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Old 02-07-2006, 07:22 PM   #1
astrosfan64
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Star Wars Empire at War

http://www.ebgames.com/ebx/product/260507.asp

Anyone looking at getting this game at release? From what I understand you can play multiplayer galatic conquest. So you can play the strategic map and the battles online against another person.

If so, I want a game vs. someone at release. The demo is out and it looks sweet. The guys who made the Command and Conquer series are making this game. (Westwood) left EA and moved to this new company.

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Old 02-07-2006, 07:23 PM   #2
Desnudo
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Overrated.
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Old 02-07-2006, 07:25 PM   #3
DaddyTorgo
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not that overrated desnudo. i played the demo several times through and thoroughly enjoyed it, although i'm not sure i've got the tactical side of land combat down at all.
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Old 02-07-2006, 07:25 PM   #4
Desnudo
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Was actually a joke for Astrosfan. I haven't tried the demo.
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Old 02-07-2006, 07:26 PM   #5
sabotai
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Looks interesting. I'll wait for other's reactions though.
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Old 02-07-2006, 07:28 PM   #6
Eaglesfan27
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I've preordered it. I'll post some impressions by next weekend (that should give me a few nights with it.)
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Old 02-07-2006, 07:29 PM   #7
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Dola -

If the MP works, I'll play you once it comes out Astrofan.
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Old 02-07-2006, 07:37 PM   #8
MJ4H
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First RTS game I've ever even remotely enjoyed. I'm down for this one.
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Old 02-07-2006, 08:49 PM   #9
Coop
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The demo was good, i might pick up the full the game
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Old 02-07-2006, 09:49 PM   #10
astrosfan64
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The question is Empire or Rebels?
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Old 02-07-2006, 09:51 PM   #11
DaddyTorgo
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empire. clearly. the Empire gets a HORRIBLY bad rap. and i'm not going to go into it philisophically in detail here, but they really do. i'm sure you can find a "the empire is actually trying to do good" essay on the web somewhere. read it...think about it.
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Old 02-07-2006, 09:51 PM   #12
JPhillips
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I enjoyed the RTS in the demo, but the campaign game seemed very lacking. I liked the game, but not at the 49.99 that it will start at. I join a multiplayer when it hits 19.99.
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Old 02-07-2006, 10:02 PM   #13
stevew
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Quote:
Originally Posted by JPhillips
I enjoyed the RTS in the demo, but the campaign game seemed very lacking. I liked the game, but not at the 49.99 that it will start at. I join a multiplayer when it hits 19.99.

Yep, me to.
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Old 02-07-2006, 10:05 PM   #14
DaddyTorgo
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for one

http://www.weeklystandard.com/Conten...1/248ipzbt.asp
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Old 02-07-2006, 10:21 PM   #15
Eaglesfan27
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Quote:
Originally Posted by astrosfan64
The question is Empire or Rebels?

Rebels for me please.
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Old 02-07-2006, 10:27 PM   #16
astrosfan64
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Quote:
Originally Posted by DaddyTorgo

LOL classic read
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Old 02-07-2006, 10:29 PM   #17
DaddyTorgo
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Quote:
Originally Posted by astrosfan64
LOL classic read
yep. and if one thinks about it logically it makes a lot of sense too.
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Old 02-07-2006, 10:50 PM   #18
JPhillips
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Daddy: Do you agree with the author that the Empire is benign as was Pinochet?

That alone should be enough to get you to question his conclusion.
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Old 02-07-2006, 10:54 PM   #19
EagleFan
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Not related specifically to thie game, but I am getting tired of "Special" editions of games where they throw in about 2 dollars extra material and a special box so they can charge 60-70 dollars for the game.
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Old 02-07-2006, 10:56 PM   #20
astrosfan64
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Quote:
Originally Posted by EagleFan
Not related specifically to thie game, but I am getting tired of "Special" editions of games where they throw in about 2 dollars extra material and a special box so they can charge 60-70 dollars for the game.

Me too
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Old 02-07-2006, 11:15 PM   #21
DaddyTorgo
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Quote:
Originally Posted by JPhillips
Daddy: Do you agree with the author that the Empire is benign as was Pinochet?

