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Old 01-23-2005, 07:13 PM   #1
Adamski47
High School JV
 
Join Date: Oct 2002
Location: Chicago, IL
MP League Setup Help

I read the readme/info/faq guide about this but I'm still a bit confused. I mean, it makes sense but it seems to be a bit old. I'm hoping there have been some changes made to the MP functions in FOF with one of the newer patches. I was especially disturbed by this:

1. It would be nice to be able to password-protect or otherwise secure each team. Otherwise, nothing stops a person from "becoming" another team and looking at his game plan, etc. This could even include exporting an erroneous export file! Horns could have a field day!

Has this been fixed? Yikes.

If someone could walk me through creating the league file to upload for GMs I would appreciate it. Also, steps I would need to take to get ready for the first sim a week from now.

As of now, I have the rosters/teams all set on my end but haven't done anything else. I've basically created a MP league with real teams/rosters and haven't gone any further.

Also, for the record, our league is going to be using a waiver system for released players so I will not be allowing GM's to release players on their end. Instead they will post in the forum in order to give teams time to claim the player off of waivers. If a player is claimed I will simply move the player (if this is possible) to the team as is.

ALSO:
Is there a way to easily update traded draft picks? I mean, I could just trade the picks but for some teams there is nothing in the deal that I can "give back" to make it a valid trade. I could sign a bum just for the sole purpose of trading but that's sort of blah...

Thanks so much for the help, trust me it is appreciated. I'm an experience Commish but this is my first horrah with FOF. Thanks again!

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Old 01-23-2005, 07:18 PM   #2
Joe
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no password protecting
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Old 01-23-2005, 07:21 PM   #3
Joe
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Quote:
Originally Posted by Adamski47

ALSO:
Is there a way to easily update traded draft picks? I mean, I could just trade the picks but for some teams there is nothing in the deal that I can "give back" to make it a valid trade. I could sign a bum just for the sole purpose of trading but that's sort of blah...


I don't understand this part... you can trade draft picks for draft picks or picks for players. Why would you trade draft picks for nothing?
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Old 01-23-2005, 07:22 PM   #4
Cringer
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Your #1 question has not been fixed. Veiwing of other's gameplans is still possible, but can also hurt a guy if an owner changes gameplans from week to week. What you see is the last gameplan used.

I am not sure what you are asking in the draft pick question. If guys are trading draft picks, then why would you need to even sign a scrub? You just trade the picks...Am I missing something in your question?

Your waiver wire thing will be a pain I think. In order for you to cut a guy from a team, you would have to change control over to that team, for every team you need to make cuts for. That could get old real fast when you have roster cut downs, unless this is only in season you are planning on doing it?
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Old 01-23-2005, 07:23 PM   #5
Joe
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Quote:
Originally Posted by Cringer
Your waiver wire thing will be a pain I think. In order for you to cut a guy from a team, you would have to change control over to that team, for every team you need to make cuts for. That could get old real fast when you have roster cut downs, unless this is only in season you are planning on doing it?

You can release guys from the commish screen.
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Old 01-23-2005, 07:27 PM   #6
Cringer
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Originally Posted by George W Bush
You can release guys from the commish screen.

You are right, my mistake on that one. I was thinking it was just the team that you had control of through the 'color scheme' screen.

Still, if a team claimed him then he would have to make an export for that team himself, or trade the guy to that team. Seems like a big hassle to me....
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Old 01-23-2005, 07:29 PM   #7
Joe
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yeah, that part youre right on. that would be a pain, then theres the issue of what salary to offer the guy. and if its too low, he may not sign with the team that "claimed" him, etc.
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Old 01-23-2005, 07:52 PM   #8
Adamski47
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The traded picks, sorry I was talking about updating them to the real NFL.

I don't plan on claiming to happen very often as it's a rariety in NFLsim.

That is absurd that you can view other teams with other teams scouts etc. That is a real drag.
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Old 01-23-2005, 07:56 PM   #9
Cuckoo
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Quote:
Originally Posted by Adamski47
That is absurd that you can view other teams with other teams scouts etc. That is a real drag.

I thought it would be as well, but it's not as big of a deal as you would think. The key, in my opinion, is for the owners to not make their gameplan final until their export right before the sim. That way, none of the other players have an opportunity to see it beforehand.

Now, they'd be able to see the gameplan the team used the week before or if a team always uses the same one, but wouldn't that be similar to real life?

