Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > FOF9, FOF8, and TCY Discussion
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 11-17-2006, 03:26 PM   #1
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
6.0b CTD

Just quick simming through from a 1970 start - 1970-1972 seasons went fine, mid 1973 sim had a CTD

Started with yabanci's 1970 fictional roster file, have used gstelmacks suite to add Ivy's lettered experience ratings, used game generated drafts throughout, nothing else running other than IE.

Saved after the first seaon, so will run through and see if it happens again.
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!


Last edited by AlexB : 11-19-2006 at 09:49 AM.
AlexB is offline   Reply With Quote
Old 11-17-2006, 03:42 PM   #2
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
Maybe nothing - I hadn't saved since 1971, after saving at the end of each season, no problems in 1973 2nd run through
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-17-2006, 05:35 PM   #3
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
Another one in 1983...
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-17-2006, 05:48 PM   #4
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
Again 2nd time, no probs.
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-17-2006, 07:17 PM   #5
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
I think the protocol for crashes is to upload the save game somewhere online so Jim can check it out, and send him the link in a support email.
Deattribution is offline   Reply With Quote
Old 11-17-2006, 07:20 PM   #6
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Deattribution View Post
I think the protocol for crashes is to upload the save game somewhere online so Jim can check it out, and send him the link in a support email.
I'm not sure that a non-reproducible crash that occurred while using an exe that was modified by a third-party utility, and while also using a third-party created roster would be on the "a" list of things that would need to be addressed.


But maybe that's just me.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-17-2006, 07:44 PM   #7
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
Quote:
Originally Posted by SkyDog View Post
I'm not sure that a non-reproducible crash that occurred while using an exe that was modified by a third-party utility, and while also using a third-party created roster would be on the "a" list of things that would need to be addressed.


But maybe that's just me.

I missed the modified execute part, but 'third party' rosters and draft files should be supported.
Deattribution is offline   Reply With Quote
Old 11-17-2006, 07:52 PM   #8
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Deattribution View Post
'third party' rosters and draft files should be supported.
Just wow.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-17-2006, 07:57 PM   #9
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
Quote:
Originally Posted by SkyDog View Post
Just wow.

Dude, what's up your ass? shouldn't you be busy stalking jbmagic?

He's using a modified execute, so he doesn't need to send it in, I get it... Whether he's using other roster files should be irrelevant though.
Deattribution is offline   Reply With Quote
Old 11-17-2006, 08:23 PM   #10
lighthousekeeper
College Starter
 
Join Date: Oct 2000
Skydog is the Dwight Schrute to Jim's Michael Scott.
__________________
...
lighthousekeeper is offline   Reply With Quote
Old 11-17-2006, 08:35 PM   #11
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
Quote:
Originally Posted by lighthousekeeper View Post
Skydog is the Dwight Schrute to Jim's Michael Scott.

If only the forums had a cell phone like feature where you could associate a picture with everytime a person post.
Deattribution is offline   Reply With Quote
Old 11-17-2006, 08:35 PM   #12
yabanci
College Benchwarmer
 
Join Date: Jun 2003
Quote:
Originally Posted by SkyDog View Post
Just wow.

If third party rosters are not supported, why does the game come with a player file creator and the option to start with an alternative player file?

A roster file is a roster file, just different letters and numbers in the various fields. Having the name Smith instead of Jones isn't going to crash the game. If anything were out of permissible range, the player file creator wouldn't convert the csv to fdt.
yabanci is offline   Reply With Quote
Old 11-17-2006, 08:37 PM   #13
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by yabanci View Post
If third party rosters are not supported, why does the game come with a player file creator and the option to start with an alternative player file?