That alone should be enough to get you to question his conclusion.
okay. well maybe that wasn't the best example he could have used. he could have used the roman empire. or the russian empire in the pre 19th century...
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Old 02-15-2006, 09:36 PM   #22
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IGN has their review out, a 7.6. http://pc.ign.com/articles/688/688963p1.html
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Old 02-15-2006, 09:38 PM   #23
TazFTW
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dola

And there's a patch out.

Quote:
####################################################

STAR WARS: EMPIRE AT WAR(TM) Update ReadMe
Version 1.01
February 16, 2006

####################################################

Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM)
Update.

This update addresses the following:

--------------
General Issues
--------------
* Corrected an issue that could prevent progress past
mission 4 in the Rebel Campaign.
* Added AI improvements for Land Control games.
* Corrected an issue to count troop transports towards
unit cap in space tactical battles.
* Improved AI to move units within firing range when using
Tractor Beam/Proton beam weapons.
* Corrected an issue where proton torpedoes would ignore
hardpoints when applying damage.
* Corrected an issue in tutorial mission 5 that caused hint
Voice Overs to stop repeating if the reinforcements
objective has not been completed.
* Corrected multiple text and voice issues in Japanese,
French, Italian, German, Spanish, and Polish versions
of the game.
* Corrected an issue that prevented two Force-sensitive
heroes from targeting the same building.
* Corrected an issue that caused ground troops to be
destroyed in space tactical battles when using
Auto-Resolve.
* Corrected an issue that prevented enemy units from
displaying their team color in the mini-map.
* Corrected an issue with the magnapulse cannon that
required double-clicking in order to target enemies.
* Corrected a collision issue with Land Skirmish map
"Clash on Tatooine" that allowed units to fire through
the terrain.
* Disabled Save/Load functionality when in tutorial
missions.
* Corrected an issue that allowed AI to use Luke
Skywalker's special ability without waiting for the
recharge timer.
* Corrected multiple issues with the cinematic camera.
* Corrected an issue that allowed the Interdictor Cruiser's
Gravity Well to remain active after it was destroyed.
* Corrected an issue that prevented multiple units from
using the Barrage ability on the same target.
* Corrected an issue that allowed the Death Star to fire
after a tactical battle completed.

------------------
Performance Issues
------------------
* Corrected performance issues with particle effects.
* Improved path-finding and collision for troop transports
in space maps.
* Corrected performance issues caused by ToolTips in
tactical battles.
* Improved load times.

---------------
Graphics Issues
---------------
* Corrected an issue with the shadow mesh for X-wings.
* Improved accuracy for auto-detection of graphics Detail
Level.
* Corrected an issue that did not pause the demo-attract
cutscenes behind full-screen menus.
* Corrected a sizing issue with ToolTips in menu screens
after changing the Video Resolution.
* Corrected issues with the Fog-of-War in the Collector's
Edition bonus maps.
* Adjusted the tactical camera for widescreen aspect
ratios.

------------------
Multiplayer Issues
------------------
* Increased Multiplayer stability for LAN and Internet
games.
* Disabled the Fast Forward and Play buttons in
Multiplayer games.
* Corrected an issue that caused Game Speed settings to
revert to defaults when changing modes in Multiplayer.
* Corrected a crash issue caused by clients joining a
game without selecting the same map as the host.
* Corrected multiple issues that caused text to word wrap
in Multiplayer screens and menus.
* Added a message in the lobby to inform clients when
they were missing maps for some hosted games.
* Corrected Save/Load issues in Multiplayer Campaign games.
* Added a message box to state when players leave
Galactic mode in Multiplayer Campaign games.
* Corrected an issue that prevented double-clicking
to select all of a unit type in Multiplayer games.
* Corrected an issue that allowed two players to use the
same player color.
* Corrected an issue that allowed the droid log to retain
information from previous Multiplayer games.
* Corrected an issue that caused players to lose Skirmish
battles when a different player would quit the game.
* Corrected an issue that caused custom game names to
display incorrectly.
* Corrected an issue that caused the mini-map to appear
black after completing successive Multiplayer games.
* Corrected an issue that allowed too many AI units in
Multiplayer games.

