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Old 03-19-2007, 01:01 PM   #1
Coffee Warlord
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Flash Game - Scary Time Waster

hxxp://www.candystand.com/play.do?id=17995

Current best score for me is 1810, level 66.

Be warned. It's evil.

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Old 03-19-2007, 01:23 PM   #2
finketr
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haven't i seen that game somewhere before?
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Old 03-19-2007, 01:40 PM   #3
lordscarlet
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First try: 1285, level 48. I don't have time to play it more than once.
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Old 03-19-2007, 01:41 PM   #4
Coffee Warlord
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69/1898.

And it was an awful link of the day (for being such an evil evil time waster) on somethingawful.com a few days ago. S'where I found it, at least.
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Old 03-19-2007, 04:20 PM   #5
Atocep
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This is taken from one of the levels in WCIII. Interesting little mini-game.
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Old 03-19-2007, 04:25 PM   #6
Eaglesfan27
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Originally Posted by Atocep View Post
This is taken from one of the levels in WCIII. Interesting little mini-game.

WCIII?
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Old 03-19-2007, 04:34 PM   #7
lordscarlet
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1290/48 on the second try.
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Old 03-19-2007, 04:38 PM   #8
Coffee Warlord
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Level 83.
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Old 03-19-2007, 04:50 PM   #9
Atocep
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WCIII?


There's a level in Warcraft 3 where you defend a maze-like path by using your resources to build towers that are very similar to the ones used in this game.
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Old 03-19-2007, 05:58 PM   #10
Blade6119
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There are actually quite a few multiplayer maps in both Warcraft 3 and Starcraft that are much more complex then this, but in principle similar. I believe they all originally spawned from a map called Matrix D in Starcraft: Brood War. Now, i know of at least 50 entriely different maps that utilize a similar scenario(build defenses to stop troops from crossing through a maze)
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Old 03-20-2007, 08:52 AM   #11
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1282/48 first try, I have seen games like this and this one was fun!
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Old 03-20-2007, 09:29 AM   #12
Coffee Warlord
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Can't figure out any way to do better than that 83 I hit yesterday.

Right now, my best strategy was park a 4-block of splash towers at each entry point, with about 6 non-upgraded slow towers adjacent. Add 6 air towers in the center, and proceed to blow every dime on keeping the splashers and the airs upgraded.
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Old 03-20-2007, 10:07 AM   #13
KevinNU7
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level 53 learned my lessons though and think I could do much better a 2nd run. maybe later today
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Old 03-20-2007, 10:23 AM   #14
lordscarlet
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Can't figure out any way to do better than that 83 I hit yesterday.

Right now, my best strategy was park a 4-block of splash towers at each entry point, with about 6 non-upgraded slow towers adjacent. Add 6 air towers in the center, and proceed to blow every dime on keeping the splashers and the airs upgraded.

How can you afford all that?! I'm lucky to have 4 splash towers much less two 4 blocks of it, 6 air towers and 6 slow ones! (that is, with them upgrade).. 2100 or so is my top points. Splash definitely seems like the way to go, though. The fast are pretty worthless.
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Old 03-20-2007, 10:27 AM   #15
ImTheCrew
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how do you even play i cant figure it out. LOL!
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Old 03-20-2007, 10:29 AM   #16
Barkeep49
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I got 1523 and 56 on my first go through.
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Old 03-20-2007, 10:48 AM   #17
KevinNU7
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Old 03-20-2007, 10:48 AM   #18
Coffee Warlord
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How can you afford all that?! I'm lucky to have 4 splash towers much less two 4 blocks of it, 6 air towers and 6 slow ones! (that is, with them upgrade).. 2100 or so is my top points. Splash definitely seems like the way to go, though. The fast are pretty worthless.

Don't upgrade the slowers at *all*. I don't think it's necessary.

If I remember, I got all 8 splashers and 6 airs up to level 8 or 9 before I bit it. It can be afforded.
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Old 03-20-2007, 10:50 AM   #19
KevinNU7
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upgrades cost the same as a new piece but only increase your attacks by 75% or so. I wouldn't upgrade until the board was filled up.
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Old 03-20-2007, 10:55 AM   #20
Coffee Warlord
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Trouble is, those un-upgraded towers are useless at higher levels. 40 damage is worthless when they have 5000 hit points.
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Old 03-20-2007, 11:25 AM   #21
KevinNU7
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Yes there is a balance, I went through the first 50 levels only using the weak one that attacks air and land. I kept them to the outside and then switched to the land only attackers and the air only attacker in the center. That got me to level 70.

