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Old 11-17-2006, 11:30 PM   #1
highfiveoh
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Massive in-game contract

Granted I don't play a lot of single-player and am just getting started in my first serious 2007 career, but I don't recall seeing a bonus of this magnitude ever this early in a career. Handed out in the beginning of my first offseason to a stud (85/85) 6th-year tackle. 31.1 KRBPct and 6 sacks allowed in 10 games. He got a leg injury in the preseason and had a serious wrist injury in Week 14. Agent has average stubborness and his loyalty is 38.

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Old 11-17-2006, 11:34 PM   #2
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Primo left tackles are supposedly the most sought after players in today's NFL, so that contract isn't too surprising.
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Old 11-17-2006, 11:34 PM   #3
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goddamm! that's what i call flushing $$ down the toilet btw. but WOW
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Old 11-17-2006, 11:37 PM   #4
highfiveoh
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Hmmm.. an even bigger bonus (smaller salary) was given to an eighth-year RB. 10.3 annual bonus over 6 yrs, so he'll be making 17 million dollars in his 13th year.
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Old 11-18-2006, 12:24 AM   #5
DaddyTorgo
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Hmmm.. an even bigger bonus (smaller salary) was given to an eighth-year RB. 10.3 annual bonus over 6 yrs, so he'll be making 17 million dollars in his 13th year.

is he still uber-productive? cuz if not...that's worrisome.
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Old 11-18-2006, 12:33 AM   #6
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This was taken right after late free agency and right before training camp. Is anyone else seeing tiny camp rosters like this? It's only 2008 right now.

Last edited by highfiveoh : 11-18-2006 at 12:34 AM.
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Old 11-18-2006, 12:41 AM   #7
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That kinda sucks. One of the reasons I bought 2k7 was because I thought that was changed.
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Old 11-18-2006, 12:42 AM   #8
Eaglesfan27
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What year is this in?

How early in the career are you actually?
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Old 11-18-2006, 12:45 AM   #9
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2009 after the renegotiation stage in early free agency:
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Old 11-18-2006, 12:54 AM   #10
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Start of the 2009 season and Minnesota has 37 rookies signed to its roster. I dunno, I'm thinking this is still solely a MP game for me.
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Old 11-18-2006, 01:01 AM   #11
highfiveoh
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Originally Posted by DaddyTorgo View Post
is he still uber-productive? cuz if not...that's worrisome.

What I was afraid of came true in 2010. Mark Connell retired after rushing for 4600 yards in 4 seasons - he played 10 years (well, 4 in my league). The Kansas City franchise took a 50 million dollar hit. Note that the hit is larger because he re-worked his deal the year before, which added more bonus:

Last edited by highfiveoh : 11-18-2006 at 01:03 AM.
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Old 11-18-2006, 01:05 AM   #12
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Mannnn... I feel like SkyDog's snapshot of the roster-building AI deceived me!
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Old 11-18-2006, 01:15 AM   #13
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Last shot before this career gets the axe. Will Fryer play out his contract or will he pull a Connell? I don't even want to find out!
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Old 11-18-2006, 01:39 AM   #14
yabanci
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Originally Posted by highfiveoh View Post
2009 after the renegotiation stage in early free agency:

what is the yearly cap increase in this league?
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Old 11-18-2006, 03:14 AM   #15
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Mannnn... I feel like SkyDog's snapshot of the roster-building AI deceived me!
So....my snapshots are non-indicative of the bigger picture and these snapshots ARE indicative? All we have in either thread are that: snapshots. We need to play deeply into the game to really get a feel for this stuff. Personally, I'm getting to do that heavily for the first time last night and now this morning.

A few questions for the original poster:

1. What is the current cap?
2. To echo yabanci's question, what's your yearly cap increase range?
3. What was the start year?
4. Did you level the economic playing field or not?
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Old 11-18-2006, 03:50 AM   #16
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Whatevuh, I've paid QBs more than that(and probably well over 25% of my cap before). :P

Like this guy:



Ryan Ackerman from my Chargers empty cupboard dynasty.

