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Old 11-15-2006, 09:18 AM   #1
bdem
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FOF2k7 : Is the game ready yet?

I'd like to get started with my career but don't want to get really into it until I know if Jim will be doing another release or patch soon.

Jim?

Anyone?

Thanks

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Old 11-15-2006, 09:35 AM   #2
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maybe
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Old 11-15-2006, 09:35 AM   #3
Toddzilla
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Dola -

maybe not
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Old 11-15-2006, 10:03 AM   #4
BigPitt
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The question is this

What does the new game do better than the previos (patched) edition ?
What is not as good as that version ?

This year I have not jumped right into buying new games the minute they arrive (ie:ootp,maxFB,eastside Hockey,FM,BowlBound,FOF,etc) and that has proven to be the correct approach. It has taken months for the patches to make them even close to worthwile. And some (most) never get there. Some do. Just my opinion but OOTP and finally BowlBound are the only two I've bought and enjoyed.

Back to FOF. It looks to me like the pluses in the new game do NOT exceed the the negatives. And since it has been stated that the patch that just arrived will be the only one for some time - why spend $40. I guess what is really disgusting is that no "bug fix list" has been issued. Never ihave I seen this before from a reputable company. I'm sure others feel much more positive but to me, without another patch, this is just a facelift.
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Old 11-15-2006, 10:09 AM   #5
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Just wait man.........about 2-3 months. Things should be worked out by then.
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Old 11-15-2006, 11:10 AM   #6
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Quote:
Originally Posted by BigPitt View Post
What does the new game do better than the previos (patched) edition ?
What is not as good as that version ?

This year I have not jumped right into buying new games the minute they arrive (ie:ootp,maxFB,eastside Hockey,FM,BowlBound,FOF,etc) and that has proven to be the correct approach. It has taken months for the patches to make them even close to worthwile. And some (most) never get there. Some do. Just my opinion but OOTP and finally BowlBound are the only two I've bought and enjoyed.

Back to FOF. It looks to me like the pluses in the new game do NOT exceed the the negatives. And since it has been stated that the patch that just arrived will be the only one for some time - why spend $40. I guess what is really disgusting is that no "bug fix list" has been issued. Never ihave I seen this before from a reputable company. I'm sure others feel much more positive but to me, without another patch, this is just a facelift.

I think the plan was that the patch would be the only one for some time, but I think from Jim's post that he will release another quickly to adjust the scouting margin of error which has ended up broken in the 6.0a patch.

Once this is fixed, I guess there won't be another for a while
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Old 11-15-2006, 11:38 AM   #7
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As far as I can tell, the current patch addressed everything that was brought up after the initial release.

The only outstanding issue I see now is the ambiguity over the red/green bar issue. To say that there are many other issues or negatives at this point I do not think is accurate. Outside of the red/green issue, what else has been discovered wrong with the patch?
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Old 11-15-2006, 11:43 AM   #8
wade moore
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Originally Posted by cartman View Post
As far as I can tell, the current patch addressed everything that was brought up after the initial release.

The only outstanding issue I see now is the ambiguity over the red/green bar issue. To say that there are many other issues or negatives at this point I do not think is accurate. Outside of the red/green issue, what else has been discovered wrong with the patch?

There's a nitpicky issue about the mouse wheel and having to click a header to use it, but that's all i know of.
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Old 11-15-2006, 11:47 AM   #9
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Originally Posted by wade moore View Post
There's a nitpicky issue about the mouse wheel and having to click a header to use it, but that's all i know of.

And the MIA Import Draft feature.
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Old 11-15-2006, 11:57 AM   #10
BigPitt
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Not looking for reasons NOT to buy

Well I guess the fact that we don't know what really was fixed bothers me.

One thing - were the scorning and possession errors fixed?

Also - Does the AI use more than two running backs? Even 3rd down backs.

