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Old 12-14-2006, 07:25 PM   #1
Havok
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Player trades = impossible now

i gotta admit this part of the game is really starting to annoy me. You just can't seem to trade anyone other then an all world quaterback for anything even close their worth.

While i've tried with numorous players... heres my latest example.






he's franchised right now and his cap hit is 6.5 million and the salary cap is at 121 million right now. So thats NOTHING!!!!!!!! The best draft pick i can get for him is a 5th rounder.

This guy is a top 5 RB in my league and in his prime. While i understand the problem with people stock piling draft picks in the old game, i think its gone alittle to far now. Worse case scenario i think i should at least get an early second round pick for this guy.
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Old 12-14-2006, 07:30 PM   #2
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3.69 ypc?
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Old 12-14-2006, 07:31 PM   #3
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I think it's perfect. I really have to work to get trades ironed out. The AI will not part with talent easily, and will not pay a lot of dead cap money in future seasons either. I feel this is one of the best trade AI i've ever seen. It is simply fantastic.
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Old 12-14-2006, 07:53 PM   #4
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gotta disagree... there is simply nothing fantastic about a team not giving up a second/third round draft pick for a for rookie of the year, MVP, pro bowler, that is cap friendly.

and to sky dog, 3.69 1 season out of 4?? come on.... and i tried to trade him the year before actually and i couldn't even get a second round pick for him

That was for a guy with 5500 yards, over 4.5 yards a carry and 37 rushing TD's in 3 seasons with a cap hit like 3 million.

Just doesn't make sense.... trades with the computer for players just don't happen anymore... period(unless you wanna get screwed).
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Old 12-14-2006, 07:58 PM   #5
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Scout error is greater now, and don't the AI teams look at stats now, too? It may be as simple as the AI looking only at last year, and seeing 3.69 ypc not being worth over 5% of the cap.
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Old 12-14-2006, 09:05 PM   #6
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Quote:
Originally Posted by Havok View Post
gotta disagree... there is simply nothing fantastic about a team not giving up a second/third round draft pick for a for rookie of the year, MVP, pro bowler, that is cap friendly.

and to sky dog, 3.69 1 season out of 4?? come on.... and i tried to trade him the year before actually and i couldn't even get a second round pick for him

That was for a guy with 5500 yards, over 4.5 yards a carry and 37 rushing TD's in 3 seasons with a cap hit like 3 million.

Just doesn't make sense.... trades with the computer for players just don't happen anymore... period(unless you wanna get screwed).

Why do you want to trade this horse?
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Old 12-14-2006, 09:08 PM   #7
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The A.I. should look at how much this player would cost in free agency and/or the likelihood of finding a player of equal caliber in the draft, and be willing to offer a deal based on that.

However, a lot of trades don't take place in the NFL because teams are certain that once a team starts shopping a player, they are only days away from releasing him outright. At which time the team would not have to give up anything to get him. So perhaps the A.I. isn't that unrealistic.
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Old 12-14-2006, 09:12 PM   #8
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Fulton's first four seasons look a lot like Earl Campbell's, with an even heftier workload. Look what happened to Campbell the rest of his career.

I only wish that the AI was actually taking (over)workload into account.

Here's another RB with a lot of mileage on his wheels entering season 5 of his career.

Last edited by PineTar : 12-14-2006 at 09:16 PM.
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Old 12-14-2006, 09:40 PM   #9
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Originally Posted by jbergey22 View Post
Why do you want to trade this horse?

a lucky fourth round pick i had the next season after i drafted Fulton. He's now a 63/63 and a year younger. Plus a WHOLE HELL of alot cheaper.

anyway, thats one of the very few problems i have with this game. Its went from to easy to trade players for great draft picks, to dam near impossible. Its not just this player, its everyone. I handicap myself by usually only using about 80% of my salalry cap. So when a player like Fulton wants 12 mil a year, i usually just trade them.


