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#1 | ||
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Mascot
Join Date: Jan 2005
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3-4 vs. 4-3
Just wondering what everyone uses. I am very familiar with running a 4-3, as I would imagine most people are since it's the most basic defense, but I am currently in a position where using a 3-4 makes the most sense. In FOF2k4 terms, what is the major difference? Take a team with a great group of LBs such as Baltimore, New England, or Pittsburgh. As I understand it (in real life), usually teams that run a 3-4 make sure their lineman are good run stuffers, since the pass rush will usually be put on by the LBs. I've run across the opposite, however, in FOF. No matter how much I bump up my LB blitz percentages, it seems that my DEs always have more sacks than my LBs. This is starting to become very frustrating, since my OLBs are very solid overall and have good pass rush attributes. Just wondering if anyone has any suggestions, or if some of you guys have noticed this too?
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#2 |
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Mascot
Join Date: Jan 2005
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Should I just avoid using a 3-4 in FOF at all costs?
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#3 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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They had to turn down LB blitzing cause some people were exploiting it to the extreme in multiplayer.
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#4 |
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Mascot
Join Date: Jan 2005
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Yeah, that's what I heard/read. Does it basically neuter the 3-4 in the game?
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#5 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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I used the 3/4 in multiplayer and had the #1 rushing defense in our league thru at least week 16(didnt check after finale). I dunno if it was the 3/4 or the fact that i got ahead often and teams had to pass all the time. #32 vs the pass.
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#6 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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Theres a lot more to defense then how many sacks you register.
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#7 |
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High School Varsity
Join Date: Jan 2004
Location: Here
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I like the 3-4, gameplan asisde, because defensive linemen are so expensive. Four linebackers are cheaper than four DL's, all else being equal. In TCY, I'll take whatever my roster gives me, but in FOF, I almost always use the 3-4.
__________________
Now while I wasn't able to cut everyone I wanted to, I have cut a lot of you. - H.J.S. |
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#8 | |
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n00b
Join Date: Mar 2002
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Quote:
I know this post is reffering to FOF but this is very noticeable in TCY also. I can't get a OLB with a very high pass rush rating to register sacks no matter what scheme i run. I can get the occasional pass rush monster out of the ILB position but never at OLB which is the opposite to what we all know about pass rushing LB's like Joey Porter, Peter Boulware, and others. |
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#9 |
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Pro Starter
Join Date: Jun 2004
Location: Minneapolis
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I use both. I will often switch from game to game with some of my MP teams, depending on which opponents I play.
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#10 | |
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Mascot
Join Date: Jan 2005
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Quote:
I know there's a lot more, but one of the key components (usually) of a good 3-4 is good pass rushing OLB(s). It's not just sacks that I'm not getting when I use the 3-4, it's also hurries. In real life terms, if you're not getting ANY pressure on the QB, it doesn't matter how good your secondary is, they'll still be lit up by a decent QB. I guess that's why this is so frustrating for me. |
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#11 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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depends on your personnel. I run a modified 3-4 as some know and my defense rocks
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#12 | |
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Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Fixed. ![]() |
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#13 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
Keep dreamin o injured one ![]() |
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#14 |
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n00b
Join Date: May 2004
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I usually run the 3-4 because as I believe it gives me more versatility in designing my gameplans.
As long as you're sacking the QB, I can't see why it matters who got the sack.
__________________
668 - Neighbour of the beast |
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#15 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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Quote:
Is that the vaunted "Double Nickel"? |
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#16 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
yup, #1 D so far in IHOF, 20 yds per game better than #2 ![]() |
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#17 | |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Quote:
It has also propelled the Mohawks to a stunning 0 wins in the playoffs in their history, while allowing 27 points per game in those playoffs. |
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#18 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
I must have missed the playoff sims for this season ![]() |
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#19 | |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Quote:
Are you claiming you have not run the "double nickel" in past seasons? I'm just stating historical fact, man. |
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#20 |
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Pro Starter
Join Date: Apr 2004
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what is a double nickle? how you set gameplan for that defense?
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#21 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
Glad to see you can read, I said we're the #1 defense right now, 20 yds per game better than #2. I must have missed where i said anything about previous seasons, dope. jbmagic - it's setup with 1 defensive lineman, 2 OLBs playing DE, 3 LBs playing LB, 1 S playing LB, and a normal secondary |
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#22 | |
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n00b
Join Date: Mar 2002
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Quote:
Interesting scheme. I wonder if something unorthodox like this would work in TCY...hmmm. So, just taking a guess, the safety that plays as an LB is lined up as the Weakside LB on the depth chart ? |
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#23 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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If you are not permanently switching their positions, aren't you hurting yourself there by playing so many guys out of position, with the hypothesized ratings penalty we all think occurs when doing this? If it's successful, maybe the alignment overcompensates for that loss, I guess.
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#24 |
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Banned
Join Date: Nov 2004
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I remember playing this guy in Madden online who would put a CB at DE and run past my tackle every play.
I though that was bullshit. This story may or may not be relevant. |
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#25 | |
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Resident Alien
Join Date: Jun 2001
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Quote:
I'm guessing you would not like to play Chubby in Madden if you were looking for a straight game. |
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#26 | ||
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Quote:
I know full well that you didn't mention it, which i found suspicious. Why limit the sample size when you have another 2 seasons of data to pull from? Quote:
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