And - What is the question abouting importing drafts? Does this mean that custom draft files cannot be created? Or what?

too- Have things been adjusted so the scoring is more realistic?

Just a couple things that come to mind. Maybe some type reply by the head man could answer these type things. Likewise;he could inform wheter another patch is coming rather than buyers making assumptions. Is that asking too much?
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Old 11-15-2006, 12:48 PM   #11
Ben E Lou
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Originally Posted by BigPitt View Post
Well I guess the fact that we don't know what really was fixed bothers me.

One thing - were the scorning and possession errors fixed?

Also - Does the AI use more than two running backs? Even 3rd down backs.

And - What is the question abouting importing drafts? Does this mean that custom draft files cannot be created? Or what?

too- Have things been adjusted so the scoring is more realistic?

Just a couple things that come to mind. Maybe some type reply by the head man could answer these type things. Likewise;he could inform wheter another patch is coming rather than buyers making assumptions. Is that asking too much?
I'm the head man here, so I guess I qualify to answer.

1. Haven't seen any scoring or possession errors in the new patch.
2. In several games I played last night, I had three backs get carries, not that I think it is all that important anyway.
3. Read the help file. The info is there, I believe.
4. Scoring is up. I already posted about that. Read.
5. Jim already posted that he's going to address the red/green issue in a thread in which you posted. Why are you discouraging people from buying the game and saying that this is the last patch for some time? Do you have some hidden agenda that we should know about?
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Old 11-15-2006, 01:12 PM   #12
amdaily
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Aside from the wheel mouse issue and the AI teams tagging the same player every single season with the franchise tag, all the major problems I've seen were corrected.

As for the red bar-green bar issue, there are many threads to read about that in.
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Old 11-15-2006, 01:19 PM   #13
SunDevil
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These are some of the issues that I am worried about. I have bought the game on the first day it was available. I am enjoying myself and learning a lot. I really think it really depends on your history with the game. If you are new and never played this series, then I think you should get it, just so you can begin the learning curve. In the end the issues will be fixed.

This is what I am concerned about:

Quote:
Originally Posted by Hammer View Post
I just went into an SP game I started previously. When I pressed recommend pre patch my first string QB was a 34/34 13 year vet. Second string was 16/57, a rookie.

Now when I press recommend my first string is the 16/57 (now 65/65) rookie, second string a 33/41 rookie, third the veteran.

This indicates to me the AI is ignoring the experience of the rookies, and just looking at the current. The 33/41 is basically a very poor player if we incorporate his experience, and has no business being a no.2 ahead of the veteran.

Quote:
Originally Posted by Deattribution View Post
From what I understand it's still somewhat a work in progress, it's suppose to be tweaked more in a patch but currently they *try* to hold onto their core players but eventually they end up going crazy. Seattle in one of my games released their entire roster, including the #1 overall pick from the previous year. They had 140 million in lost cap space with a salary cap of only 144 million.
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Old 11-15-2006, 01:19 PM   #14
Dutch
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The wheel-mouse and the "quick-click" to change a player from active to inactive. If you have scrolled down at all, the "quick-click" becomes more tedious than going into the player card and clicking that button. But that's just aethetics (=unimportant).
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Old 11-15-2006, 01:22 PM   #15
wade moore
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SunDevil - I still fail to see where the "problem" is here. Without seeing who the third guy is, it seems to be working appropriately to me based on the bars.
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 11-15-2006, 01:29 PM   #16
A-Husker-4-Life
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Originally Posted by highfiveoh View Post
And the MIA Import Draft feature.

Huh, this feature works just fine pre or post patch. I run a historical league with some friends and we just drafted our 1980 players. I picked up Art Monk, he should tear the league up from day one.

BTW, has anybody else noticed the draft order is out of wack..
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Old 11-15-2006, 01:32 PM   #17
SunDevil
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Originally Posted by wade moore View Post
SunDevil - I still fail to see where the "problem" is here. Without seeing who the third guy is, it seems to be working appropriately to me based on the bars.

