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#1 | ||
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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MP league with multiple simmers
I'm not certain there's any bug or issue here -- just tossing this out in case there may be.
Are there any leagues out there that have more than one person running sims (i.e. on different computers) that are experiencing any weirdness? Things like gameplans not carrying over from stage to stage, and the like? I'm thinking that at the least, it would be very good if there were something prepared to offer guidance to leagues trying to run things this way. I think because the gameplans are not included in the files that are distriubuted back to the team owners, they can get "stranded" on one computer and not used in the next sim. Might just be a matter of multiple simmers agreeing to share those central files (whatever they are) but it would be good to have some guidance here, either from leagues who have figured out a protocol, or someone with knowledge of how the program might run into troubles under this sort of setup. |
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#2 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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I would recommend that owners submit their game plans every week, especially when there are multiple simmers. Make liberal use of the game plan loading and saving functions.
Alternatively, the commissioner should look in Windows, and count all the .fpn files he sees. When he reaches one, he should send it to his fellow simmer. He should not send that file to league owners, as game plans are not encrypted. Welcome to Canton. |
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#3 | |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Quote:
Which is handy, considering gameplans are sometimes uploaded to servers accessible to the public and all.
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#4 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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I assume single simmer leagues where the simmer uses multiple computers need to do this as well.
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#5 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Not that I know how to read hex or whatever those are written in (otherwise I might actually be able to parse the game logs myself, instead of relying on gstelmack and Celeval).
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null Last edited by cuervo72 : 04-18-2007 at 12:57 PM. |
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#6 | ||
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Quote:
Quote:
Simmer A runs midweek file and does the following: 1. Uploads game file. 2. Sends current .FPN to simmer B. In preparation for game day, simmer B: 1. Saves .FPN from simmer A to \Leagues\ folder 2. Imports stage files 3. Runs games 4. Uploads game file 5. Sends current .FPN to simmer A. Does that sound right?
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#7 |
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Coordinator
Join Date: Jan 2001
Location: Keene, NH
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couldn't we just fix the game to do this in a more sensible manner?
is it really impossible to make it so that owners can only access their own gameplans in the game?
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Mile High Hockey |
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#8 | ||
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
If I'm understanding the process from above (which, despite the unnumerated steps, just amounts to the simmers making sure they have the latest .fpn file) there's nothing that the player has to do any differently. If you play FOF 2007 from multiple computers, you may have an issue, since gameplans are saved locally -- but past that, I don't really see how this isn't "sensible." I wish it had been documented earlier for our league, but now that we know, the process doesn't seem burdensome to me. *shurg* Quote:
I don't understand this concern. |
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#9 |
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Coordinator
Join Date: Jan 2001
Location: Keene, NH
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requiring the commishes to send around a file seems like a silly extra step, as well as adding an extra degree of difficulty when running a sim. why make it harder than it needs to be? if I understand correctly, this need for a workaround stems from the fact that gameplans aren't included in the league file to prevent cheating. just seems like there should be an easier (and more intuitive) way for this to be implemented, such as including gameplans in the league file, but restricting their viewing except by the originating team or the commish.
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Mile High Hockey |
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#10 |
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Dearly Missed
(9/25/77-12/23/08) Join Date: Nov 2003
Location: DC Suburbs
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What about an MP league where no one sims?
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NAFL New Orleans Saints GM/Co-Commish MP Career Record: 114-85 NAFL Super Bowl XI Champs In memory of Gavin Anthony: 7/22/08-7/26/08 |
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#11 |
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High School JV
Join Date: Oct 2000
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certainly not industry best practice, but yeah, I guess now that we are aware that there are logistical complications, we as end-users can solve them.
Last edited by PineTar : 04-18-2007 at 02:10 PM. |
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#12 |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Good, timely info for the WAFL. Thanks.
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Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
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#13 | |
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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How does this get overlooked?! Jim - you really catch my by surprise sometimes, nicely played!
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Text Sports Network - Bringing you statistical information for several FOF MP leagues in one convenient site Quote:
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#14 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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#15 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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If you have any idea what it references anyway (which I wouldn't if someone hadn't mentioned it to me).
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#16 | |
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High School Varsity
Join Date: Oct 2000
Location: Where you live
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Quote:
I actually thought it would've been funnier if he had just said "fuck you, figure it out yourself".
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if i said you had a beautiful body, would you hold it against me? |
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#17 | |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
We tried it once in the WAFL with disastrous consecuences. SirFozzie was the commish who was running all the sims. One day he was going to be away and asked me, the co-commish and webmaster to run the sim as i had also the commish password. I imported the teams, ran the sim and uploaded it...creating a huge mess, being the more noticeable that at least in three games, the QB's threw passes to themselves exclusively, like 90 passes each one. We saw lots of other weird situations so we had to go back and to have the original commish to sim again. We guessed that the problam was probably related to some files that the commish would have stored in his PC that were not in the export file but we never figured it out. We have not tried it ever since then but i recommend against having two different commishes in one league or at least to run a lot of tests before doing it to make sure that all is ok.
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#18 |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Any word on if the patch affected this? I didn't see it in the update list.
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Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
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#19 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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It isn't really bug - just a design decision. You still have to keep the updated FPN centrally available to simmers.
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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