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#1 | ||
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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PC space sims
What are some of the best space sims around for the PC? I have read about ones called Celestia, Vega Strike and Orbiter all of which are mainly just exploration. I am looking for a combination of exploration and conquer in my space sim. Anything out there like this?
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#2 |
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H.S. Freshman Team
Join Date: Nov 2003
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Space Empires IV is an excellent game that bogs down with micromanagement after a while. Master of Orion 3 could have been a great game, but remains unfinished. If you can get it off the bargain rack for about $10, tho, you should get your money's worth. Reach for the Stars can be had cheap, but is adequate at best. I have seen people brag on Galactic Empires, but I've never played it. The original Master of Orion remains the best I've played. It's 10 or more years old and I think you can get it off The Underdogs for free.
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#3 |
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SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Galactic Civ is meant to be cool - but haven't tried it myself ..
Loved MOO (the original), heard the patched MOO3 isn't too bad .. |
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#4 |
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High School JV
Join Date: Oct 2000
Location: Maine
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X2 The Threat is a good space sim, and the sequel X2 The Return should be coming out sometime in the first quarter of this year.
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#5 |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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I was going to buy Master of Orion 3 but after I read the reviews and how buggy it was I never purchased it. Hmm, maybe now thats its patched I can do some more reading on it to see how it runs now.
As for Space Empires IV, I never really checked that out. I did some reading on it but never went into depth. I'll do some more reading on that as well. X2....this looks interesting. I've heard of it before but I have a high end PC (just recently built another one ) and X2 looks like it will take advantge of my hard work. Thanks for the feedback. Maybe I'll buy all three. ![]() |
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#6 |
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College Benchwarmer
Join Date: Jun 2001
Location: Grafton, WI
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MOO2 also can bog down a bit in micromanagement, but I still fire it up every 6 months or so
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#7 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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I'm actually contemplating spinning up Moo3 again, having just read about a buttload of player mods and stuff that may or may not make it half ass decent (sound familiar to anyone?).
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#8 | |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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Quote:
Yea, I too have just got done reading about the new player mods & patches. Appearently there are tons of fixes and additions for this game. Hmm, I wonder if Best Buy has this game anymore.... go here for more details about the pathces, ect http://www.ataricommunity.com/forums...s=&forumid=285 |
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#9 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Been researching the mods and people's opinions for a little bit now.
Gonna try a fairly reccommended set of mods, we'll see if I actually have fun with the game. Let everyone know. |
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#10 | |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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Here is another interesting game/sim coming out. It's called "Horizon".
http://www.l3o.com/ Also, check their forums out. Like I said, it isn't out yet but it looks promising and system demanding. edit: Just a bit more info on Horizon- Quote:
Last edited by maximus : 01-15-2005 at 03:54 PM. |
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#11 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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By the by, Imperium Galactica II is a fairly fun game. Few years old, obviously I wish it had some more meat to it, but still, enjoyable.
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#12 |
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Grizzled Veteran
Join Date: Sep 2003
Location: Fresno, CA
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The best by far IMO is still the original MOO. Pretty sure you can pick it up Free on the Net
I have played a number of the others. Stars! was very good, but it was all about micromanagement..to the point that it gave you several tools to manage your micromanagement with. Gal Civ, Imperium Galactica, Space Empires IV are all pretty reasonable but all have their flaws. Regarding MOO3. Well In my opinion it is a pretty good example of SO Close, yet SO Far. I really liked some of their concepts, but they completely botched the implementation. MOO2 was all about micromanagement, and they sought to get rid of it in MOO3. I applaud that, but they really didn't have a very workable solution in place, and as a result it was very difficult for an attentive player to manage, let alone an AI. It is certainly worth trying out though, especially if you can get it cheap, and if you can get the correct selection of player Mods loaded. A while back I found that players had grouped selections of Mods together to make it easier. A good number of people are still enjoying it. |
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