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#1 | ||
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Weather in Solecismic sims
Has anyone done a study to verify the frequency of rain/storms/snow in Solecismic games vs. actual football games? This is something I first noticed in TCY with my South Florida career, and is continuing over to my current FOF2k4 career. It just seems like 1/3 of all my games are played in bad weather (worse in TCY with a South Florida career, where it seems like it's raining on every home game I play sometimes), but that in real football weather affects far fewer games.
Sure, Tampa has lots of rainy days every year, but those tend to be short 30 minute thunderstorms that dry out pretty quickly afterward. It doesn't rain enough to affect football games that much. How many Bucs' games this year were played in the rain? And I'd expect 1 or 2 snow games in New England in December, but not 3-4 rain games during the fall. I think the weakness is that the games use "rain days" and "snow days" stats that are based on almanac data, not actual "how many games were affected by rain or snow?" data. And it's definitely possible to have rain or snow on a day that have zero or negligible impact on a football game. This bugs me because in the game rain is the great equalizer. Gameplans get screwed up (runners slip on turf) and random events happen more often (fumbles notably), reducing the effects of roster and gameplan decisions and increasing the impact of random number generation. Anyone else seen this and agree / disagree? Has anyone compared weather stats to see how often teams actually play in bad weather?
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-- Greg -- Author of various FOF utilities |
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#2 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I haven't, but your theory sounds entirely plausible.
__________________
She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#3 |
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n00b
Join Date: Mar 2002
Location: Tampa
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I agree with you completely. I've been a Tampa Bay Bucs season ticket holder for about 8 years. In all that time, I've had no more than three games (including pre-season) in which there was more than a brief trickle of rain. but in FOF, I've had about 33% of the Tampa home games with "rain" and 17% are stormy. This contrasts with 15% "rain" and 0% stormy at away games. Sample size for each was about 70 games. The weather issue is one of the few things that has bothered me about FOF.
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#4 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#5 | |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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I wish... |
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#6 | |
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Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
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Quote:
Code:
Last edited by VPI97 : 02-04-2006 at 10:41 AM. |
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#7 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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VPI:
Just a quick combining of Tucker/Conyers/Georgia gives us 126 clear, 60 rain, 14 stormy. I watched the Falcons virtually every Sunday from around age 6 to 22. There's no way it rained during a third of their home games. Methinks gstelmack is on to something.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#8 | |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
This is just a quick spot-check, I'll have to build up a more detailed database (or I wish I could just find one), but this past season, including preseason and the home playoff game against Jacksonville (so 19 games), the Patriots had: 18 - Clear 1 - Light Snow (home against the Jets)
__________________
-- Greg -- Author of various FOF utilities |
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#9 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Weather has actually been a minor annoyance of mine with TCY. Now, it's no shocker to anyone that it rains in Seattle, and quite a bit in the Winter.
However, I've been going to Washington home games since 1978, and most home games in September have had fantastic weather - temps in the 70's, sunny. Very rarely is it not a nice day weather-wise for the September home games. Not in TCY - more often than not, it's listed as bad weather, usually "Stormy". Not a big deal to me, but then again I haven't run tests to see how much the weather affected my gameplan settings, and granting that gameplanning has gotten a lot more in-depth with the recent FOF games since TCY. |
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#10 | |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
They key to this is that bad weather is "the great equalizer". Random numbers take on a bigger importance, with random events having a bigger impact on the game. More fumbles, more drops, and the like. What I've found (admittedly a bit anecdotally) is that more upsets appear to happen when the weather is bad. Or, maybe a better way to put it is that if the game is raining, I might as well flip a coin to see who is going to win, with the coin flip simulating who is going to get hit with more turnovers, drops, missed FGs, and sloppy play which can have a huge impact on the outcome.
__________________
-- Greg -- Author of various FOF utilities |
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#11 |
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Pro Starter
Join Date: Apr 2004
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and bad weather can cause injuries increase too.
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#12 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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It's odd, because I never really thought there was an issue in TCY with the frequency of upsets (as opposed to other college games). Considering that weather is the great equalizer, you'd think this would occur far more often than it does.
__________________
She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#13 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Very odd.
