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#1 | ||
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Flash Game - Scary Time Waster
hxxp://www.candystand.com/play.do?id=17995
Current best score for me is 1810, level 66. Be warned. It's evil. |
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#2 |
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College Prospect
Join Date: Jan 2005
Location: Inland Empire, PRC
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haven't i seen that game somewhere before?
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#3 |
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Pro Starter
Join Date: Oct 2005
Location: Washington, DC
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First try: 1285, level 48. I don't have time to play it more than once.
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Sixteen Colors ANSI/ASCII Art Archive "...the better half of the Moores..." -cthomer5000 |
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#4 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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69/1898.
And it was an awful link of the day (for being such an evil evil time waster) on somethingawful.com a few days ago. S'where I found it, at least. |
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#5 |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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This is taken from one of the levels in WCIII. Interesting little mini-game.
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#6 | |
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Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
WCIII? |
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#7 |
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Pro Starter
Join Date: Oct 2005
Location: Washington, DC
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1290/48 on the second try.
__________________
Sixteen Colors ANSI/ASCII Art Archive "...the better half of the Moores..." -cthomer5000 |
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#8 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Level 83.
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#9 |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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#10 |
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Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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There are actually quite a few multiplayer maps in both Warcraft 3 and Starcraft that are much more complex then this, but in principle similar. I believe they all originally spawned from a map called Matrix D in Starcraft: Brood War. Now, i know of at least 50 entriely different maps that utilize a similar scenario(build defenses to stop troops from crossing through a maze)
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Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
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#12 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Can't figure out any way to do better than that 83 I hit yesterday.
Right now, my best strategy was park a 4-block of splash towers at each entry point, with about 6 non-upgraded slow towers adjacent. Add 6 air towers in the center, and proceed to blow every dime on keeping the splashers and the airs upgraded. |
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#13 |
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College Starter
Join Date: May 2003
Location: Beantown
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level 53 learned my lessons though and think I could do much better a 2nd run. maybe later today
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Boston Bashers - III.14 - (8347) |
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#14 | |
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Pro Starter
Join Date: Oct 2005
Location: Washington, DC
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Quote:
How can you afford all that?! I'm lucky to have 4 splash towers much less two 4 blocks of it, 6 air towers and 6 slow ones! (that is, with them upgrade).. 2100 or so is my top points. Splash definitely seems like the way to go, though. The fast are pretty worthless.
__________________
Sixteen Colors ANSI/ASCII Art Archive "...the better half of the Moores..." -cthomer5000 |
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#15 |
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High School Varsity
Join Date: Jan 2007
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how do you even play i cant figure it out. LOL!
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#16 |
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Coordinator
Join Date: Jan 2001
Location: Not too far away
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I got 1523 and 56 on my first go through.
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#17 |
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College Starter
Join Date: May 2003
Location: Beantown
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Level 69, 1895
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Boston Bashers - III.14 - (8347) |
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#18 | |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
Don't upgrade the slowers at *all*. I don't think it's necessary. If I remember, I got all 8 splashers and 6 airs up to level 8 or 9 before I bit it. It can be afforded. |
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#19 |
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College Starter
Join Date: May 2003
Location: Beantown
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upgrades cost the same as a new piece but only increase your attacks by 75% or so. I wouldn't upgrade until the board was filled up.
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Boston Bashers - III.14 - (8347) |
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#20 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Trouble is, those un-upgraded towers are useless at higher levels. 40 damage is worthless when they have 5000 hit points.
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#21 |
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College Starter
Join Date: May 2003
Location: Beantown
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Yes there is a balance, I went through the first 50 levels only using the weak one that attacks air and land. I kept them to the outside and then switched to the land only attackers and the air only attacker in the center. That got me to level 70.
I guess I should switch to the upgrader tactic. Though I never filled the board so I feel like that doesn't make sense to do
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Boston Bashers - III.14 - (8347) |
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#22 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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I tried a fill the board strategy with mostly splashers, with a bunch of air and weak combo filling the center.
Got to 62 with it, but you just can't kill them fast enough with such weak weapons to avoid capping the 100 point mark. |
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#23 | |
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Pro Rookie
Join Date: Oct 2000
Location: Los Angeles
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Quote:
as someone who hasnt played the game yet, i have to say, this made me laugh for 5 minutes. but im sure itll make perfect sense in an hour. |
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#24 |
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Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Level 93 score 2385
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#25 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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#26 |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Level 84, 2200ish points.
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#27 |
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Pro Starter
Join Date: Oct 2000
Location: The Internets
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__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude |
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#28 |
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Grizzled Veteran
Join Date: Nov 2006
Location: Backwoods, SC
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I actually just for kicks lined the entire walls with level 1 fast towers...
Didnt upgrade until those were full, that was good for level 65.. |
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#29 |
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Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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I built 2 fire towers near the crossing point of the paths, and one air tower dead center of the map.
Upgrade the air tower to 9 and it reaches the entire map, upgraded the fire towers to 9, built another fire upgrade to 9 keeping the fire towers bunched near the crossing point to concentrate firepower and splash damage. keep adding stuff to those areas and upgrading them to 9 each time for max effect. EDIT: I tried another time adding 4 water (slow) towers in the top right corner of the center block, it helps a ton to keep creeps bunched up so splash damage is more effective.
