![]() |
|
|
#1 | ||
|
High School Varsity
Join Date: Apr 2005
|
FOF2007: Gameplan Recommendations
I've searched around but couldn't find whether this question was ever answered. When you use the "recommend" options for gameplanning, etc., how is the CPU determining what to use? For example, does it have anything to do with your coaching staff's ratings, or does it just look at the opponent and your strengths and then comes up with the recommendations. I'm really hoping it has more to do with coaches so there are chances it is not the best gameplan always choosen.
BTW, loving the game, Just can't wait for the patch. |
||
|
|
|
|
|
#2 | |
|
College Benchwarmer
Join Date: Jan 2003
Location: East Anglia
|
Quote:
I think the elements that go into AI gameplanning are heavily dependent on what the scout sees in both his own team and his upcoming opponent. The AI then crafts a gameplan to optimize the situation. If you've read my own studies it is most definitely possible to build a better gameplan than the AI. I have done it on both sides of the ball. But unlike past versions of the game, there doesn't seem to be a gimmick gameplan that will lay waste to all that come before it. The AI is pretty solid for this game. Good luck.
__________________
Molon labe |
|
|
|
|
|
|
#3 | |
|
High School Varsity
Join Date: Apr 2005
|
Quote:
Thanks for your experiences. If scouts are participating, that is some good news that the CPU just doesn't manage it for you without any randomness of what some of your staff contributes. Too bad it didn't take a few more variables into play like HC, OC, DC. As for manual game planning, I'll be honest that I haven't found a good way to do that. Unfortuantely, I usually don't have a ton of time so I usually like to quicksim. I would love to do my own game planning but just not sure the best way to go about it. I really wish there was a feature just to say "pass more" or "run more", etc. and the plan would be adjusted. I know not everybody would like this, but would give me the best of both worlds in doing some of my game planning without too much time or detail. If you have any tips on how to adjust the game plan, I would love to hear them. Do you use any statistics or models to say if I would to run more or pass more, this is what the ratings should be set to for all the various situations? Last edited by SlyBelle1 : 11-12-2006 at 10:12 AM. |
|
|
|
|
|
|
#4 |
|
College Benchwarmer
Join Date: Jan 2003
Location: East Anglia
|
Here's my post on defensive gameplanning
http://www.operationsports.com/fofc/...ad.php?t=54110 and my post on offense http://www.operationsports.com/fofc/...ad.php?t=53997
__________________
Molon labe |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|