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#1 | |||||||||
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Head Coach
Join Date: Oct 2002
Location: Georgia
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End of Game AI
Not trying to put a damper on Freedom Day or anything, and I'm usually someone who "drinks the koolaid" anyways, but this end of game sequence in the WOOF playoffs really bugged me.
Lowcountry gets the ball back at their own 20, down 23-17 and with no timeouts left.
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#2 |
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Pro Starter
Join Date: Feb 2004
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Was the punter close to breaking any single-season or career records? Sorry, I got nothing.
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#3 |
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College Starter
Join Date: Nov 2000
Location: South Florida
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Maybe the Lowcountry coach was hoping that Wilkes-Barre would be so surprised by this tactic that the punt returner might muff the punt or something, giving Lowcountry the ball in Wilkes-Barre territory...an insanely brilliant, if somewhat low percentage, call.
Last edited by SFL Cat : 02-20-2008 at 07:35 AM. |
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#4 |
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College Starter
Join Date: Oct 2002
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No, you're not alone larrymcg. Playcalling by the AI when the "within two minutes" mark checks in is atrocious.
It's especially worse at the end of a half than at the end of regulation. |
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#5 | |
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College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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Quote:
I'm quoting myself from the WOOF board here. Not that this explanation speaks all that highly of the end of game AI, but I think it explains what the likely 'cause' of this issue was. |
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#6 | |
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Head Coach
Join Date: Oct 2002
Location: Georgia
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Quote:
I think it explains why the AI called running plays, but the decision to punt is completely illogical.
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#7 | |||
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High School Varsity
Join Date: Jan 2007
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Quote:
I doubt it. I DONT have it set to 0, and my offense does the same thing running. Here's an example(although running was quite effective): Quote:
Atleast we used our time outs.. I've seen this same exact scenario and the team doesn't even use the TOs, and then uses them when the other team gets the ball back. Here's another example from my MP league(both are this week), team owner does not have it set to 0 Quote:
The AI is awful. I'm not even sure what its trying to do. In some situations it feels like its just trying to get into field goal range, which it shouldn't be trying to do. It should be trying to drive as far as it can and then kick a field goal. It always seems to slow down when it hits that 55 yard range. I wonder if that "Longest field goal at end of half" setting is actually the goal for the offense.... Last edited by Synovia : 02-20-2008 at 12:01 PM. |
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#8 | |
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College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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Quote:
I agree, but I don't think the game's logic makes a distinction. Unless you're in hurry up, it's not going to alter your 4th down settings and I doubt SD has things set to go for it very often from his own 20. Obviously it should work better, I'm just trying to pinpoint what happened because I think this particular incident is attributable to how a feature works and not just some faulty endgame code somewhere. Last edited by MalcPow : 02-20-2008 at 12:02 PM. |
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#9 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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It's skydogs fault for hiring norv turner as coach.
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#10 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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MalcPow came close to nailing it, just one minute off. It's the fault of bad end-game logic, but not the end-game logic that some of you are thinking. Because of the throw-the-bomb-on-every-down late-game issue, I was using 1 minute per score behind for the hurry-up setting. Given how it will throw bomb after bomb only in need of 30 to 40 yards for a FG (and with three timeouts and 2 minutes to play) in hurry-up, I find eschewing hurry-up until the situation is truly desperate to be more successful in the long run, although in the short term it can cause this very situation. *shurg*
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