A roster file is a roster file, just different letters and numbers in the various fields. Having the name Smith instead of Jones isn't going to crash the game. If anything were out of permissible range, the player file creator wouldn't convert the csv to fdt.
I was just thinking of the support nightmare of trying to support thousands of possibilities for rosters. I was completely stunned also by the expectation of support for draft files for this version.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-17-2006, 08:39 PM   #14
Rizon
Pro Starter
 
Join Date: Mar 2004
Location: Oakland, CA
I have had no problems simming with Y's rosters and with a modified EXE.
__________________
Quote:
Originally Posted by Pumpy Tudors View Post
It's hard to throw a good shot with a drunk blonde wrapped around me.
Quote:
Originally Posted by Suicane75 View Post
I don't think I'd stop even if I found a dick.
Rizon is offline   Reply With Quote
Old 11-17-2006, 08:42 PM   #15
Comey
College Starter
 
Join Date: Nov 2003
Location: CT via PA via CA via PA
Does that suite modify the exe? Is that how skydog knows it's modified?

In all honesty, I don't know what that does. Could someone enlighten me?
__________________

Comey is offline   Reply With Quote
Old 11-17-2006, 08:44 PM   #16
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
A roster file is a roster file, just different letters and numbers in the various fields. Having the name Smith instead of Jones isn't going to crash the game. If anything were out of permissible range, the player file creator wouldn't convert the csv to fdt.

Why is there the ability to convert a csv to fdt?
Buccaneer is offline   Reply With Quote
Old 11-17-2006, 08:47 PM   #17
yabanci
College Benchwarmer
 
Join Date: Jun 2003
Quote:
Originally Posted by SkyDog View Post
I was just thinking of the support nightmare of trying to support thousands of possibilities for rosters. I was completely stunned also by the expectation of support for draft files for this version.

Well, the "import draft" feature would lead one to expect that draft files are supported for this version.
yabanci is offline   Reply With Quote
Old 11-17-2006, 08:48 PM   #18
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
Quote:
Originally Posted by SkyDog View Post
I was just thinking of the support nightmare of trying to support thousands of possibilities for rosters. I was completely stunned also by the expectation of support for draft files for this version.

When did this become unprecedented? Every version had the ability to support roster and draft files, and has done so. FOF2k4 didn't have CTDs with draft files (commonly anyway), so what exactly gave you the impression this was now not supported with 2k7?

If it's an issue with the game and the way the files are handled, and not the draft files themselves - I'm sure Jim would like to fix it.
Deattribution is offline   Reply With Quote
Old 11-17-2006, 08:49 PM   #19
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by yabanci View Post
Well, the "import draft" feature would lead one to expect that TCY draft files are supported for this version.
Fixed.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-17-2006, 08:51 PM   #20
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Buccaneer View Post
Why is there the ability to convert a csv to fdt?
jb, is that you?
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-17-2006, 08:52 PM   #21
yabanci
College Benchwarmer
 
Join Date: Jun 2003
Quote:
Originally Posted by Buccaneer View Post
Why is there the ability to convert a csv to fdt?

See help file:

Quote:
About The Player File Generator

The Player File Generator allows you to create player files for use with Front Office Football 2007.

This generator takes a comma-delimited file, which is usually created using a spreadsheet application like Excel, and turns it into a player file that can be used with Front Office Football 2007. It does not work with any other version of Front Office Football.
yabanci is offline   Reply With Quote
Old 11-17-2006, 08:54 PM   #22
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by yabanci View Post
See help file:

Exactly. So creating a player file in a spreadsheet application like Excel and importing it into FOF must be supported.
Buccaneer is offline   Reply With Quote
Old 11-17-2006, 08:58 PM   #23
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Maybe so. Wish it wasn't. [Morgado]shurg[/Morgado]
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-17-2006, 09:00 PM   #24
yabanci
College Benchwarmer
 
Join Date: Jun 2003
Quote:
Originally Posted by Buccaneer View Post
Exactly. So creating a player file in a spreadsheet application like Excel and importing it into FOF must be supported.

Obviously. That's what I said. But SkyDog is shocked that someone would have the audacity to assume that third party rosters are supported. Maybe you inteded to direct this at him, not me.
yabanci is offline   Reply With Quote
Old 11-17-2006, 09:03 PM   #25
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by SkyDog View Post
Maybe so. Wish it wasn't. [Morgado]shurg[/Morgado]

Ok, now you see what I was getting at. You said...

Quote:
I'm not sure that a non-reproducible crash that occurred while using an exe that was modified by a third-party utility, and while also using a third-party created roster would be on the "a" list of things that would need to be addressed.


