![]() |
|
|
#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
Popularity and Potential
Just to get this out of the way first, this is all data from FOF2004. I'm using data points here that are not available in the FOF2007 files. However, they seem to generally match the anecdotal stuff mentioned in the Player Development Tell thread; so it's probably something that hasn't changed much since the previous version.
These are data from six FOF2004 draft classes. These are game-generated from 5.1d, from a game starting with the default rosters. 2004 - 2011 if it matters (not including 2005 since I actually forgot to run the report when I went through). The pertinent data I'm looking at is Popularity and "Player Potential", which is a 375-625 value that I've translated into 0-100 for ease of data. The numbers here are:
Small sample sizes start biting us near the top of the range, but there are some interesting numbers in there: The highest potential for a player with 0 popularity is 56. The lowest potential for a player with at least 50 popularity is 50. The highest potential for a player with less than 50 popularity is 86. Total players with 50+ popularity: 189 Total players with 49- popularity: 4868 Total players with 50+ potential: 305 Total players with 49- potential: 4752 Total players with 49- popularity and 50+ potential: 116 Total players with 50+ popularity and 50+ potential: 189 So, what do we learn? (anyone else feel free to chime in) 1. If you draft solely players with 50+ popularity, you will seemingly always get players with 50+ potential. 2. Approx 38% of 50+ potential players have popularity below 50. 3. There are, on average, one complete round of players available with a popularity above 50 (31.5/class). Now, taking all this with a huge grain of FOF2004 -> FOF2007 salt, there does seem to be something of a tell. However, it is limited, and will not take the place of many of the other draft methods (in fact, ignoring nearly half of all 50+ players). The more people in any particular league who use this, the less useful it becomes (as the case with any tell)... if you assume even a third of teams in a league find and use this with their picks, all 50+ popularity players will be gone by the end of the third round. Thoughts? |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
#2 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Celeval, it's probably worth mentioning that the "potential" you're talking about here is the true actual rating, not the masked green bar. I know that confused some people in MalcPow's thread.
The other thing that's worth noting is that based on the averages there of the 10-49.6 players, it's pretty clear that a 41-44 pop is a pretty rare happening for those guys.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 07-31-2008 at 03:18 PM. |
|
|
|
|
|
#3 |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
Right, sorry, left that out.
For players < 50 potential: Popularity 41+: 51 Popularity 0-40: 4701 Although the key is to note that there's apparently a hard breakpoint at 50, and a softer one at 40. For players with 40+ popularity, 51 are below 50 potential and 223 are 50 or above... so for 40+ popularity, you're looking at about 18% under 50 potential. |
|
|
|
|
|
#4 |
|
High School JV
Join Date: Jun 2006
Location: Tampa, FL
|
Nice work. This is a big tell, to me, and takes some fun out of the draft.
__________________
ShaneTheMaster GM, Savannah Kings (WOOF2) Ex-GM, Austin Rage (USFL) Ex-GM, Cincinatti Bengals, (Replicated NFL) Ex-GM, Tampa Bay Surge, (WLAF) |
|
|
|
|
|
#5 | |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
Quote:
Based solely on FOF2004 data, the only players who were popular (>50) in the draft pool had 50+ potential in the draft pool as well. Possibilities for them not being solid players would include the random-volatility-busts (which could and do happen to anyone) and injuries. |
|
|
|
|
|
|
#6 | ||
|
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
|
Quote:
Just double checking that I understand you here...this means the same as: Quote:
|
||
|
|
|
|
|
#7 |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
Well, keep in mind that this isn't available at all through the game interface. It's only available pre-draft via Interrogator.
Again going back to 2004 - the most recent draft I've finished, there were 2 rookies with 50+ popularity to make it through the draft into Late Free Agency - a RT rated 20/35 who has an actual potential of 85 (!)... but who also had excellent combines (82 pop), and a P rated 41/63 who was actually overrated and has a 59 potential (79 pop). |
|
|
|
|
|
#8 |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
|
|
|
|
|
|
#9 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Heh. I didn't realize scout error could be that large in 2K4.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
#10 |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
To follow up on that undrafted tackle, since I'm sure he'll scare some people - among all tackles in the draft, he had the 2nd best 40 (5.15), best strength (35), and best Agility (7.61). So... yeah, he wouldn't have lasted out of the first round in MP drafts even before this.
