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#1 | |||
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SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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NHL™ Eastside Hockey Manager™ 2007 faces off for the new hockey season
http://community.sigames.com/eve/for...5/m/5662006642
Quote:
There. Good things come to those who wait ![]() Last edited by Ryan S : 08-09-2006 at 12:43 PM. Reason: Spelling mistake in the title was bothering me.... |
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#2 |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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ugh, FINALLY...geez...
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#3 |
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College Benchwarmer
Join Date: Oct 2000
Location: Edmonton
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is it ready yet?
is it ready yet? is it ready yet? |
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#4 |
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SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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Some new screens up here aside from the textual information:
http://www.eastsidehockeymanager.net/index.php |
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#5 |
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College Prospect
Join Date: Aug 2005
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This is wonderful and was worth the wait!!!
The site is slow though; screenshots are only downloading a 8ko seconds so it will take 10 minutes to download 4mo. ![]() |
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#6 |
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Pro Starter
Join Date: Jun 2001
Location: The State of Rutgers
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Yay!!!!!!!!!!!!!!!!!!!!
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#7 |
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Mascot
Join Date: Jul 2006
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Any chance 2007 will feature a more web friendly MP version? Looking for a turn based offline Multi Player game.
Thanks. |
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#8 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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oh, this is great news!
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#9 |
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Coordinator
Join Date: Jan 2002
Location: Hog Country
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So the 2d-view will flow smoothly like in FM? If so, this is an auto-buy for me.
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#10 |
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High School Varsity
Join Date: Feb 2006
Location: Edge of the Great Dismal Swamp
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Rock on, Riz.
The screenies look sweet. I can't wait to give the new 2D game engine a whirl, and to find out what the new leagues/teams are! With EHM 2005, I won one championship in sixteen years with a Norwegian team (Bergen), and in eleven years with the Regina Pats, I never made it past the second round of the playoffs (although I did develop a satisfyingly brutal rivalry with Saskatoon, which resulted in a few memorable bench-clearing brawls.) I'm hoping for a big breakout with EHM 2007 But even if I don't have one, I'll keep playing.
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Input A No Input |
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#11 | |
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SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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Quote:
The 2D is real-time, simulating the action in 1/5th of a second slices and fiddling with the action speed controls, I'm sure you'll find a setting that suits your own taste. It's not right up to FM in the slice rate (1/8th of a sec) but we do have something they don't.....collision detection ![]() |
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#12 |
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Dark Cloud
Join Date: Apr 2001
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I had a lot of fun with this last year, so I'm looking forward to it.
__________________
Current dynasty: Playtesting chaos (Viperball 26) | OOTP Mod: Managerial Strategy Files | GM Excel Competitive Balance Tax/Revenue Sharing Calc | FBCB Mods on Github |
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#13 |
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High School Varsity
Join Date: May 2004
Location: Camano Island, WA
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Riz, have you lined up your digital download partner yet? Are you staying with the old one or are you going to switch to something like eLicense **hint, hint, nudge, nudge, wink, wink**
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#14 |
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Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Well, it's good to know that I have 6 more weeks with NCAA 2007 and will have a month with Madden before I surrender the rest of my year to SI.
gg guys
__________________
No, I am not Batman, and I will not repair your food processor. |
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#15 |
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H.S. Freshman Team
Join Date: Dec 2004
Location: The D
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Looks great! Very surprised to see the real time 2d engine.
Silly question for you Riz...Playing the newer versions of FM and the last version of EHM with the time elapsed 2d engine and even with the FM real time 2d. I think it would be a cool cosmetic feature to add spectators and stands to the graphics. I am not asking for an animated crowd but perhaps something to add flavor. Only reason I ask is I play out all my FM and EHM games which sometimes feel as though I am playing in an empty arena/stadium.....For lower divisions in FM and smaller leagues in EHM it could be one graphical display perhaps with fewer people shown and for the EPL/NHL etc...staduim/arena would be full..... Silly I know but I am a sick man heavily addicted to FM/EHM and I think about wacky things like this. |
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#16 | |
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SI Games
Join Date: Oct 2005
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Quote:
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#17 |
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College Starter
Join Date: Nov 2000
Location: A negative place
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Wow, screen shots look really good. I didn't see one with the 2d view yet (is it out there and I just missed it)?
