0 0 0 12 2 13 101.9
Mild 131 76 58.0 767 5.85 54 1 5 4 2 36 10 58 61.5
Warm 121 76 62.8 686 5.67 47 4 6 6 2 35 6 37 68.4

First Quarter 52 31 59.6 246 4.73 16 1 3 0 0 12 4 24 53.8
Second Quarter 62 39 62.9 356 5.74 47 2 1 3 1 22 9 55 82.5
Third Quarter 71 53 74.6 456 6.42 54 0 2 1 1 27 2 13 79.3
Fourth Quarter 90 46 51.1 526 5.84 50 3 5 6 2 22 3 16 57.0
First Half 114 70 61.4 602 5.28 47 3 4 3 1 34 13 79 69.4
Second Half 161 99 61.5 982 6.10 54 3 7 7 3 49 5 29 66.8

First Down 64 42 65.6 433 6.77 46 2 2 4 1 13 5 32 82.4
Second Down 104 56 53.8 567 5.45 54 2 8 4 3 26 6 35 44.0
Third Down 104 69 66.3 557 5.36 33 2 1 2 0 43 7 41 82.1
Fourth Down 3 2 66.7 27 9.00 18 0 0 0 0 1 0 0 95.1

First & 3-7 2 2 100.0 9 4.50 6 2 0 0 0 0 0 0 125.0
First & 8-10 57 36 63.2 396 6.95 46 0 2 4 1 13 5 32 69.0
First & 11+ 5 4 80.0 28 5.60 12 0 0 0 0 0 0 0 90.0
Second & < 3 1 0 0.0 0 0.00 0 0 0 0 0 0 1 5 39.6
Second & 3-7 37 19 51.4 250 6.76 50 1 4 3 2 16 2 10 42.5
Second & 8-10 49 27 55.1 237 4.84 54 1 3 1 1 8 2 17 49.4
Second & 11+ 17 10 58.8 80 4.71 14 0 1 0 0 2 1 3 46.2
Third & < 3 2 1 50.0 9 4.50 9 0 0 0 0 1 0 0 62.5
Third & 3-7 59 40 67.8 315 5.34 33 1 0 1 0 33 3 14 86.5
Third & 8-10 31 21 67.7 193 6.23 22 1 1 1 0 9 1 8 81.8
Third & 11+ 12 7 58.3 40 3.33 8 0 0 0 0 0 3 19 64.6
Fourth & 8-10 2 1 50.0 9 4.50 9 0 0 0 0 0 0 0 62.5
Fourth & 11+ 1 1 100.0 18 18.0 18 0 0 0 0 1 0 0 118.8

Category Att Cmp Pct Yards Avg Lng TD Int +20 +40 1stDwn Sack Yards Rate
-------------- ----- ----- ----- ------ ---- --- ---- ---- ---- ---- ------ ---- ----- -----
AOC 217 133 61.3 1244 5.73 54 5 9 8 3 65 14 85 67.4
NAC 58 36 62.1 340 5.86 50 1 2 2 1 18 4 23 69.6
Northeast 68 44 64.7 381 5.60 32 2 1 1 0 24 5 31 83.0
Southeast 24 18 75.0 121 5.04 12 1 1 0 0 6 2 9 82.1
European 125 71 56.8 742 5.94 54 2 7 7 3 35 7 45 56.1
Atlantic Coast 58 36 62.1 340 5.86 50 1 2 2 1 18 4 23 69.6

Bordeaux 36 23 63.9 212 5.89 39 1 2 3 0 12 1 7 66.0
Georgia 24 18 75.0 121 5.04 12 1 1 0 0 6 2 9 82.1
Gothenburg 32 17 53.1 188 5.88 54 0 2 1 1 8 2 11 44.8
Maassluis 27 15 55.6 194 7.19 47 1 1 2 2 8 2 16 75.2
Miami 24 16 66.7 181 7.54 50 0 0 1 1 9 3 18 89.1
North Plainfie 21 14 66.7 96 4.57 11 0 0 0 0 5 1 4 76.7
Outer Banks 34 20 58.8 159 4.68 24 1 2 1 0 9 1 5 55.9
Paris 30 16 53.3 148 4.93 33 0 2 1 0 7 2 11 39.3
Rochester 23 17 73.9 131 5.70 15 1 0 0 0 12 2 13 101.9
Syracuse 24 13 54.2 154 6.42 32 1 1 1 0 7 2 14 70.5