But maybe that's just me.

While the former is likely not supported, the latter would be since it is using an in-game utility.

(For the record: I have probably played more SP seasons using the 1970 roster/draft files than any other way (as well as had followed HFL). It's a cool option to have.)
Buccaneer is offline   Reply With Quote
Old 11-17-2006, 09:05 PM   #26
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Buccaneer View Post
(For the record: I have probably played more SP seasons using the 1970 roster/draft files than any other way.
I know. Hence...
Quote:
Originally Posted by SkyDog
Wish it wasn't.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-17-2006, 09:05 PM   #27
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by yabanci View Post
Obviously. That's what I said. But SkyDog is shocked that someone would have the audacity to assume that third party rosters are supported. Maybe you inteded to direct this at him, not me.

Yes, it was but I wanted to ask you the leading question since SD would have come back with a snappy quip (as he did anyway). [shurg]
Buccaneer is offline   Reply With Quote
Old 11-17-2006, 09:08 PM   #28
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by SkyDog
Wish it wasn't

Probably. One would assume, however, that it wouldn't CTD on using such files.
Buccaneer is offline   Reply With Quote
Old 11-17-2006, 09:32 PM   #29
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
Basically this was just Skydog wanting to be a prick, then resisting admiting he was wrong (shock) while having the truth stomped in and reluctantly 'kind of' admitting he was in the wrong.

And that may sound harsh, but I just don't appreciate prick responses, by the board 'leader' of all people when I'm just trying to help a guy out. Despite his smartass response I still didn't say anything negative to him, but that wasn't enough.
Deattribution is offline   Reply With Quote
Old 11-17-2006, 11:25 PM   #30
Solecismic
Solecismic Software
 
Join Date: Oct 2000
Location: Canton, OH
While I appreciate attempts to provide bug reports, this report is very vague. When there's a crash, there's usually some information available. A report that you can get more information about. The first 20 or so lines of that information report are very useful. Obviously, don't bother sending it to Microsoft. But there is good stuff there.

Also, some sort of description of what happened. I'm gathering this was fast-sim, but is there anything repeatable? Anything notable about when the crash took place? The report as given is the proverbial needle in a haystack - there's just nothing to investigate - I've run hundreds and hundreds of seasons without crashing once.

As far parameters. FOF should handle player files and draft files created by the game's utilities. I can't vouch for files created by third-party utilities because the game's utilities (and TCY itself) set limits to each field.

This res-hacking worries me. Could it cause problems? Absolutely. I wouldn't do it. But is it definitely the problem here? No idea.

Let me give an example. I took a look at the How Acquired crash today, because my back is hurting pretty badly from yesterday's surge of moving activity, and I'm worried that if I push it, it will develop its own bug and I'll end up needing several days in bed when I can't afford that.

I went through line-by-line and there's no bug in the code. It's actually a bug in Microsoft's code, having to do with variable alignment - something that really should be long in the past with today's compilers. Something about the 6.0b compile placed a variable in the wrong spot, and the game perceived a buffer override when the variable was simply defined and not yet even used or changed yet. The fix was to initialize it to zero. Which there was no need for, programmatically. But it fixed the crash.

That scares the hell out of me. That is what's know as hacking a fix. I'm using a relatively new compiler in Visual Studio 2005. I had been using Visual Studio 6.0 for almost eight years, which had been patched a few times. How many problems like this are there? Bugs that only pop up on compile? I knew how to fix this one quickly because I hit a similar one in development elsewhere.
Solecismic is offline   Reply With Quote
Old 11-17-2006, 11:48 PM   #31
Vinatieri for Prez
College Starter
 
Join Date: Feb 2003
Location: Seattle
Excellent! Will there be a quicky 6.0c patch to avoid this crash.
Vinatieri for Prez is offline   Reply With Quote
Old 11-18-2006, 12:01 AM   #32
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
Quote:
Originally Posted by Solecismic View Post
While I appreciate attempts to provide bug reports, this report is very vague. When there's a crash, there's usually some information available. A report that you can get more information about. The first 20 or so lines of that information report are very useful. Obviously, don't bother sending it to Microsoft. But there is good stuff there.

