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Old 04-27-2007, 11:34 AM   #1
laser
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Draft Day Sports Pro Basketball

Is anyone using this game? Are the bugs ironed out and is it a worthwhile buy now?

I was anxiously awaiting this game and had it as a must buy. I got the demo at release and there were lots of problems. Unfortunately my demo time is used up.

I really want a solid pro basketball game that can play fictional leagues and has custom league sizes, which I know this game has.

Anyone using the game now please let me know your thoughts. Thanks!

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Old 04-27-2007, 11:35 AM   #2
MikeVic
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Wasn't laser an American Gladiator?
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Old 04-27-2007, 11:45 AM   #3
flounder
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American Gladiators can't play sports text sims? Gladiatorophobe!
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Old 04-27-2007, 12:02 PM   #4
wbatl1
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I played it for about three months, but in the last couple of weeks my playing has died down. I think it is a good game, but I never got into the actual game-playing and think the stats are not always great.

It was still probably worth the money, however.
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Old 04-27-2007, 04:35 PM   #6
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Welcome to Hollywood.
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Old 04-27-2007, 06:08 PM   #7
MizzouRah
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That's surprising considering how good TPB was.
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Old 04-27-2007, 08:18 PM   #8
Tim Tellean
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Originally Posted by HiFiRevival View Post
Still a bad game with occasional glitches. Easily the worst spent money on a text sim for me. Good luck getting worthwhile help, the game is now playable for the most part, but it still is bad.

How is it the worst spent money?
What help did you need that you didn't receive or consider less than worthwhile?
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Old 04-27-2007, 10:00 PM   #9
Gary Gorski
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Quote:
Originally Posted by HiFiRevival View Post
Still a bad game with occasional glitches. Easily the worst spent money on a text sim for me. Good luck getting worthwhile help, the game is now playable for the most part, but it still is bad.

I too would like some specifics here - you want to call it a bad game, fine - everyone is entitled to their own opinion. But if you're going to say "good luck getting worthwhile help" I want specifics. Bryan Swartz does an amazing job on the forums offering help in threads and I know that between Bryan, Tim and myself EVERYONE who sends an email in asking for help gets not only a reply but at least one if not all three of us attempting to help fix any problem you may be having. There have been three patches to date and at least one more update is planned for the summer but any bugs that are found between now and then will be fixed and updates will continue to be released.
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Old 04-27-2007, 10:23 PM   #10
DaddyTorgo
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yeah hifi...if you're going to say something like that, be prepared to back it up with some sort of specifics. otherwise it doesn't really hold much weight I don't think.

one thing you can't accuse gary of is being slow to respond to issues with his games. And I say that as someone who didn't even end up buying DDS:PB yet (financial considerations largely).
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Old 04-27-2007, 10:41 PM   #11
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I got to back up Gary on this one, he's been very helpful in the past back when he was working for/with 400ss...
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Old 04-27-2007, 10:47 PM   #12
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I put the game away following the release, due to the fact that I couldn't play long term due to the constant crashes.

However, the game seems to have fixed the RTE issues, and plays halfway decent, I like it so far..
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Old 04-27-2007, 11:00 PM   #14
cubboyroy1826
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Okay Hi-Fi i am willing to ease you pain. I will buy the game off of you for $9.95.
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Old 04-27-2007, 11:08 PM   #15
Anthony
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Originally Posted by HiFiRevival View Post
If I did my job as poorly as these guys did I'd be living in a box somewhere having conversations with a cheeto.

what would you talk about to a cheeto?

what kind of voice would your cheeto have?

what happened to the other cheetos? why is that lone cheeto hanging out with you?

please fill in the blanks, i'm thoroughly amused by your adventures with the cheeto. i can just imagine all the hijinks you'd get into, all these fun and wacky adventures. "The Hobo & Cheeto", man, that sounds like an excellent sitcom.
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Old 04-27-2007, 11:09 PM   #16
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Originally Posted by Hell Atlantic View Post
"The Hobo & Cheeto", man, that sounds like an excellent sitcom.