I actually have two versions of this code. One that works with logs that were created before the expanded info was added and one that doesn't. The version that works with the expanded game logs will also track info such as how the QB performed against the blitz and in various formations etc. I am going to release both versions in case people want stats from their old game logs.

I still have some development to do, but I'd imagine I will be ready to release this by early next week at the latest. While I am still adding code are there any suggestions people would like to make? Per some suggestions at IHOF I am going to add tracking for bad passes, dropped balls, and hurries. I think I am also going to add the ability to output to an HTML table and to a csv file. Anything else people would like to see in a utility like this. Now is the time to ask.

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Old 12-16-2004, 02:40 PM   #2
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Old 12-16-2004, 02:40 PM   #3
3ric
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He-he, only 53.1% completions vs Gothenburg. Excellent.

Seriously, this looks great! HTML output would be awesome.
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Old 12-16-2004, 02:41 PM   #4
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dola,

I am also planning on making the utility eventually track RB and WR/TE stats as well, but that may be awhile down the road still.
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Old 12-16-2004, 02:44 PM   #5
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Wow. That would truly be amazing primelord. Brings a whole nother dimension to the game!
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Old 12-16-2004, 02:44 PM   #6
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wow ..that so awesome


maybe color, to make it easier to read like every other line


i would love to see it for RB, TE/WR too, etc
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Old 12-16-2004, 03:12 PM   #7
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Old 12-16-2004, 03:17 PM   #8
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Quote:
Originally Posted by primelord
I abondoned that due to a lack of time and the fact that dealing with penalties was driving me nuts.

Hehe, I'm pretty close to releasing a utility that converts game logs to CSV files that are easier to process and give you a way to see what plays your team is calling in what situations, and the penalties are my big obstacle right now, too...
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Old 12-16-2004, 03:39 PM   #9
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Originally Posted by gstelmack
Hehe, I'm pretty close to releasing a utility that converts game logs to CSV files that are easier to process and give you a way to see what plays your team is calling in what situations, and the penalties are my big obstacle right now, too...

Yeah the penalties suck although I am 99.9% certain I have them all handled properly now. If you want some help working through them PM me and we can discuss how I implemented it.
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Old 12-16-2004, 03:46 PM   #10
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**runs for kleenex**

Totally. I think I just wet myself.
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Old 12-16-2004, 04:03 PM   #11
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Is there a way to show stats based on the type of pass coverage the defense used?
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Old 12-16-2004, 04:25 PM   #12
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is this for fof2k4 too?
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Old 12-16-2004, 04:31 PM   #13
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Awesome info to compare your QB perfomances when both put same overal numbers, bt some are better for some play style or vs some style opponent, really awesome tool. Thanks a lot Primelord.
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Old 12-16-2004, 04:44 PM   #14
primelord
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Quote:
Originally Posted by wishbone
Is there a way to show stats based on the type of pass coverage the defense used?

There will be in the version that supports the new game log formats.
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Old 12-16-2004, 04:45 PM   #15
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Quote:
Originally Posted by NYFAN
is this for fof2k4 too?