![]() |
|
|
|
|
|
#11 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Oh sure. No worries there. Sounds like a very obvious massive creeper. I was mainly commenting on the eventual +65/+50 that he's going to see. That's extremely high for 2K4.
Are you on Wall Street?
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 07-31-2008 at 03:57 PM. |
|
|
|
|
|
#12 |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
|
|
|
|
|
|
#13 | |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
Well, if you didn't look at the info it wouldn't ruin anything. I am sure I will have as much fun drafting as I did before. I am crazy like that though.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
|
|
|
|
|
#14 | |
|
High School JV
Join Date: Jun 2006
Location: Tampa, FL
|
Quote:
Well, I don't want to, and have never done so, but I will have to in order to compete better in MP.
__________________
ShaneTheMaster GM, Savannah Kings (WOOF2) Ex-GM, Austin Rage (USFL) Ex-GM, Cincinatti Bengals, (Replicated NFL) Ex-GM, Tampa Bay Surge, (WLAF) |
|
|
|
|
|
|
#15 | |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
Quote:
For the fun of it, reverted the save and drafted him - he was 22/43 after training camp, 29/43 and the end of year one, and 34/49 after his second training camp. Of course, the AI signed a 70/74 RT in FA during that second season, so he'll probably get buried on the depth chart. ![]() |
|
|
|
|
|
|
#16 | |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
Seriously? You have to look at this one thing to compete? I might as well fold up and go home then. You can still draft well without this one piece of info, and people have managed to do it for a while. There are also trades, gameplanning, signing free agents, cap management, all sorts of parts to the game that help you compete. Even while looking at the info, I think it has been made clear that focusing your whole draft on these guys would be a disadvantage in ways. Starters, role players, key backups, maybe even stars will be found with under 50 pop. If this ruins the draft for someone because they feel they now know who to go after then the person may be screwed even more. How many times does an owner get the player he is targeting for every pick, not very often I would guess. Many a time I have been sure I want a guy, sure he has good upside, only to see him picked 5 picks before me. The draft still has plenty of intrigue and strategy with or without this info.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! Last edited by Cringer : 07-31-2008 at 04:14 PM. |
|
|
|
|
|
|
#17 | |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
|
#18 | |
|
High School JV
Join Date: Jun 2006
Location: Tampa, FL
|
Quote:
I said compete "better". This looks like a full proof plan to draft good players in the later rounds - I think it is a good advantage. It takes less guesswork out of drafting diamonds in the rough. If it is my pick in the 6th round, and they have 20 players with roughly the same rating, I just take the one with the high popularity - he's WILL be a solid player.
__________________
ShaneTheMaster GM, Savannah Kings (WOOF2) Ex-GM, Austin Rage (USFL) Ex-GM, Cincinatti Bengals, (Replicated NFL) Ex-GM, Tampa Bay Surge, (WLAF) |
|
|
|
|
|
|
#19 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Shane, with this information made public, there's pretty much zero chance that any of these guys make it into the 6th round. My guess is that some of them will get drafted too early. Maybe you're overestimating how many players per class we're talking about here. We're only talking about 40ish guys per draft that fit the over-40 profile in FOF2K7, and 30ish that are over 50. And I'd suspect that of those, at least 20-25 are already going in the first 50 picks. Checking the WOOF draft now...
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
#20 |
|
College Prospect
Join Date: Sep 2005
|
I just picked up a rookie FA Guard in the vNFL regular season, based on this new info. I was sure to ask my commish first that he approved. Popularity is available in-game in the regular season, so I am purely acting on new research available in my eyes, and his obviously.
