![]() |
|
|
#1 | ||
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
MP League Setup Help
I read the readme/info/faq guide about this but I'm still a bit confused. I mean, it makes sense but it seems to be a bit old. I'm hoping there have been some changes made to the MP functions in FOF with one of the newer patches. I was especially disturbed by this:
1. It would be nice to be able to password-protect or otherwise secure each team. Otherwise, nothing stops a person from "becoming" another team and looking at his game plan, etc. This could even include exporting an erroneous export file! Horns could have a field day! Has this been fixed? Yikes. If someone could walk me through creating the league file to upload for GMs I would appreciate it. Also, steps I would need to take to get ready for the first sim a week from now. As of now, I have the rosters/teams all set on my end but haven't done anything else. I've basically created a MP league with real teams/rosters and haven't gone any further. Also, for the record, our league is going to be using a waiver system for released players so I will not be allowing GM's to release players on their end. Instead they will post in the forum in order to give teams time to claim the player off of waivers. If a player is claimed I will simply move the player (if this is possible) to the team as is. ALSO: Is there a way to easily update traded draft picks? I mean, I could just trade the picks but for some teams there is nothing in the deal that I can "give back" to make it a valid trade. I could sign a bum just for the sole purpose of trading but that's sort of blah... Thanks so much for the help, trust me it is appreciated. I'm an experience Commish but this is my first horrah with FOF. Thanks again! |
||
|
|
|
|
|
#2 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
no password protecting
|
|
|
|
|
|
#3 | |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
Quote:
I don't understand this part... you can trade draft picks for draft picks or picks for players. Why would you trade draft picks for nothing? |
|
|
|
|
|
|
#4 |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Your #1 question has not been fixed. Veiwing of other's gameplans is still possible, but can also hurt a guy if an owner changes gameplans from week to week. What you see is the last gameplan used.
I am not sure what you are asking in the draft pick question. If guys are trading draft picks, then why would you need to even sign a scrub? You just trade the picks...Am I missing something in your question? Your waiver wire thing will be a pain I think. In order for you to cut a guy from a team, you would have to change control over to that team, for every team you need to make cuts for. That could get old real fast when you have roster cut downs, unless this is only in season you are planning on doing it?
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
|
|
|
|
#5 | |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
Quote:
You can release guys from the commish screen. |
|
|
|
|
|
|
#6 | |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
You are right, my mistake on that one. I was thinking it was just the team that you had control of through the 'color scheme' screen. Still, if a team claimed him then he would have to make an export for that team himself, or trade the guy to that team. Seems like a big hassle to me....
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
|
|
|
|
|
#7 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
yeah, that part youre right on. that would be a pain, then theres the issue of what salary to offer the guy. and if its too low, he may not sign with the team that "claimed" him, etc.
|
|
|
|
|
|
#8 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
The traded picks, sorry I was talking about updating them to the real NFL.
I don't plan on claiming to happen very often as it's a rariety in NFLsim. That is absurd that you can view other teams with other teams scouts etc. That is a real drag. |
|
|
|
|
|
#9 | |
|
College Starter
Join Date: Oct 2000
Location: Edmond, OK
|
Quote:
I thought it would be as well, but it's not as big of a deal as you would think. The key, in my opinion, is for the owners to not make their gameplan final until their export right before the sim. That way, none of the other players have an opportunity to see it beforehand. Now, they'd be able to see the gameplan the team used the week before or if a team always uses the same one, but wouldn't that be similar to real life? As for a team possibly making changes on another team, it's best to do two things. Again, this is just in my opinion, and I'm very early in on my first season as a commish. But, I would recommend: 1) having it very clear in the rules that tampering with another team is not acceptable in any way, and 2) exports will only be accepted from a specific e-mail address (if you do it through e-mail). The truth is that most GMs are honest, and I doubt you'd ever see a problem with that. |
|
|
|
|
|
|
#10 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
yeah, don't let cheaters into your league
|
|
|
|
|
|
#11 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Thanks guys,
I am more concerned with using other teams scouts. Is there a way around this? |
|
|
|
|
|
#12 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
no, unfortunately there isn't
|
|
|
|
|
|
#13 | |
|
College Starter
Join Date: Oct 2000
Location: Edmond, OK
|
Quote:
Oh sorry, I didn't read your post well enough before I quoted it and replied. ![]() You're right, that part is a definite drag, and there isn't a way around it. Personally, as an owner, I don't do it at all, but I'm one of those ones who likes the challenge. ![]() |
|
|
|
|
|
|
#14 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Ok, how would I go about trading draft picks (to update to real NFL) without actually trading something in return? Am I going to have to sign a scrub to trade each time?
Also, when should I do this? I just posted our first league file. Is this something I should wait to do after I import everyone's files later on this week? Thanks again! |
|
|
|
|
|
#15 | |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
BRILLIANT! For me, the scout thing is really only a big deal when it is draft time. As far as veterans go, it really seems to only vary a few points from scout to scout, although I am sure there are exceptions.....
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
|
|
|
|
|
#16 | |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
So if I understand you correctly, you are planning on setting future draft picks to reflect what they are in the NFL? Example, the Giants 1st round pick for your first draft (2005) will be traded to the Chargers? I would say if there is nothing for one team to receive back, then yes sign a scrub that will not impact the cap for the one team.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
|
|
|
|
|
#17 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
yeah, just sign young guys without bonuses and itll be ok
|
|
|
|
|
|
#18 |
|
General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
|
With regards to people sending in false exports, in the HFL we have an upload script in which the individual teams have to use a password in order to submit their file. It works brilliantly...