Besides that im loving this game
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Old 12-14-2006, 09:49 PM   #10
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It's very tough to make trades in the NFL too. The current AI makes the game challenging, which is always a good thing.
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Old 12-14-2006, 10:02 PM   #11
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I agree is it impossible to trade for a player. I offered a team three first round picks, a second round pick and my best QB for another teams QB who fit my offense better. The AI didn't want to trade because it would hurt their attendance. The QB i was giving them was 'idolized'(sp?) so it was a wash for both QB's.

Also the Green Bay Packers have a QB whose potential is maxed out but they dont play him in favor of Aaron Rogers who is rated as 50 something. Mind you their backup maxed out potential QB has been on the bench for atleast 6 years...

I offer 3 first rounders for the guy and guess what the message was?????? They don't want to trade their best QB...WTF? How is he their best and he is sitting on the bench?
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Old 12-15-2006, 12:28 AM   #12
jbergey22
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Realstically speaking, the NFL has by far the least amount of trades over any other professional league. The truth is, trading is not a huge part of the NFL. It may not make the game as enjoyable for some of you but IMO it feels more like a challenge. You have to buld your team through the draft and brilliant free agent signings and not by ripping off the computer every chance you get. I am glad Jim is taking the step above other sims and making this a challenge.

As far as the topic of the original post. You are probably right a team would probably offer up atleast a 2nd round pick for him.

I am sure it is extremely difficult to program trading AI, Jim is probably facing a dilemna of making trading too difficult or too easyt is impossible to simulate two human brains working out an ideal trade. Since trading anything other then draft choices is rare in the NFL I am all for the difficluty being as it is now.
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Old 12-15-2006, 12:56 AM   #13
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I agree is it impossible to trade for a player. I offered a team three first round picks, a second round pick and my best QB for another teams QB who fit my offense better. The AI didn't want to trade because it would hurt their attendance. The QB i was giving them was 'idolized'(sp?) so it was a wash for both QB's.

Also the Green Bay Packers have a QB whose potential is maxed out but they dont play him in favor of Aaron Rogers who is rated as 50 something. Mind you their backup maxed out potential QB has been on the bench for atleast 6 years...

I offer 3 first rounders for the guy and guess what the message was?????? They don't want to trade their best QB...WTF? How is he their best and he is sitting on the bench?


In football, (and in FOF) cohesion is also a factor.
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Old 12-15-2006, 07:10 AM   #14
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I don't like how difficult it is to trade in FOF, either. I am still having next to no luck trading my guys, but since I'm in the playoffs/bowl game nearly every year and end up with late-round draft picks, I'm finding it much easier to just package 5 high-round picks (and maybe throw in a player the AI acutally wants, which is not easy to find) to trade for either a top 3 draft pick or a 3-6 year stud vet that I could never get based on my draft position.

I have had 2 stud QBs in my 11 year career, and for both I traded 3 1st round draft picks and a couple of 2nds to get a top 3 pick in order to draft them. Both were well worth it (5 bowls, 4 wins so far). And without a high draft pick coming off a bowl win, but desperately needing a stud LB and CB, this year I traded away most of my first 3 picks for the next 3 years in 2 separate deals to get 70+ rated 3 and 4 year vet LB and CB. I'm pretty good at finding decent talent in the later rounds of the draft and grabbing left-over potential gems after the draft, so that's what I will do for the next 3 years until I get a full slate of draft picks again.

There are guys the AI simply won't give up because they are fan favorites (which sounds like noop's problem). I don't have a problem with that. You may want Tom Brady because he's rated so highly, but even if you offer everything you've got, a team won't necessarily make that trade. But the trades above are the only types of trades I can make. Trading a decent player for a draft pick just doesn't happen anymore, which is unfortunate. But I've found a way to stock my team to works for me, and I'm still loving this game, so I can't complain too loudly.
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Old 12-15-2006, 07:17 AM   #15
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I still like the game its just that somethings in real life would make sense. Such as Green Bay trading their backup for 3 first round picks. I think something should be added to the game when dealing with players on very bad teams.

Maybe if a guy's 'play for a winner' rating is high after his rookie contract is up he would refuse to sign with a losing team. Or have certain players who just love to play for a certain coach(i.e. Keyshawn and Bill Parcells)

All that aside this is a very good game.
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Old 12-15-2006, 07:50 AM   #16
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First of all, I am inclined to think that this player ought to fetch at least a reasonable trade offer. So I'm not trying to refute the concern, top to bottom.