--------------
Balance Issues
--------------
* Updated Tech Level build times for Command Centers
Tech 2:
Previous Build Time 40 seconds
New Build Time: 60 seconds
Tech 3:
Previous Build Time 50seconds
New Build Time: 85 seconds
* Updated Tech Level 3 costs for Command Centers
Previous Cost: 3800
New Cost: 4000
* Reduced the amount of time that Force Corrupt will affect
vehicles.
Previous Time: 120 seconds
New Time: 90 seconds
* Reduced fighter laser damage against capital ship and
space station shields.
* Reduced damage caused by AT-ST units against infantry.
* Increased the cost of AT-ST units in Skirmish games.
* Increased the recharge timer for the Millennium Falcon's
special ability.
* Reduced Millennium Falcon's shields and health.
* Increased the cost of Emperor Palpatine in Skirmish
Multiplayer games.
* Increased the cost of Colonel Veers in Multiplayer
games.
* Adjusted the radius and recharge timer for Colonel Veers'
special ability.
* Increased Vader's TIE Advanced fighter to have 50% more
health and double the firepower.
* Increased the amount of shield damage caused by the
larger ion cannons.
* Increased the health for Mineral extractors.
* Increased Anti-Aircraft damage against airspeeders.
* Reduced AT-AA damage against infantry.
* Increased the rotation speed for the turret of
AT-AA units.
* Corrected an issue with Fighter damage verses armor.
* Increased the health of Darth Vader's escort fighters.
* Increased the amount of damage Obi-wan does to buildings.
* Increased the cost and build time of missile cruisers.
* Decreased the amount of damage to turrets, vehicles, and
buildings caused by airspeeders.
* Corrected an issue that prevented Colonel Veers from
being vulnerable to the cable attack.
* Increased the recharge timer for Red squadron's lucky
shot.

####################################################

(c) 2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129
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Old 02-15-2006, 09:44 PM   #24
DaddyTorgo
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any impressions yet?? i have a real busy work week so i havn't picked it up yet. figured that would let me check out other people's reviews of it too
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Old 02-15-2006, 10:27 PM   #25
hukarez
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Quote:
Originally Posted by TazFTW
dola

And there's a patch out.
Wait, didn't this game just come in yesterday?
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Old 02-15-2006, 11:03 PM   #26
Eaglesfan27
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Actually, it shipped today. Of course, it went gold about 10 days ago. I'm sure that gave plenty of time to work on issues after it went gold.

I got the call that my copy arrived tonight but just as the store was closing. I'll be picking it up tomorrow during my lunch break.
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Old 02-15-2006, 11:18 PM   #27
hukarez
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Quote:
Originally Posted by Eaglesfan27
Actually, it shipped today. Of course, it went gold about 10 days ago. I'm sure that gave plenty of time to work on issues after it went gold.

I got the call that my copy arrived tonight but just as the store was closing. I'll be picking it up tomorrow during my lunch break.
Wow...and there's already a patch for it? I'm sure this probably happened before with another game, but still...damn. That's quick.
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Old 02-15-2006, 11:19 PM   #28
Eaglesfan27
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Quote:
Originally Posted by hukarez
Wow...and there's already a patch for it? I'm sure this probably happened before with another game, but still...damn. That's quick.

Yep. It's also a very good sign as Lucas Arts has been piss poor in support of some of their other recent Star Wars games (KOTOR 2 comes to mind.)
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Old 02-15-2006, 11:26 PM   #29
astrosfan64
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Sad to say, so far I'm underwhelmed. Don't get me wrong the game isn't bad, but I understand exactly what the reviewer was saying about armies not being diverse enough.

I'll enjoy it for a while and the biggest pull for me is the abilility to play the galactic conquest in multiplayer online. That is pretty cool. Overall based on my one night of playing i give it an 80 out of a 100.

Hopefully, Battle for Middle Earth II will be fantastic. I loved the first game. I logged about 300 games online. BFMEII demo is solid. The whole key will be how well the game is balanced.