I think with FM they released a short little video file showing the 2d view in action. I wouldn't mind seeing something like that as a little teaser. ![]() |
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#18 | |
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High School Varsity
Join Date: May 2004
Location: Camano Island, WA
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Quote:
Thank you for the quick answer. I'm really looking forward to this one! |
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#19 | |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Still baffles me why more text sims don't have a 2d display to coincide with their game? |
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#20 | |
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College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
I honestly hated the idea of a 2d view when FM first announced it (I felt it would ruin the immersion or something) ... now after several million hours of FM later, I feel very very foolish about that. ![]() |
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#21 |
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Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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No teasers, no teasers, no teasers. I want this game too badly already, and if I want it much more, I'm going to have to go hurt somebody to release my aggression.
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__________________
No, I am not Batman, and I will not repair your food processor. |
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#22 | |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Watching those players in FPS Football games (albeit a bit more than 2d) were the best years of my gaming life. ![]() |
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#23 | |
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Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Quote:
". |
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#24 | |
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General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
It's a pretty big task for a solo programmer to make a system that accurately displays what is happening on a 2D plane in real time. And pretty much impossible if the game doesn't use a physics based system when simulating the game (I'm 99% sure that FOF is not). Not only does it take time to develop, every instance where AI breaks down or you need to fudge the physics in order to get realistic stats will be visible for all of your customers to see. That would pretty much kill most people's immersion in the game. |
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#25 | |
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College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
Yeah, but as Mizzourah said if FPS could do it 10 years ago in an acceptable format (and maybe I'm remembering this through rose colored glasses) it's suprising more games don't have it now. Anyways, just another reason why SI is the place for sports sims. |
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#26 |
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Head Coach
Join Date: Sep 2004
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Are we locked into the 1-20 rating scale or can we switch to a 1-100 rating scale?
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
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#27 | |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Yeah, pretty much what I was saying. |
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#28 |
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Mascot
Join Date: Oct 2005
Location: Canada
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So this means that my FM2006 career will end September 22nd. Good news, can't wait for the 2D!
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#29 | |
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SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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Quote:
It's been a config file option to turn on 1-100 ratings previously. This time it will also be in the game preferences inside the game itself. |
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#30 | |
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College Prospect
Join Date: Dec 2003
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Quote:
I concur. |
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#31 |
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Head Coach
Join Date: Dec 2002
Location: Michigan
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Riz - I won';t be canceling the Dudesons now.
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#32 | |
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College Benchwarmer
Join Date: Oct 2003
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Quote:
Last year was my first year to buy EHM. To tell the truth I felt I would continue to play it for another year or two before buying another version. However the sceenshot of the new 2d and knowing it will now be a smooth game, with collision detection to boot, is making this a must buy. |
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#33 | |
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College Benchwarmer
Join Date: Oct 2003
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Quote:
Another reason this becomes an easy decision. |
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#34 |
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Coordinator
Join Date: Jan 2002
Location: Hog Country
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I am anxious to see a video of how smooth it is at 1/5 second slices as opposed to 1/8 second in FM. If it is irritating to watch that may be a problem. Is this difference noticeable to the eyes, riz? Is it choppy at all?
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#35 | |
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SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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Quote:
It depends bit on your speed settings. Obviously, watching it on slow-mo will be a bit choppy, not like the old tactical board though, but personally I've found the normal 1x speed quite watchable, although I prefer 2x speed myself when watching a game live. Replays I watch on 1x speed afterwards if needed. |
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#36 | |
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Head Coach
Join Date: Sep 2004
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Quote:
Fantastic news! I know it's a small thing to most people but games are so much more enjoyable to me when I can have a 1-100 rating scale.
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
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#37 |
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Registered User
Join Date: Nov 2001
Location: Here
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Is the TM after every team going to be in the game. I think we as a consumer are smart enough to know who does and doesn't own the rights to names and what not. Not really a shot at you guys, its just something that would annoy me if I played.
