Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > FOF9, FOF8, and TCY Discussion
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 01-23-2007, 07:40 PM   #1
MrDNA
High School Varsity
 
Join Date: Jan 2007
Devl in Drafting?

I'm sure I should have found the answer to this somewhere else, but I haven't. When I'm scouting for the draft, I'm guessing "Devl" means "Development" (or something)... what I can't figure out is if I want a high number or a low number. I could argue that either one is better (if it's a low number, he has lots of room until he achieves full potential, if it's a high number, he's as polished as he can be).

So what's the deal? Thanks!

MrDNA is offline   Reply With Quote
Old 01-23-2007, 07:49 PM   #2
nilodor
College Benchwarmer
 
Join Date: Oct 2000
Location: calgary, AB
It just means how developed the player will be when they start the season. So if it says 20% and a players potential rating in a particular category is 100, his current rating in that category will be about 20.
nilodor is offline   Reply With Quote
Old 01-24-2007, 05:28 AM   #3
MartinD
High School Varsity
 
Join Date: Nov 2000
Location: East Lothian, Scotland
High development percentage = player will have a higher current rating, so will be of more use immediately

Low development percentage = player will not be as good straight away, but will have more potential for development (although it's often debatable if that potential is going to be realised...)

As far as I see it, it's a 'safe' pick against a 'risk-reward' pick in a way.

My opinion: I usually look for guys with decent development percentage in the late rounds - these guys usually don't get a lot of playing time, so wouldn't get much chance to convert the green into red. Development percentage isn't as big a deal for early picks (i.e. guys I'm expecting to start/get a lot of playing time), as they will get the chance to develop (although I'll go with the higher percentage, all else being equal...)

Just my opinion - feel free to disagree

Martin
MartinD is offline   Reply With Quote
Old 01-24-2007, 06:04 AM   #4
Narcizo
Pro Rookie
 
Join Date: Jan 2006
If everything was straightforward you would want as high a development as possible as you would expect the development to be applied to the potential to give you what their current ability is. As scouts in the draft only seem to scout potential (that's what the blue/orange bars indicate) and current ability is generally a better indicator of how good a player is than potential, you basically want as developed a player as possible. (I'd be far more interested in a player rated 40/60 than one rated 20/70 for example).

However there are a couple of flies in the ointment. I don't want to incur the displeasure of SkyDog again so I'll just point out that in many cases development just doesn't add up to Current/Potential. There are plenty of cases of players with, say, 16% development and ratings of 22/26 or something. Or 60% development and ratings like 80/90. That just doesn't add up.

Last edited by Narcizo : 01-24-2007 at 06:06 AM.
Narcizo is offline   Reply With Quote
Old 01-24-2007, 05:19 PM   #5
Cringer
Grizzled Veteran
 
Join Date: Oct 2000
Location: Edinburg,TX
Quote:
Originally Posted by Narcizo View Post
If everything was straightforward you would want as high a development as possible as you would expect the development to be applied to the potential to give you what their current ability is. As scouts in the draft only seem to scout potential (that's what the blue/orange bars indicate) and current ability is generally a better indicator of how good a player is than potential, you basically want as developed a player as possible. (I'd be far more interested in a player rated 40/60 than one rated 20/70 for example).

However there are a couple of flies in the ointment. I don't want to incur the displeasure of SkyDog again so I'll just point out that in many cases development just doesn't add up to Current/Potential. There are plenty of cases of players with, say, 16% development and ratings of 22/26 or something. Or 60% development and ratings like 80/90. That just doesn't add up.

Perhaps you are not taking everything into account when trying to add up these numbers. I would guess that position development figures into this rating as well.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose!
Cringer is offline   Reply With Quote
Old 01-26-2007, 06:34 PM   #6
Buzzbee
College Starter
 
Join Date: Jun 2002
Quote:
Originally Posted by Cringer View Post
Perhaps you are not taking everything into account when trying to add up these numbers. I would guess that position development figures into this rating as well.

From what I've seen, position development figures ENTIRELY into this rating.

%devl in the teens = purple position experience.
%devl in the high 30s and 40s = light blue
%devl in the 60s = light/medium orange

This is why the current vs. potential doesn't add up. It simply has no bearing on %devl.
__________________
Ability is what you're capable of doing. Motivation determines what you do. Attitude determines how well you do it. - Lou Holtz
Buzzbee is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 11:01 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.