If you enjoy single player campaigns, I believe you will enjoy star wars more then I did. I play games especially RTS style games for online play.
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Old 02-15-2006, 11:26 PM   #30
DaddyTorgo
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and this is what i was hoping to see with this game also.
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Old 02-15-2006, 11:31 PM   #31
astrosfan64
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I don't like the skirmish style of gameplay. I had a chance to play the galatic conquest with a buddy from work. We had a blast till his wife made him get offline. If I can find people that will play the longer style galatic conquest games with me, I think I'll play this game over the next year or so. I just don't think I'll play it every night, like I did Age of Empires, Age of Empires II, Age of Mythology, Starcraft, Warcraft II, Kohan and my latest favorte game Battle for Middle Earth.

Well I did play Age of Empires III quite often, but was a bit annoyed with how they had their online ladder setup.
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Old 02-16-2006, 02:18 PM   #32
Chubby
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come on people, we need some impressions! i'm interested in how the SP campaign is
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Old 02-16-2006, 02:59 PM   #33
astrosfan64
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I played 2 missions in the single player campaign last night. What can i say other then it is like every other RTS single player campaign. (to me it is boring). If you like RTS single player campaigns, I must say this is one of the better ones with story line and presentation.
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Old 02-16-2006, 03:07 PM   #34
Chubby
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MP is gravy to me, SP is the meat and potatoes until I get my road runner again
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Old 02-16-2006, 03:36 PM   #35
Eaglesfan27
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The SP Campaign is very important to me as well. However, I won't be able to really dig into the game until Saturday. I'll post some impressions Saturday night.
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Old 02-16-2006, 03:49 PM   #36
Icy
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I'm tempted to get it. I'm more a turn based startegy games guy, but i remember the bad addiction i had to Starcraft (the last RTS i played for more than 30 minutes). I'll wait for your reviews.
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Old 02-16-2006, 08:34 PM   #37
Chubby
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Like it so far, went through the tutorial and have started a Rebel Campaign
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Old 02-16-2006, 09:50 PM   #38
Eaglesfan27
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FWIW, Gamespot gave it an 8.7 (very few games got that high. Civ 4 got a 9.3 or 9.4 but most of the PC games this past year have been under that total.)

Here is the review:

http://www.gamespot.com/pc/strategy/...ml?sid=6144457


8.7
great

Gameplay

8
Graphics

9
Sound

9
Value

9
Tilt

9

Difficulty: Medium
Learning Curve: About 1 hour
Stability: Stable
Tech Info
Video Review




Bob Colayco takes you inside Star Wars: Empire at War. watch download



Star Wars fans finally get to play a strategy game worthy of the license.

The Good: Dual-layered design lets you think on both a strategic and a tactical level; epic-looking battles; sound effects are spot-on for what you'd expect from a star wars game; rebellion and empire offer contrasting play styles; large array of heroes that have a real impact on gameplay.

The Bad: Can get a little repetitive; land battles aren't as compelling as other aspects of the game.

The Star Wars franchise has seen its share of great action games, role-playing games, and space-combat simulators, but the strategy genre is something that, for some reason, has proved elusive for LucasArts to truly capture. The efforts to date, including Rebellion, Force Commander, and Galactic Battlegrounds, have ranged from poor to pretty good. Petroglyph's Empire at War is the game that's finally gotten the formula down just right. In Empire at War, the action takes place both in outer space and on the surface of planets, but the interconnection of the two is one of many important strategic aspects that you'll consider as you make your way through the campaign and galactic conquest scenarios. Logical differences in the optimal playing style between the Empire and Rebellion, as well as an epic presentation befitting of the license, contribute to a fantastic overall package that any strategy-game player can appreciate, whether you have a stormtrooper outfit in your closet or you just have a passing familiarity with the films.




Strategy-game fans won't be disappointed with Empire at War.


The real-time action in Empire at War takes place on two different layers--a strategic layer, and a tactical aspect, which are the battles you fight in space and on land. The strategic layer takes place on a 2D galactic map, which shows all the planets in the galaxy. If you're playing the campaign, you'll worry about more than 40 different planets, while some of the galactic-conquest scenarios have as few as eight or 10 planets arrayed. Most planets can support space stations and land buildings such as barracks, mining facilities, factories, or even planetary defense systems like turbo-laser towers or massive ion cannons that shoot up into space. You can get more detailed information on a planet by zooming in on it, which gives you something of a Civ-lite view, listing all the units and structures there, as well as the things you can build on that planet. The Rebel side see all Empire-controlled planets on the galactic map, while the Empire must deploy probe droids to seek out the Rebels. The important thing to remember is that the action takes place in real time, even on the galactic map. So if you spend too much time considering what to build or where to send a fleet, you may invite the computer to attack one of your systems.

