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#1 | ||
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n00b
Join Date: Jan 2008
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Turned off by the interface
Was anyone else turned off by the interface at all then grown to like it? I really want a pro football sim, but I don't know if I can stand the interface. Just wondering if there's any change I can make or if most people end up eventually like it.
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#2 |
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College Starter
Join Date: Feb 2001
Location: Houston, or there about
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Hi, and welcome to the oldest, and problably most volatile complaint about the game. You will probably hear from folks who refuse to play the game anymore because of the interface, to guys who think the 'spreadsheet' feel fits in just right with a football text sim. Most feel real strong one way or the other.
I personally could care less if it was in ASCI text if it gave good results. I wouldn't hold your breath about graphics changing anytime soon either. This is pretty much the way it looked from day one, back in the late 90's.
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2011 Golden Scribes winner for best Interactive Dynasty Last edited by Tasan : 01-03-2008 at 03:18 PM. |
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#3 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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The biggest positive of the interface is that, once you know it, every screen is one click away. No dragging. No dropdowns. Nothing. But if you need something prettier, that doesn't seem very likely to happen.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#4 | |
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Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
While I can definitely understand being turned off by the interface, you will get much enjoyment out of it once you learn your way around it. I am definitely on the side of the fence which would like an upgraded interface, but only for the reason of making it feel more engaging (like adding player pics, seeing all the player info on one screen, etc). BBCF does a good job of showing you a flow. For newbies, the interface can be somewhat overwhelming and even confusing. However, once you learn your way around, it is way less difficult to learn to use than say Word or Excel since there are a small number of screens that you will end up using in the end on a normal basis.
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"I'm ready to bury the hatchet, but don't fuck with me" - Schmidty "Box me once, shame on Skydog. Box me twice. Shame on me. Box me 3 times, just fucking ban my ass...." - stevew Last edited by Antmeister : 01-03-2008 at 03:37 PM. |
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#5 |
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Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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The coolest part about the interface is the load times- virtually null. As much as I love some of the DDS games and stuff, when it comes down to it man, I'm just playing for the stats anyway.
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#6 |
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Pro Starter
Join Date: Jun 2004
Location: Minneapolis
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yes. it sucks
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#7 |
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Coordinator
Join Date: Oct 2000
Location: The Black Hole
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I've grown to like it. The only load times that I get are when I hit the Career Statistics in the Records window.
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#8 |
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Head Coach
Join Date: Sep 2004
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FOF is probably my favorite interface of any text-sim I've ever played.
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2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
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#9 |
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Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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I (finally) bought 2K7 a few nights back. I'd like a "re-skin" at the very least to make it look like a new game, but yeah, I don't see it happening.
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#10 | |
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Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
While I agree that this is nice, FBCB has zilch load times and that interface, while also very dated, far bests FOF IMO. |
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#11 |
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Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Yep, FBCB is along the same lines of greatness there. Simple and perfectly effective.
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#12 |
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Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Groundhog, didn't you used to host in-game logo files for FBCB? Or a nickname file or something?
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#13 |
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FOFC's Elected Representative
Join Date: Oct 2000
Location: The stars at night; are big and bright
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Does anyone else remember someone asking this question on the Sideline boards in 1998? It rings a bell for some reason.
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"i have seen chris simms play 4-5 times in the pros and he's very clearly got it. he won't make a pro bowl this year, but it'll come. if you don't like me saying that, so be it, but its true. we'll just have to wait until then" imettrentgreen "looking at only ten games, and oddly using a median only, leaves me unmoved generally" - Quiksand |
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#14 |
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Mascot
Join Date: Feb 2007
Location: London
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I found the interface a bit overwhelming when I first started, but have got used to it once I worked out what Windows I needed to keep open and which were 'once a season' jobs.
One thing I would like to see is the option to snapshot a windows arrangement to automatically open when you load the game. |
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#15 |
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High School Varsity
Join Date: Feb 2007
Location: Budapest
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I don't even notice the interface. I've never even updated my logos.
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#16 |
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Pro Starter
Join Date: Jan 2004
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What interface?
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#17 |
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Pro Starter
Join Date: Nov 2004
Location: Newbury, England
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'A song is a beautiful lie', Idlewild, Self Healer. When you're smiling, the whole world smiles with you. Sports! |
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#18 | |
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Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
Sure do, I think the links should all still work: http://www.goosejuice.com/fbcb/ |
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#19 |
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Pro Starter
Join Date: Mar 2004
Location: Oakland, CA
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I hated the interface at first. And I still hate it.
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#20 | |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Quote:
Quite the opposite, I am totally turned on by an inherface; believe me, I have no problem "growing" to like it. Oops. I misread that. Sorry. Last edited by Vinatieri for Prez : 01-05-2008 at 03:05 AM. |
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#21 | |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
The interface could still use a lot of functionality improvements, but it's the best for sitting down at night for an hour and rolling through a season or two of football. Which suits me just fine. And as Skydog eluded to, it's nice to know you are a click or two away from whatever information you are looking for. |
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#22 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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They good thing about the FOF interface is that nobody can ever imagine that you are playing a game even if you do it in front of their eyes, perfect to play it at work or making your familly think you are working.
