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| View Poll Results: Which of these game/dynasty ideas interest you? | |||
| Interactive Pirate Game/Dynasty |
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22 | 37.93% |
| Fantasy War Game/Dynasty |
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5 | 8.62% |
| Battle Sport Game/Dynasty |
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17 | 29.31% |
| Classic RPG Dynasty |
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2 | 3.45% |
| None of these interest me |
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12 | 20.69% |
| Voters: 58. You may not vote on this poll | |||
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#1 | ||
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Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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As many of you might be aware, I enjoy running games here at FOFC. The opportunity to have a community of individuals involved in a game is entertaining and enticing. I’ve tossed out quite a few, and a couple of those have actually worked. Others have flopped, and mainly for that reason I want to float these ideas in a poll format to determine (a) if there is any interest at all, and if so, (b) what idea would attract the most participation?
The poll choices listed above represent ideas I have for either interactive games or dynasty concepts for FOFC. I have tinkered with some concepts for all of them, some more than others. Basically, I am trying to get an idea if any of these are worth continuing to fruition. Feel free to ask any questions. Interactive Pirate Game/Dynasty This would be an open-ended, interactive dynasty. Each participant plays a pirate in an imaginary time and place similar to the “Golden Age of Piracy” in our own world history. The object is to accumulate reputation and treasure. Each pirate has a ship and a crew. The pace of the dynasty would be leisurely, and at times sporadic. This will not be a “check-it-every-hour” kind of thing, nor will there be any pressure to meet deadlines. The idea is to have a fun, persistent FOFC pirate community that slowly but surely evolves. The system itself may evolve as well. The dynasty will be processed in turns. The time between turns will be an uncertain period of real-life time; basically, whenever I am able to process them. You may post and edit your actions up until the turn is posted by myself as locked, after which I will process everyone’s actions. Most things in the game are based on a ten-sided die roll, which is abbreviated as d10. The system is intended to be simple and easy to pick up. Fantasy War Game/Dynasty This would be a match-up of two opposing sides in a fantasy RPG setting. This would cover a campaign at the operational level, and focus down to the tactical level when necessary. One side is the The Empire and the other side is an alliance of kingdoms. Approximately 10-12 players would play the roles of military commanders for the two sides. The emphasis would be heavily upon role-playing and interchanges between the players. Casual players need not apply – this would target more of the hardcore RPG players and those interested in military history. There would not be a “system” to the game, but rather it would be based upon text descriptions of settings and events by myself. Battle Sport Game/Dynasty The concept is to combine elements of a sports management sim with the drama and intensity of a tactical war game. The game will be set in a fantasy world I created for another game several years ago. The world is comprised of around 20 kingdoms, each with unique qualities, strengths, and weaknesses that will carry over to the teams and characters in the game. The real-life players of “Battle Sport” will each manage a team. Teams are comprised of the various characters who fight the battles. Team success is determined by prestige, which is a combination of battle success, wealth, and the collective prestige of the team’s characters. Each character will be rated for various abilities and skills, such as speed, strength, agility, melee, etc. They will improve some of these abilities through experience and training, and will develop special maneuvers and skills as they become battle-hardened veterans. They are professional heroes (that is, they are not slaves). They will be paid, commensurate with their value, and finances will be a part of the game. They will be individuals who have personalities, with all the consequences that entails. Classic RPG A party-based adventure in classic RPG style. This would take the “Sol the Thief/Archer” concept and expand it to several characters, each run by one (or perhaps two) FOFC members. = = = = = = = = = = Please Note: This is a non-Kodos poll. Any similarities to a Kodos poll are both unintentional and strictly coincidental. Hopefully, this poll is also not asinine.
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It's not the years...it's the mileage. |
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#2 |
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Coordinator
Join Date: Jan 2001
Location: Not too far away
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I voted for the Battle Sport concept but just barely. I much prefer the Tug of War/Betting window concept that allows me to come in and out to any of these more commitment needed games, although I would likely participate in either the Battle Sport of Pirate ones.
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#3 |
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College Starter
Join Date: Feb 2001
Location: Houston, or there about
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PIRATES!!! Arggh me matey! Well, you get my vote...
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2011 Golden Scribes winner for best Interactive Dynasty |
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#4 |
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Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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hmm you know a battle sport game would make a good hattick-esque type game.
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Thread Killer extraordinaire Yay! its football season once again! |
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#5 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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What about the B-17 Dynasty?
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#6 |
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College Starter
Join Date: Feb 2001
Location: Houston, or there about
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ziiiiiiiiiing!
nice one sachmo
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2011 Golden Scribes winner for best Interactive Dynasty |
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#7 |
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Pro Starter
Join Date: Feb 2002
Location: ...down the gravity well
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I'll be game for any of these ideas...