Quote:
Originally Posted by Havok View Post
gotta disagree... there is simply nothing fantastic about a team not giving up a second/third round draft pick for a for rookie of the year, MVP, pro bowler, that is cap friendly.

However, let's be fair. What we're talking about here is really the ability to give this guy the contract that he wants. You can say he is "cap friendly" - but if that cap figure for this year is really under-market, then all you're discussing is getting him for one year. Presumably, the receiving team would want to get him at that cap number, and then they would want to work out a new contract. So, the team is really investing not in cap friendliness, but rather they are investing in the quality of the player.

He seems like an obviously effective player. But in this case (as is so very often true) discussing his value without a realistic assessment of his cap impact misses a good deal of the real value of the guy. What I would definitely want to see would be a number of teams offering you a premium trade offer for him if his contract were truly cap-friendly -- like $2m both this year and next. As far as this specific example goes -- I'm not too hung up that teams aren't willing to give up much ot get a quality player who is already at market price, more or less.
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Old 12-15-2006, 07:51 AM   #17
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I think the game is set up for the AI to value QBs too highly - at least in terms of automatically resigning FA QBs, drafting high-quality QBs and paying them to sit on the bench, etc. I've seen it with a number of teams. In fact, when I had to trade my first stud QB because I pissed him off when I franchised him one year, I traded him to the Titans, who already had Vince Young. And I notice that in my career, a similar issue has occurred with GB like noop mentioned - this team has a great new QB, but Aaron Rogers is sitting on the bench. It's nice to have a quality backup, but 2 QBs on one roster for about 4 years, each with ratings over 60 and high salaries?

This goes hand-in-hand with the fact that I've never seen a QB with ratings over 50 as a FA. Which is why I've decided to trade my picks for the right to pick a top-rated QB in the draft, since I'll never have a shot at signing or trading for the type of QB I need to win.
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Old 12-15-2006, 08:09 AM   #18
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My first thought on this was that a more realistic AI trade engine was a good thing, even if it perhaps swings the pendulum a bit too far in the direction of not enabling many trades that might make sense to us.

However, the more I consider it, the more of an issue I think it is. I, personally, really don't want to make many trades of players in football -- as I'm persuaded that it's not a realistic part of the game, really, and I have previously found it to be too easy to exploit for inappropriate gains. However, I can just close down that option by using a house rule and not doing tradfes like this, or else limiting them however I choose. If you want to play the game "all out" though, a too-tight trade AI might leave you wanting, without remedy.

I'm guessing that all else fairly equal, it's probably better to have a too-friendly trade AI than a not-friendly-enough one, just because I can rein in the former if I choose to, but someone else can't open up the latter even if they want to.

Last edited by QuikSand : 12-15-2006 at 08:30 AM.
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Old 12-15-2006, 08:29 AM   #19
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Originally Posted by QuikSand View Post
My first thought on this was that a more realistic AI trade engine was a good thing, even if it perhaps swings the pendulum a bit too far in the direction of not enabling many trades that might make sense to us.

However, the more I consider it, the more of an issue I think it is. I, personally, really don't want to many many trades of players in football -- as I'm persuaded that it's not a realistic part of the game, really, and I have previously found it to be too easy to exploit for inappropriate gains. However, I can just close down that option by using a house rule and not doing tradfes like this, or else limiting them however I choose. If you want to play the game "all out" though, a too-tight trade AI might leave you wanting, without remedy.

I'm guessing that all else fairly equal, it's probably better to have a too-friendly trade AI than a not-friendly-enough one, just because I can rein in the former if I choose to, but someone else can't open up the latter even if they want to.