I believe you mean Cheeto and The Man.
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Old 04-27-2007, 11:33 PM   #17
Tim Tellean
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HiFi-Did you tell ANYONE at Wolverine about any problems you had with the game before popping up here and complaining?
Also I don't understand how fixing bugs is unprofessional and indefensible? Gary released beta patches throughout the process and asked for feedback. Did you provide any?

Last edited by Tim Tellean : 04-27-2007 at 11:43 PM.
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Old 04-27-2007, 11:40 PM   #18
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Okay Hi-Fi i am willing to ease you pain. I will buy the game off of you for $9.95.


I'll give you $10.00
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Old 04-27-2007, 11:43 PM   #19
Anthony
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I believe you mean Cheeto and The Man.

i like your style.


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Old 04-27-2007, 11:52 PM   #21
bhlloy
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Originally Posted by HiFiRevival View Post
I played a career recently where I signed Christ Wilcox one offseason. He proceeded to disapeer from my roster after game 3 of the first season and yet counted against my salary cap for the full 3 years.

If the savior of man wants to collect a pay check while sunning it up on the beach, who are you to stop him?
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Old 04-28-2007, 12:05 AM   #23
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In before the lock.
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Old 04-28-2007, 12:10 AM   #24
WVUFAN
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Originally Posted by HiFiRevival View Post
Did you guys do any beta testing before releasing the game? Of course, that's a stupid, demeaning question. I immediately started sending in game files when Gary posted the link to do so. Nothing matters though as every time a bug is fixed, another pops up. We are 3 months after release and the game still has significant bug issues. That's pathetic. There is simply no excuse for releasing a game that was clearly nowhere near ready. You guys should be posting a public apology for the farce you released and refunding a portion of the cost, at least, to those of us who made the mistake of thinking you were even a semi-professional company. You charge $35 for a game, and a text sim at that, yet release something that doesn't even come close to working, you get blasted for being hacks. Don't want that rep, do your job competently.

So in the course of a few hours the game has went from having "occasional glitches", which is what you said in your initial post to "significant bug issues" now. Did you find all those major glitches in just a few hours, or are you talking out of your ass?

Yeah, I'm gonna pay attention to you. If anything, you'll push me to buying his game, since all the other games Gary has made has been exceptional.
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Old 04-28-2007, 07:33 AM   #25
wbatl1
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Honestly, HiFi, your issues sound like the ones I experienced when I used somebody's real roster or custom graphics (which Wolverine always said might cause a problem). I restarted with the basic game database and haven't had a bug since then, which was months ago. I think Gary has been exceptionally responsive in patching a game that was (admittadly) a little buggy at first.
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Old 04-28-2007, 08:42 AM   #26
Gary Gorski
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Quote:
Originally Posted by HiFiRevival View Post
I immediately started sending in game files when Gary posted the link to do so.

Quote:
Originally Posted by HiFiRevival
Good luck getting worthwhile help

What is the email address you used to send in files? Would you like me to post any and all replies and/or bug fixes that were made because of the files you sent in? To me, getting the developer of the game to acknowledge your problem, respond and then fix it seems like "worthwhile help"

Quote:
Originally Posted by HiFiRevival
Still a bad game with occasional glitches. ... the game is now playable for the most part, but it still is bad.

Quote:
Originally Posted by HiFiRevival about 8 hours later
We are 3 months after release and the game still has significant bug issues.

Ditto on the question of how did the game go from playable with occasional glitches to having significant bug issues in 8 hours?

Quote:
Did you guys do any beta testing before releasing the game?

Yes, the game was beta tested - we have a small group of people who volunteer of their free time to test the game and I appreciate the work they did. I've always taken, and continue to do so, full responsibility for the state of the game at release. A number of the issues reported *should* have been caught during beta testing but they weren't. All I could do was apologize for that, do my best to fix the issues as soon as possible and learn from the mistakes we made in the pre-release process so that they don't happen again.

The mistakes we made have caused us to look at our pre-release methods for future games - changes have already been made to that process for the new version of Total Pro Golf which is being worked on. And there will be more updates for DDS: Pro Basketball - both in terms of bug fixes if needed and just general updates to the game. Also, as was mentioned in this thread, some errors in gameplay were caused by outside modded rosters which we had no control over. Even in those cases I did my best to help the people continue with their seasons when the source of the error was the modded file and not the code. We're looking at ways we can eliminate those issues for modders in the future as well.