Last edited by JeffW : 11-18-2006 at 03:53 AM.
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Old 11-18-2006, 04:13 AM   #17
AlexB
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Whatevuh, I've paid QBs more than that(and probably well over 25% of my cap before). :P

Like this guy:



Ryan Ackerman from my Chargers empty cupboard dynasty.

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Old 11-18-2006, 05:16 AM   #18
JeffW
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I think I ended up paying him $31 million out of $80m cap, but I am not positive.

I do think the AI is not a masterful roster/cap manager, but what can you do? These days I mainly care about MP anyway.

Last edited by JeffW : 11-18-2006 at 05:16 AM.
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Old 11-18-2006, 09:18 AM   #19
MizzouRah
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I'm using my first career as a tes career so to speak.. so today I'm going to check some of this out. It would be VERY disappointing to see the AI have huge roster turnovers, but I'll check it out first hand for myself.
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Old 11-18-2006, 09:54 AM   #20
highfiveoh
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Originally Posted by SkyDog View Post
So....my snapshots are non-indicative of the bigger picture and these snapshots ARE indicative? All we have in either thread are that: snapshots. We need to play deeply into the game to really get a feel for this stuff. Personally, I'm getting to do that heavily for the first time last night and now this morning.

A few questions for the original poster:

1. What is the current cap?
2. To echo yabanci's question, what's your yearly cap increase range?
3. What was the start year?
4. Did you level the economic playing field or not?

1. I believe the cap reached 114 million by 2010 2. Default (2.8 to 8.0) 3. 2006 4. Yes, level
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Old 11-18-2006, 09:58 AM   #21
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You know, its getting really annoying that people are making blanket statements about "the game is broken because this happened to me once". Just like in real-life, circumstances change for teams that might cause them to do salary dumps (such as the 49ers post 2001 or the Ravens in 2003).

The majority of the teams in FOF are making largely sound moves and retaining the majority of their players.

For evidence, I present my OPU Game that started in 1986. We are now in 2006 (where I decided to take over after developing some history). Here are the cuts made before the first free agency for AI teams to get under the cap:



All players released were older and had inflated salary cap numbers. All of them have a future rating of 50 or less. For more evidence: here are the franchise players made before the start of free agency:



You'll notice that there were actually more players franchised by their teams than players cut. Further, not only are free agents not remaining on the FA market til late in the FA stages, they are not making it to the free agent market at all. Only one player rated 50> is on the free agent market, and that was only because the team was forced to franchise another player.

Further, I'm seeing some dynasties in my league. The Anchorage Avalanche have had one of the most prolific pass attacks and have made five championship games in twenty years, winning three.

All and all, this game is feeling brand new from FOF2K4. Please play more before making blanket judgments that the game is broken.

Last edited by RedKingGold : 11-18-2006 at 10:07 AM.
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Old 11-18-2006, 10:05 AM   #22
SlyBelle1
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Also, doesn't the screen shot where it shows low numbers just show players under contract for the teams? Doesn't indicate how many players are on the actual roster. If you go to the roster screen, you'll see the CPU still has a pretty full roster, but it does have UFA's and players who contract has expired. So even if the screen only shows 27 under contract, still plenty more on the actual roster. Once you get into the season, I have seen the CPU keep most of these players, while just releasing ones that seem reasonable.

I would be curious if you took one of those teams with low numbers and then look at them during the 1st week. How many players did they really end up keeping? I think you might be suprised.

I guess if anything, maybe it appears over time the CPU doesn't have a good mix of players that have contracts ending more staggered so that in any one year, there isn't 40+ players not under contract at the start of the season.

Last edited by SlyBelle1 : 11-18-2006 at 10:07 AM.
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Old 11-18-2006, 11:29 AM   #23
highfiveoh
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Originally Posted by RedKingGold View Post
Please play more before making blanket judgments that the game is broken.
I will. It'll be in a multiplayer league with 32 human teams though. I'm just not keen on seeing some of the things I'm seeing. Some of this stuff is indefensible. Teams with 30+ rookies, guards (and other less prestigious positions) getting 50 million dollar bonuses in the first offseason(more than the total of Hutchinson's contract, so don't bring that up), and huge cap hits when guys retire - these things, they are not my bag. I'm just not seeing the improvement in regards to free agency and roster handling. If you have a problem with my outlook, fine. I'll push on, I can guarantee you that.
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Old 11-18-2006, 12:40 PM   #24
molson
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Originally Posted by RedKingGold View Post
You know, its getting really annoying that people are making blanket statements about "the game is broken because this happened to me once". Just like in real-life, circumstances change for teams that might cause them to do salary dumps (such as the 49ers post 2001 or the Ravens in 2003).