Heh I guess I should have made that clearer. This is only for FOF2k4. I had originally started on the concept for FOF2001, but never finished that. This was written to work with FOF2k4.
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Old 12-16-2004, 04:57 PM   #16
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Excellent news. Thanks for making this Primelord.
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Old 12-16-2004, 05:36 PM   #17
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sweet, actually i didn't pay close attention and i saw "syracuse" and thought it was for tcy
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Old 12-16-2004, 05:58 PM   #18
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Originally Posted by primelord
There will be in the version that supports the new game log formats.
Awesome, this tool rocks and I haven't even used it yet.
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Old 12-17-2004, 04:20 PM   #19
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Bump to see if anyone else had suggestions.
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Old 12-17-2004, 04:23 PM   #20
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Great work. Out of curiousity, on the Output it only shows 10 teams, will it show all teams? What happens if a team name changes, or location changes?

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Last edited by gottimd : 12-17-2004 at 04:23 PM.
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Old 12-17-2004, 05:42 PM   #21
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Well Primelord, just to give you some more work what about tracking passes sent to each receiver, drops, yards etc etc? that way we can know the best QB<->receiver relationship.
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Old 12-17-2004, 06:34 PM   #22
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Quote:
Originally Posted by gottimd
Great work. Out of curiousity, on the Output it only shows 10 teams, will it show all teams? What happens if a team name changes, or location changes?

WooHoo, I'm a rookie now!

The utility only shows the output for sitautions where a pass was attempted. My IHOF QB didn't finish the season so he only played against ten teams. There are some other situations not being displayed here such as HOt weather (80+), Dome stats, 4th and short situations etc. The utility tracks all of that, but if the QB didn't attempt a pass in those sitautions it doesn't bother displaying it.

A team name change would mess things up right now if you were trying to track the players stats over the course of multiple years. I am planning on working on a way to fix that. If a player changes teams that will also screw things up a bit. Right now when it reads the logs it looks for the combination of the player name number and team abbriviation. So if a player switches teams the utility will think he is a completely different player. Again I am working on that.
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Old 12-17-2004, 06:36 PM   #23
primelord
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Quote:
Originally Posted by Icy
Well Primelord, just to give you some more work what about tracking passes sent to each receiver, drops, yards etc etc? that way we can know the best QB<->receiver relationship.

That is something I have thought about. It might be a bit challenging in that right now the keys where the data is stored are static situations. With different receiver names I would need to add some dynamic keys. Something I can do, but I might wait until I get a working version of this out before I try to add that.
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Old 12-23-2004, 03:56 PM   #24
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HTML Output Help

I am working on the HTML output for this utility, but I am not much of an HTML designer. Below is what I have, but I don't like it much. Anyone have any suggestions and some sample code to make this look better?

7 Parker

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
Total27516961.5 15845.76546 11104 8318108 67.9
Home1358260.7 7915.86502 561 40954 66.6
Away1408762.1 7935.66544 643 43954 69.1

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
Grass24114961.8 14255.91545 994 7417103 69.6
Turf342058.8 1594.68241 210 915 55.9
Outdoor27516961.5 15845.76546 11104 8318108 67.9

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
Fair24515362.4 14365.86546 994 761697 71.4
Rain301653.3 1484.93330 210 7211 39.3
Cold (21 - 40 F)231773.9 1315.70151 000 12213 101.9
Mild (41 - 60 F)1317658.0 7675.85541 542 361058 61.5
Warm (61 - 80 F)1217662.8 6865.67474 662 35637 68.4

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
First Quarter523159.6 2464.73161 300 12424 53.8
Second Quarter623962.9 3565.74472 131 22955 82.5
Third Quarter715374.6 4566.42540 211 27213 79.3
Fourth Quarter904651.1 5265.84503 562 22316 57.0
First Half1147061.4 6025.28473 431 341379 69.4
Second Half1619961.5 9826.10543 773 49529 66.8

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
First Down644265.6 4336.77462 241 13532 82.4
Second Down1045653.8 5675.45542 843 26635 44.0
Third Down1046966.3 5575.36332 120 43741 82.1
Fourth Down3266.7 279.00180 000 100 95.1

