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Old 12-14-2006, 09:48 AM   #1
Noop
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Defensive Ratings(LBs and DLs)

Run Defense - To me this usually means tackles. In my career the top 10 tacklers all have a run defense of 74 or greater.

Pass Rush Technique - A rough guess of mine is this means hurries.

Pass Rush Strength - Sacks

Play Diagnosis - This I have no idea what this means because I have a few players who have 40 and less in this rating and they perform pretty well. So maybe this is preventing a big play.


Punishing Hitter - Fumbles

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This is my rough guess as to what those ratings mean. Anyone like to offer their thoughts?
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Old 12-14-2006, 09:53 AM   #2
gstelmack
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Originally Posted by Noop View Post
Play Diagnosis - This I have no idea what this means because I have a few players who have 40 and less in this rating and they perform pretty well. So maybe this is preventing a big play.

If you guess pass and they run, or you guess run and they pass, this is how well the player adjusts to the wrong play call.
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Old 12-14-2006, 10:58 AM   #3
JMO
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It cant be that cut and dry can it? there must be some combination at work here. Could pass rush strength also play a hand in run defense when it comes to shedding blockers?



Quote:
Originally Posted by Noop View Post
Run Defense - To me this usually means tackles. In my career the top 10 tacklers all have a run defense of 74 or greater.

Pass Rush Technique - A rough guess of mine is this means hurries.

Pass Rush Strength - Sacks

Play Diagnosis - This I have no idea what this means because I have a few players who have 40 and less in this rating and they perform pretty well. So maybe this is preventing a big play.


Punishing Hitter - Fumbles

--------

This is my rough guess as to what those ratings mean. Anyone like to offer their thoughts?
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Old 12-14-2006, 11:22 AM   #4
SteveMax58
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Originally Posted by JMO View Post
It cant be that cut and dry can it? there must be some combination at work here. Could pass rush strength also play a hand in run defense when it comes to shedding blockers?

I'd have to think so. For instance, Your DE on a run play might have a PlayDiagn-check first (if Defense Play=Pass then PD-check), then a Run Defense/Rush Strength combo check (with more weight put on the RD) vs. the Blocker's ratings(maybe RB/BS combo) assigned to block him on the play.

Very limited & probably inaccurate example...but I'd bet it's close to the idea anyway.
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Old 12-14-2006, 12:44 PM   #5
Eaglesfan27
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I seem to remember some studies on FOF 2k4 which suggested pass rush technique was the primary rating for both sacks and hurries. In any case, my anecdotal evidence suggests that is still true for the most part.
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Old 12-14-2006, 12:46 PM   #6
Eaglesfan27
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Dola -

I think run defense isn't just tackles any longer (and really never was at least for DT's.) In the PbP, I see quite a few plays from my highly rated run stopping DT where it says that he evaded the blocker to stuff the run but someone else actually gets the tackle. I see it as the DT creating the hole for a linebacker or other player to fill and stop the run.
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Old 12-14-2006, 12:49 PM   #7
Icy
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Originally Posted by SteveMax58 View Post
I'd have to think so. For instance, Your DE on a run play might have a PlayDiagn-check first (if Defense Play=Pass then PD-check), then a Run Defense/Rush Strength combo check (with more weight put on the RD) vs. the Blocker's ratings(maybe RB/BS combo) assigned to block him on the play.

Very limited & probably inaccurate example...but I'd bet it's close to the idea anyway.

This is how i see it too, of course just my opinion:

- On runing plays the holes created by the Oline could depend on:

DT or DE Run Defense VS RT, G or C Run blocking

- On passing plays the sacks and hurries could depend on two factors:

1- DT or DE Pass Rush VS RT, G or C Pass blocking
2- DT or DE Rush Strengh VS RT, G or C Blocking strengh

1 weights more than 2 to determine the play. Then to determine if it's a sack or a hurry it could depend on the QB Rush sense and on the time he is holding the ball (if he is going to throw a long, medium or short pass).
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Old 12-14-2006, 04:35 PM   #8
MIJB#19
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Quote:
Originally Posted by Noop View Post
This is my rough guess as to what those ratings mean. Anyone like to offer their thoughts?
Sure.

Quote:
Run Defense - To me this usually means tackles. In my career the top 10 tacklers all have a run defense of 74 or greater.
It's more complicated. Better run defense across the board means less running plays for the defense and thus, in result less tackles. Then, I believe better run defense means a better chance to be the one making the tackle on the running play.

Quote:
Pass Rush Technique - A rough guess of mine is this means hurries.
The better the technique, the more sacks and hurries your DE and DT will make.

Quote:
Pass Rush Strength - Sacks
Same as pass rush technique, although it seems to have less correlation with a DE or DT's number of sacks and hurries.

Quote:
Play Diagnosis - This I have no idea what this means because I have a few players who have 40 and less in this rating and they perform pretty well. So maybe this is preventing a big play.
I'm not sure, some say it's adaptability to the offense, meaning an increase in tackles, interceptions and sacks. They could be right.