This is good to know. I thought about doing this when first experiencing the 'how aquired' crash (obviously moot now) but the report looked like such jibberish I didn't think it'd be any use to you.
Deattribution is offline   Reply With Quote
Old 11-18-2006, 03:08 AM   #33
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
Quote:
Originally Posted by Solecismic View Post
While I appreciate attempts to provide bug reports, this report is very vague. When there's a crash, there's usually some information available. A report that you can get more information about. The first 20 or so lines of that information report are very useful. Obviously, don't bother sending it to Microsoft. But there is good stuff there.

Also, some sort of description of what happened. I'm gathering this was fast-sim, but is there anything repeatable? Anything notable about when the crash took place? The report as given is the proverbial needle in a haystack - there's just nothing to investigate - I've run hundreds and hundreds of seasons without crashing once.

As far parameters. FOF should handle player files and draft files created by the game's utilities. I can't vouch for files created by third-party utilities because the game's utilities (and TCY itself) set limits to each field.

This res-hacking worries me. Could it cause problems? Absolutely. I wouldn't do it. But is it definitely the problem here? No idea.

Let me give an example. I took a look at the How Acquired crash today, because my back is hurting pretty badly from yesterday's surge of moving activity, and I'm worried that if I push it, it will develop its own bug and I'll end up needing several days in bed when I can't afford that.

I went through line-by-line and there's no bug in the code. It's actually a bug in Microsoft's code, having to do with variable alignment - something that really should be long in the past with today's compilers. Something about the 6.0b compile placed a variable in the wrong spot, and the game perceived a buffer override when the variable was simply defined and not yet even used or changed yet. The fix was to initialize it to zero. Which there was no need for, programmatically. But it fixed the crash.

That scares the hell out of me. That is what's know as hacking a fix. I'm using a relatively new compiler in Visual Studio 2005. I had been using Visual Studio 6.0 for almost eight years, which had been patched a few times. How many problems like this are there? Bugs that only pop up on compile? I knew how to fix this one quickly because I hit a similar one in development elsewhere.

Whoa! (To the posts before Jim's) Didn't mean to create controversy, just to report an occurrence - I realised that by using outside parties this may well affect things, which is why I listed them.

Jim - nothing in particular on the two occasions, but I amnot paying much attention to the game as a whole - just franchising players, resigning FAs to keep some sort of roster consistency, and trying to generate a history. So something might have happened both times but I likely wouldn't know.

All I can add is that it seemed to be in the season itself rather than pre-season. FWIW I am finding that for often when simming the entire season, the screen sticks on week 1-2, as does the standings screen on the 'simulation window', and will only update after the bowl game. Both times it CTDd this happened, but it has also happened many more times without a CTD. I appreciate this is still pretty vague.

When I get to 2006 the freezing won't be a problem as I will stop the quick sim and take over on a week by week basis, so it doesn't bother me in the slightest.

It wasn't a complaint, but was stating that it happened in case it was any use - if it happens again I will post the report code.
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-18-2006, 05:27 AM   #34
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
Ran 6-7 sdeasons without any problems or temporary display freezngs this morning. Thinking about it, when I switched off last night there were some Windows Updates, so maybe that was the root cause, downloading those in the background may have eaten up too much of my memory (I have 1GB).
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-18-2006, 08:14 AM   #35
CraigSca
Pro Starter
 
Join Date: Jul 2001
Location: Not Delaware - hurray!
I've noticed the simulation windows sticking when I fast sim a season, but only if I swap out to IE to surf the web. When I come back, it seems to be stuck at the first week, but if I give it some time, it will pop-up with the last game of the playoffs and will have finished.

Are you moving from one app to another when simming?

I've also found problems when doing an initial allocation draft and moving to a new app while it mulls over that process. Again, it doesn't seem to update the display when I come back to FOF2k7.

However, I don't really feel this is a bug. FOF 2K7 is such a huge program, I just have to pick and choose my spots when I alt-tab out of it.
__________________
She loves you, yeah, yeah, yeah, yeah!
She loves you, yeah!
how do you know?
how do you know?