Right, and people also have to remember that while there is only one real-life NFL reason per year, there have probably already been thousands of total FOF07 seasons played by members of this board. You're bound to see loopy stuff yourself, and reported here.
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Old 11-18-2006, 01:04 PM   #25
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That kinda sucks. One of the reasons I bought 2k7 was because I thought that was changed.

It IS changed. In 2k4 many more teams would be down near the Detroit level. Now more teams are up higher. I'm also finding that a strategy of keeping 40+ guys year to year leads to cap troubles, and often the AI is SMARTER in letting backups go and replacing them with other comparable backups, avoiding extra bonus payouts every second or third year just to resign the same average guys.

The key in 2k7 is that the AI is much better about hanging on to the truly GOOD players, and maintaining a solid core.

And is it that horrible that 2k7 might occasionaly turn out a Daniel Snyder, willing to overpay for aging veterans on the end of their careers in a futile effort to buy a Super Bowl?
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Old 11-18-2006, 02:20 PM   #26
yabanci
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Originally Posted by highfiveoh View Post
1. I believe the cap reached 114 million by 2010 2. Default (2.8 to 8.0) 3. 2006 4. Yes, level

Question #2 is asking the actual increase from year to year in your league, not the settings. If you are at 114m in 2010 and started at 102m in 2006, the cap is going up by about 3m per year. That's not giving teams enough cap space to work properly. The NFL salary cap has been going up by 5-6m per year and is expected to go from 102m in 2006 to 109m in 2007.

2007: 109m (expected)
2006: 102m (was supposed to go to 95m but increased due to new CBA)
2005: 86m
2004: 80m
2003: 75m
2002: 71m

The best way to help out the AI is to give it sufficiant cap room to operate. Set the defaults at a more realistic amount, such as 60-80 or even 70-80. Then your yearly cap increase will be more in line with the NFL and teams will have more cap room to keep their players, participate in free agency, fill out their rosters, and still be able to make the dumb moves the AI inevitably will make.

Although 20-80 is the default, just like the default of injuries at 100 won't give you the most realistic experience, the default salary cap settings won't either.

This won't eliminate dumb moves, cap hell, and roster purges, but it helps.
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Old 11-18-2006, 02:29 PM   #27
DaddyTorgo
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Originally Posted by yabanci View Post
Question #2 is asking the actual increase from year to year in your league, not the settings. If you are at 114m in 2010 and started at 102m in 2006, the cap is going up by about 3m per year. That's not giving teams enough cap space to work properly. The NFL salary cap has been going up by 5-6m per year and is expected to go from 102m in 2006 to 109m in 2007.

2007: 109m (expected)
2006: 102m (was supposed to go to 95m but increased due to new CBA)
2005: 86m
2004: 80m
2003: 75m
2002: 71m

The best way to help out the AI is to give it sufficiant cap room to operate. Set the defaults at a more realistic amount, such as 60-80 or even 70-80. Then your yearly cap increase will be more in line with the NFL and teams will have more cap room to keep their players, participate in free agency, fill out their rosters, and still be able to make the dumb moves the AI inevitably will make.

Although 20-80 is the default, just like the default of injuries at 100 won't give you the most realistic experience, the default salary cap settings won't either.

This won't eliminate dumb moves, cap hell, and roster purges, but it helps.

heh. shit...i've been playing FOF for how long and i didn't even realize this. thanks yabanci
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Old 11-18-2006, 04:31 PM   #28
Front Office Midget
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I never knew what was a realistic setting for cap changes. I've always done the default, thinking it must be the most realistic.
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Old 11-18-2006, 07:34 PM   #29
kingnebwsu
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I play with cap increase settings set at zero. I guess this probably hurts the AI more than it hurts me, eh?
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