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"General Woundwort's body was never found. It could be that he still lives his fierce life somewhere else, but from that day on, mother rabbits would tell their kittens that if they did not do as they were told, the General would get them. Such was Woundwort's monument, and perhaps it would not have displeased him." Watership Down, Richard Adams |
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#8 |
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Coordinator
Join Date: Oct 2000
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Classic RPG sounds fun.
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#9 | |
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College Starter
Join Date: Jul 2001
Location: Fort Lackland, Texas (San Antonio)
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Quote:
I didn't vote for Pirates for this reason alone, we would need a ticker for how many times this would be said in the adventure. |
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#10 |
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Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Thanks for the votes, everyone. More comments/questions would be appreciated.
Barkeep49: The pirate concept in particular would be well-suited for a periodic FOFC presence. sachmo71 & Tasan: I had the feeling that player interest had waned in the B-17 Dynasty, and then we had the switchover to the new board which threw everything on hold. I’d like to keep it going, but it thrives on commentary from the players. I will revisit it and contact the participants in the near future.
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It's not the years...it's the mileage. |
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#11 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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You would know better than I about the interest, but I thought 2 or 3 of us were really into it. Ahhh well...
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#12 |
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FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
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I haven't voted. What ever happened to the b-17 dynasty?
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Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
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#13 |
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College Starter
Join Date: Dec 2000
Location: Sweden
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Maybe a "Band of Brothers" kind of RPG settings could be interesting? Take a set of 12 FOFCers to be part of a company as footsoldiers during a WW2 campaign.
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San Diego Chargers (HFL) - Lappland Reindeers (WOOF) - Gothenburg Giants (IHOF) Indiana: A TCY VC - year 2044 - the longest running dynasty ever on FOFC! |
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#14 |
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College Prospect
Join Date: Dec 2002
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This poll is non-asinine
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I can understand Brutus at every meaning, but that parahraphy threw me for a loop. |
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#15 |
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High School Varsity
Join Date: Aug 2002
Location: Mississippi
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C&C Generals!! All the way!!
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The Dallas Cowboys!! America's Team will rise again. |
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#16 |
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College Benchwarmer
Join Date: Jun 2001
Location: Grafton, WI
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I voted fo the Pirate Interactive game, but I would be willing to particiate in anything that is not a check-once-an-hour kind of deal.
Keep up the good work with these dynasties, WSU. |
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#17 | |
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Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Quote:
Well, that's something... Looks like the pirate gig is clinging to the lead (not too much of a surprise). Thanks again for the vote/input. Otherwise, this post is just a shameless bump. ![]()
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It's not the years...it's the mileage. |
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#18 |
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Pro Rookie
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
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I like the pirate idea. There's usually a day or two a week I can't make it on here, so a game that moves more at your own pace would seem to fit me more. Plus I like pirates and enjoy getting booty
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#19 |
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Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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I think you should do a Gladiator type game.
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#20 | |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Quote:
Bee, Do you like movies about gladiators? |
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#21 | |
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Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Quote:
yep. |
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#22 | |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Quote:
Do you like it when you dog rubs up and down on your leg? Have you ever seen a grown man naked? Do you ever hang out around the gymnasium? Have you ever been in a Turkish prison? Last edited by sachmo71 : 02-20-2003 at 05:21 PM. |
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#23 |
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Resident Alien
Join Date: Jun 2001
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Roger, Roger. We have clearance, Clarence. What's our vector, Victor?
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#24 |
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Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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One last bump.
It looks like the interactive pirate game/dynasty at this point, unless there's a late rush.
__________________
It's not the years...it's the mileage. |
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#25 | |
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Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Quote:
yes yes no yes ![]() |
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#26 |
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Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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I just want you both to know, we're all counting on you.
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It's not the years...it's the mileage. |
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#27 |
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Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Dredging up the old thread to gather some input on features for the pirate game. I have a framework in place, but I want to add elements that you guys want to see.
Keep in mind that this will (hopefully) be a game with many players, so we cannot get too detailed in the game functions - otherwise processing the turns will be too cumbersome. Still, there is room for some "chrome" (to use a wargame term) to spice things up. I'm angling for January to start this puppy up. I figure by then everyone will all footballed out (HA!) and ready for grabbing some booty. *cough* Let me know your thoughts! Thanks.
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It's not the years...it's the mileage. |
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#28 |
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Pro Rookie
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
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I thought this had turned into vaporware
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#29 |
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Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
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I missed this the first time around, but I'm interested. Maybe you can give an idea of elements you can add or at least flesh out the framework a little beyond what was mentioned in your summary?
I am serious, and don't call me Shirley. |
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#30 |
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College Prospect
Join Date: Oct 2000
Location: Round Rock TX
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If you can finish a pirates sim before Meier's Pirates! sequel, I'll play it!
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#31 |
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Coordinator
Join Date: Oct 2000
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HARRR!!!
Sorry. |
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