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#1 | ||
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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FOF2K4 - a strategy guide proposal
Hey all,
I finally got the bug to play a pro football sim again and bought FOF2K4 yesterday (I'd played the first 2 FOF games, then once TCY came out I stuck to only playing that). First off, a huge thank you to all the generous programmers out there that have created 3rd party utilities for the game. I'm actually a bit overwhelmed in trying to figure out what to use and why, but I'm sure these things will get clearer as I start playing and I use them. In looking over the game initially and looking through the stickied reference thread, I've realized how much more complex FOF is now since the version I played. Some of the changes are familiar as they are based on advances Jim made with TCY, but he's really gone quite a bit beyond that game, especially in regards to gameplanning. Given the complexity of the game, I've been compiling info from the sticky thread and also various threads in the strategy forum. I don't know if this has been done already, but I'm compiling the info I'm finding informative and useful into a consolidated Word file for easier reference. The thought struck me that perhaps this info could be edited to form a kind of strategy guide for FOF2K4. Now before I commit myself to what may be a lengthy process, I'll just say that time constraints might sabotage this effort. With that caveat, I'd like to ask for some help in this effort. Along the way, I've copied a number of thread replies from people like SkyDog, QuikSand, Warhammer, gstelmack, Cap Ologist, Passacaglia and numerous others (sorry if I've ommitted you). What I'd like to do is edit the info I've compiled into a somewhat logical format and then have various FOF2K4 experts review this document and offer their additions, suggestions and critiques. Everyone whose info I've gathered I'm listing in credits at the end (again, I apologize if I leave anyone out). My goal would be to have something akin to the FOF strategy guide that was available for the first couple of games and something that I found extremely useful. Given how complex the latest version is, I think I'm probably not the only one who finds himself a little overwhelmed at first with the game and could use the assist to fully enjoy Jim's creation. Are there any FOF2K4 experts that would be willing to contribute their time on a project like this? |
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#2 |
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Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Something like this happened a few years ago with one of the earlier versions of the game, but it could probably stand to be updated somewhat. I wonder if Blackadar still has the original compilation.
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#3 |
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College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
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I'll be glad to help out in anyway I can, though I by no means consider myself an expert. I've started working on one in the past, I'll see if I can find it.
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#4 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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I wonder how much attention this would get from contributors now that MP has become an issue. I'd bet there are at least several people that would be hesitant to offer up whatever knowledge they have. I, for one, would be glad to contribute to this.
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#5 |
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Pro Starter
Join Date: Oct 2000
Location: Allen Park, MI
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I'd be more than willing to share my multiplayer secrets. Then again, my team is $14 million dollars over the cap and haven't been anywhere near the end zone in our first two games. On second thought, for the better of the community, I'll keep my stratagy to myself....
Last edited by TLK : 02-28-2005 at 03:21 AM. |
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#6 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Much appriciated TLK.
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#7 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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I'm not the best expert either, but i don't mind to share what i know, i don't like what is happening now with the "multiplayer secrets". I think it's not helping at all the community and the newbies to the game that come here asking for suggestions etc. Tell me how can i be usefull for this work and i'll do it.
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#8 | |
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FOF2 Guy
Join Date: Oct 2000
Location: Paris, France
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Quote:
If you are talking about the FOF2 Strategy Guide, then I have a .doc copy of it.
__________________
FOF2 lives on / Continue to support the best game ever ! - Owner of the San Francisco 49ers in FOF2 - Charter member of the IHOF and owner of the Paris Musketeers franchise (FOF2004) - Chairman of the IHOF Hall of Fame - Athletic Director of the Brigham Young Cougars in TCY FOF Legend: Hall of Fame QB Brock Sheriff #5, one of the most popular player in Front Office Football history. |
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#9 | |
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Retired
Join Date: Oct 2000
Location: Fantasyland
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Quote:
I have it somewhere, I'm sure. But DK says he has a copy as well. |
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#10 |
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Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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I'm not sure how much I know about the game, but I'd be glad to contribute in any way possible.
