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#1 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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FOF2K7: Seasonal Rust
First off, this is a very nice addition in general. I just noticed something pretty cool about it: it first appears right before the last game of the preseason. It's nice that you get a chance to see which players need to get more playing time before that final game. Has anyone determined yet whether or not a guy who gets hurt and misses 5 or 6 games comes back with Seasonal Rust?
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#2 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I can't wait until the patch comes out and I get to spend some serious game time with Jim's latest. I want to jump in with cold feet right off the bat.
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#3 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Would *love* to see seasonal rust lised in the roster screen maybe within the injury screen. I hate having to click each player.
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#4 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Just sat out my star RB, WR, and LT for the entire preseason. RB and LT had "quite a bit" of seasonal rust, and the WR had "significant" seasonal rust. After opening day, they all dropped to "some" and after the second game, the rust was gone completely.
Bench guys get season rust up to "extreme" so their penalties must be pretty tough. Free Agents really suffer badly from seasonal rust as well. So picking up that veteran player to sub in for an injury might not be quite as appealing as using your depth. ![]() |
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#5 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
![]() http://www.fof-ihof.com/player/player.php?playerid=1221
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#6 | |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
Yeah, yeah, yeah. |
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#7 |
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College Prospect
Join Date: Oct 2000
Location: Louisburg, KS
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Rust occurs in season as well. Backups that don't get on the field collect rust to encourage giving them some playing time.
Now would be a great time to note that I would LOVE a column on a roster screen to show rust level. I currently hate having to look at each player card to find it. Alternatively, a weekly email would be ok too.
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TRA, the Royal Ape |
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#8 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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oooohhh... a weekly email for rust would be nice!
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#9 |
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College Starter
Join Date: Oct 2002
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#10 |
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Coordinator
Join Date: Oct 2000
Location: The Black Hole
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This doesn't happen. A guy who misses even 10 games comes back with no seasonal rust. Somewhat unrealistic and a little unfair since your inactive players accumulate rust like crazy.
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#11 | |
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Pro Starter
Join Date: Nov 2004
Location: Newbury, England
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Quote:
Guess he fitted into your scheme then! Big increase in run blocking - this kind of thing sums up the game for me: a change of environment might mean a player under/over performs compared to past stats just like IRL However, it does mean there's a large random element: if scout error is so large you can't completely trust ratings, then you have to rely on statistics more. However, a change of team also brings another random element into play, so you have to see overall ratings almost as an indicator of likely success/failure. It's a vicious circle!
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'A song is a beautiful lie', Idlewild, Self Healer. When you're smiling, the whole world smiles with you. Sports! |
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