Some of the planets have unique bonuses, such as letting you build units more cheaply, or making all of one type of unit more powerful. The biggest ships like Mon Calamari cruisers and Imperial Star Destroyers can be built on only a few different planets, so as you'd expect, there are relative values for the different planets in the galaxy. All planets you control, however, add to your daily credit income, which allows you to purchase improvements for your planets and, of course, the soldiers and war machines that make up your military-industrial complex. There are a lot of demands on how you spend your credits--if you go all troops and no improvements, you risk falling behind in the technology race, or not having a stout defense in place if a raiding fleet arrives at one of your planets. One of the main differences between the Empire and the Rebellion is that the Empire usually generates a lot more money. Over the course of a campaign you can eventually build an economy so powerful that you build up massive forces to overwhelm Rebel defenses. The Rebellion doesn't have the luxury of limitless resources, so you'll find that they're more difficult to play and learn, but you can still steal technology and money from the Empire to weaken them and advance your cause. They also have the unique ability to make small raiding parties that can land on a planet and bypass any space defenses the Empire may have in place.




The galactic map gives you an overview of the entire galaxy, so you can plan your next attack.


The tactical-combat layer comes into play when the two factions meet on a planet. If two space fleets meet up, a space battle ensues. The game gives the defender some advantage in that any existing space station in orbit over a planet, as well as planetary defenses like ion cannons or hypervelocity cannons, can contribute to the battle, along with whatever fleet happens to be around. The higher-level space stations are fearsome indeed, with multiple laser and torpedo batteries, as well as its own small navy to harass attacking capital ships. The space-combat battles look great--the sense of scale between the huge Imperial capital ships and the smaller Rebel gunships and corvettes is plainly obvious. Fighters like TIEs and X-Wings buzz around the larger ships like gnats on an elephant. If you've got the graphics options turned up, the explosions look fabulous, with electrical fields shimmering around a ship disabled by ion cannons, and downed capital ships breaking apart into large pieces while falling slowly out of space. You'll also see distortion effects around exploding hardpoints, which brings up another interesting aspect of space combat in Empire at War. The space stations and capital ships all have hardpoints pertaining to different systems, such as shield generators and weapon systems. You can target individual systems to cripple larger ships in specific ways. Getting rid of the hangar on Imperial capital ships will thin out the fighter cover, while targeting engines can slow down ships. In most cases, the order in which you want to take out hardpoints is obvious, but ships that have special features, like the gravity well on the Interdictor cruiser, add even more tactical considerations. If you don't remove that gravity-well generator, for example, you can't retreat out of a system and save some of your fleet.

Land battles in Empire at War probably aren't quite as fun to play or look at as the space battles, but they offer their own unique nuances. The number of units you can control at once in land battles is limited by the number of reinforcement points you control. The attacking side is usually under a good amount of pressure to find and control more reinforcement points so they can call down more help, which is important if the defending team has a large number of units or emplaced defenses like shield generators. There are elevation and line-of-sight considerations, as well as weather effects such as snow or heavy rain that hamper visibility and accuracy of weapons. Special hardpoints on a map can also be controlled by either side for building small turrets or healing and repair stations for troops. If you control a fleet in orbit over the planet you can call down periodic bombing strikes that are powerful enough to take out major structures like factories or barracks. What's odd is that the defending team can't produce additional units directly out of the structures on the planet. Building units puts them into your reinforcement queue, but you still have to call them down on specific, controlled reinforcement landing zones in order to bring them to bear.