But what about trades between two AI teams? I think too many of those is something that is harder to ignore.
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Old 12-15-2006, 08:40 AM   #20
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I'm not really looking for an ease-of-trading change to the current game, in terms of being able to pawn off a middle-of-the-road 7-year vet in his last contract year for a 2nd round pick, but rather a trading system where at least the AI teams would consider a trade involving a guy like that (or in even more egregious situations, a top-flight player who might be worth, at a minimum, a 1-year flier for a good team) instead of giving us the usual "no GM has expressed an interest" message. Even if the offer is ridiculously low-ball, I'd at least like to have that option, since I think it is realistic that teams would at least consider, at a certain draft pick price, to trade for useful players.

That's all I'm looking for.
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Old 12-15-2006, 09:55 AM   #21
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All I'm looking for is a trade block...

I just wish I ccould float a name and get offers on that player.

Not just know WHO is interested but WHAT they will pay...
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Old 12-15-2006, 10:06 AM   #22
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Along these lines, now that the Cap is rapidly increasing in the RL NFL, I almost wonder if the trading frequency will go up quite a bit. For instance, in the past, a guy like Joey Porter might get cut this offseason. Whereas now, you can afford to keep him at his cap number, but are able to facilitate a trade if necessary. And the team bringing him in, has got to now realize that he won't be getting cut, and if they have to part with a 3rd/4th for him, it's not so bad in the whole scheme of things.
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Old 12-15-2006, 11:01 AM   #23
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It might be my imagination, but I think trading has been occurring more frequently in the NFL in the past few years. I'm not sure why, or if it's more a function of increased news reports that is making me more aware of it, but it sure seems like teams are more willing to trade players these days.
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Old 12-15-2006, 12:13 PM   #24
Vinatieri for Prez
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It has increased. But relatively speaking it still doesn't happen that much. Instead of 1-2 trades league-wide, now there is 3-4. I'm talking about quality guys of course. Not 6th round picks for 4th string CB. Those minor ones did happen more frequently.
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Old 12-15-2006, 12:26 PM   #25
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Just information:

*edit* ack! the code tag doesn't work nice with long sentences.

Quote:
2006 NFL Trades

Atlanta Falcons - Acquired safety Chris Crocker from the Cleveland Browns for a fourth-round pick in 2006; acquired defensive end John Abraham from the New York Jets for a first-round pick in 2006.

Baltimore Ravens - Acquired quarterback Steve McNair from the Tennessee Titans for a fourth-round pick in 2007; acquired safety Gerome Sapp from the Indianapolis Colts for a conditional draft pick in 2007.

Denver Broncos - Acquired wide receiver Javon Walker from the Green Bay Packers for a second-round pick in 2006.

Houston Texans - Acquired wide receiver Eric Moulds from the Buffalo Bills for a fifth-round pick in 2006.

Miami Dolphins - Acquired quarterback Daunte Culpepper from the Minnesota Vikings for a second-round pick in 2006; acquired quarterback Joey Harrington from the Detroit Lions for an undisclosed conditional draft pick.

Minnesota Vikings - Acquired guard Artis Hicks and a fourth-round pick in 2006 from the Philadelphia Eagles for a fourth-round pick and a sixth-round pick in 2006.

New England Patriots - Acquired defensive tackle Johnathan Sullivan from the New Orleans Saints for wide receiver-kick returner Bethel Johnson.

New Orleans Saints - Acquired safety Bryan Scott and a conditional draft pick from the Atlanta Falcons for tackle Wayne Gandy; acquired defensive tackle Hollis Thomas and a fourth-round pick in 2006 from the Philadelphia Eagles for a fourth-round pick in 2006.

New York Jets - Acquired quarterback Patrick Ramsey from the Washington Redskins for a sixth-round pick in 2006.

San Diego Chargers - Acquired tight end Brandon Manumaleuna from the St. Louis Rams for a fourth-round pick in 2006.

San Francisco 49ers - Acquired cornerback Sammy Davis from the San Diego Chargers for wide receiver Rashaun Woods; acquired quarterback Trent Dilfer from the Cleveland Browns for quarterback Ken Dorsey and an undisclosed pick in 2007.

Washington Redskins - Acquired wide receiver Brandon Lloyd from the San Francisco 49ers for a third-round pick in 2006 and a fourth-round pick in 2007.
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Old 12-15-2006, 12:41 PM   #26
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Draft pick trades are too easy while player trades are impossible - this seems a bit skewed.