Quote:
Punishing Hitter - Fumbles
Fumbles seem to have a very strong correlation with this skill. There is also rumor that it increases injuries to offensive players. Hard to confirm this though out of lack of even anecdotal evidence.
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Old 12-14-2006, 04:45 PM   #9
highfiveoh
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Column Y: Completing Screen Passes.
Column Z: Completing Short Passes.
Column AA: Completing Medium Passes.
Column AB: Completing Long Passes.
Column AC: Completing Very Long Passes.
Column AD: Completing Third-Down Passes - ability to convert those pressure-packed third- and fourth-down throws.
Column AE: Scramble Frequency - desire to abandon the pass and scramble downfield. Unlike most categories, this rating is not assigned on a logarithmic curve.
Column AF: Avoid Interceptions - ability to avoid throwing interceptions.
Column AG: Passing Accuracy - ability to connect with receivers in full stride, maximizing their ability to gain yardage after the catch.
Column AH: Passing Timing - ability to connect with receivers who deviate from the planned play.
Column AI: Sensing the Pass Rush - ablility to avoid sacks.
Column AJ: Reading the Defense - ability to adjust to effective defensive pass coverages.
Column AK: Two-Minute Offense - ability to pass when the team is running a hurry-up offense.
Column AL: Preferred Play Style - the set of plays a quarterback is most comfortable running. You can choose a roll-out offense (1), which is best for quarterbacks who like to run a lot, or a short-pass offense (2), ideal for what's often called the "West Coast Offense", or a long-pass offense (3), which is a more traditional approach to passing. Use 0 for non-quarterbacks.
Column AM: Breakaway Speed - ability to break free for a long gain.
Column AN: Running Power Inside - ability to break through the line for yardage inside.
Column AO: Third-Down Running - ability to gain yardage in third- and fourth-down and short situations.
Column AP: Hole Recognition - ability to make the most of running paths forged by the offensive line.
Column AQ: Running Elusiveness - the ability to avoid getting caught behind the line of scrimmage.
Column AR: Running Speed to the Outside - ability to "turn the corner" to gain yardage on outside runs.
Column AS: Running Back's Blitz Pickup - the ability to handle a blitzing linebacker.
Column AT: Receiving Hands - ability to catch a thrown ball.
Column AU: Getting Downfield - ability to gain yardage after the catch.
Column AV: Route-Running - ability to shoulder the load as a receiver. Receivers with high ratings in this category can be the target of more frequent pass attempts.
Column AW: Third-Down Receiving - ability to make catches in clutch third- and fourth-down situations.
Column AX: Big-Play Receiving - ability to catch long and very-long passes.
Column AY: Courage over the Middle - ability to hang in there on routes planned across the middle of the field.
Column AZ: Adjusting to Bad Throws - ability to catch poorly thrown balls.
Column BA: Punt Returning - ability to return punts.
Column BB: Kickoff Returning - ability to return kickoffs.
Column BC: Avoid Fumbles - ability to avoid fumbling the football.
Column BD: Run Block Technique - ability to block for running plays.
Column BE: Pass Block Technique - ability to block for passing plays.
Column BF: Blocking Strength - ability to handle physical defenders.
Column BG: Punt Distance.
Column BH: Punt Hang Time.
Column BI: Directional Punting - ability to kick the ball inside the opponents' 20-yard line.
Column BJ: Kickoff Distance.
Column BK: Kickoff Hang Time.
Column BL: Field Goal Accuracy.
Column BM: Field Goal Distance.
Column BN: Run defense - ability to stop the run.
Column BO: Pass Rush Technique - ability to rush the passer.
Column BP: Man-to-Man Pass Defense.
Column BQ: Zone Pass Defense.
Column BR: Bump-and-Run Pass Defense.
Column BS: Pass Rush Strength - ability to handle physical linemen.
Column BT: Play Diagnosis - ability to recognize the flow of an offensive play.
Column BU: Hard Hitter - ability to punish the ball carrier.
Column BV: Pass Intercepting
Column BW: Endurance.
Column BX: Special Teams Play.
Column BY: Long Snapping.
Column BZ: Holding for Placekicks
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Old 12-14-2006, 06:26 PM   #10
JeffW
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Quote:
Originally Posted by highfiveoh View Post
Column AE: Scramble Frequency - desire to abandon the pass and scramble downfield. Unlike most categories, this rating is not assigned on a logarithmic curve.

Does means that the utility of the other ratings follow a logarithmic curve? So for example, a 100 rating is not twice as useful as a 50 rating?
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Old 12-14-2006, 06:27 PM   #11
Ben E Lou
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I believe that's referring to distribution.
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Old 12-14-2006, 06:38 PM   #12
JeffW
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Originally Posted by SkyDog View Post
I believe that's referring to distribution.

Oh okay, I thought that was the other possibility.

Last edited by JeffW : 12-14-2006 at 06:38 PM.
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