You may fail to see what the problem is with the first quote I posted, but the team cutting the whole team and having over 100 million in dead money, seems kind of crazy.
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Old 11-15-2006, 01:42 PM   #18
IMetLyleAlzado
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I must be so stupid, could someone please point to where the import draft button is in version 6.0a.

I'm so used to there just being a button in the post-Staff hire/pre-Free Agency phase

I couldn't find any reference to how to do this in the help file.
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Old 11-15-2006, 01:42 PM   #19
Ben E Lou
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Originally Posted by A-Husker-4-Life View Post
BTW, has anybody else noticed the draft order is out of wack..
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Old 11-15-2006, 01:48 PM   #20
Dutch
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Originally Posted by SkyDog View Post

Jim is finally starting to make us think that FOF is reality and it's the NFL that's jacked up.
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Old 11-15-2006, 02:01 PM   #21
Deattribution
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Quote:
Originally Posted by SunDevil View Post

This is what I am concerned about:

Quote:
Originally Posted by Deattribution
From what I understand it's still somewhat a work in progress, it's suppose to be tweaked more in a patch but currently they *try* to hold onto their core players but eventually they end up going crazy. Seattle in one of my games released their entire roster, including the #1 overall pick from the previous year. They had 140 million in lost cap space with a salary cap of only 144 million.



To be fair here, this was before the patch was out. I'd assume it was atleast adjusted some or looked at, although I haven't played any to really find out.
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Old 11-15-2006, 02:05 PM   #22
highfiveoh
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Originally Posted by A-Husker-4-Life View Post
Huh, this feature works just fine pre or post patch. I run a historical league with some friends and we just drafted our 1980 players. I picked up Art Monk, he should tear the league up from day one.

BTW, has anybody else noticed the draft order is out of wack..

There is no import draft button after staff hiring post-patch. You're telling me you ended staff hiring post-patch? How is the draft order out of whack? Are you talking about how tied teams have their orders "snake" each round?
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Old 11-15-2006, 02:07 PM   #23
wade moore
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Originally Posted by SunDevil View Post
You may fail to see what the problem is with the first quote I posted, but the team cutting the whole team and having over 100 million in dead money, seems kind of crazy.

Nice red herring there buddy.

You said the depth chart thing was a problem.

I explain that based on the bars we see, I don't think it is.

And you talk about how the whole team was cut and there was 100 mil in dead cap money.

Nice debating tactic.
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 11-15-2006, 02:17 PM   #24
SunDevil
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Actually it was from a different thread. I saw two problems. That ai using one player who was not experienced over a player that was. You said that you did not think it was a problem. That is fine, maybe it is, maybe it is not. My second issue with the cap cuts have been mentioned by two people. This thread is about if this game is ready, I think it is, but I currently have these two issues. Not trying to have a debate with you and not using it as a tactic.
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Old 11-15-2006, 02:25 PM   #25
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There is no import draft button after staff hiring post-patch. You're telling me you ended staff hiring post-patch? How is the draft order out of whack? Are you talking about how tied teams have their orders "snake" each round?

I'm getting the draft order comment a lot. Even people who really follow the NFL may not know they rotate draft position for tied teams in later rounds.

After looking at some code, I think I've figured out the import problem. Some people may not see the draft button at the right time. I will get that taken care of.

As soon as I've made a final determination on what to do about the scouting error perception problem (and a couple of examples people have brought up, mostly with respect to very young players makes this a serious issue), I will post here.

I am very anxious to start preparing for our upcoming move, but this is more important.
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Old 11-15-2006, 02:29 PM   #26
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Originally Posted by cartman View Post
As far as I can tell, the current patch addressed everything that was brought up after the initial release.

The only outstanding issue I see now is the ambiguity over the red/green bar issue. To say that there are many other issues or negatives at this point I do not think is accurate. Outside of the red/green issue, what else has been discovered wrong with the patch?