Now, if you use the alternative "excel looking" background pic i designed for FOF2k7, then it's even harder to guess you are playing a game ![]() ![]()
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Last edited by Icy : 01-05-2008 at 07:13 AM. |
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#23 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I personally love the interface.
It seems like all the recent text games I've purchased I play a few times and then never come back to them because I get boggled by the myriad of screens and the need to click 40 times to get the info you want. With FOF, it's all there in black and white (which turns off a lot of people). I'd like a more engaging in-game interface (Solevision is the first step, I believe), but if Jim went 2008 on me with the interface, I'd freak.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#24 | |
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n00b
Join Date: Sep 2007
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Quote:
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#25 | |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
While the general thought is there (you don't need to hunt around for screens or info generally, they are easy to get to), I will point out that this does not mean that the info you need is one click away. For example, if you are drafting and want to check out one of your own players at a position, you need to open the team roster window, then open the player report window, then close the player report window, then close the team roster window. It is simply too modal. And weight training is another good example: you have to click "Weights" on the player report window, decide what to do, do it, close the Weight Training dialog, click "Next" to go to the next player, and repeat. Why can't I step through players on the dialog? And in some places it's not spreadsheety enough. I can't get a single list of the seasonal rust values for my player. Why no bureau rating during the draft on the draftee player report windows? Speaking of weights, why not a list of over/under height/weight players on my roster? Those are examples of where I think the UI could use improvements. I do think the approach is sound (aside from the modality it enforces, that's the one basic assumption I'd like to change) and it mostly does what it is supposed to do. Prettying it up won't help, and will probably suck up valuable real estate when we can't get enough info on a single page as it is (witness the multiple tabs and views for the roster reports). I'd much rather see a focus on making what we have a bit easier to use than I would on completely changing approach and look. And aside from the modality complaint, most of what I'm talking about fall into the realm of tweaks (in a design sense, not implementation sense, I'm fully aware some of these may not be easy to implement). Overall, it's an excellent UI for the type of game it is used for.
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-- Greg -- Author of various FOF utilities |
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#26 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Good points, Greg.
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#27 |
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College Starter
Join Date: Feb 2001
Location: Houston, or there about
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I'd like to be able to keep multiple in game windows open at once, like the draft order window during the draft, or my roster window during the draft, and possibly even the trade window. Those 3 would reduce my clicks during the game soooo much.
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2011 Golden Scribes winner for best Interactive Dynasty |
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#28 |
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College Starter
Join Date: Oct 2000
Location: san jose CA
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I have no problem with the spreadsheet style used in FOF, but all the scroll bars drive me nuts. Want to look at the box score for a game? You have to scroll up and down repeatedly to get the full picture of what happened. Has your player won a lot of accolades in his career? You will have to scroll down to see them all. Really too many examples to list them all. IMHO, scroll bars in any game indicate a failure by the programmer to find a way to properly display the information.
Also, the most recent version was a step backwards aesthetically. In the Scout Overview screen, I can't stomach the drunkenly funky letters and numbers in the #, POS, Start, Exp and Current and Future Estimate columns. I tried today to get back into FOF after a very long layoff. But the ugliness of that one screen chased me away in no time flat. One last thing: The color coding for positional experience. I would have preferred tabs in the player's scouting window to get a more realistic idea of what the player can do at different positions. But I can't fathom installing a color code for this without an adjacent key to make it clear where each color falls within the spectrum. |
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#29 | |
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
Seriously, go and get the StelmackSoft resource patcher, which very easily wipes out a number of the specific things you are mentioning above. http://www.gstelmack.com/UtilitySuite/index.htm |
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#30 |
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College Starter
Join Date: Oct 2000
Location: san jose CA
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Thanks for the heads up. As a rule I avoid user-created add on programs so I didn't know it existed.
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#31 | |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Do you even work in an office? ![]()
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Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
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#32 |
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High School Varsity
Join Date: Jan 2005
Location: New Jersey, USA
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FOF suffers from being arcane. That's my primary problem with it in general, not just for the interface.
It's nice to have everything within a click's reach, but the rule-of-thumb regarding interfaces is that everything relevant to the current system state should be within 3 clicks of where you start. If you try to adhere to the one click rule things will get VERY cluttered, as they are even in FOF which does not really adhere to the one click rule.
Those are just a few of the questions I ask myself while playing FOF. When compared to a game like FM08 that models much much much more data and does it so much better (IMO, of course), I wonder why FOF must be eternally in 1995. I wish Jim would sell licenses to his engine so people like me could put a better interface on the thing. I would voluntarily design him a new interface and let him sell it in his game. |
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#33 |
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n00b
Join Date: Jan 2008
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Personally I was very turned off by the interface. If it wasn't for the fact that there really aren't any other good football sims out there, I probably would have went with something else. IMO, other sim games like OOTP8 and NHL Eastside hockey have done an excellent job of creating a "modern" interface, but still haveing tons of depth and ability to customize settings. I don't have any issues with load times on those programs, so I don't know why I would on FOF.
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