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#11 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
That was the guide I was referencing in my post - it helped me a great deal when I first picked up FOF, and I think it would be even more helpful now for an updated version given how much the FOF franchise has evolved since then. Here's what I'll do - I've got quite a bit of material I've gleaned from the board already; what I want to do now is start compiling it into a logical arrangement and re-phrase stuff that made sense in its' original context but not so much outside it so that it reads better. Once I've got a rough draft of this, I'd like to have anyone that is willing and has some confidence in their expertise to volunteer to review this draft and provide their feedback. Once that has been done, I'll incorporate that feedback as best as I can and provide a "final" draft. However, I'd like for this to be a 'living' document if you will, something that is updated as we continue to gain more knowledge of how the game works and strategies that work. I'd be very greatful if someone were willing to host this document once it's ready. Thanks to everyone that's already expressed an interest in contributing. |
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#12 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#13 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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I won't have any problem on hosting it once done.
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#14 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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And some of it is flat out wrong.
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#15 | ||
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
Quote:
For that we need you both to correct it ![]()
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#16 | |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
I'm working on it. ![]() |
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#17 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
Exactly - that's precisely why I'd like to have this info reviewed by a number of vet FOF2K4 players. I doubt there will be a consensus of opinion on everything, but that's OK - anyplace where there is a difference of opinion there's the possibility of presenting both opinions and letting the reader choose. I think there were areas where the original strategy guide didn't have 100% agreement on everything. Unfortunately it would seem that MP issues might make it less likely that the top players will feel comfortable sharing all they know. |
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#18 | |
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Pro Rookie
Join Date: Oct 2000
Location: Los Angeles
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Quote:
...says the guy who is 10-0 in the enfl right now ![]() Last edited by Pyser : 02-28-2005 at 05:32 PM. |
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#19 |
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FOF2 Guy
Join Date: Oct 2000
Location: Paris, France
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give me an email adress and I will forward you the FOF2 Strategy guide tonight when I'm back home (as a .doc file).
__________________
FOF2 lives on / Continue to support the best game ever ! - Owner of the San Francisco 49ers in FOF2 - Charter member of the IHOF and owner of the Paris Musketeers franchise (FOF2004) - Chairman of the IHOF Hall of Fame - Athletic Director of the Brigham Young Cougars in TCY FOF Legend: Hall of Fame QB Brock Sheriff #5, one of the most popular player in Front Office Football history. |
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#20 |
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College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
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FOF Wiki!! FOF Wiki!!
Eh.. sorry
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IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
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#21 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
I'm pretty sure I still have it. If I don't, I'll let you know. Given how much the game has been revised since then, I wonder how relevant most of it still is? |
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#22 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#23 |
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College Benchwarmer
Join Date: Nov 2000
Location: Amarillo, TX
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Because not all of us are so self-centered that we'd rather see the game die than thrive for the benefit of a couple plays a game in our silly little multiplayer leagues?
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#24 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#25 |
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n00b
Join Date: May 2004
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Maybe it will, maybe it won't. Personally, I've found it VERY frustrating to try to "learn as you go" with the MP aspect of this game. I'd love ANY strategy help that's available, and have publicly gone online with any modicum of info I've found.