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
First & 3-722100.0 94.5062 000 000 125.0
First & 8-10573663.2 3966.95460 241 13532 69.0
First & 11+5480.0 285.60120 000 000 90.0
Second & < 3100.0 00.0000 000 015 39.6
Second & 3-7371951.4 2506.76501 432 16210 42.5
Second & 8-10492755.1 2374.84541 311 8217 49.4
Second & 11+171058.8 804.71140 100 213 46.2
Third & < 32150.0 94.5090 000 100 62.5
Third & 3-7594067.8 3155.34331 010 33314 86.5
Third & 8-10312167.7 1936.23221 110 918 81.8
Third & 11+12758.3 403.3380 000 0319 64.6
Fourth & 8-102150.0 94.5090 000 000 62.5
Fourth & 11+11100.0 1818.00180 000 100 118.8

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
AOC21713361.3 12445.73545 983 651485 67.4
NAC583662.1 3405.86501 221 18423 69.6
Atlantic Coast583662.1 3405.86501 221 18423 69.6
European1257156.8 7425.94542 773 35745 56.1
Northeast684464.7 3815.60322 110 24531 83.0
Southeast241875.0 1215.04121 100 629 82.1

CategoryAttCmpPctYardsAvgLong TDInt+20+401st DownSackSck Yards Rate
Bordeaux362363.9 2125.89391 230 1217 66.0
Georgia241875.0 1215.04121 100 629 82.1
Gothenburg321753.1 1885.88540 211 8211 44.8
Maassluis271555.6 1947.19471 122 8216 75.2
Miami241666.7 1817.54500 011 9318 89.1
North Plainfield211466.7 964.57110 000 514 76.7
Outer Banks342058.8 1594.68241 210 915 55.9
Paris301653.3 1484.93330 210 7211 39.3
Rochester231773.9 1315.70151 000 12213 101.9
Syracuse241354.2 1546.42321 110 7214 70.5
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Old 12-23-2004, 07:22 PM   #25
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OMG, that is just beautiful!!!!!!!!!!!!!!!!!!
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Old 01-09-2005, 12:47 AM   #26
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bump

how's this utility coming primelord? anything else you need from the community to make it a reality?
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Old 01-10-2005, 09:03 AM   #27
flere-imsaho
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I dunno, I like that output the way it is. Utility looks to be coming along great, though.
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Old 01-10-2005, 09:39 AM   #28
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I want it
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Old 01-10-2005, 10:50 AM   #29
primelord
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Quote:
Originally Posted by flere-imsaho
I dunno, I like that output the way it is. Utility looks to be coming along great, though.

No that format sucks. Here is what the new format looks like.

http://www.fof-ihof.com/upload/primelord/Parker.html

The utility is more or less in a useable form, but it is pretty cumbersome to use at the moment. It requires setting up several configuration files and it is a bit of a pain. I had a couple of people here beta test it for me and from suggestions from that process I decided I really needed to put a GUI on it.

Also at the moment it has no way to determine whether the game files it is reading are Pre-Season, Regular Season, or Post-Season games. So the stats you get may not be what you expected. I actually know how to work around that now, but I have not finished that part of the code because I am working on the GUI.

So the short of it is the utility is coming, but I need to find a few more hours of free time to finish it up.
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Old 01-10-2005, 11:28 AM   #30
chinaski
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looks amazing.... one suggestion... maybe throw in a alternating row color, like light grey then white etc..

cant wait to use the final!
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Old 01-10-2005, 11:34 AM   #31
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:drool:
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Old 01-14-2005, 02:06 PM   #32
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Just an FYI. I am making progress on this:

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Old 01-14-2005, 02:12 PM   #33
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Quote:
Originally Posted by primelord
Just an FYI. I am making progress on this:


Sweet...
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Old 01-14-2005, 02:37 PM   #34
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nice


i cant for the other positions too...