CraigSca is offline   Reply With Quote
Old 11-18-2006, 08:43 AM   #36
twothree
College Prospect
 
Join Date: May 2005
I also had the simulation window get stuck once and only once. FOF 2007 6.0b did not CTD. I had several other applications running. I was quick simming the entire season. The simulation window advanced from week to week normally until week 5 of the preseason then it got stuck there until it finished simming the season. It then jumped to the last week of the season and updated the simulation window with the championship game information.
twothree is offline   Reply With Quote
Old 11-18-2006, 08:50 AM   #37
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
Quote:
Originally Posted by CraigSca View Post
However, I don't really feel this is a bug. FOF 2K7 is such a huge program, I just have to pick and choose my spots when I alt-tab out of it.

Neither do I - I mentioned it because Jim asked for more info - that was all I had

On a season sim, when ALT+TABbing out of FOF, yep, you get a blank screen until it stops processing, but on occasion I have basically the same as two three describes.

Again, I don't mind, I was just trying to add to the description of the CTD. However, I am now up to 1997, and haven;t had anything else - I'm inclined to think it was the effect of Windows Update.
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-18-2006, 08:54 AM   #38
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
The "sticking" thing has been happening since TCY, if not before then. It comes back once the game is finished whatever it is doing, and is heavily (if not always) related to multi-tasking when simming.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-18-2006, 08:58 AM   #39
VPI97
Hokie, Hokie, Hokie, Hi
 
Join Date: Mar 2001
Location: Kennesaw, GA
Quote:
Originally Posted by CraigSca View Post
I've noticed the simulation windows sticking when I fast sim a season, but only if I swap out to IE to surf the web. When I come back, it seems to be stuck at the first week, but if I give it some time, it will pop-up with the last game of the playoffs and will have finished.
I've seen this many times with many different apps (including ones that I've developed). I've never really researched it since the app is still running through logic and the screen will be repainted once it finishes the process, but I've seen that type of behavior from programs on Win XP more than operating systems in the past. That leads me to believe that it's an issue with Windows handling screen painting between multiple apps when the CPU is pegged out rather than a bug with each individual app.

Short version - It happens with a ton of things when processing power is maxed out, so I don't think it's an issue specific to FOF.

Last edited by VPI97 : 11-18-2006 at 08:59 AM. Reason: spelling
VPI97 is offline   Reply With Quote
Old 11-18-2006, 09:00 AM   #40
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by VPI97 View Post
I've seen that type of behavior from programs on Win XP more than operating systems in the past.
Ah. That would explain my comment about TCY being the first game I remember having that issue with, then.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-18-2006, 09:02 AM   #41
CraigSca
Pro Starter
 
Join Date: Jul 2001
Location: Not Delaware - hurray!
Yeah, I was about to mention that there are some apps that don't even update enough to allow you to swap out at all. This certainly is not an FOF-specific problem.
__________________
She loves you, yeah, yeah, yeah, yeah!
She loves you, yeah!
how do you know?
how do you know?

CraigSca is offline   Reply With Quote
Old 11-18-2006, 09:23 AM   #42
Solecismic
Solecismic Software
 
Join Date: Oct 2000
Location: Canton, OH
You can force an update/paint message in there. I do that in week 17 because the process of updating the career and single-season records takes a lot of time now with the expanded record books.

In general, it's better to let Windows queue the messages. Last thing you need is a crash in a graphics element initialization routine for something completely unnecessary.

I have noticed that the "not responding" message that Windows slaps on a window title is rather misleading. It's not responding because it's processing data and Windows has chosen not to process the display message queue. There needs to be a more precise message, akin to the hourglass cursor (which I try to use whenever the game is doing something that takes more than a second) that a programmer can force Windows to use in these instances. Just to say "yeah, I know it seems like a while, but it's intentional."
Solecismic is offline   Reply With Quote
Old 11-18-2006, 11:09 AM   #43
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
OK, happened again - I repeat, I know the third party stuff probably has an effect, but Jim asked for the info.

