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#1 | ||
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Mascot
Join Date: May 2003
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Does playing time affect player development?
Does playing time affect player development?
I presume it does i.e. the more playing time a player gets, the faster and better the player's development. But I can't find any reference to it in Help. Does anyone know of any reference to it in the Help file? I know it makes sense that more playing times does affect development of the player but I was looking for confirmation someplace. |
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#2 |
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Pro Starter
Join Date: Jun 2004
Location: Minneapolis
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nobody knows
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#3 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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There's no doubt about it.
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#4 |
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n00b
Join Date: Jan 2007
Location: Nashville
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No question about it. Try playing some of those young offensive linemen and compare them to the ones you don't.
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#5 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Absolutely. It's the biggest determing factor for development.
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#6 |
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College Benchwarmer
Join Date: Aug 2005
Location: Canada
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I'm beginning to wonder if this is true for Quarterbacks, at least in the early years. I see some computer teams that have 65/65 QB's in their 6th/7th season who were 5th round picks. These guys didn't play at all in their first three years and then blossomed.
I've been trying to develop guys along these lines but, contrary to popular belief around here, it seems like playing the crap out of them is actually detrimental. Their current development is minimal and their future ratings drop as well. With my next guy along these lines (usually something like a 20/60 guy post draft) instead of forcing the issue and playing him, I plan on getting a mentor (which I normally do anyways) and letting the guy hold the clipboard for a few seasons before he sees action and we will see if this helps. Last edited by Carman Bulldog : 01-15-2007 at 10:56 AM. |
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#7 |
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General Manager
Join Date: Oct 2002
Location: The Mountains
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I always wondered there's only 3 degrees of playing time "starter, backup, inactive list", or if the game actually takes plays participated in into account. (Am I better off putting my rookie behind a borderline starter where he plays more than he would behind my All-Pro?)
Last edited by molson : 01-15-2007 at 11:21 AM. |
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#8 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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I believe it's number of plays that matter, not starter, backup, inactive designation.
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#9 | |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Quote:
Interesting. I don't have any experience with this, but it would be cool if Jim had some kind of formula that involved hurting QBs who started too quickly (i.e. crumbling under the pressure). |
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#10 |
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College Benchwarmer
Join Date: Aug 2005
Location: Canada
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I think it could depend on the quality of the quarterback. If you have a 40/80 QB then obviously he could probably start without much of an effect, because, while he hasn't reached his potential, he is good enough to play.
For comparison's sake, if the guy is something like 10/80, I'm not sure that playing right away is helping his development. However, this is just something that I've experienced over time and never really looked into thoroughly. However, I couldn't say whether this is programmed in (which would be very cool) or just coincidence. |
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#11 | |
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n00b
Join Date: Jan 2007
Location: Nashville
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Quote:
Which would make the game all that more realistic. The more you delve into this game, the more you love it. |
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#12 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I am 100% certain that it was number of plays in FOF2K4, and I have little reason to believe that has changed.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#13 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Take it from Mr. Wacky-ass Preseason Gameplan.
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