This Guard reads 25/45. His popularity is 64. He looks a pretty sure thing then if I understand this correctly? I guess all the MP leagues may have a few FA's getting attention right now, lol. Last edited by Hammer : 07-31-2008 at 04:50 PM. |
|
|
|
|
|
#21 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
OK. Here we go. As I've mentioned, WOOF had a very high number of >40 pop guys this year: exactly 50. 38 were at 50 or greater.
Of the 50 who were >40...
I get the distinct impression that there's a perception still out there that there are dozens of 70-popularity guys just lying all over the place, waiting to be snatched up and become starters. That's simply not the situation at all.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
#22 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
I wouldn't say "all," by any means. There are people who have been picking up higher pop guys in FA2 as a matter of routine for quite some time, dating back to FOF2K4 days. There has for a long time been some level of knowledge out there that some correlation existed. What's new now is that there are specific breakpoints to watch for, and that Interrogator exposes them prior to the draft. There have been straight-up bidding wars in FA2 over high pop guys, even.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
#23 | |
|
College Prospect
Join Date: Sep 2005
|
Quote:
I can confirm that from my experience. I only found 1 50+ player in the 3 MP leagues I have looked at so far. A few 40+ guys, but none at skill positions, other than veterans who are past it. |
|
|
|
|
|
|
#24 |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Exactly as Ben said, I can see this making some of those later round guys go a little earlier, maybe help a guy decide between who they want at pick 1.15, but other then that I don't see it as a huge thing. In the last Imperial League draft I had 6 3rd round picks, 3 ended up having >40 pop. With this info out there, maybe they go sometime in the second instead, with the QB possibly in the late first. Not the end of the world.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
|
|
|
|
#25 |
|
College Prospect
Join Date: Sep 2005
|
I think this info will make things easier for those picking higher in the draft. Drafting will become even easier than it already is. That may not be a bad thing, it should even things out and make leagues more competitive. Those GMs constantly picking late 20's, early 30's are going to find it that much tougher now.
|
|
|
|
|
|
#26 | |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
See on this one I will disagree with. You will still have volatility related booms and busts. You also can't rule a guy out because of low popularity. Also, just looking overa couple MP drafts, most of the top 10 picks have had >40/50 pop. anyways, before now.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
|
|
|
|
|
#27 | |
|
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
|
Quote:
I think what he's saying is that the guys that might have dropped down to the P0wn3rs with 14-2 records, picking at the end of the 1st round, won't do so at the same rate, and will be picked up by the average owners in the 15th to 20th pick range. Over time, this might help to balance things out a small bit.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
|
|
|
|
|
|
#28 |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Ah. So you mean I wouldn't have been able to grab RT Roetman in FOFL then? I guess so. Time will tell eh?
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! Last edited by Cringer : 07-31-2008 at 05:55 PM. |
|
|
|
|
|
#29 |
|
H.S. Freshman Team
Join Date: Feb 2006
Location: D/FW
|
I get the feeling some folks are confusing causality and correlation.
|
|
|
|
|
|
#30 |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
I actually think the second round is where this will cause the most change. I'm not generally satisfied with a 50 potential player in the first round, but I would be with the second.
|
|
|
|
|
|
#31 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
All high popularity players are solid or better players. This does NOT mean that all solid or better players have high popularity. First round of the WOOF draft....
So 8 of the top 10 were 50+. The lower pop guys who went in the top 10? 1(2): a cornerback with four red and two blue combines. Pop was 33, but he's still a sure thing with combines like that. Barring a volatility hit, he's pretty much a lock for being worth the 1(2). 1(10): combine-skipping AS LB who showed up with 60+ current rating on the roster. His pop was 38, but I'm not too worried about that. (I picked him.)
