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#1 | ||
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Mascot
Join Date: Jun 2004
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House Rules for Single Player
I've been playing mulitplayer for years but never really played much in single player. I think I'm gonna start though, but what are some of the house rules that you guys usually go with?
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Detroit Lions of the RNFL NY Blizzard of the USFL Detroit Lions of the NRL Commish of the FFL Pittsburgh Steelers |
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#2 |
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High School Varsity
Join Date: Apr 2005
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Empty Cupboard Start: Cut all players after one season
Home-Grown Players Only: Cannot sign free agents that have played for another team with the exception of mentors (who I endeavour to get 0 playing time) No Contract Renegotiations No Franchise Tag Cannot resign restricted free agents in first Free Agency period No trades involving players or future draft picks One trade per year (zero trades would be marginally more challenging, but lowers my enjoyment) Cannot sign new staff until old staff's contracts expire |
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#3 | |
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Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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Here are the house rules I've been using for my latest SP career. It makes thinks interesting but also keeps it pretty realistic.
Here is a post straight from my dynasty page: http://www.operationsports.com/fofc/showthread.php?t=60303 Quote:
The "want winner" rule is really cool. You have to make sure you pay attention though. I forget who created that one, I think it was on the FOF2004 strategy board. It helps to make it challenging when your not on top, and then lets you stay somewhat more "on top" when you win. Also, the two offers per week of players not previously on your team really helps because you have to really think strategically about who you think is most important to your team. Hope this helps. It keeps things realistic but still adds a pretty decent challenge. |
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#4 |
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College Benchwarmer
Join Date: Jun 2003
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I think Jetsin06 has a good set of house rules. I was the one who posted about using the wants winner and loyalty ratings in house rules, though the rules I'm using now are stricter.
Here is what I use now: basic settings: 1. injuries 200 2. cap range 75 to 95 3. the silly astrological chemistry system turned off 4. staff handles signing of drafted rookies contracts: 5. whenever making an offer to any player or staff, always have to offer exactly what is demanded 6. allowed renegotiate a player's contract in its last year if (a) loyalty is very high (80+) and (b) if 8-8 or losing record, player's wants winner is less than 40. 7. allowed to franchise a player, but rule #6 has to be satisfied to renegotiate a new contract; can't franchise player more than twice. 8. no offer to your own players in free agency unless and until another team has an offer on the table 9. except for rule #8, no offers to any player in pre-draft free agency 10. in post-draft free agency, okay to sign players beginning in stage 2, but if 8-8 or losing record, no offers to player with wants winner rating over 40. Only one offer per position. 11. in post-draft free agency, no offers to undrafted rookies (important because the AI teams don't sign these guys, so picking them up gives the human a huge advantage) 12. okay to give RFA's what they demand. trading: 13. no trading players except for offers made by AI teams 14. trading current year draft picks okay as long as offer is fair under draft value chart (no offering or accepting future picks) other: 15. summer league only for players drafted 5th round or later 16. only allowed to hire rookie staff. Firing staff is okay, but only due to poor performance (i.e., can't just hire new staff every year because someone a little better is out there) it looks complicated when I write it out, but it's really not. Basically it just forces me to build a team through the draft and with players other teams don't want. Even then, it's difficult to attract players if I'm not winning. I'm often able to keep my players, but sometimes I'm forced to let them walk because they aren't loyal, they want to go off and play for a winner, or they just reject my offer and sign with someone else. I find that the rules make it not only more challenging, but also far more interesting. |
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#5 |
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Mascot
Join Date: Jun 2004
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thanks guys!
__________________
Detroit Lions of the RNFL NY Blizzard of the USFL Detroit Lions of the NRL Commish of the FFL Pittsburgh Steelers |
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#6 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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It would be great if future versions of the game would allow you some more "house rule" type customization.
For instance, you could have check boxes for the following: Turn off player contract extensions Turn off Franchise Tag Stuff like that. |
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#7 |
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Mascot
Join Date: Oct 2000
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The loyalty rules are a great idea which I will incorporate.
One rule that I impose is that I cannot sign a free agent who started at least 5 games unless I am he's going to start for my team. No counter-offers to my own players. Must draft or sign any free agent from University of Missouri-Rolla. I didn't go there but I used to do color for their games on radio in a previous life. I actually had a WR who played about 7 years for me at my 3rd or 4th WR. With his engineering degree he made more money on the off-season as a consultant on the next generation of stealth technology, but he couldn't resist the lure of the gridiron. |
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#8 | |
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Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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Quote:
Awesome house rules yabanci. I think I'm going to adopt the loyalty rule as well. |
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