I think, from Jim's own statements, that he will need to further tweak the scouting error as well, which is related to the red/green bar issue, but is also its own problem. And I assume that, although not a bug, he will be doing something to make it easier for us to see/get to the positional experience information in the next patch (whenever that may come). Still, I do not see anything that is going to keep me from diving head-first into a career during the Thanksgiving holidays.

EDIT: Well, based on Jim's post, maybe I will hold off...
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Old 11-15-2006, 02:31 PM   #27
NoMyths
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Originally Posted by Solecismic View Post
I am very anxious to start preparing for our upcoming move, but this is more important.

Thanks for working hard to resolve the outstanding issues, Jim.
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Old 11-15-2006, 02:37 PM   #28
MalcPow
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Thanks for working hard to resolve the outstanding issues, Jim.

Same here, thanks Jim.
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Old 11-15-2006, 02:45 PM   #29
CraigSca
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Thanks for working hard to resolve the outstanding issues, Jim.

Yep - thanks so much for making this a priority during a very hectic time.
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Old 11-15-2006, 02:52 PM   #30
Deattribution
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Quote:
Originally Posted by Solecismic View Post

As soon as I've made a final determination on what to do about the scouting error perception problem (and a couple of examples people have brought up, mostly with respect to very young players makes this a serious issue), I will post here.

I could be in the minority here, but I'd be satisfied having the pre-patch system/view and waiting a month or two down the line when the system could get an adequate enough of time to be tweaked consistently for a few weeks based on feedback and playtime.

Unless it was drastically affecting the game in a negative way for the AI (and maybe it was and I didn't realize it), I had no problems with how the system was currently working.
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Old 11-15-2006, 03:19 PM   #31
Ronde Barber
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Thanks a lot Jim...the import draft button not showing is a great problem...thanks for all the good work!!!
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Old 11-15-2006, 04:20 PM   #32
BigPitt
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SDkydog post

I'm the head man here, so I guess I qualify to answer.

1. Haven't seen any scoring or possession errors in the new patch.
2. In several games I played last night, I had three backs get carries, not that I think it is all that important anyway.
3. Read the help file. The info is there, I believe.
4. Scoring is up. I already posted about that. Read.
5. Jim already posted that he's going to address the red/green issue in a thread in which you posted. Why are you discouraging people from buying the game and saying that this is the last patch for some time? Do you have some hidden agenda that we should know about?

----------------------------------------

1..Good - first comment on this I have seen.
2.Good again - but what about the AI controlled teams?
3. Already said I won't buy till outstanding issues are fixed. So I have no help file to look at.
4..Good - don't have time to read everything. Neither do I need smart answers.
5.Nowhere did I menrion the red-green issue. Read.
Let Jim just say there is a quick fix coming.

No I have no agenda of any kind. Why would you jump on that. I've already said I am really wanting to buy the game. The thread was started with the question asking "is the game ready". Just gave my opinion on the CURRENT state of it.
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Old 11-15-2006, 04:56 PM   #33
yabanci
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Quote:
Originally Posted by BigPitt View Post
...
3. Already said I won't buy till outstanding issues are fixed. So I have no help file to look at...

the demo has a beautiful help file...exactly same as the fulll game, in fact.
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Old 11-15-2006, 05:06 PM   #34
MizzouRah
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Quote:
Originally Posted by Solecismic View Post
I'm getting the draft order comment a lot. Even people who really follow the NFL may not know they rotate draft position for tied teams in later rounds.

After looking at some code, I think I've figured out the import problem. Some people may not see the draft button at the right time. I will get that taken care of.

As soon as I've made a final determination on what to do about the scouting error perception problem (and a couple of examples people have brought up, mostly with respect to very young players makes this a serious issue), I will post here.

I am very anxious to start preparing for our upcoming move, but this is more important.

Thanks Jim!
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