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
#32 |
|
College Benchwarmer
Join Date: Jun 2005
Location: San Diego
|
Great to see this stuff Celeval. I'm sure not a whole lot has changed with the move to 2k7. I'm sure there are some sample size issues here, but I can say that I've seen guys generated with 100 popularity (looks like max you saw in six classes was 96, which is not at all unexpected considering the small number of 90+ guys). Your work also dispels my theories about 80 and 90+ guys having any particular greater value, which is good to know. Obviously without access to the real ratings, and trying to account for masking, I was basically spitballing those theories based on numerous observations and guesses based on their percentage distribution matching the suggested roster file breakdowns fairly closely. It's good to have some solid data that's likely still pretty accurate. I think this goes a long way to helping us better understand this phenomenon.
|
|
|
|
|
|
#33 | |
|
High School Varsity
Join Date: Mar 2006
Location: Woodstock, GA
|
Quote:
I've been picking up high pop guys to fill out my roster when I have room to help boost ticket sales (which is one thing I equated pop too). |
|
|
|
|
|
|
#34 | |
|
College Prospect
Join Date: Sep 2005
|
Quote:
Yes, agreed, I see where your coming from. After reading your post again, there were more 50+ guys than I expected. Even if you take out the TEs and FBs there will still be some "safe" 50+ picks available into the 2nd. But then, some of these may be made up of bars your not interested in, blocking strength, avoid drops, blitz pickup or whatever. So, there is still plenty to consider, its not just take a 50+ guy and your laughing. I will be interested to be involved in a draft or two, see how it plays out in MP leagues now. |
|
|
|
|
|
|
#35 |
|
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
|
All I know is after looking at a couple of my better MP teams, I don't believe the popularity of a player matters for much of anything. I have 12 players on my New Rngland team in RNFL with 40 or higher fan pop, only 10 of which are starting, and most of those starters have had about 5 years or so with the team to build popularity as well. We're 8-3 and have allowed the lowest point total in the league while scoring among the highest. Only one of my creepers is a guy who had 40 popularity or higher. I have at least 4 or 5 that had 39 or lower, some with as little as 1 fan pop..
__________________
Recklessly enthused, stubbornly amused. FUCK EA
|
|
|
|
|
|
#36 | |
|
n00b
Join Date: Jun 2008
|
Quote:
To save Ben a reply: |
|
|
|
|
|
|
#37 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Thanks drakeborn, but no worries. I've just given up.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
#38 |
|
Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
|
Also, gotta remember that this only matter for rookies. Once a guy starts playing his popularity will go up and down based on playing time, starting, position, etc.
|
|
|
|
|
|
#39 | |
|
Grizzled Veteran
Join Date: Aug 2008
|
Quote:
Might get flamed for this, but how is this done? I was using the utilities for my first draft and pop. never showed up. Came looking here when I was playing around the my 2nd predraft and saw that Interrogator needed to be run. After stumbling around I went back into the draft analyzer and imported pop. One guy got a score and he was an unsigned draft pick from the year before. Note, this is for a SP league and I'm using the utilities for the draft since I struggled so heavily in my first draft, IMO. Pretty much all of my guys were gone after the 3rd round and I was tagging guys way down the list to make sure I got them. IF, I were to use the pop. info, it would be vastly used for my late picks since that felt like such a futile thing at that moment. I'm rather happy with my 1-3 picks. Once I saw some of the options you could do with it(mark players, move them up, or down in a round, etc.) I figured I would go out and try to wrap my head around how to use the tool. Outside of some tribal rain dance, I'm clueless on getting the pop. thing to show up in mass. |
|
|
|
|
|
|
#40 |
|
High School Varsity
Join Date: Mar 2006
Location: Woodstock, GA
|
Someone in the eNFL drafted a TE 1.9 because he had a 91 pop....
|
|
|
|
|
|
#41 | ||||||||||||
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
..or maybe it was because he had the most insanely off-the-charts combines I've ever seen for a TE and will probably be in the 90-100 range in virtually every offensive category. *shurg*
The eNFL Front Office Football Conscriptor version 1.15 Let's break 'em down, using the where this guy would stand on the FOFL's draft history page (17 draft classes)...