As for a team possibly making changes on another team, it's best to do two things. Again, this is just in my opinion, and I'm very early in on my first season as a commish. But, I would recommend: 1) having it very clear in the rules that tampering with another team is not acceptable in any way, and 2) exports will only be accepted from a specific e-mail address (if you do it through e-mail). The truth is that most GMs are honest, and I doubt you'd ever see a problem with that.
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Old 01-23-2005, 07:59 PM   #10
Joe
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yeah, don't let cheaters into your league
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Old 01-23-2005, 08:02 PM   #11
Adamski47
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Thanks guys,

I am more concerned with using other teams scouts. Is there a way around this?
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Old 01-23-2005, 08:02 PM   #12
Joe
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no, unfortunately there isn't
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Old 01-23-2005, 08:05 PM   #13
Cuckoo
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Quote:
Originally Posted by Adamski47
Thanks guys,

I am more concerned with using other teams scouts. Is there a way around this?


Oh sorry, I didn't read your post well enough before I quoted it and replied.


You're right, that part is a definite drag, and there isn't a way around it. Personally, as an owner, I don't do it at all, but I'm one of those ones who likes the challenge.
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Old 01-23-2005, 08:29 PM   #14
Adamski47
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Ok, how would I go about trading draft picks (to update to real NFL) without actually trading something in return? Am I going to have to sign a scrub to trade each time?

Also, when should I do this? I just posted our first league file. Is this something I should wait to do after I import everyone's files later on this week?

Thanks again!
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Old 01-23-2005, 08:37 PM   #15
Cringer
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Quote:
Originally Posted by George W Bush
yeah, don't let cheaters into your league

BRILLIANT!


For me, the scout thing is really only a big deal when it is draft time. As far as veterans go, it really seems to only vary a few points from scout to scout, although I am sure there are exceptions.....
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Old 01-23-2005, 08:40 PM   #16
Cringer
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Quote:
Originally Posted by Adamski47
Ok, how would I go about trading draft picks (to update to real NFL) without actually trading something in return? Am I going to have to sign a scrub to trade each time?

Also, when should I do this? I just posted our first league file. Is this something I should wait to do after I import everyone's files later on this week?

Thanks again!

So if I understand you correctly, you are planning on setting future draft picks to reflect what they are in the NFL? Example, the Giants 1st round pick for your first draft (2005) will be traded to the Chargers?

I would say if there is nothing for one team to receive back, then yes sign a scrub that will not impact the cap for the one team.
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Old 01-23-2005, 08:45 PM   #17
Joe
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yeah, just sign young guys without bonuses and itll be ok
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Old 01-24-2005, 12:35 AM   #18
JeeberD
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With regards to people sending in false exports, in the HFL we have an upload script in which the individual teams have to use a password in order to submit their file. It works brilliantly...
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Old 01-24-2005, 01:52 AM   #19
Terps
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Quote:
Originally Posted by JeeberD
With regards to people sending in false exports, in the HFL we have an upload script in which the individual teams have to use a password in order to submit their file. It works brilliantly...

We have one in NFLSim too.

Last edited by Terps : 01-24-2005 at 01:53 AM.
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Old 01-24-2005, 02:06 PM   #20
Passacaglia
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I would say that you should add a 7th round pick to each side of your trade, then do another trade where you trade the 7th round picks back.

Quote:
If someone could walk me through creating the league file to upload for GMs I would appreciate it. Also, steps I would need to take to get ready for the first sim a week from now.

Open the multiplayer window, then click new game. Choose the settings you want. Click save game. Then click "export game files" in the multiplayer window. Zip up the files that are in your export directory, send them out, and tell everyone to extract them into their leagues directory.
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Old 01-25-2005, 03:09 PM   #21
Adamski47
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I am having problems getting the first batch of GM files to import...I keep getting a message saying that there are no files in the correct stage. Here is what I have done:

I created the league
I export the league file(s)
I zipped it and uploaded it
GMs downloaded it and sent me exports
I put the exports in my import folder
In Commish Mode I get the error

Any ideas? Hoping to update the league file tonight!
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Old 01-25-2005, 03:15 PM   #22
Joe
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sounds like everything is right, unless you accidentally progressed a stage after you last exported the files.
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Old 01-25-2005, 03:21 PM   #23
Adamski47
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No, I haven't done anything
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Old 01-25-2005, 03:22 PM   #24
Adamski47
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Dola,

Is there a way for me to start fresh on my end, but keeping the league files intact with the current X-Factor etc so I can still import the files GMs have sent me?

Last edited by Adamski47 : 01-25-2005 at 03:23 PM.
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Old 01-25-2005, 03:27 PM   #25
Joe
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no, each time you start the league, its a new creation, players won't be the same, etc.
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Old 01-25-2005, 03:37 PM   #26
Passacaglia
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Make sure you have all the teams set to "Ready To Import" instead of "Computer Controlled" in the Team Control Panel.
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Old 01-25-2005, 07:40 PM   #27
Adamski47
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Pass,

How do I change that? I see the page you're talking about but all I can do is select "CPU Controlled."