Screenshot of when the game crashed



Contents of txt file referred to by the error reporting screens:





www.elicense.com" PRODUCT_NAME="Elicense System" FILE_VERSION="4, 0, 0, 0" ORIGINAL_FILENAME="elicen40.dll" INTERNAL_NAME="elicen40.dll" LEGAL_COPYRIGHT="Copyright © 1998-2002, ViaTech Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="4.0.0.0" UPTO_BIN_PRODUCT_VERSION="4.0.0.0" LINK_DATE="09/17/2002 04:39:50" UPTO_LINK_DATE="09/17/2002 04:39:50" VER_LANGUAGE="English (United States) [0x409]" />









__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-18-2006, 11:14 AM   #44
AlexB
Pro Starter
 
Join Date: Nov 2004
Location: Newbury, England
The obvious answer is to reinstall the main exe, but the downside is that I can't distinguish between most of the colours.

The previous way of indicating experience was simple to me, but like many, it was too many clicks away. Now it's on every player card, but the colour bases are not as informative, which is why I have used Icy's lettered indicators.
__________________
'A song is a beautiful lie', Idlewild, Self Healer.
When you're smiling, the whole world smiles with you.
Sports!
AlexB is offline   Reply With Quote
Old 11-18-2006, 11:23 AM   #45
Icy
Pro Starter
 
Join Date: Sep 2003
Location: Toledo - Spain
So has the mod anything to do with this? i really doubt it but if you guys have proofs it should be made public, else i would prefer the thread title to be changed before everybody pulls the gun towards the mods. I have seen that already in another board about another game and another mod and it really makes me wonder if i should waste my time anymore.
__________________

Icy is offline   Reply With Quote
Old 11-18-2006, 11:23 AM   #46
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
This res-hacking worries me. Could it cause problems? Absolutely. I wouldn't do it. But is it definitely the problem here? No idea.

I understand the desire to do this (res-hacking) but this should be a huge red-flag. That's why I have advocated (with all games) to use developer's utilities and to support more open-source file exchanges - but not to @%#$! around with compiled executables and dlls. I am really intrigued with Firaxis not only support Pythin scripting but making a SDK available as well. It gets the best of both worlds (I believe) - secure, supported code with supported utilities.
Buccaneer is offline   Reply With Quote
Old 11-18-2006, 11:25 AM   #47
twothree
College Prospect
 
Join Date: May 2005
I just wanted to note that when my game got stuck on preseason week 5, I was not using a modified executable.
twothree is offline   Reply With Quote
Old 11-18-2006, 11:33 AM   #48
Icy
Pro Starter
 
Join Date: Sep 2003
Location: Toledo - Spain
Jari Rantanen's Shorts, can you please do us a favour? can you install the original exe and run the same text with same rosters etc but without the mod and tell us if you have the crashes?
__________________

Icy is offline   Reply With Quote
Old 11-18-2006, 11:48 AM   #49
Solecismic
Solecismic Software
 
Join Date: Oct 2000
Location: Canton, OH
I don't know the answer. Intuitively, I'd say res-hacking isn't bad. I would require that anyone providing new resources NOT re-distribute the executable for legal reasons as well as for customer support reasons (versioning, primarily). Instead, provide a tool to add the new resources.

So, there's a text file referring to elic40.dll? That's bizarre. That library is not accessed in the middle of a week. It must be a false report of some kind - I would imagine that if that library is really being called at the time of the crash, you'd have a tough time even getting the game to run.

Is there more information, under a heading like technical information, that provides a little bit more? I know there's a report that's several pages long that maps out the memory. The first 20 or so lines of that report contain some register addresses from the primary executable at the time of the crash - that's what's most useful. After that first section, it starts cycling through all the loaded libraries, which isn't needed information.
Solecismic is offline   Reply With Quote
Old 11-18-2006, 11:52 AM   #50
Icy
Pro Starter
 
Join Date: Sep 2003
Location: Toledo - Spain
Quote:
Originally Posted by Solecismic View Post
I don't know the answer. Intuitively, I'd say res-hacking isn't bad. I would require that anyone providing new resources NOT re-distribute the executable for legal reasons as well as for customer support reasons (versioning, primarily). Instead, provide a tool to add the new resources.

Fair enought, i'm going to remove the modded .exe and just keep the graphics in case anybody wants to use them.
__________________

Icy is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 04:10 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.