I've never had a problem with anyone who has said they don't like the game - personally I think it's a great game if you're looking for an accurate pro basketball sim. We made many improvements to this game which caused some effects I did not anticipate and the result was a poor release - but I feel we worked hard to fix those issues and we have a solid game. If you or anyone else doesn't like the game that's fine. If you want to blast us because it was not up to our usual standard at release that's fine as well but don't sit here and make up stories about not being able to get "worthwhile help" or make wild exaggerations about the game (such as the amazingly poor turn the game took in your eyes in stabliity in less than half a day) in an attempt to turn off others from it simply because you don't like it.

For anyone who wants an honest opinion of the game - check out the demo. It's the latest version and fully playable for 3 days. If you already used the demo and want another crack at it I can't reset the demo license but I can probably work something out for you if you shoot me an email.
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Old 04-28-2007, 09:07 AM   #27
MizzouRah
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i like your style.



Coffee all over keyboard.
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Old 04-28-2007, 10:44 AM   #29
wbatl1
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Quote:
Originally Posted by HiFiRevival View Post
Not using any mods or rosters or anything. Just the game itself. We're on patch 3, several months after initial release, and it's still nearly impossible to get more than a couple of years into a career without obvious bugs (though many are things like dissapeering players etc. that don't cause the game to stop). The RTE's aren't as prevalent, but this is still the biggest waste of money I've got on my laptop.

As for the early release, if you consider having a game that was nearly impossible to get through the first season "a little buggy" then I guess we have completely different standards by which we judge a product.

I am certainly not an employee or pawn of Wolverine studios, and I think my first post in this tread emphasized that I am not an addict of this game, but I respecfully disagree. I never had problems getting through a season, and the only bugs that were major problems were the occasional RTE-so I saved more often and let Gary hammer them out. Which he did.
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Old 04-28-2007, 10:45 AM   #30
DanGarion
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Quote:
Originally Posted by HiFiRevival View Post
Not using any mods or rosters or anything. Just the game itself. We're on patch 3, several months after initial release, and it's still nearly impossible to get more than a couple of years into a career without obvious bugs (though many are things like dissapeering players etc. that don't cause the game to stop). The RTE's aren't as prevalent, but this is still the biggest waste of money I've got on my laptop.

As for the early release, if you consider having a game that was nearly impossible to get through the first season "a little buggy" then I guess we have completely different standards by which we judge a product.
Does this game come with real rosters? My understanding is that Chris Wilcox is a real player.
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Old 04-28-2007, 10:47 AM   #31
wbatl1
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Originally Posted by dangarion View Post
Does this game come with real rosters? My understanding is that Chris Wilcox is a real player.

Yes, but some people modded them to make them more "realistic" or up-to-date (as they are from before this year).
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Old 04-28-2007, 11:13 AM   #33
DaddyTorgo
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Originally Posted by HiFiRevival View Post
Do you understand the basics of the English language? Chris Wilcox gets signed, disappears after 3 games, and then re-appears in the free agent pool. Is that often or occasional? It happened to one guy. Is that minor or significant? He started games 1-3, my team was 3-0, and then he just counted a few million against my salary cap without any possibility of use. I'd say it's very obviously occasional and significant.

Someone asked if the game is worth buying. I would say the answer is still no and I gave my reasons. You've decided to be an asshat even though you don't even have the game. 3 months after release, at an exorbitant price, the game still has significantly bad issues pop up. It is still not worth anywhere near the price that was charged. There are freeware games that play better.

Wolverine Studious should be embarrassed to have released this product. I enjoyed TPB as much as anyone, but I'll be extremely wary of anything else Gary puts out at least until the positive reviews outweigh the negative. If it's another product that takes months to even be playable, then he'll never see my money again.

if the price was exorbitant you shouldn't have bought the game in the first place, whether or not it was going to be playable. if you were that price-sensitive you shouldn't be out there paying that $$ for a text sim.

welcome to hollywood
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Old 04-28-2007, 12:03 PM   #34
Gary Gorski
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Quote:
Originally Posted by HiFiRevival View Post
Do you understand the basics of the English language? Chris Wilcox gets signed, disappears after 3 games, and then re-appears in the free agent pool. Is that often or occasional? It happened to one guy. Is that minor or significant? He started games 1-3, my team was 3-0, and then he just counted a few million against my salary cap without any possibility of use. I'd say it's very obviously occasional and significant.