Thanks for helping me. This community is amazing all of the help you get from people who don't have to waste their time if they didn't want to.
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Old 01-25-2005, 07:42 PM   #28
Adamski47
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Opps, figured it out ;-)
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Old 01-25-2005, 07:44 PM   #29
Adamski47
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What happens if some teams don't send in the 'preliminary export file?'
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Old 01-26-2005, 11:33 AM   #30
Adamski47
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Ok, I am totally confused about getting this stuff setup.

Apparently, the league file I sent out to everyone (for them to send RIGHT back) was not the actual league file? It seems I have to restart the league once everyone sends me their file? Is this correct?

If not, how do I get the game to let me import the files in my import folder while I'm in Commish Mode? This is how I thought I had to do it but I keep getting the message that 'no proper imports are in correct stage' message. In Team Control Panel all of the teams are listed as 'not submitted.'

What was the point of originally export the game files to send out if we're not even going to be using that actual file?

ARG! This sucks lol.
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Old 01-26-2005, 02:06 PM   #31
Passacaglia
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You're doing a league with no draft, right? I think ever league I've been in has had a preference draft, so I'm not sure how it would work with no draft. My guess is that you're probably right -- you didn't need to send out anything. Just start a new league, take all the files, then send out the export.
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Old 01-26-2005, 02:11 PM   #32
Passacaglia
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dola --

If you're getting the message that no proper imports are in correct stage, you might want to make sure all the files everyone has sent you are in your import directory. Also, are the files in your import directory the ones that have a Q in the extension? I don't think those are really necessary, if you're not doing a preference draft. You should have the files with only numbers in the extension.
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Old 01-26-2005, 03:45 PM   #33
Adamski47
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Files are in my import folder. The only files I can ever get to show up are the ones with the Q extension.
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Old 01-26-2005, 03:59 PM   #34
sovereignstar
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Quote:
Originally Posted by Adamski47
Files are in my import folder. The only files I can ever get to show up are the ones with the Q extension.

Then switch the ones that are computer-controlled to human-controlled and save the game.
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Old 01-26-2005, 04:13 PM   #35
Passacaglia
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Quote:
Originally Posted by Adamski47
Files are in my import folder. The only files I can ever get to show up are the ones with the Q extension.

To clarify, the other players should start sending you files with just numbers in the extension -- the first one they send is the Q file, but from my experience, all the Q file does it take the pref draft commands, so I think it's worthless for your league.

I'd say do what sov says -- set everyone to human controlled, then save the game. Then hit export (if it lets you), and send the files in your export directory to the league owners.
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Old 01-26-2005, 04:19 PM   #36
sovereignstar
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Yes, the 'Q' files are worthless if you aren't doing a draft of any sort.
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Old 01-26-2005, 05:07 PM   #37
Adamski47
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Ok, I finally got everything straightened out. I don't need a file from a GM unless they have changes...geez, if only someone would have told me that to begin with. All this talk of "initial setup files" blah blah blah lol.

Oh well, all straightened out. Thanks for ALLLLLL of the help guys I super really appreciate it.

One last question: Is there still no way of saving changes to an export you're working on which would allow you to exit out of the game? If you can, I appear to be missing it.
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Old 01-26-2005, 05:11 PM   #38
sovereignstar
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Quote:
Originally Posted by Adamski47
Ok, I finally got everything straightened out. I don't need a file from a GM unless they have changes...geez, if only someone would have told me that to begin with.

Um..duh, perhaps?

Quote:
Originally Posted by Adamski47
Is there still no way of saving changes to an export you're working on which would allow you to exit out of the game? If you can, I appear to be missing it.

No.
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Old 01-26-2005, 05:12 PM   #39
Joe
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no, you still can't do that
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Old 01-26-2005, 05:13 PM   #40
weinstein7
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No, there definitely is not. One of the annoyances. Also, if you export a file, then decide you want to make more changes, you have to quit the game (not just reload) and start from scratch. (unless someone has figured a way around this?)
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Old 01-26-2005, 05:15 PM   #41
Passacaglia
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No -- I'm pretty sure the 'export stage file' link is greened out as soon as you click it.
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Old 01-26-2005, 05:38 PM   #42
Adamski47
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[quote=sovereignstar]Um..duh, perhaps?

I was being told I had to get some startup file from all of the GMs before I could do ANYTHING with the actual league file etc. Turns out I guess that was just for doing a preference draft.
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Old 01-26-2005, 05:40 PM   #43
Passacaglia
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Even with a pref draft, you still don't need a file for every team -- the computer just controls the team for the files you don't have.
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