It's relatively easy to trade say, pick #32 to a team that currently has a top 10 pick and get their next years pick. When trading draft picks they don't factor in how crappy their team currently is, and how good the other team is.

Obviously, you just avoid doing this and it isn't an issue, but it's odd to see player trades totally worthless and impossible and draft picks (which is where the real talent comes from) so easy. It's a broken system.
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Old 12-15-2006, 12:48 PM   #27
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Well, in fairness, it seems you have isolated on the one area where the AI doesn't do a very good job. Overall, my impression is that draft-day trades are pretty balanced and work awfully well in FOF 2007, much as they did in the fully-patched FOF 2004.

I certainly agree that the AI doesn't do a good job estimating the value of future picks, and the specific case you mention is the real weakness -- valuing picks that figure to be early ones, based on the team's recent performance. However, within the current year's draft, I generally find the trading AI to be pretty good.
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Old 12-15-2006, 12:59 PM   #28
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Well, in fairness, it seems you have isolated on the one area where the AI doesn't do a very good job. Overall, my impression is that draft-day trades are pretty balanced and work awfully well in FOF 2007, much as they did in the fully-patched FOF 2004.

I certainly agree that the AI doesn't do a good job estimating the value of future picks, and the specific case you mention is the real weakness -- valuing picks that figure to be early ones, based on the team's recent performance. However, within the current year's draft, I generally find the trading AI to be pretty good.

Even during the current year there is no emphasis on draft strength, it just seems to casually follow the trade-pick chart.
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Old 12-15-2006, 04:06 PM   #29
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Just information:

*edit* ack! the code tag doesn't work nice with long sentences.

Only four of those trades, I would say involved quality players of the type that has been complained about in this thread. McNair, Walker, Culpepper, Moulds. And that's pushing it. Otherwise, it's safe to say that nobody of the quality of the guy first mentioned in the post moved via trade.

Last edited by Vinatieri for Prez : 12-15-2006 at 04:07 PM.
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Old 12-15-2006, 04:58 PM   #30
Deattribution
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Only four of those trades, I would say involved quality players of the type that has been complained about in this thread. McNair, Walker, Culpepper, Moulds. And that's pushing it. Otherwise, it's safe to say that nobody of the quality of the guy first mentioned in the post moved via trade.

4 is still more than 0. Currently the only way you're ever going to see a player worth anything moved is if you give him up for peanuts.

And it's not just about quality vs realism, because realistically if a real NFL team decided they wanted to trade a superstar calibre famous player only 5 years in, they wouldn't be without any suitors at all.(Take the Portis/Baily trade for example)
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Old 12-15-2006, 05:28 PM   #31
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This goes hand-in-hand with the fact that I've never seen a QB with ratings over 50 as a FA. Which is why I've decided to trade my picks for the right to pick a top-rated QB in the draft, since I'll never have a shot at signing or trading for the type of QB I need to win.

And these types of quarterbacks are available in real life free agency when?
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Old 12-15-2006, 05:32 PM   #32
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What I find more annying is the "wooried about the affect on his team" bit you get after you haggle for 15 minutes on how many 6th round picks will be involved. Either I'm "extremely close" to making a deal or the other guy has worries about "losing a player." Don't tease me and then pull the rug out when I actually get to an agreeable deal.

I like the current AI as I think it is about as close as we're going to get to simulating the NFL.
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Old 12-15-2006, 07:21 PM   #33
Vinatieri for Prez
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4 is still more than 0. Currently the only way you're ever going to see a player worth anything moved is if you give him up for peanuts.

And it's not just about quality vs realism, because realistically if a real NFL team decided they wanted to trade a superstar calibre famous player only 5 years in, they wouldn't be without any suitors at all.(Take the Portis/Baily trade for example)

Yes, it's not perfect, but it is much better this way than the other way. By the way, does anyone have experience with the lesser difficulty levels and whether you can trade a high caliber guy like that for anything worthwhile?
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Old 12-16-2006, 12:22 AM   #34
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The giants had 99 interest in this guy and they rejected tarding me their 2nd round pick (first overall).