I have received ONE file where someone said they had the issue of a player missing. That file was received on April 14th and was not from you. The issue had not been reported to me from any point in beta testing until two weeks ago. So of the tens of thousands of seasons that had been simulated by everyone who has a copy of the game it happened to my knowledge once until you mention it here. Even once is too much, I will agree, but how can I fix a problem that I doesn't know exist?

Ask any number of people who have had a problem with their file whether the error came from the code, a modded file or even their own incorrect modifications to their league file - if they send it to me and give me a chance to work with the file I not only fix the error but I'll even go into the code and fix individual files to continue on - ie put a missing player back on the roster - if the person wants me to do so.

Should those things happen? No. Is it an inconvience to send in a file that doesn't work? Probably a little. But name me one PC game on the market - whether you pay $10 or $60 that doesn't have a single bug in it and how many of those companies are willing to take a file from an individual, spend the time to not only troubleshoot the bug to fix it for everyone but also take the time to fix your file and send it back so you can keep progressing rather than telling you that you're screwed, wait for a patch and start over? We also don't take the bug fixes, call it the next version of the game and charge you again. The next pro bball game won't be out for a significant amount of time and I've already promised to not only continue to fix any bugs that popup but also that we already have one planned update for later in the year so there will be plenty of time to get your money's worth over the course of multiple NBA seasons.

Our goal is to get the game right from day 1. That didn't happen and we've evaluated the reasons why. We did not release a product that we knew had bugs in it. We definitely did not do as good of a job testing the product thoroughly as we should have and that criticism is well deserved. We dropped the ball there but once that mistake was made all we can do is work as hard as possible to get the game up to the level where it needed to be and I think we've done that both through consistent patches and updates. As I've said we've also been re-evaluating our testing procedures for the future. I'm not really sure what beyond that we can do.
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Old 04-29-2007, 04:12 PM   #35
AgustusM
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just my 2 cents

I bought the game on release as I do with most sports text sim games that come from people I know from past experience release good games (Jim, Markus, Gary, etc)

I like it and I play occasionally

I got my moneys worth

It didn't progress as much as I would have liked it to from previous versions

my biggest complaint is the restriction on screen size. my monitor is 1600x1200 - I either have to re-size (and in the process screw up my desktop) or play in a small window. I don't like either option and I don't understand how we can be locked into this resolution in 2007.

I also would like to have a little more control when it comes to the in-game experience. I think the "plays" idea was interesting, but didn't accomplish what I would like to accomplish. I would rather have seen something to direct the team better along the lines of "drive more, post-up more, feed my #1 scorer, attack their weakest defender, etc"

having said all that I do think Gary and co have stood behind all of their games and have given exceptional support.

I will definitely buy the next release of pretty much any Wolverine sim
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Old 04-29-2007, 05:04 PM   #36
Gary Gorski
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Originally Posted by AgustusM View Post
I also would like to have a little more control when it comes to the in-game experience. I think the "plays" idea was interesting, but didn't accomplish what I would like to accomplish. I would rather have seen something to direct the team better along the lines of "drive more, post-up more, feed my #1 scorer, attack their weakest defender, etc"

I think one other thing I perhaps didn't do enough work on was highlighting new features to the game outside of the major ones like the playable D-league etc. Many people didn't even know you could click on the whiteboard in your office and create your own plays to use in the game. One other thing that was new was the ability to do something along the lines of what you were asking about there.

If you are playing in local mode as the GM you can use your phone to call your head coach and suggest that certain players change their style of play - its a slow, gradual change over time and only if your head coach is open to listening to suggestions from you. If you are the head coach (or playing in global mode where you can control the team without being the head coach) then go to your team roster and select the team strategy option from the drop box. There you will be able to select the player, select an option of his game you want him to focus more on (such as post up more) and the length of time you want him to work on it. Again, whether or not he tries to do what you want is based on his personality and his work ethic - ie he has to be at least somewhat receptive to change person who cares about getting better or he won't listen no matter what you ask him to do.