Combine that with the fact that all of his bars but one looked maxed out. (And I have some beautiful ocean-front property in Nebraska to sell anyone who believes that his RR bar is going to stay where it is.) The guy is an obvious top-tier stud, popularity revealed or not. You people who are acting like the sky is falling (or just trying to stir up crap) over this issue are really amusing.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 08-19-2008 at 12:01 PM. |
||||||||||||
|
|
|
|
|
#42 |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
Plus, that's pretty silly, given that based on the above chart, a 91 popularity has been had by players as low as the 70-79 range. And I don't think many people would consider a 70-rated TE worth the 1.9 pick. In the most recent IHOF draft, a LT who is currently (pre-TC) 32/85 (and looked it beforehand), with a 92 pop fell out of the top 10.
A 90-rated TE (which that guy could be, I don't know, not being in the league and looking at the combines) is a different story. |
|
|
|
|
|
#43 |
|
College Starter
Join Date: Oct 2002
|
That TE is ridiculous. I don't care if his popularity was 1 or 100, that is a HOF type of talent.
|
|
|
|
|
|
#44 | ||
|
lolzcat
Join Date: May 2001
Location: williamsburg, va
|
Quote:
Nu-uh - he's the bogey man! I think there are some out there that just like to stir up trouble. This seems to be one of those cases.
__________________
Text Sports Network - Bringing you statistical information for several FOF MP leagues in one convenient site Quote:
|
||
|
|
|
|
|
#45 |
|
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
|
The problem remains, checking out popularity is like getting free insurance. If it's not a big deal, let's remove it from Greg's utility and not look at it. It's not game given data, it should not be viewed. Period.
|
|
|
|
|
|
#46 |
|
High School Varsity
Join Date: Jun 2007
|
|
|
|
|
|
|
#47 | |
|
High School Varsity
Join Date: Jun 2007
|
Quote:
Too many people already have the utility. And most likely, its not going to be any of us (meaning me, not any of you guys) noobs trying to use the tell anyway. The guys who are going to use it will, and the guys who will not, won't. Its not like having this makes people automatic winners anyway. |
|
|
|
|
|
|
#48 | |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
As has also been mentioned in either this thread or the other one, there are some pretty darned identifiable bar patterns out there. There are certain guys that I take a chance on without even good combines, simply because they have a bar signature that has often indicated masking. (Some people have started drafting in SP without interviewing, and that has helped them learn to find some tell-tale signs of masking in the bars and/or combines.) I don't hit on all of those guys, but I certainly do hit on a decent percentage of them. It's not difficult to envision a draft where, without popularity being revealed, someone who really knows the draft well would snag high pop guys in the middle and late rounds with every single pick. And then you have the same thing mentioned above: mistrust, witch unts, etc. etc. etc. I've already seen a situation in one league where an owner questioned the drafting (without pop being revealed) of a 4-red, 1-blue punter in the 6th round because he had low bars, expressing a concern that the owner must have looked at popularity in advance to make that pick. The key factor here is that any league member can "check up" on another very easily. With other cheats in the past, it would take a decent amount of effort. In the situation in IHOF, I suspect that half or more of the league hadn't even noticed anything fishy since to do so would be a more long-term thing. With this, anyone can look very quickly immediately after the draft and see which teams got the most high popularity guys. And it's just human nature for people to think "he must have cheated" rather than "he must really know what he's doing." The information is out there. We can't put the genie back in the bottle. Even if Greg changes his mind and decides to hide it, we certainly can't check for old versions of Interrogator on people's machines.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
|
#49 | ||
|
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
|
Quote:
I'm not 'tell'ing anybody what to do with their utility. I'm just saying what they should do with it. It's not game data. If people want to hack the game files and grab it, nobody can stop that. We shouldn't just make it readily available. Quote:
This is true, using that data won't help people beat the likes of me...but I understand why folks would think they need it to get an upper hand. |
||
|
|
|
|
|
#50 | |
|
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
|
Quote:
And you can't make people stop stealing bicycles, but we still buy those bicycle locks anyway. Anybody who *wants* to steal that bike, still can, but it keeps the majority of the people honest. I'm not suggesting penalties, I'm just suggesting that I don't like it and won't use it because it's wrong. |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|