I guess I should switch to the upgrader tactic. Though I never filled the board so I feel like that doesn't make sense to do
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Old 03-20-2007, 11:59 AM   #22
Coffee Warlord
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I tried a fill the board strategy with mostly splashers, with a bunch of air and weak combo filling the center.

Got to 62 with it, but you just can't kill them fast enough with such weak weapons to avoid capping the 100 point mark.
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Old 03-20-2007, 12:46 PM   #23
Pyser
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Right now, my best strategy was park a 4-block of splash towers at each entry point, with about 6 non-upgraded slow towers adjacent. Add 6 air towers in the center, and proceed to blow every dime on keeping the splashers and the airs upgraded.

as someone who hasnt played the game yet, i have to say, this made me laugh for 5 minutes.

but im sure itll make perfect sense in an hour.
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Old 03-20-2007, 12:59 PM   #24
RendeR
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Level 93 score 2385
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Old 03-20-2007, 01:25 PM   #25
albionmoonlight
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Level 93 score 2385

What's your strategy?
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Old 03-20-2007, 01:37 PM   #26
Celeval
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Old 03-20-2007, 01:52 PM   #27
John Galt
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What's your strategy?

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Old 03-20-2007, 02:02 PM   #28
CU Tiger
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I actually just for kicks lined the entire walls with level 1 fast towers...
Didnt upgrade until those were full, that was good for level 65..
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Old 03-20-2007, 03:01 PM   #29
RendeR
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I built 2 fire towers near the crossing point of the paths, and one air tower dead center of the map.

Upgrade the air tower to 9 and it reaches the entire map, upgraded the fire towers to 9, built another fire upgrade to 9 keeping the fire towers bunched near the crossing point to concentrate firepower and splash damage.


keep adding stuff to those areas and upgrading them to 9 each time for max effect.


EDIT: I tried another time adding 4 water (slow) towers in the top right corner of the center block, it helps a ton to keep creeps bunched up so splash damage is more effective.

Last edited by RendeR : 03-20-2007 at 07:01 PM.
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Old 03-20-2007, 07:59 PM   #30
KevinNU7
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I don't see how that was enough air attack. I find I need atleast 4 at 9 once tthe golden birds come out.

I tried a round without ever making any upgrades and only using the air and land attackers, made it to 75
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Old 03-20-2007, 09:00 PM   #31
RendeR
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I don't see how that was enough air attack. I find I need atleast 4 at 9 once tthe golden birds come out.

I tried a round without ever making any upgrades and only using the air and land attackers, made it to 75


there is no real rush to get rid of air targets, they only come once every 6 or so rounds, let them take the time, it costs less than trying to obliterate them quickly.
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Old 03-20-2007, 10:56 PM   #32
Vince
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I can't seem to get past 84. I like Easy's strategy, but I've tried a couple of things to improve upon it. My most recent attempt included an 'investment' in the Heavy Ground fire one. I sold it late to upgrade my splashers when the enemies started to overrun the ground turrets.
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Old 03-21-2007, 01:07 AM   #33
Vince
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Blocks of 6 splashers got me to 86, but I don't know what else to do to make it further. Perhaps invest in more slow targets? Or sell off the air targets once the birds disappear, and then dump a single splasher when they come back? With so many Splashers, it's tough to keep them upgraded to the point that they are doing significant damage to the creatures.
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Last edited by Vince : 03-21-2007 at 01:13 AM.
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Old 03-21-2007, 04:23 AM   #34
Narcizo
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I have the same problem although I don't know the level - I get around 2400 and then get swamped because there's still a bunch of tough critters surviving for ages. I guess you need one big swatty type tower somewhere to take out the tough ones. But then you lose out on the splash towers and don't take out the cannon-fodder quickly enough.
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Old 03-21-2007, 06:08 AM   #35
albionmoonlight
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I tried a strategy focused on two heavy towers, but that ended up doing worse than the splasher heavy strategy
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Old 03-21-2007, 07:54 AM   #36
Narcizo
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Yeah anything else I try winds up being worse than just tooling up on upgraded splasher towers.
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Old 03-21-2007, 08:32 AM   #37
Coffee Warlord
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I have yet to find a better strategy than splash/slow as well.