This guy is the best cornerback in the league. Explain this one to me
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Old 12-16-2006, 12:25 AM   #35
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So, it sounds like this should be an area of priority if/when Jim works on another patch next year. Atrade block is certainly needed along with a slightly looser AI trading engine.
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Old 12-16-2006, 04:18 AM   #36
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the ai never resigned these players in the last year of their deal anyway when you traded them away.

so in that regard, i dont have a problem with this. get them for free next off-season.

but if the ai started automatically extending contracts on all players traded for, it'd be a different story for me.

as it stands now, trades like the ones above are always ripping off the ai after 1 season is played.
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Old 12-16-2006, 06:26 AM   #37
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Personally, I'd never trade for anyone who went to Rutgers, either. Its just too risky.

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Old 12-16-2006, 07:00 AM   #38
Ben E Lou
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Personally, I'd never trade for anyone who went to Rutgers, either.
Ahem.

QB Shaun "The Solution" Duncan
Tucker Tigers
Click image for photo gallery
#5 QB Shaun "The Solution" Duncan
Hgt: 6'5" Wgt: 228 Exp: 3 College: Rutgers
Birthdate: 8-15-1987 Birthplace: Indianapolis
Cap Cost: $4,900,000 Status: Active
Draft Line: Pick 1 of round 1 (1 overall) by Tucker in 2010

Career Passing Statistics (Year by Year)
YearTeamGmsAttCompPctYdsYPALgTDIntSckRtgYPG
2010
TUC
16
497
271
54.5%
3300
6.6
56
19
18
26
72.8
206.2
2011
TUC
14
430
226
52.6%
3375
7.8
51
30
15
21
87.3
241.1
2012
TUC
15
390
209
53.6%
3566
9.1
66
44
7
14
115.0
237.7
Career

45
1317
706
53.6%
10241
7.8
66
93
40
61
90.04
227.6


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The media don't understand the kinds of problems and pressures 54 million come wit'!
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Old 12-16-2006, 08:34 AM   #39
Raiders Army
Coordinator
 
Join Date: Oct 2000
Location: The Black Hole
For being "The Solution" his completion % is ridiculously low. That being said, his TD to INT ratio is amazing.

(I can tell this is a fictional league, 1st overall pick from Rutgers????)
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Old 12-16-2006, 09:57 AM   #40
dbd1963
High School JV
 
Join Date: Jun 2006
Quote:
Originally Posted by Vinatieri for Prez View Post
Only four of those trades, I would say involved quality players of the type that has been complained about in this thread. McNair, Walker, Culpepper, Moulds. And that's pushing it. Otherwise, it's safe to say that nobody of the quality of the guy first mentioned in the post moved via trade.

Abraham went for a 1st -- no way that happens in FOF.

Quote:
Atlanta Falcons - Acquired safety Chris Crocker from the Cleveland Browns for a fourth-round pick in 2006; acquired defensive end John Abraham from the New York Jets for a first-round pick in 2006.

Actually, it used to be that sometimes a team would come to me asking for a trade and offering a 1st, but I haven't seen that in 2k7.

Last edited by dbd1963 : 12-16-2006 at 09:59 AM.
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Old 12-16-2006, 12:49 PM   #41
Galaril
Pro Starter
 
Join Date: Jan 2004
Quote:
Originally Posted by SkyDog View Post
Ahem.

QB Shaun "The Solution" Duncan
Tucker Tigers
Click image for photo gallery
#5 QB Shaun "The Solution" Duncan
Hgt: 6'5" Wgt: 228 Exp: 3 College: Rutgers
Birthdate: 8-15-1987 Birthplace: Indianapolis
Cap Cost: $4,900,000 Status: Active
Draft Line: Pick 1 of round 1 (1 overall) by Tucker in 2010

Career Passing Statistics (Year by Year)
YearTeamGmsAttCompPctYdsYPALgTDIntSckRtgYPG
2010
TUC
16
497
271
54.5%
3300
6.6
56
19
18
26
72.8
206.2
2011
TUC
14
430
226
52.6%
3375
7.8
51
30
15
21
87.3
241.1
2012
TUC
15
390
209
53.6%
3566
9.1
66
44
7
14
115.0
237.7
Career

