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#1 | ||
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n00b
Join Date: Feb 2008
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A good set of rules for solo career?
This is my idea for limitation on a solo career, such as to make it challenging to play.
Begin with a Preference Draft with Yes to everything (use alternate player file, use random generated player file, etc.) No changes to the draft preferences. Set cap increase to 20-50 yearly and injury to 150. Between reading here and my own observations, I think the 3 things that make solo boring are: 1) AI sucks in FA. 2) AI is a sucker in trading.. especially with draft picks. 3) Overall, there is no real competition. So, I've tried to reduce the AI weaknesses to 'fair' levels. I will also rate myself at 5 year intervals, and every time I try another solo career, my competition will be my best 'rating' from previous careers. The rules seem to be pretty simple: -To counter the AI's very badness in FA, I can sign only one free agent before each draft, and one free agent after each draft. Free agent deals can be for any length contract. I am only allowed to make one offer... I cannot counter offer against the AI. If I fail to win the free agent in question, I can try again with another free agent, but I can never have more than 1 offer on the table at a time (otherwise, I may be able to get more than one free agent, which against this rule). These 2 yearly free agents can be signed again, but only during free agency periods, NOT in renegotiations. -I CANNOT sign a free agent if it puts my roster over 53 players. So if I have 53 players after the draft, I can't sign a post draft free agent that year. -I can sign any number of players that I currently have rights to and that I drafted. I must make a deal of the larger of: 3 years or the amount of years the player is asking for. -I CANNOT release players, UNLESS I am over 53 players as a result of the draft (the only way I could get over 53 players). I MUST release players as soon as I am over 53 signed players. -I CANNOT trade... at all. Period. -If I don't sign a rookie by training camp, I can never ever sign that player. -I may sign a free agent during the season if a player goes on IR, BUT it can only be a one year deal, the player must be a rookie, and I cannot resign that player ever again. -I can only renegotiate contracts with my draftees, never with free agents. -If I'm ever below the minimum allowable players (at a position or total), I am allowed to sign rookie FAs to one year contracts to fill out my roster. As always, these are never again allowed to be signed. -I am not allowed to negotiate with terrorists... or holdouts ![]() I think this will help me learn to draft more efficiently (I am a terrible interviewer, and need to have some kind of interviewing plan). I also hope this will force me to adapt my game plans a lot, thereby teaching me more about gameplanning within this game. I'm hoping this will be somewhat difficult and continue to be interesting. However, I'm looking for input and advice from the veteran players out there... |
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#2 | ||
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Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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Quote:
This is a post I made a while ago that, I think, would still work with 3 people. Obviously some things (the preference start) won't make sense. Some ideas, at least. This is the 4th time I've posted these, I think. I still like em. |
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#3 |
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High School JV
Join Date: Jan 2002
Location: Hillsboro OR
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Anytime there is a qb in the draft with the last name of Manning you must trade up to #1 and draft him. Although it may make the game too easy
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#4 |
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n00b
Join Date: Nov 2006
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I have some house rules that I follow.
But I have always thought that if you want a huge challenge; then you could achieve it by doing two things. 1. Maxing injuries. 2. Obligating yourself to signing players at a premium above their asking price. For instance is a player wants 100,000 3 seasons in a row; then you would have to sign him to 115,000 or 120,000 three seasons in a row or let him go. These two rules would put you in a position, where you could not just depend on your base 22, because you would frequently have injuries. Also having to sign players at a 15-20% premium would run you up against the cap more frequently. Granted the AI would have a tough time with the injuries as well; but would have more resources to deal with the problem... because they would not be paying the premium on contracts that you would. |
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