Quote:
Originally Posted by AgustusM
having said all that I do think Gary and co have stood behind all of their games and have given exceptional support.

I will definitely buy the next release of pretty much any Wolverine sim

Thank you, the support is much appreciated
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Old 04-29-2007, 05:33 PM   #37
Icy
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Gary has a nice reputation here at FOFC and he realy deserves it for the masterpiece of games he has released both when working at GDS and now at WS.

TPB05 and TCB are incredible games and none of them had big bugs, and the ones they had were fixed so fast. DDSPB had more bugs in the release than Gary's game usually have, but he has been fast trying to fix them and he has individually fixed a lot of savegames for his customers, something i have only seen from a few chosen developers (Jim, Brian and some others), so for sure I'll keep buying all his games because his dedication and support to the sim genre. I'm sure he learned from the DDSPB experience and it will help him to improve his next game beta testing model, that at the end will make all us happier.

I can understand being rude with some developers that deserve it with their attitude, but Gary is not one of them. Sorry to see you didn't like his game Hifi, but there was no need to talk as you did about him, there are other ways to point bugs or to say that you didn't like a game without trashing the developer the way you did.
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Old 04-29-2007, 05:52 PM   #38
cubboyroy1826
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Okay Icy sold me i will give you 10.50.
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Old 06-08-2007, 05:06 PM   #39
Deattribution
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I got a basketball itch, and with STB still a favorite it's beginning to show it's age... The forums over at WS don't look really pretty but I wanted to give it a try, I tried the demo the other day and I thought I'd post some thoughts ... I'm going for constructive criticism, so hopefully it's taken that way. Everything was done with no modifications added to the game.

The game is pretty - the screens are vibrant and lively. I definitely can see how it would appeal to a certain crowd, but I am unfortunately not one of them. I find the graphic intense interfaces to feel a bit counter-productive. I spent 10-15 minutes just figuring out where everything was that I needed to do, while that's not bad even after the short learning curve I still couldn't figure out where my depth chart was, or how to sim multiple days/weeks which was very frustrating.

I started with a dleague team as GM, thinking I would work my way up a little (assuming that's possible, I like the concept alot) - advancing through the offseason was a little awkward, everything seemed to go smoothly until free agency which I understandably didn't take any part in, but I was getting notices of FA days advancing every 10-20 seconds one by one with no idea when it was going to end. That seemed a tad tedious. I'd of preferred some sort of bar to let me know how far in, or some way to quickly advance thru the entire process.

The draft is cool, it reminds me alot like the TPF draft a few years back, and I think it was also in one of the TPB versions I purchased. The notes popping up for each player along with the commentary give it a very fresh, important and professional feel. Things seemed to fall out of sync with a few of the picks, but it wasn't anything I could not overlook. Also I found the ambient sound used in the background for the draft annoying quickly due to the short nature of the loop.

Later on, when participating in the dleague draft it has it's own equally slick screen, things went well here until 3 or 4 picks into the draft when I somehow seemed to make a blank selection. It seemed I clicked make selection without selecting a player and no player showed up on the board but the pick was gone. Maybe just a misunderstanding on my part.

Having assembled my roster, I was ready to move into the season --- unfortunately without being able to figure out how to sim multiple days/weeks I was doing this process day by day, when I finally got to the dleague season start and my team's first game I hit a roster snag, getting an invalid roster notice - I thought this meant an issue with my depth chart (my misunderstanding, use to STB I guess) so I skimmed through the screens looking where I would adjust this, I never could find it. I looked in options, tried setting the CPU to handle that area, no dice. I noticed there was a red player name on my roster, and assumed it was injury related... Signed a free agent and was able to continue on with my simming process.

Things were going well, the team was doing average at best but I found keeping up to date with things was again, tedious at best... Doing things a day at a time, the screen I had in the background had me listed at 0-1 still, while the sim standings screen had me at 8-10. It looks like your background screen doesn't update unless you go out of the screen and back in.

Knowing I wasn't taking this season all that serious since I was just learning the game, I fired my head coach, made myself GM and coach (I really like the staff options btw) and continued on simming... About 8 games later after clicking advance day the game crashed (not an RTE iirc but an exe crash).