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#26 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#27 | |
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Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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Quote:
No, but when people can't figure out why they increase the PT of their star running back and he still only carries the ball 10 times a game, while his backup carries it 15 times they will. This game has a HUGE learning curve. Some people do not want to figure things out for themselves or cannot figure things out for themselves. There are too many people out there that want to keep people in the dark so they can get an extra win or two on the season. Just because you know more about how the game models football should not determine whether you win or lose. Knowing how to exploit your opponent's weaknesses and limiting his strengths should. Some things people are willing to share because preference plays a big role in those areas, namely drafting. Even knowing all we do about drafts, some players will become stars, others busts. So people are willing to share information there. But considering game plans? No one wants to share that info because they think they are the only ones that can figure those out. Forget that most of the time they only work with a certain set of players, etc. We can't help people with those because some one might figure out our secret. Sorry about the rant, this is an attitude that just hacks me off. |
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#28 | |
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Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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Quote:
You can, but that does not mean it will apply to an MP league. In SP, you can pretty much set up an offense the way you want to run it, and let it ride. I highly doubt that the AI defense changes their defense to specifically stop your team. I think it puts together a defense that will best utilize its players, there is a difference between these two ideas. Because of this, things you learn in SP do not apply to MP. In MP, you must have an intimate knowledge of how things are run. If a player sees that you are passing downfield quite a bit, he will probably run more cover 3 or blitz to prevent you from doing this. A new player might not be able to figure out how to counter this when opposing players in an MP league gear up to stop this. Instead of figuring this out on his own, chances are, he will quit. |
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#29 | |
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High School Varsity
Join Date: Jun 2002
Location: Boston, Ma
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Quote:
Multi-player has had some rather unfortunate consequences. |
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#30 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
In previous versions of FOF, gameplans were flying all over the place, whether the 75 Offense, the AAA, or anything in between. We got a grand total of one gameplan in the gameplan thread. That says it all right there.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 03-01-2005 at 04:04 PM. |
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#31 | |
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Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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Quote:
I agree, and much of the "I have the game figured out and you don't" crowd has a lot to do with it. There was another thread not too long ago that had a few game plans tossed around. I think I sent Icy and someone else a game plan in that thread. My only concern is that you don't hand it to my opponent before a game. In that case, I sent Icy the entire league file so he could see why I did what I did. Most of the time though, if you are tweaking your game plan, it should not matter if someone sees an old one because you are constantly revising it. |
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#32 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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OK, point of clarification here - my main focus with a strategy guide is for the single-player experience. I didn't spell this out in my previous posts, and I apologize. Obviously there are some things that are universal to the game and not MP exclusive - experiments that give us a clearer picture of how the draft, player development and general offensive and defensive schemes for example. These kinds of things are what I'm most interested in documenting.
As for gameplans, I don't expect that most players will be all that willing to provide specific examples, but that's OK - as Warhammer pointed out, specific examples are usually tailor-made for particular team and often for a particular opponent. General suggestions for gameplan strategies can be provided without giving away all your secrets, and in fact Warhammer has already done so many times in the strategy forum. Obviously the existence of MP has made some players much more reluctant to share their acquired knowledge of the game, and while that's understandable, it's also a shame. I don't expect that everyone that reviews this guide would give up all their secrets, but I'd like to think that there would be a greater willingness to share knowledge with others - this was a hallmark of this site in the past, and if that has been lost due to MP, that is a shame. Perhaps this exercise will depend primarily on the assistance of those who don't play MP and thus don't feel a need to hold tightly to their base of knowledge. Quote:
I'm disappointed by this response SkyDog. Why? Because this is a community of FOF users, and wasn't the whole point of this site in the first place to share knowledge about the game for the greater enjoyment of everyone? Are you so wrapped up in the IHOF that you are unwilling to correct tips you think are wrong and/or to supply additional info that isn't present or is underdeveloped? |
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#33 |
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Pro Starter
Join Date: Apr 2004
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i love this game
and being kind of new to FOF 5.1, i would love to learn more about gameplans, playing times,etc for Single play and Multiplay are the secrets of FOF, so bad that it makes the game so easy to win if people found out? i think if people can share there strategies, it makes for better competion for single play and Especially Mulitplay. |
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#34 | |
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Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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Quote:
I understand what you are saying, but if you can handle the MP aspect, you can easily adopt it to SP. It is not so easy to move in the other direction. But as you point out, some things are universal and not limited to SP. I think aspects of choosing coaches, coordinators, and scouts should be discussed with MP in mind because it is much easier to get a top of the line guy in SP. In MP, you are often left with taking one of the lesser coaches, and you need to figure out what you value more than anything else. The same could be said for drafting. In these areas I think having people give different points of view about each would be a great boon. For example, you could talk about how you prefer to draft players with high volatility, while I prefer those with low volatility. What I look for in a DE, and what you look for in a DE. |
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#35 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Sure, makes perfect sense. I guess the perspective I'm coming from is to compile a guide with SP as the primary focus, and any advice and help that is given to differentiate the experience of SP and MP and how to adjust your strategy to succeed in MP would certainly be welcome. I just don't expect a lot of good info being volunteered that specifically pertains to how to modify your strategy to succeed in a MP envirnonment.