The primary reason that the land battles don't seem as fun as the space battles, though, is that the maps are all kind of bland and feel very similar, whether you're fighting in an urban area, a rainy swamp planet, or on snowy tundra. The enemy artificial intelligence is also not very devious on land maps, aside from its use of long-range artillery units. It will generally send waves of troops headlong at you, and there isn't much you need to fight them off. Contrast this with the space AI, where the computer will hide squadrons of bombers in asteroid fields or nebulae and spring them on the flanks of your destroyers, behind your front line of corvettes. You'll also see the computer execute some hit-and-run action with smaller gunships trying to bait your fighters out of the protection of the capital ships. There just isn't as much clever tactical play from the computer in the land battles. At least from a strategic sense, the computer knows well enough to strike at where you're weakest, but once you get a handle on where all the activity is, you can still easily rein it in by positioning defenses and fleets on the front lines.




Empire at War looks fabulous on land...


Hero units are also worth noting in Empire at War, as they're generally very powerful and can easily swing the tide of any battle they participate in. Each side has quite an array at their disposal, all with their unique traits. Palpatine and Mon Mothma, for example, can reduce production costs on any planet that they're stationed on. Boba Fett can crush concentrations of fighters by dropping a seismic charge in space maps. C3PO and R2D2 can hack into turrets and turn them against their owners in land battles. All the heroes are very difficult to kill, but they're not completely invincible, so you do have to keep an eye on them. Losing one can hamper your war effort; at least until the hero is automatically replaced over time.

After you get a handle on all the activity going on across the galaxy, Empire at War boils down to amassing raid fleets and invasion parties and knocking over one planet after another while trying to hold on to the ones you've gained control over. The larger and more sprawling your sphere of influence becomes, the more difficult it is to keep tabs on everything, and you'll probably find yourself swearing under your breath when your opponent raids a lightly defended planet that you forgot about. Thankfully, the game includes an "auto-resolve battle" button that lets the computer determine the outcome of battles for you, in order to save time. Still, the fun is in the details, and playing a campaign of Empire at War will definitely keep your mind busy as planets change hands back and forth.

The game ships with a story mode campaign for the Rebellion and the Empire, as well as a handful of "galactic conquest" scenarios. These play out quite similarly to the story campaigns, except with varying numbers of planets available, as well as variation in the technology level. The objectives don't change up that much, but you can tweak the amount of money each side starts with, as well as the starting tech level. There's also skirmish mode, which allows you to play single tactical battles against the computer on land or in space. Acquiring credits for units requires you to capture and control structures or areas of the map that generate money. Most multiplayer battles will be skirmishes, and you can play up to eight players online or over LAN. Thus far, the online performance has been pretty good, and it's been easy to find matches through LucasArts' matchmaking system. It's also possible to play a multiplayer head-to-head campaign match against a friend--obviously these can take a while, so you have the ability to save the match and reload it to continue later.

The graphics and sound in Empire at War are uniformly breathtaking. We already mentioned the epic nature of space battles and the sense of scale imparted by the different ships. The land battles are also impressive, as you'll see huge AT-STs and AT-ATs lumbering around while dozens of infantry scurry about underneath their feet. The weather effects look great, and there's a good variety of different tilesets. There's even a neat cinematic camera that you can switch to in order to give you a more movielike view of the battlefield. You lose control of the game in this mode, so it's not something you're going to be using a lot, but when you do steal a peek, it can show some great perspectives of the battlefield, even if the texturing up close doesn't look so hot. The camera's not perfect--a lot of times it'll show you a view of nothing in particular, but you can cycle through different angles using the space bar. The only graphical caveat is that the game can chug at times, even on a moderately-outfitted computer. On our 2.53GHz Pentium 4 rig with a GeForce 6800 card, we'd experience some slowdown with all the settings turned up at 1600x1200, but nothing that made the game unplayable. The sharp-looking explosions and shadow effects were well worth it.




...or in space.


The weapons all look and sound as you'd expect them to. By now, the noise of a laser gun firing in Star Wars is ingrained into the psyche of just about everyone in the world as the way a laser "should" sound, and Empire at War doesn't disappoint in the weapon-effects department. The voice acting in the game is also quite impressive--Petroglyph did a great job at bringing in soundalikes to handle all the major roles in the game, like Darth Vader. The game's soundtrack is suitably epic but not overbearing, lending great support to the overall ambience of Empire at War.