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#38 |
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Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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dammit riz. way to deliver on the real-time 2d. now i'm going to have to buy when i was thinking of skipping a year!
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#39 |
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Coordinator
Join Date: Jan 2002
Location: Hog Country
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I agree the TM has always annoyed me too.
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#40 |
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College Starter
Join Date: Oct 2000
Location: Calgary
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I've already received a question from other hockey fans: Will the salary cap fluctuate up and down depending on league revenues?
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#41 | |
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College Benchwarmer
Join Date: Dec 2002
Location: St. Catharines, Canada
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Quote:
I'm quite certain there will be an editor out that allows you to delete the trademark symbol. That's what I did last year, in addition to changing the team names to the city name from the nickname.
__________________
MY CURRENT FM19 DYNASTY - FM19: "Ludere causa Ludendi - To Play for the Sake of Playing" - Queen's Park FC (Scottish League Two) MY OLD FM11 DYNASTY - FM11: From Semi-Pro Minnows to the EPL - Dover Athletic FC My Personal Blog - Now on the Tee - Golf, Sports, Poker, Life 2006 GOLDEN SCRIBE AWARD WINNER FOR BEST 'OTHER SPORT' DYNASTY - EHM2005: Sharpening Swords in Buffalo |
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#42 | |
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College Prospect
Join Date: Jan 2003
Location: St. John's, Newfoundland, Canada
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Quote:
I believe they've already said that it will not fluctuate...
__________________
Steve Davis (Joe Canadian) GO LEAFS GO!! GO FOG DEVILS GO!! LETS GO JAYS!! EHM 2005 DYNASTY: A New Philosophy in Toronto! |
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#43 |
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College Prospect
Join Date: Jan 2003
Location: St. John's, Newfoundland, Canada
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Any chance we might see better reports... like the one's I tried to make with last years version? http://www.operationsports.com/fofc/...7&postcount=21
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Steve Davis (Joe Canadian) GO LEAFS GO!! GO FOG DEVILS GO!! LETS GO JAYS!! EHM 2005 DYNASTY: A New Philosophy in Toronto! |
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#44 | |
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SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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Quote:
A fluctuating cap based on revenues is all fine and dandy in real life when the life span of the CBA is only a couple of years, before they can revise things to compensate for escalating salaries, inflation etc. Even if we could model all the revenue streams for NHL clubs to calculate realistic league wide finances, it would be quite a task to try and come up with a financial model that would be realistic enough over a span of say a 100 seasons to allow for a dynamic cap that would fluctuate in reasonable amounts over time while also effecting dynamically on the player salary fluctuation. Yes, it'd be easy to make it go up/down randomly every few years, but I don't really see the point in that. Naturally some people would love to have the cap go up a bit every year, so they would not face heavy decisions on which of their budding young stars to keep when they start asking for more dough ![]() |
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#45 | |
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High School Varsity
Join Date: Oct 2000
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Quote:
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#46 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Looks really nice, and finally using elicense, it means a secure purchase from me.
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#47 | |
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College Starter
Join Date: Mar 2004
Location: Toronto
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Quote:
I personally would think it is cool to see the cap go up and down randomally in this game. As long as it works right. None the less, im looking forward to giving this a spin as always. I may even buy this version!!!
__________________
FOOL- Toronto Marlboros FOOL Classic Champions 2073, 2078, 2079, 2114, 2116, 2117, 2129, 2152, 2155, 2169, 2192 46 35 FOOL H- New York Giants World Champions 1914, 1928 BBCF: Notre Dame TML |
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#48 |
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Grizzled Veteran
Join Date: Dec 2002
Location: Little Rock, AR
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I think this will be my first version of EHM to purchase.
__________________
Xbox 360 Gamer Tag: GoldenEagle014 |
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#49 |
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Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Excellent news! A nice thing to come back to after a short vacation.
Can't wait.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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#50 |
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SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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The official website has now gone fully live at:
http://www.eastsidehockeymanager.net/ We're doing some developer blogs, researcher articles and naturally new screenshots on the website, so keep your eyes open ! ![]() |
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