The game looks to have alot of depth, I like the idea of being able to play just coach, or just GM, or moving your way around as both. The draft has some nice depth and the game seems to have plenty of customizable options... Unfortunately for me, this is all lost behind the interface, I'd be willing to give the game another chance after another patch but even with whatever issues resolved I just don't see myself getting past the interface.

As pretty as the screens are, they are static like any other screen thus once the initial appeal wears off, you're stuck with a very pretty but less fuctional interface. I like simple tabs, exit buttons ( I hate having to X out windows in a game), tool bars and clear information presented in an efficient manner. As nice as the backgrounds and other things are, once you open up a window you're getting the same spread sheet list as any other game - and that's a good thing, it just shouldn't be so clunky getting there. This seems to be a common issue for me with WS, .400 and greydog games though, so maybe they're simply just not for me. The only one I've been able to really look past this on is TEW, and even that game gets to me with all the clicking after a while, I simply last periods with it because it's a unique game and something different. Unfortunately for DDSPB, I find myself more willing to do without certain features and just play STB because I find the interface more my style.
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Old 06-08-2007, 05:54 PM   #40
Brian Swartz
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Join Date: May 2006
Thanks for the comments. A few words of explanation:

-- The PDA/Desk Calendar on your office desk shows the sim options/schedule for your team, there are a number of options including those you were looking for.

-- The depth chart is one click away. Go to your roster and it's on the panel on the left side of the screen.

-- Free agency advancement: there's a calendar of events in the manual(Help button). There's also the sim all days button, which is what the game automatically does in your case(GM in the DLeague).
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Old 06-08-2007, 06:17 PM   #41
Deattribution
College Benchwarmer
 
Join Date: Oct 2003
Quote:
Originally Posted by Brian Swartz View Post
Thanks for the comments. A few words of explanation:

-- The PDA/Desk Calendar on your office desk shows the sim options/schedule for your team, there are a number of options including those you were looking for.

-- The depth chart is one click away. Go to your roster and it's on the panel on the left side of the screen.

-- Free agency advancement: there's a calendar of events in the manual(Help button). There's also the sim all days button, which is what the game automatically does in your case(GM in the DLeague).

I appreciate the response, sounds like the depth chart was right in front of me but I overlooked it, same with the other two options. I thought the sim options would be on the schedule screen I got to through one of the buttons (not the Pda), and maybe it was but I must've overlooked those as well.

I'll try giving it another run through with the next patch, assuming there will be another and the demo is reset.
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Old 06-08-2007, 06:48 PM   #42
watravaler
High School JV
 
Join Date: Jun 2005
I purchased TPB, and while I thought it was a good game, for some reason the speed of the sim, compared to FBB2001 was too slow. I am thinking of purchasing a new game, and this is one of the candidates. Is the speed of the simulation on par with FastBreak? How does it compare to the original TPB?
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Old 06-08-2007, 07:25 PM   #43
Deattribution
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Join Date: Oct 2003
Quote:
Originally Posted by watravaler View Post
I purchased TPB, and while I thought it was a good game, for some reason the speed of the sim, compared to FBB2001 was too slow. I am thinking of purchasing a new game, and this is one of the candidates. Is the speed of the simulation on par with FastBreak? How does it compare to the original TPB?

I found the actual speed of the sim pretty fast, of course I was doing it day by day. I'd definitely recommend trying out the games 3 day trial and making a decision on your own. I'm thinking it may need another patch to make it a bit more stable.
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Old 06-25-2007, 08:20 PM   #44
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
I bought a new PC and gave this game another try with the 3-day demo. It'd had been ages since I fired it up, so I was eager to see how it ran after the last update. So I installed it, found some logos/rosters/portraits, and fired it up.

I started a new league using the 06/07 roster file and Icy's (I believe) various graphics and things. I selected the Hawks, spoke to my team's owner on the phone, ran the dleague draft, and then tried to sim some games. RTE. Thankfully the error message was clear - it was to do with some of the logos I installed not having the correct filenames. Through trial and error and a handful of RTEs I renamed the logos to the correct names and it was simming for me fine. Not blaming Gary at all for these crashes, as it was to do with the modded graphics.