As a strategy game, Empire at War delivers a true Star Wars experience. If you're into AT-ATs stomping around battlefields, Darth Vader knocking over 20 soldiers with Force push, or space battles thick with dozens of fighters swarming in between gargantuan capital ships, Empire at War will deliver all that in a fun, compelling package. You can't really lose in any game in which you can blow up a planet with the Death Star, can you? Combined with a presentation that is as epic as the films that inspired the game and a slick, dual-layered strategy design, Empire at War is easily recommendable to any strategy fan, especially those who are fond of George Lucas' space classic.



By Bob Colayco Posted Feb 16, 2006 5:41 pm PT
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Old 02-16-2006, 10:15 PM   #39
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thanks EF. reading the gamespot review as well as hearing the generally favorable reviews here makes me think i may swing by CompUSA tomorrow and pick this up.
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Old 02-16-2006, 10:16 PM   #40
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thanks EF. reading the gamespot review as well as hearing the generally favorable reviews here makes me think i may swing by CompUSA tomorrow and pick this up.

I can't wait to dig into it on Saturday.
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Old 02-16-2006, 10:20 PM   #41
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Dola -

FWIW, besides the "official review" 466 people have written reviews or at least scores on Gamespot. The average score given by users is 9.3 out of 10.
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Old 02-16-2006, 11:52 PM   #42
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the game looks like a mediocre RTS engine applied to two slightly different types of battles (land and space) and a mediocre TBS engine which determines the pre-conditions of the RTS battles.

The Gamespot review seemed crappy. I got the distinct feeling that the reviewer was significantly swayed by the fact that it was a Star Wars game.

Nothing that interesting. I don't think this game would've gotten anywhere near as high ratings if it was not a Star Wars game. Then again, i've yet to play it...
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Old 02-17-2006, 12:07 AM   #43
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Multiplayer is completely unplayable right now. People can't stay connected to the service, the game is crashing and overall the experience has sucked for me. Though, I did get further in the single player campaign which is pretty good.
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Old 02-17-2006, 10:27 AM   #44
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I heading to Best Buy tonight - you all think this game is worth a purchase?
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Old 02-17-2006, 10:57 AM   #45
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I heading to Best Buy tonight - you all think this game is worth a purchase?

I can't say yet, since I haven't dug into it. I'm going to get to play for an hour or two tonight and much more tomorrow. I'll post impressions by tomorrow tonight. I'm encouraged by the Gamespot (and other reviews I've read.) I'm also encouraged by the user reviews over there which are skewing high. In the past, user reviews over there are usually critical. Yes, the reviewer seems to be influenced some by the fact that it is a Star Wars game. However, that is the point. The fun factor for me is definitely increased because it is a Star Wars game. I've seen very few games based on the license in the past that were fun. The only exceptions for me were the Jedi Academy series which was fun despite a few problems, and the KOTOR series (which was hurt by a cut storyline in the 2nd game.) If this is game is a good RTS with a good galactic strategy map, and it makes good use of the Star Wars License, that is going to increase my enjoyment of the game than if it was just another good RTS game.
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Old 02-17-2006, 12:29 PM   #46
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Originally Posted by Eaglesfan27
If this is game is a good RTS with a good galactic strategy map, and it makes good use of the Star Wars License, that is going to increase my enjoyment of the game than if it was just another good RTS game.

From what i've read so far, this game seems to be an average RTS at best. That's the problem that i have with it.
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Old 02-17-2006, 12:36 PM   #47
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From what i've read so far, this game seems to be an average RTS at best. That's the problem that i have with it.

From what I've read, that is not the case, particularly with the space battles which most reviews say are well done. Like I said, I'll post my own experiences in the next few days.
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Old 02-17-2006, 03:33 PM   #48
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Just got it. Installing now.
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Old 02-17-2006, 03:41 PM   #49
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Originally Posted by aran
From what i've read so far, this game seems to be an average RTS at best. That's the problem that i have with it.

From where?

I'm not expecting them to reinvent the wheel here, my thoughts echo Eaglesfan's. There have been far too many shitty star wars games and those games have gotten crap reviews accordingly.

Greatest game ever? No. Solid game I'm very much enjoying? You betcha!
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Old 02-17-2006, 03:41 PM   #50
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picked it up today too. but that damm FM2006 CD seems to be like...superglued into my CD-drive.
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