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#1 | |||
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General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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Developers holding back games?????
This has been discussed in previous threads at some level. Not too surprising that developers are holding back games until the installed base is bigger (allows for more sales at the premium release price). In this case, it appear to be game developers in Europe for the Wii, though it's pretty obvious given the release schedule that it is happening elsewhere. Bill Harris wouldn't post this unless it was very good info.
http://dubiousquality.blogspot.com/2...-nintendo.html Quote:
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#2 |
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General Manager
Join Date: Oct 2004
Location: New Mexico
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Dammit, Jim, just give us TCY 3 already.
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#3 | |
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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See, what Harris mentions here I don't see as pure "holding back"... To me "holding back" would mean it's sitting on a shelf somewhere collecting dust... I think this is a little different because they're saying "We've got a good thing going, we want to continue with quality... the system doesn't need a bump now, so rather than rush the game out go polish it up some more"..I wish MORE companies would do this.
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#4 |
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Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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While I don't particularly trust Bill Harris the way that a lot of people do, I don't find anything surprising about this. Heck, I thought that it was assumed that developers did this type of thing, and I would have guessed that it's been going on for many years and several console generations.
Just out of curiosity, can anyone think of a compelling reason that companies shouldn't hold back games in situations like this? I certainly can't come up with one.
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No, I am not Batman, and I will not repair your food processor. Last edited by Pumpy Tudors : 05-29-2007 at 11:45 AM. |
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#5 |
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Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Happens pretty routinely, Mizzou.
Sometimes it's for lack of installed base (see: PS2 and to an extent, PS3). If a game costs mucho bank to make, you don't want to expend its prime sales period at a time when there is no installed base unless you are certain that it will drive hardware sales *and* sell at basically a 1:1 rate. Sometimes there are other reasons - holiday drive time, whatever. But the concept, as a concept, is sound. |
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#6 |
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Coordinator
Join Date: Jan 2002
Location: Hog Country
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Of course they do and should. I'm bewildered as to why this is news or surprising.
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#7 | |
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General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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Quote:
I agree that I wish more companies would pursue quality in their games. However, let's not fool ourselves here. If they had their choice, they'd push out the game as quickly as they could. This decision is obviously not a quality-based decision. Nintendo just wants to milk the cow a bit further. With that said, this could likely result in a big benefit for the consumers. If there are a lot of games that come out all at once, they're going to be fighting for the same consumer dollars and there's going to be a high competitive factor in the market. It could easily result in substantial price cuts on games by January or February after the holiday buying frenzy dies down and many of those games are left with underwhelming sales figures. They may be good games, but the market won't withstand that large of a glut of games. Somebody has to come out with the short end of the stick. |
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#8 | |
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General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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Quote:
I agree with everything you've said. Several people were shocked in a previous thread that I would suggest that something like this happens regularly. You can always argue which way is best. At this point, it's hard to argue that it's not the best decision at this point. |
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#9 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
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Uber-polished console games? Sounds pretty nice to me.
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You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
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#10 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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Does it make sense for, say, Sony or Microsoft to tell a third party that is holding back a system selling game, "Put your game on the market ASAP and if you sell less than X units in Y time, we will pay you Z?"
It puts the risk of low sales on the hardware maker, but it also lets them grab market share in a market where a lot of people seem to be sitting on the sidelines and waiting. But, having no sense of the numbers involved, I have no idea if this is the stupidest idea in the world or not. edit--this, of course, assumes that the game would be released exclusive to the one console. Last edited by albionmoonlight : 05-29-2007 at 11:56 AM. |
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#11 | |
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College Benchwarmer
Join Date: Dec 2003
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Quote:
I think the word bewildered is funny. Thank you. I intend to use this in my conversations for the rest of the day. |
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#12 |
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General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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#13 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
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#14 |
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General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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#15 |
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Coordinator
Join Date: Jan 2002
Location: Hog Country
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#16 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
Every situation is different obviously, but there are situations where a company can't afford to hold off too long on releasing a game that is pretty much done because they need to start seeing revenue come in. Expenses don't stop while a game sits in limbo or is polished to a glossy sheen. I guess a company could lay off some of their staff while they wait to release their game at the optimum point, but that comes with it's own risks as well (lowering employee morale, hurting the reputation of the company within the industry making hiring more difficult, etc.) |
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#17 | |
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Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
uhhhh, cuz people don't work for free and the companies need to generate revenue to make more games in the future. Programmer Joe: Um, i didn't receive a paycheck this period. Payroll: Yeah, that's because we're holding back on the release of our game that you've worked 72 hour work-weeks on. We'll be able to pay you in Q4 once it's released. Programmer Joe: We're in Q4! Payroll: Q4 of '08. Ok bye. |
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#18 | |
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Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
uhhhh, wow. uncanny. same answer. |
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#19 |
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Pro Rookie
Join Date: Nov 2005
Location: Tennessee
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Same as above,
Most companies are trying to make money and they have to release the product they just spent a year or two making, then turn and start making the next game, etc. Releasing as soon as you can is more likely the goal. Especially when there is no guarantee that holding a product will even make it sell better. Last edited by Grammaticus : 05-30-2007 at 10:05 PM. |
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#20 |
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H.S. Freshman Team
Join Date: May 2007
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Wii Sports is a system seller, IMHO.
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I'm tired of taking names and kicking ass...I'm just gonna kick some ass. |
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#21 |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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with a 5 and a half hour difference between the two?
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#22 |
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Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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well, i don't exactly read a whole thread *then* reply to the ones i want. i reply on the fly. it's the risk we take. just find it funny that the general sentiment here (from people who clearly don't have a clue) is "well, of course that's how it's done! all the time!" as if companies don't have projections to hit or goals to meet that they can simply delay a game willy nilly. |
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