I simmed up to the all-star weekend, then assigned a player to the NBDL before simming the all-star weekend. When I clicked simmed I got a "(some NBDL team)'s roster has not been set" error, but it simmed the dunk and 3pt comp, then froze there and I wasn't able to get the game to continue. Had to kill it.

I reloaded (thankfully I'd saved right before this happened), and progressed through the all-star game and the rest of the season, past the playoffs, and in to the offseason.

The coach hire phase is a bit under-done IMO. I'd like to see the coaches have a "request" range, because it's guess work as to how much you should offer them. I also had my offers dissapear each day, so I'm not sure if it's because the offer was refused (despite their being no other suitors), or if I couldn't afford to pay that amount. This is similar to the FA issue I describe later, and some feedback in the game at this point would be nice.

The draft is very well done, and is perhaps the highlight of the game. The commentary gets a little stale after awhile, but all that is needed is to flesh that out a little bit in future versions, and watch out for commentary goof-ups. For example, at the beginning of the draft all the announcers said the far and away clear number 1 pick was such-and-such SG, yet when analysing the first pick a moment later they start talking about which PG the team should draft. Not a biggie, but would be nice to see some linkage here.

After the draft was the summer league, and this is another great feature. I invited a couple of current youngsters on my roster as well as my rookies, and invited along an assortment of FAs. All worked very smoothly, and caused me to target 2 guys in particular who i'd invited along, as well as dumping my 2nd round pick who did terribly.

Free Agency was up next and I targetted the 2 FAs I'd brought along to summer league as well as Darko. I got the 2 summer league guys in round 1, but my offer to Darko kept getting erased each day, and I couldn't figure out why. Then I realised that my roster was at 15, so I cut a player, sent Darko an offer, and he signed straight away. Some notification here that it's an invalid offer due to a full roster would be nice, but again, not a major issue.

DLeague draft was up next, and this is another feature of the game I like - both the draft and the whole dleague assigning system. Not sure if it affects player progression at all, but it adds to the immersion a great deal. I don't like that sometimes players you assign don't see any court time at all with their NBDL teams however. You'd think they'd at least get off the bench for a few minutes if the NBDL team wants to see any further players from your roster.

I didn't fiddle with anything during training camp - instead leaving it to the suggest settings. Seems like there's lots that can be toyed with here though, so that's a good sign.

Then it was back to the regular season, and here, the meat of the engine, everything looks pretty good at a glance. I haven't been able to look at it too closely, but I have few complaints with what I've seen.

All in all, a solid title and I'm finally going to plonk out the cash for it. I still got a few RTEs outside of the graphics ones in misc. places, which leads me to save often. It's frustrating that these haven't been nailed yet, but it's better than the last time I played the game at least.

Most frustrating to me though is the inability to generate players ratings based on stats. Having to enter ratings for each player is incredibly time consuming, especially when I'm not that familiar with each rating, nor what is an accurate setting for that rating. The ability to generate player ratings has been a feature of both FBB and the old JSB for a long time, and I think it's direly needed here.

I think the offseason - the draft and summer leagues in particular - are pretty fantastic though, and it's those two aspects that set this game apart from the rest right now, and are largely responsible for me shelling out the cash for it now.

Looking forward to seeing the future versions of this title too as it appears that the framework for foreign leagues is in place, and that's a feature I've been looking for in a bball sim for years.
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Old 07-11-2007, 07:27 AM   #45
Icy
Pro Starter
 
Join Date: Sep 2003
Location: Toledo - Spain
I missed this new patch release and found it today while visiting WS forums, i think it's pretty nice to have the updated rosters:

Quote:
Originally Posted by Gary Gorski View Post
http://www.wolverinestudios.com/down...DSPBPatch4.EXE

Included in this patch are:
- updated 2007/2008 pre-draft roster file
- "stop on injury" will only stop sim for injuries that are more than a week in duration
- rookie playoff stats should be correctly tracked now
- AI should assign coaches to teams missing them after a fantasy draft to prevent RTE 91 from happening
- AI should do a better job filling its roster in the d-league to prevent "invalid roster settings" error
- AI free agency and trade evaluations were tweaked slightly
- a lot of other minor bugs or things that caused a crash in specific situations
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