__________________
UTEP Miners!!! I solemnly swear to never cheer for TO |
|
|
|
|
|
#19 | |
|
College Prospect
Join Date: Jul 2001
|
Quote:
We have one in NFLSim too. Last edited by Terps : 01-24-2005 at 01:53 AM. |
|
|
|
|
|
|
#20 | |
|
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
I would say that you should add a 7th round pick to each side of your trade, then do another trade where you trade the 7th round picks back.
Quote:
Open the multiplayer window, then click new game. Choose the settings you want. Click save game. Then click "export game files" in the multiplayer window. Zip up the files that are in your export directory, send them out, and tell everyone to extract them into their leagues directory.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
|
|
|
|
|
|
#21 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
I am having problems getting the first batch of GM files to import...I keep getting a message saying that there are no files in the correct stage. Here is what I have done:
I created the league I export the league file(s) I zipped it and uploaded it GMs downloaded it and sent me exports I put the exports in my import folder In Commish Mode I get the error Any ideas? Hoping to update the league file tonight! |
|
|
|
|
|
#22 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
sounds like everything is right, unless you accidentally progressed a stage after you last exported the files.
|
|
|
|
|
|
#23 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
No, I haven't done anything
![]() |
|
|
|
|
|
#24 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Dola,
Is there a way for me to start fresh on my end, but keeping the league files intact with the current X-Factor etc so I can still import the files GMs have sent me? Last edited by Adamski47 : 01-25-2005 at 03:23 PM. |
|
|
|
|
|
#25 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
no, each time you start the league, its a new creation, players won't be the same, etc.
|
|
|
|
|
|
#26 |
|
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
Make sure you have all the teams set to "Ready To Import" instead of "Computer Controlled" in the Team Control Panel.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
|
|
|
|
|
#27 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Pass,
How do I change that? I see the page you're talking about but all I can do is select "CPU Controlled." Thanks for helping me. This community is amazing all of the help you get from people who don't have to waste their time if they didn't want to. |
|
|
|
|
|
#28 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Opps, figured it out ;-)
|
|
|
|
|
|
#29 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
What happens if some teams don't send in the 'preliminary export file?'
|
|
|
|
|
|
#30 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Ok, I am totally confused about getting this stuff setup.
Apparently, the league file I sent out to everyone (for them to send RIGHT back) was not the actual league file? It seems I have to restart the league once everyone sends me their file? Is this correct? If not, how do I get the game to let me import the files in my import folder while I'm in Commish Mode? This is how I thought I had to do it but I keep getting the message that 'no proper imports are in correct stage' message. In Team Control Panel all of the teams are listed as 'not submitted.' What was the point of originally export the game files to send out if we're not even going to be using that actual file? ARG! This sucks lol. |
|
|
|
|
|
#31 |
|
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
You're doing a league with no draft, right? I think ever league I've been in has had a preference draft, so I'm not sure how it would work with no draft. My guess is that you're probably right -- you didn't need to send out anything. Just start a new league, take all the files, then send out the export.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
|
|
|
|
|
#32 |
|
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
dola --
If you're getting the message that no proper imports are in correct stage, you might want to make sure all the files everyone has sent you are in your import directory. Also, are the files in your import directory the ones that have a Q in the extension? I don't think those are really necessary, if you're not doing a preference draft. You should have the files with only numbers in the extension.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
|
|
|
|
|
#33 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Files are in my import folder. The only files I can ever get to show up are the ones with the Q extension.
|
|
|
|
|
|
#34 | |
|
Pro Starter
Join Date: Feb 2004
|
Quote:
Then switch the ones that are computer-controlled to human-controlled and save the game. |
|
|
|
|
|
|
#35 | |
|
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
Quote:
To clarify, the other players should start sending you files with just numbers in the extension -- the first one they send is the Q file, but from my experience, all the Q file does it take the pref draft commands, so I think it's worthless for your league. I'd say do what sov says -- set everyone to human controlled, then save the game. Then hit export (if it lets you), and send the files in your export directory to the league owners.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
|
|
|
|
|
|
#36 |
|
Pro Starter
Join Date: Feb 2004
|
Yes, the 'Q' files are worthless if you aren't doing a draft of any sort.
|
|
|
|
|
|
#37 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
Ok, I finally got everything straightened out. I don't need a file from a GM unless they have changes...geez, if only someone would have told me that to begin with. All this talk of "initial setup files" blah blah blah lol.
Oh well, all straightened out. Thanks for ALLLLLL of the help guys I super really appreciate it. One last question: Is there still no way of saving changes to an export you're working on which would allow you to exit out of the game? If you can, I appear to be missing it. |
|
|
|
|
|
#38 | ||
|
Pro Starter
Join Date: Feb 2004
|
Quote:
Um..duh, perhaps? Quote:
No. |
||
|
|
|
|
|
#39 |
|
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
no, you still can't do that
|
|
|
|
|
|
#40 |
|
High School JV
Join Date: Oct 2004
Location: Rochester, NY
|
No, there definitely is not. One of the annoyances. Also, if you export a file, then decide you want to make more changes, you have to quit the game (not just reload) and start from scratch. (unless someone has figured a way around this?)
|
|
|
|
|
|
#41 |
|
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
No -- I'm pretty sure the 'export stage file' link is greened out as soon as you click it.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
|
|
|
|
|
#42 |
|
High School JV
Join Date: Oct 2002
Location: Chicago, IL
|
[quote=sovereignstar]Um..duh, perhaps?
I was being told I had to get some startup file from all of the GMs before I could do ANYTHING with the actual league file etc. Turns out I guess that was just for doing a preference draft. |
|
|
|
|
|
#43 |
|
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
Even with a pref draft, you still don't need a file for every team -- the computer just controls the team for the files you don't have.
__________________
Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|