Basically, I'm interested in getting as much knowledge about how the mechanics of the game work and providing that; specific strategies of what to do with that information I would expect to be much less willingly shared, and I can understand that. The help file for FOF2K4 provides a skeletal framework of info, but there is a lot more that could be filled-in, and that's where a guide would come in handy. I don't expect QuikSand to spill all his strategies and FOF philosophies, but things like his case study of player development provide exactly the kind of thing I'm looking for. |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
As for warhammer's post, to some degree I think you're talking to the wrong person. If the developer chooses not to document what the 3-deep zone is vulnerable against, then isn't THAT what is (in your opinion) potentially letting the game die? Honestly, as I've said countless times, I wish things were a bit more documented, but they aren't--yet Jim has been able to support his family for years on this, so it seems that things are working well enough for him. That being said, I wish there was a simple chart included in the documentation, something along these lines....
I wouldn't want him to give away intimate numbers, but a general idea would probably be good. However, given that the information that such a chart would have is not given, but is at least to some degree discoverable through testing, a competitive edge is gained by those who take the time to test it out. (And to deal with your specific response, if you want to know what works best against a 3-deep zone, set up a multiplayer league, set the defense to play all 3-deep, set up a balanced offense, run the game 10-20 times, and look at your outside running, inside running, short/medium/long passing, see what worked, and what didn't, and compare it to 10-20 games run against a balanced defense.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#37 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#38 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Good points SkyDog, and I agree about wishing Jim documented his game more thoroughly.
Here's what gets me though - you make a point about how you and Quik (for example) have done some thorough documenting of certain aspects of the game and seem to imply some frustration that more hasn't been done by others. I get the sense from what you've said that you feel that you've done your part, and that the hard work of setting up and running experiments is justification for keeping the info gleaned from those experiments to yourself. I can sympathize with that idea (if that is indeed your position), though it's too bad a more altruistic ideal wasn't at the fore. Still, if you choose to not submit info that hasn't already been posted, I can understand the reasons why. But would you extend that to also choosing not to point out incorrect info or poor strategies, even if you didn't choose to supply your own info or strategies in reply? You'd be OK with letting a strategy guide go past your review and purposefully not correcting info or strategies you knew to be poor? Publicly posted research of FOF2K4 has indeed lagged well-behind previous releases, probably due to a mix of the MP aspect and a change in the posting population here. Way back in the day, people like ez and others spent a great deal of time running tests and posting results, and later guys like Morgado were very helpful in deciphering some of the secrets of TCY. Neither of those guys posts much, if at all anymore. Maybe instead of spending time trying to compile this document for the community, I should just run lots of experiments on the game for my own edification. |
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#39 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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I typed a really long post on my notebook and when clicking the submit button the #"%& wireless connection was lost and with it my post so i'll resume it now as also Skydog expressed my opinion in part.
What most of users are asking for is not for the ultra secret tactic to win all the MP leagues (i doubt there is one, and it there is, it means it's an AI exploit that woul dkill the game enjoyment at least for me). Waht is being asked tons of times at this board is something basic like what Skydog just posted. A basic explanation of the players attributes and for what are valid, a basic explanation of the tactics and how they represent real life tactics, etc etc. Right now, i'm saving a game, realoading it hundreds of times, trying the extreme tactics etc trying to learn for what is each % etc. Also some of us don' tknow really a lot about real NFL tactics, so even less about translating them to FOF. I find really childish, selfish and even coward to hide your knowledge because we want to win an online league, come one guys, are we as afraid of being beaten? don't we all agree that even the best startegy won't be succesfull with every roster? (unless it's an AI exploit). and btw, warhammer, it wasn't me to who you sent that league file but anyway i have learned a lot about tactics from your posts as i have done from Skydog studies, from old Morgado studies etc. I miss that days even when i weren't a fofc member, but at least somebody took his time to try to make all the others to enjoy even more this great game.