45
1317
706
53.6%
10241
7.8
66
93
40
61
90.04
227.6




SkyDog or anyon e else who knows:
If you don't mind me asking where did you get the graphics for thatscreenshot? I especially like the player pictures. Is it possible to add player photos into the game via some utility and also is there some kind of set fictional generic photos like that one available for us to use?
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Old 12-16-2006, 12:53 PM   #42
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Galaril View Post
SkyDog or anyon e else who knows:
If you don't mind me asking where did you get the graphics for thatscreenshot? I especially like the player pictures. Is it possible to add player photos into the game via some utility and also is there some kind of set fictional generic photos like that one available for us to use?

I think those are done in Madden. The shot you see above is just a cut and paste from an IHOF player card. It's not something done in-game.

http://www.fof-ihof.com/player/player.php?playerid=7349

http://www.fof-ihof.com/player/player.php?playerid=5042

http://www.fof-ihof.com/player/player.php?playerid=4064

http://www.fof-ihof.com/player/player.php?playerid=6569
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!

Last edited by Ben E Lou : 12-16-2006 at 12:54 PM.
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Old 12-16-2006, 01:02 PM   #43
Joe
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Join Date: Jun 2004
Location: Minneapolis
Quote:
Originally Posted by SkyDog View Post

Yep, madden
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Old 12-16-2006, 01:56 PM   #44
Galaril
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Oh ok.
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Old 12-16-2006, 03:04 PM   #45
nilodor
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Join Date: Oct 2000
Location: calgary, AB
Quote:
Originally Posted by Havok View Post
The giants had 99 interest in this guy and they rejected tarding me their 2nd round pick (first overall).

This guy is the best cornerback in the league. Explain this one to me

Last year of his contract? Same ideal, they don't want to give up a high draft pick for a rental, when I'm assuming they are the worst team in the league. They probably aren't one player away from making a huge difference. Does this happen with players with more years left on their contracts?
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Old 12-16-2006, 03:12 PM   #46
Vinatieri for Prez
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Join Date: Feb 2003
Location: Seattle
Quote:
Originally Posted by dbd1963 View Post
Abraham went for a 1st -- no way that happens in FOF.



Actually, it used to be that sometimes a team would come to me asking for a trade and offering a 1st, but I haven't seen that in 2k7.

I missed that one. That's probably the only close comparison of the bunch.
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Old 12-16-2006, 03:12 PM   #47
Vinatieri for Prez
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Join Date: Feb 2003
Location: Seattle
Again, what difficulty level was the trade made on? Perhaps a lesser difficulty level would do these trades.
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Old 12-16-2006, 03:28 PM   #48
dbd1963
High School JV
 
Join Date: Jun 2006
Quote:
Originally Posted by nilodor View Post
Last year of his contract? Same ideal, they don't want to give up a high draft pick for a rental, when I'm assuming they are the worst team in the league. They probably aren't one player away from making a huge difference. Does this happen with players with more years left on their contracts?

I'm pretty sure there's way more going on in your explanation than is going on in the code.

Last edited by dbd1963 : 12-16-2006 at 10:47 PM.
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Old 12-16-2006, 06:13 PM   #49
Raiders Army
Coordinator
 
Join Date: Oct 2000
Location: The Black Hole
Interesting situation here: I'm offered a poor LB and a 1st Round pick for my stud LG, John Hannah:



Here's Kevin McLain (nothing special):



Here's John Hannah:



My guy is still under contract for this year and two more years. What's really strange is that I shopped him around and Miami would still give me a Round 1 pick (without McLain) going through the Execute Trade screen setting up the trade manually. Sounds good right?

Well, I tried to get a first round pick from Chicago and they wouldn't deal. Nobody else would give me a first round pick; however, Chicago did agree to a second round pick. I think that if the comp offers you a 1st rounder, then you can make the deal; otherwise, you can't pry a 1st round pick from their cold, dead hands.
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