you make great utilities for FOF
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Old 01-19-2005, 10:56 PM   #35
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Any ETA?
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Old 01-19-2005, 10:59 PM   #36
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Easy now. It hasn't even been a week since he checked in last. He's also providing what seems like daily support for his other util.
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Old 01-20-2005, 09:34 AM   #37
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I would suspect I have a week or so to go. The GUI is done now and I am just working on integrating it with the code I had for the command line version. I made quite a bit of progress on it yesterday. I only probably have a couple more hours of actual coding time left to do, but it is all about finding those couple of hours.
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Old 01-20-2005, 09:44 AM   #38
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Primelord,

I know you haven't even finished the QB version, but based on a discussion over on the eNFL board, do you think it would be possible to adapt the code to track other positions' situational stats as well? For example, RB - length of runs, DL - tackles for loss, etc.
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Old 01-20-2005, 10:14 AM   #39
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Originally Posted by weinstein7
Primelord,

I know you haven't even finished the QB version, but based on a discussion over on the eNFL board, do you think it would be possible to adapt the code to track other positions' situational stats as well? For example, RB - length of runs, DL - tackles for loss, etc.

Yes that will actually be the next thing I add in. To be honest I had to fight the urge yesterday to start re-writing the whole utility to supprt that now. Since the code is 90% done for QBs I want to get that workign and out first and then I am going to start working on getting it to support all offensive skill position stats and soem defensive stats too.
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Old 01-20-2005, 10:29 AM   #40
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Outstanding.
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Old 01-21-2005, 03:26 PM   #41
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Ok I am pretty close to being ready to release this.

Chad Madkin

I want to split up the defensive alignment stuff a bit more and then I have a few people I want to ask to test this a bit. Once that is done I will be ready to release it. Depending on people's schedules maybe even sometime this weekend.
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Old 01-21-2005, 03:41 PM   #42
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looks great

just curious does homefield like Dome, grass, outdoors. etc really affect how players play in FOF?

same with different kind of weather temp?

if so that very interesting
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Old 01-21-2005, 03:50 PM   #43
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Originally Posted by jbmagic
looks great

just curious does homefield like Dome, grass, outdoors. etc really affect how players play in FOF?

same with different kind of weather temp?

if so that very interesting

To be honest I am not sure. That is something that this utility may shed light on. FWIW from the testing I have done there does seem to be increase in productivity in Domes and in good weather, but I haven't run this on anywhere near enough different QBs to say that it has a definite effect.
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Old 01-21-2005, 03:53 PM   #44
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Whoa...
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Old 01-21-2005, 04:18 PM   #45
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Originally Posted by primelord
To be honest I am not sure. That is something that this utility may shed light on. FWIW from the testing I have done there does seem to be increase in productivity in Domes and in good weather, but I haven't run this on anywhere near enough different QBs to say that it has a definite effect.

Ironically in the example that I linked to above the QB actually appears to play better on grass, outdoors, and in the rain.
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Old 01-21-2005, 04:45 PM   #46
jbmagic
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Quote:
Originally Posted by primelord
Ironically in the example that I linked to above the QB actually appears to play better on grass, outdoors, and in the rain.


yep because he play more games there...

but average wise pretty similar accept over 80 degrees weather he sucks on average

Last edited by jbmagic : 01-21-2005 at 04:46 PM.
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Old 01-21-2005, 05:35 PM   #47
Yossarian
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First time i've clicked on this.

Man ALIVE!

this is soo freakin cool.
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Old 01-21-2005, 05:43 PM   #48
Icy
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Awesome, can't wait to get it to analize my online leages teams.
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Old 01-21-2005, 09:08 PM   #49
DaddyTorgo
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i might need a few minutes alone with my computer and my right hand after clicking the "Chad Madkin" link there and seeing what this utility can do. It's that good. No kidding. I can see this being...revolutionary. Allowing people to get even more immersed.
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Old 01-21-2005, 10:06 PM   #50
temley06
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Looks great, just one question, how did Madkin have 4 TDs in 3 attempts when it was first & < 3? Maybe it includes rushes?

Last edited by temley06 : 01-21-2005 at 10:08 PM.
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