While the comment about the misuse of the almanac numbers is certainly warranted, the additional comments about injuries and upsets are not. I hope Greg undertakes that study, just because he sounds so convinced himself. I posted on this issue at length years ago (including the raw numbers) - my study of weather effects on games indicates weather (temperature and precipitation) has a very small effect on rushing and passing numbers. Any quarterback who can't deal with a little rain probably lacks the concentration to make it past high school ball. Remember, turf conditions affect both offensive and defensive players in a similar manner. I suppose there might be wide receivers who, like horsies, are good "mudders," but I haven't tried to study that at all to date. Maybe by FOF version 25.0. Any time weather affects the outcome of a play, it's mentioned in the expanded game log. Wind speed has a much greater effect on a game, and that is not modeled in FOF, but would be in future versions. |
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#14 | |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Okay, maybe I will dig in. This could just be me, it just seems like I see more fumbles and dropped balls in games with rain vs. those without. I did not realise that if it doesn't say "slipped on the wet grass" or "the ball is hard to hang on to" (or whatever the quote is for a fumble due to wet ball), then weather had zero impact on the play. I certainly only see one or two of those during the course of a rain game, but it SEEMS like my running game tends to suffer and other oddities occur more frequently in rain games. But since I've got LogFileProcessor, maybe I'll just have to do some analysis of drops / YPC / fumbles and the like for rain vs. fair vs. snow games. See if it is all in my head.
__________________
-- Greg -- Author of various FOF utilities |
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#15 | ||||||||||||||||||||||||||||||||||||
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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The statisticians out there may be able to make more headway out of this, but what I've got:
I'm not sure if I have enough snow / stormy games for a comparison, although rushing YPC sure seems convincing with those. For rain, we definitely have more fumbles (1 extra every 5 games), which is expected but not necessarily significant. We're not seeing something like 2 more fumbles every game. Interestingly, there are fewer drops and INTs, but again just 1 every handful of games or so. I could also add number of rushes and number of passes (maybe drops/attempt, ints/attempt, fumbles/rush would be handy to know?) if that would help. We do lose .4 YPC, which sure seems potentially significant to the running game when in bad weather. Full spreadsheet for the stat gurus that want to do further analysis to see if there are any real correlations is at http://www.gstelmack.com/summary.ods. I could also grab log files from other leagues to have even more games if desired (my league runs 0 - 2605, so leagues with game numbers higher than that are easier for me to deal with, or I can just combine spreadsheets after the fact).
__________________
-- Greg -- Author of various FOF utilities |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Okay, here are the extra numbers added in (and spreadsheet linked above updated with them):
Again, the statisticians can tell me what's actually relevant here, but the interesting tidbit is that it does appear to back up another feeling I've had about rain games: the passing game works a bit better and the rushing game a bit worse. More fumbles and a lower YPC, while fewer drops / INTs.
__________________
-- Greg -- Author of various FOF utilities Last edited by gstelmack : 02-04-2006 at 09:13 PM. |
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#17 |
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n00b
Join Date: Dec 2004
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gstelmack,
I'm curious of what you mean when you say you have a log file processor. Is this a program I can download somewhere myself or purchase? Or is this something you have coded yourself? |
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#18 | |
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Pro Starter
Join Date: Feb 2004
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Quote:
I think it's in the FOF Extractor, which can be found in his sig. |
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#19 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
So, still feel this way? |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Nope. It's clear that my "it's just a coin flip" is vastly overblown. But, there are still some differences. Updated numbers (with points, differential, and FG numbers included):
Fumbles, drops, INTs all seem to change, but with minor differences only (one extra / fewer every 5-10 games). The most significant difference seems to be in rushing yards, with 1/3 yard less per carry. This means to me that rushing teams, or those that depend on a balanced attack (using the run to help improve the passing game), are at a bit of a disadvantage when playing in the rain. Games also seem to be a bit closer, although with still over a 9-point margin of victory on average I'm not sure how significant the difference is. Good passing teams may be making up the point differential. I don't think any of this is unrealistic. Without the more detailed numbers you've got, my gut might tell me to expect even more randomness (hence my original conclusion). I'm not at all claiming that the sim of these weather games has issues. My main problem is simply that there are too many of them. From these numbers, 1 in 5 games is a rainy game, and those 5 games include all those teams playing in domes, meaning that more than 1 in 5 games played outdoors is in bad weather. Of course, if I really feel this way, all of this appears fixable. I can simply edit the city list to reduce the number of bad weather days expected for a city and get the results I want.
__________________
-- Greg -- Author of various FOF utilities |
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#21 |
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Pro Starter
Join Date: Jan 2004
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How is the weather effects in FOF 2K7? Is it similar results to FOF 2K4.
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