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http://wotlabs.net/s...8/signature.png http://wotlabs.net/sig_dark/na/banichi18/signature.png Last edited by RendeR : 03-20-2007 at 07:01 PM. |
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#30 |
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College Starter
Join Date: May 2003
Location: Beantown
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I don't see how that was enough air attack. I find I need atleast 4 at 9 once tthe golden birds come out.
I tried a round without ever making any upgrades and only using the air and land attackers, made it to 75
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Boston Bashers - III.14 - (8347) |
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#31 | |
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Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
there is no real rush to get rid of air targets, they only come once every 6 or so rounds, let them take the time, it costs less than trying to obliterate them quickly. |
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#32 |
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Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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I can't seem to get past 84. I like Easy's strategy, but I've tried a couple of things to improve upon it. My most recent attempt included an 'investment' in the Heavy Ground fire one. I sold it late to upgrade my splashers when the enemies started to overrun the ground turrets.
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Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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#33 |
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Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Blocks of 6 splashers got me to 86, but I don't know what else to do to make it further. Perhaps invest in more slow targets? Or sell off the air targets once the birds disappear, and then dump a single splasher when they come back? With so many Splashers, it's tough to keep them upgraded to the point that they are doing significant damage to the creatures.
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Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. Last edited by Vince : 03-21-2007 at 01:13 AM. |
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#34 |
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Pro Rookie
Join Date: Jan 2006
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I have the same problem although I don't know the level - I get around 2400 and then get swamped because there's still a bunch of tough critters surviving for ages. I guess you need one big swatty type tower somewhere to take out the tough ones. But then you lose out on the splash towers and don't take out the cannon-fodder quickly enough.
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#35 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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I tried a strategy focused on two heavy towers, but that ended up doing worse than the splasher heavy strategy
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#36 |
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Pro Rookie
Join Date: Jan 2006
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Yeah anything else I try winds up being worse than just tooling up on upgraded splasher towers.
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#37 |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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I have yet to find a better strategy than splash/slow as well.
But I will. Oh yes. I will. |
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#38 |
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Coordinator
Join Date: Jan 2001
Location: Not too far away
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I think there might be some validity to going to a fast only strategy early on and then switching to the splashers. I think this could do a better job of keeping the map clear earlier and might eek out a few more levels.
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#39 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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Do y'all try to target individual monsters/clumps? I have not, and I wonder if that becomes necessary at the higher levels.
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#40 | |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
Really, I don't have any issues keeping the map under control/fully clear until about the 50's. Nobody seems to die fast enough after that. I have a feeling the ultra expensive towers are necessary in the later game, but good god they are so bloody pricey. |
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#41 |
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Grizzled Veteran
Join Date: Nov 2006
Location: Backwoods, SC
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Game crashed on me last night while I was trying something that showed promise. I can't try at work so someon try this.
Across the top row (not the very top, but the strip that divides the top of the screen and the interior loop) place 6-8 fasts and upgrade those. On either side put 2-3 slows. The thought here is these towers attack everything. If it comes from the left, the slows, slow then the fast takes em out. If they come from the right and go to the center, the same thing is played in reverse. If they come from the right and go down, just wait theey will be back around. From there, just let those work and build up 2 R2D2 look alike slow heavy hitter gunners. This seems to actually work worse early, as the board wont clear super early and have you waiting 10 seconds for more enemies. But should get better later if you have some heavy artillery. Last edited by CU Tiger : 03-21-2007 at 08:59 AM. |
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#42 | |
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Pro Starter
Join Date: Oct 2005
Location: Washington, DC
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Quote:
You can target things?!
__________________
Sixteen Colors ANSI/ASCII Art Archive "...the better half of the Moores..." -cthomer5000 |
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#43 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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#44 | |
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Pro Starter
Join Date: Oct 2005
Location: Washington, DC
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Quote:
That would definitely change the dynamic. I am constantly pissed that where they are targeted.
__________________
Sixteen Colors ANSI/ASCII Art Archive "...the better half of the Moores..." -cthomer5000 |
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#45 |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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My best so far is 87. I don't know what else I can really do to improve that.
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#46 |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Is an upgrade really worth it if you can park the same thing right next to it? I dont see it from a straight up value stand point.
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#47 |
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Pro Rookie
Join Date: Feb 2003
Location: Raleigh, NC
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Moving to a splash-heavy strategy, I've managed to get up into the mid-70s. I've still got some ideas to try out. I'm also wondering how in the world you can last long enough to get up over 10,000 as it seems whoever has the high score has done. That's a mind-boggling number of levels to consider.
Damn, you CW. This is like the ultimate time-waster for me. I swear that when I was watching the State-WV game last night, I had a brief moment when the camera panned with the crowd in the background and the pattern of light and shadow caused my mind to briefly mentally drew arrows flying everywhere on the screen. I'm playing and thinking about this damn game too much. ![]() |
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#48 |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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IM rolling along ok with basically a "damage" only strategy. I used a few fasts early to get me rolling and to rack up the bucks, but now i'm all damage and a couple Airs thrown in there to deal with the flying bastards.
I haven't used a single slow yet and I'm crusiing to level 50. We'll see what happens from here as i think i might simply get overrun soon. |
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#49 |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Argh, got overun at level 60. I was pretty happy with how things were going to that point. Anyone coming thorough that center gauntlet was getting their ass zapped to hell.
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#50 |
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Pro Rookie
Join Date: Jan 2006
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Using the double clicking feature and slapping the slows right down at the entrances I was able to get up to around level 90/2,500-odd but that's about it. I now feel sick and will stop. Hopefully for ever.
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