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#40 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Or, to give another example, for a long time, FB carries could be set all the way up to 100, rather than the 40 that the documentation purports. I *seriously* doubt that I'm the only person who was aware of this little trick to get a very good fullback more carries, but I *never* saw anyone post about it here. (I passed the info along to Jim privately.) Until this was fixed, a competitive edge could have been gained by those that had noticed this. How many people knew about it? I have no idea--but I know I wasn't going to be the one who let the owners in my league with better FB's than mine know about it if they didn't to begin with.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 03-01-2005 at 05:07 PM. |
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#41 | |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
Can't agree more with you, i want to beat or be beaten by other GMs or the AI because they are better than me guessing what will be the next strategy, or they are better drafting, or playing with the cap, but i hate to win or lose just because me or the gm playing against me doesn't know what means the finnesse % or that the best Route running WR will get most of the catches as was discovered some time ago in one of that long studies, etc.
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Last edited by Icy : 03-01-2005 at 05:13 PM. |
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#42 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#43 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Well SkyDog, both your examples are situations I look at as things that ought to be made public.
Regarding the double-teaming example - you were able to hang tight despite an inferior roster, not necessarily because your game plan strategy was better, but because the other owner hadn't figured out a basic game mechanic. Do I blame you for not wanting to tell that owner what he was doing wrong? No. Do I think that something like this ought to be more clear in the game documentation and the UI screens? Yes - the ability to ensure that your team is in fact double-teaming the WR you intend to shouldn't be confusing. In this example, you are holding onto information that shouldn't have to be a secret in the first place. I'm not asking you to reveal gameplan strategies that exploit his weaknesses, but a basic gameplay mechanic like this should be open knowledge, and if this is sacrificed for the sake of MP gaming, I think that's a real shame. Same thing with the FB carries example - sounds like this was a bug in the game that you were exploiting. If the documentation says FB carries are limited to a setting of 40, but that was incorrect, this is a bug. Not sharing info about a bug just to gain an advantage in MP is a real shame IMO. |
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#44 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
1. The kind of chart I posted is not in the documentation. 2. In order to fill in that entire chart definitively, one would need to run dozens (hundreds?) of tests run, and then compile the stats, to make sure. 3. It would be very difficult to put the amount of time that #2 requires in, and then post, knowing that by posting, all you're doing is hurting your chances of winning. Perhaps I'm more competitive than most, because I'm in a league with guys with whom I've got pretty extensive message board history: tens of thousands of posts overall, hundreds of posts per week, for 5 or 6 years. That level of interaction with people makes them more like crosstown rivals that MUST go down.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#45 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
But i'm pretty sure that you would feel much more proud if you would win them just because your football knowledge, better cap and draft management, etc than because you guessed something about how a game was programmed and you're using that to beat them. I'm so competitive too, and for that reason i want to beat everybody knowing i'm better than them, to win them knowing that they know less than me about a game feature would be like cheating myself when playing solitaire with cards.
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#46 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Dola: Of course this is not aimed at you skydog as you have been one of the few guys here who has spent lots of time on your studies about the game.
I also respect who doesn't want to share anything, but i think that this thread could help for a bunch of us to try to run tests toghether and groupthink about the results.
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Last edited by Icy : 03-01-2005 at 05:32 PM. |
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#47 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Point being, I have serious doubts that I'm the only one that noticed this in all of that time.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#48 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#49 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
Well, if that's true, and if MP is the primary reason why info like that would be withheld from the community at large, that's a real unfortunate side-effect of MP. The thing is, I originally started this project purely for my own edification - an attempt to gather in one document all the various info about how FOF2K4 works and strategies to employ. It occurred to me that with a little extra effort, this project could be made public and benefit the whole community rather than just me. I think I've been quite willing to share info in the past, particularly TCY where I felt I had some expertise, and I thought this would be another way to help give back to the community. I suppose though I could just save the time and effort and focus instead on running various tests and experiments on FOF2K4 for my own benefit. |
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#50 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
I guess I don't see how either example is a "puzzle" to be figured out. The FB example is a clear case of a bug in documentation. In the WR double-teaming example, I fail to see how this should be something that should be a puzzle to figure out; a real coach has no such "puzzle" issues - he tells one of his defenders to double-team a particular receiver and how often. FOF should be similarly transparent in this regard - knowing how to set your gameplans so that you are actually doing what you intend to do shouldn't be a puzzle. |
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