But I will. Oh yes. I will.
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Old 03-21-2007, 08:37 AM   #38
Barkeep49
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I think there might be some validity to going to a fast only strategy early on and then switching to the splashers. I think this could do a better job of keeping the map clear earlier and might eek out a few more levels.
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Old 03-21-2007, 08:39 AM   #39
albionmoonlight
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Do y'all try to target individual monsters/clumps? I have not, and I wonder if that becomes necessary at the higher levels.
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Old 03-21-2007, 08:47 AM   #40
Coffee Warlord
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I think there might be some validity to going to a fast only strategy early on and then switching to the splashers. I think this could do a better job of keeping the map clear earlier and might eek out a few more levels.

Really, I don't have any issues keeping the map under control/fully clear until about the 50's. Nobody seems to die fast enough after that.

I have a feeling the ultra expensive towers are necessary in the later game, but good god they are so bloody pricey.
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Old 03-21-2007, 08:58 AM   #41
CU Tiger
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Game crashed on me last night while I was trying something that showed promise. I can't try at work so someon try this.

Across the top row (not the very top, but the strip that divides the top of the screen and the interior loop) place 6-8 fasts and upgrade those. On either side put 2-3 slows.

The thought here is these towers attack everything. If it comes from the left, the slows, slow then the fast takes em out. If they come from the right and go to the center, the same thing is played in reverse. If they come from the right and go down, just wait theey will be back around.

From there, just let those work and build up 2 R2D2 look alike slow heavy hitter gunners. This seems to actually work worse early, as the board wont clear super early and have you waiting 10 seconds for more enemies. But should get better later if you have some heavy artillery.

Last edited by CU Tiger : 03-21-2007 at 08:59 AM.
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Old 03-21-2007, 09:19 AM   #42
lordscarlet
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Do y'all try to target individual monsters/clumps? I have not, and I wonder if that becomes necessary at the higher levels.

You can target things?!
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Old 03-21-2007, 09:40 AM   #43
albionmoonlight
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You can target things?!

If you double click on a creep, all of your guns will go after that creep until he is dead.
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Old 03-21-2007, 09:53 AM   #44
lordscarlet
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If you double click on a creep, all of your guns will go after that creep until he is dead.

That would definitely change the dynamic. I am constantly pissed that where they are targeted.
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Old 03-21-2007, 09:59 AM   #45
Atocep
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My best so far is 87. I don't know what else I can really do to improve that.
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Old 03-21-2007, 10:21 AM   #46
cthomer5000
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Is an upgrade really worth it if you can park the same thing right next to it? I dont see it from a straight up value stand point.
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Old 03-21-2007, 10:21 AM   #47
Wolfpack
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Moving to a splash-heavy strategy, I've managed to get up into the mid-70s. I've still got some ideas to try out. I'm also wondering how in the world you can last long enough to get up over 10,000 as it seems whoever has the high score has done. That's a mind-boggling number of levels to consider.

Damn, you CW. This is like the ultimate time-waster for me. I swear that when I was watching the State-WV game last night, I had a brief moment when the camera panned with the crowd in the background and the pattern of light and shadow caused my mind to briefly mentally drew arrows flying everywhere on the screen. I'm playing and thinking about this damn game too much.
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Old 03-21-2007, 10:44 AM   #48
cthomer5000
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IM rolling along ok with basically a "damage" only strategy. I used a few fasts early to get me rolling and to rack up the bucks, but now i'm all damage and a couple Airs thrown in there to deal with the flying bastards.

I haven't used a single slow yet and I'm crusiing to level 50. We'll see what happens from here as i think i might simply get overrun soon.
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Old 03-21-2007, 10:51 AM   #49
cthomer5000
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Argh, got overun at level 60. I was pretty happy with how things were going to that point. Anyone coming thorough that center gauntlet was getting their ass zapped to hell.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 03-21-2007, 10:57 AM   #50
Narcizo
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Using the double clicking feature and slapping the slows right down at the entrances I was able to get up to around level 90/2,500-odd but that's about it. I now feel sick and will stop. Hopefully for ever.
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